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Improved the Mese Dragon
New model, lighter than before, now in b3d (thanks to @farfadet46) New texture (thanks to @farfadet46) New colisionbox, maybe now it's good
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@ -1,6 +1,6 @@
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mobs:register_mob("mobs:mese_dragon", {
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mobs:register_mob("mobs:mese_dragon", {
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type = "monster",
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type = "monster",
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-- agressive, deals 4 damage to player when hit
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-- agressive, deals 12 damage to player when hit
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passive = false,
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passive = false,
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damage = 12,
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damage = 12,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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@ -13,9 +13,9 @@ mobs:register_mob("mobs:mese_dragon", {
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hp_max = 225,
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hp_max = 225,
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armor = 70,
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armor = 70,
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-- textures and model
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-- textures and model
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collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
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collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
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visual = "mesh",
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visual = "mesh",
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mesh = "mese_dragon.x",
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mesh = "mese_dragon.b3d",
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rotate = 180, --Needed because B3D bugs
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rotate = 180, --Needed because B3D bugs
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textures = {
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textures = {
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{"mese_dragon.png"},
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{"mese_dragon.png"},
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mods/mobs/models/mese_dragon.b3d
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mods/mobs/models/mese_dragon.b3d
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