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	- Creeper explosion trigger surrounding nodes with fake fire rather than real fire for avoiding out of control wildfires.
- Increase Creeper explosion radius to 3 and 6 for damage radius. - Add a custom tnt mod as a replacement of the default one. This mod allow explosions without burning surrounding nodes.
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		| @@ -5,7 +5,7 @@ mobs:register_mob("creeper:creeper", { | ||||
| 	type = "monster", | ||||
| 	passive = false, | ||||
| 	attack_type = "explode", | ||||
| 	explosion_radius = 2, | ||||
| 	explosion_radius = 3, | ||||
| 	damage = 21, | ||||
| 	hp_min = 30, | ||||
| 	hp_max = 40, | ||||
|   | ||||
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