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https://github.com/sys4-fr/server-nalc.git
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Merged fire and flowers
- Flowers (including dry shrub, and lilipads) use decorations now
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parent
1456906a5b
commit
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@ -1,4 +1,5 @@
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-- minetest/fire/init.lua
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fire = {}
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minetest.register_node("fire:basic_flame", {
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@ -16,16 +17,18 @@ minetest.register_node("fire:basic_flame", {
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buildable_to = true,
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damage_per_second = 4,
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on_construct = function(pos, placer)
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fire.on_flame_add_at(pos)
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on_construct = function(pos)
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minetest.after(0, fire.on_flame_add_at, pos)
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end,
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on_destruct = function(pos, oldnode, oldmetadata, digger)
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fire.on_flame_remove_at(pos)
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on_destruct = function(pos)
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minetest.after(0, fire.on_flame_remove_at, pos)
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end,
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-- unaffected by explosions
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on_blast = function() end,
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})
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fire.D = 6
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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@ -63,7 +66,7 @@ function fire.update_sounds_around(pos)
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if not sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}),
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name = wanted_sound.name,
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}
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end
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@ -74,7 +77,7 @@ function fire.update_sounds_around(pos)
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}),
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name = wanted_sound.name,
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}
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end
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@ -106,7 +109,7 @@ end
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minetest.register_abm({
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 1,
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interval = 5,
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chance = 2,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, don't ignite
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@ -124,7 +127,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"group:igniter"},
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neighbors = {"air"},
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interval = 2,
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interval = 5,
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chance = 10,
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action = function(p0, node, _, _)
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local reg = minetest.registered_nodes[node.name]
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@ -1,68 +1,87 @@
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate flowers
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local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine flowers amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for flowers based on this random
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local pr = PseudoRandom(seed+456)
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for i=0,grass_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x = x, y = y, z = z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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local function register_flower(name)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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decoration = "flowers:"..name,
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})
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end
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if ground_y then
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local p = {x = x, y = ground_y + 1, z = z}
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local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x = x, y = ground_y, z = z}).name
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if nn == "default:dirt_with_grass" then
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local flower_choice = pr:next(1, 6)
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local flower
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if flower_choice == 1 then
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flower = "flowers:tulip"
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elseif flower_choice == 2 then
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flower = "flowers:rose"
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elseif flower_choice == 3 then
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flower = "flowers:dandelion_yellow"
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elseif flower_choice == 4 then
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flower = "flowers:dandelion_white"
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elseif flower_choice == 5 then
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flower = "flowers:geranium"
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elseif flower_choice == 6 then
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flower = "flowers:viola"
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end
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minetest.set_node(p, {name = flower})
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elseif nn == "default:water_source" then
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minetest.set_node(p, {name = "flowers:lily_pad"})
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elseif nn == "default:sand" then
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minetest.set_node(p, {name = "default:dry_shrub"})
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elseif nn == "default:dirt_with_snow" then
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minetest.set_node(p, {name = "default:snow"})
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end
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end
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end
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function flowers.register_mgv6_decorations()
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register_flower("rose")
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register_flower("tulip")
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register_flower("dandelion_yellow")
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register_flower("geranium")
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register_flower("viola")
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register_flower("dandelion_white")
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end
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:water_source"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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y_min = -10,
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y_max = 30,
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decoration = "flowers:lily_pad",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:sand"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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y_min = -400,
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y_max = 400,
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decoration = "default:dry_shrub",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:snow"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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y_min = -400,
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y_max = 400,
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decoration = "default:snow",
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})
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-- Enable in mapgen v6 only
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local mg_params = minetest.get_mapgen_params()
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if mg_params.mgname == "v6" then
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flowers.register_mgv6_decorations()
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end
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end
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end
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end
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end
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end)
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