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Tweaks mobs
- un peu plus de vie pour le sandmonster, - un peu plus de vie pour le dirtmonster, plus de dommages, meilleur drop de copper_coin, - un peu plus de vie, et vie plus stable pour la spider, plus d’armure, plus de dommages, ajout du drop de dopper_coin, - ajout du drop de silver_coin pour le treemonster, - ajout du drop de silver_coin à l’oerkki, - un peu plus de vie pour le stonemonster, plus de dommages, équilibrage du drop de silver_coin, - beaucoup plus de vie pour le mesemonster, beaucoup plus de silver_coin, plus d’armure, - un peu plus de vie pour le dungeonmaster, meilleur drop de silver_coin.
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@ -2,7 +2,7 @@
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mobs:register_mob("mobs:dirt_monster", {
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type = "monster",
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hp_min = 20,
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hp_min = 25,
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hp_max = 30,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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@ -13,7 +13,7 @@ mobs:register_mob("mobs:dirt_monster", {
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view_range = 16,
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walk_velocity = 3,
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run_velocity = 5,
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damage = 3,
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damage = 4,
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drops = {
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{name = "default:dirt",
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chance = 1,
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@ -22,7 +22,7 @@ mobs:register_mob("mobs:dirt_monster", {
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{name = "maptools:copper_coin",
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chance = 2,
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min = 2,
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max = 4,},
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max = 8,},
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},
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armor = 90,
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drawtype = "front",
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@ -3,8 +3,8 @@
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mobs:register_mob("mobs:dungeon_master", {
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type = "monster",
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hp_min = 45,
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hp_max = 55,
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hp_min = 50,
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hp_max = 60,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.x",
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@ -34,8 +34,8 @@ mobs:register_mob("mobs:dungeon_master", {
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max = 1,},
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{name = "maptools:silver_coin",
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chance = 1,
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min = 1,
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max = 5,},
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min = 2,
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max = 10,},
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},
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armor = 60,
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drawtype = "front",
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@ -14,8 +14,8 @@ minetest.register_craft({
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-- Mese Monster
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mobs:register_mob("mobs:mese_monster", {
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type = "monster",
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hp_min = 15,
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hp_max = 30,
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hp_min = 30,
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hp_max = 40,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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@ -37,11 +37,11 @@ mobs:register_mob("mobs:mese_monster", {
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max = 9,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 1,
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max = 2,},
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min = 2,
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max = 5,},
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},
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light_resistant = true,
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armor = 80,
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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@ -20,6 +20,10 @@ mobs:register_mob("mobs:oerkki", {
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chance = 3,
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min = 1,
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max = 2,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 3,},
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},
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armor = 90,
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drawtype = "front",
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@ -3,7 +3,7 @@
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mobs:register_mob("mobs:sand_monster", {
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type = "monster",
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hp_min = 10,
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hp_min = 15,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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@ -3,8 +3,8 @@
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mobs:register_mob("mobs:spider", {
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type = "monster",
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hp_min = 20,
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hp_max = 40,
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hp_min = 30,
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hp_max = 35,
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collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
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textures = {"mobs_spider.png"},
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visual_size = {x=7,y=7},
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@ -14,8 +14,8 @@ mobs:register_mob("mobs:spider", {
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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armor = 200,
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damage = 3,
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armor = 100,
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damage = 4,
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drops = {
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{name = "farming:string",
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chance = 2,
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@ -29,6 +29,10 @@ mobs:register_mob("mobs:spider", {
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chance = 15,
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min = 1,
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max = 2,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 2,
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max = 6,},
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},
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light_resistant = true,
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drawtype = "front",
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@ -3,7 +3,7 @@
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mobs:register_mob("mobs:stone_monster", {
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type = "monster",
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hp_min = 25,
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hp_min = 30,
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hp_max = 35,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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@ -14,7 +14,7 @@ mobs:register_mob("mobs:stone_monster", {
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view_range = 16,
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walk_velocity = 2,
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run_velocity = 4,
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damage = 3,
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damage = 5,
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drops = {
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{name = "default:torch",
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chance = 10,
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@ -28,10 +28,10 @@ mobs:register_mob("mobs:stone_monster", {
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chance = 3,
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min = 1,
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max = 3,},
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{name = "maptools:copper_coin",
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 4,},
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max = 3,},
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},
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light_resistant = true,
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armor = 60,
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@ -56,4 +56,4 @@ mobs:register_mob("mobs:stone_monster", {
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 5000, 1, 0)
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mobs:register_spawn("mobs:stone_monster", {"default:stone", "nether:dirt_top"}, 3, -1, 5000, 1, 0)
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@ -27,8 +27,11 @@ mobs:register_mob("mobs:tree_monster", {
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{name = "default:apple",
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chance = 2,
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min = 1,
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max = 5,
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},
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max = 5,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 1,
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max = 1,},
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},
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light_resistant = true,
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armor = 80,
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