mirror of
				https://github.com/sys4-fr/server-nalc.git
				synced 2025-10-31 12:35:22 +01:00 
			
		
		
		
	Improved the Mese Dragon
New model, lighter than before, now in b3d (thanks to @farfadet46) New texture (thanks to @farfadet46) New colisionbox, maybe now it's good
This commit is contained in:
		| @@ -1,6 +1,6 @@ | ||||
| mobs:register_mob("mobs:mese_dragon", { | ||||
| 	type = "monster", | ||||
| 	-- agressive, deals 4 damage to player when hit | ||||
| 	-- agressive, deals 12 damage to player when hit | ||||
| 	passive = false, | ||||
| 	damage = 12, | ||||
| 	attack_type = "dogshoot", | ||||
| @@ -13,9 +13,9 @@ mobs:register_mob("mobs:mese_dragon", { | ||||
| 	hp_max = 225, | ||||
| 	armor = 70, | ||||
| 	-- textures and model | ||||
| 	collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER | ||||
| 	collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER | ||||
| 	visual = "mesh", | ||||
| 	mesh = "mese_dragon.x", | ||||
| 	mesh = "mese_dragon.b3d", | ||||
| 	rotate = 180, --Needed because B3D bugs | ||||
| 	textures = { | ||||
| 		{"mese_dragon.png"}, | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/mobs/models/mese_dragon.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/mobs/models/mese_dragon.b3d
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							| Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 672 KiB | 
		Reference in New Issue
	
	Block a user