Improved the Mese Dragon

New model, lighter than before, now in b3d (thanks to @farfadet46)
New texture (thanks to @farfadet46)
New colisionbox, maybe now it's good
This commit is contained in:
BUISSON-DEBON Quentin 2016-05-08 23:57:20 +02:00
parent 4772c16f2e
commit d6102fdbb9
4 changed files with 3 additions and 84073 deletions

View File

@ -1,6 +1,6 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 4 damage to player when hit
-- agressive, deals 12 damage to player when hit
passive = false,
damage = 12,
attack_type = "dogshoot",
@ -13,9 +13,9 @@ mobs:register_mob("mobs:mese_dragon", {
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
visual = "mesh",
mesh = "mese_dragon.x",
mesh = "mese_dragon.b3d",
rotate = 180, --Needed because B3D bugs
textures = {
{"mese_dragon.png"},

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