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* Update ambience mod
- Add musics and sounds from original mod wich was removed by MFF - Add musics from mpd mod This ambience mod add /volume command that display a form to change musics and ambience volume. This is player independant. * Remove soundset and music mod * Fix warning caused by undefined global variable in kpgmobs/wolf.lua
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390
mods/ambience/14init.lua
Normal file
390
mods/ambience/14init.lua
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .14
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 100 --crow, bluejay, cardinal
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local day_volume = 0.9
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best Cardinal Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume}
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6},
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{name="dolphins_screaming", length=16.5}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=.4}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=.3}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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{name="mtest", length=4*60+33, gain=music_volume},
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{name="echos", length=2*60+26, gain=music_volume},
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{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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{name="eastern_feeling", length=3*60+51, gain=music_volume},
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{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
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{name="dark_ambiance", length=44, gain=music_volume}
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}
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local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
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end
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--[[old
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local nodes_in_range = function(pos, search_distance, node_name)
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local search_p = {x=0, y=0, z=0}
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local nodes_found = 0
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for p_x=(pos.x-search_distance), (pos.x+search_distance) do
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for p_y=(pos.y-search_distance), (pos.y+search_distance) do
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for p_z=(pos.z-search_distance), (pos.z+search_distance) do
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local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
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if search_n.name == node_name then
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nodes_found = nodes_found + 1
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end
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end
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end
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end
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return nodes_found
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--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
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end --]]
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local nodes_in_range = function(pos, search_distance, node_name)
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minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
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maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local get_ambience = function(player)
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local pos = player:getpos()
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pos.y = pos.y+1.0
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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if music then
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return {water=water, water_frequent=water_frequent, music=music}
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else
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return {water=water, water_frequent=water_frequent}
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end
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end
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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return {lava=lava, lava2=lava2, music=music}
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else
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return {lava=lava}
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end
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end
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if nodes_in_range(pos, 7, "default:water_flowing")>5 then
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if music then
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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else
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return {flowing_water=flowing_water, flowing_water2=flowing_water2}
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end
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end
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if player:getpos().y < 0 then
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if music then
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return {cave=cave, cave_frequent=cave_frequent, music=music}
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else
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return {cave=cave, cave_frequent=cave_frequent}
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end
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end
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if is_daytime() then
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if music then
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return {day=day, day_frequent=day_frequent, music=music}
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else
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return {day=day, day_frequent=day_frequent}
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end
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else
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if music then
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return {night=night, night_frequent=night_frequent, music=music}
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else
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return {night=night, night_frequent=night_frequent}
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end
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end
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local gain = 1.0
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if list[number].gain ~= nil then
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gain = list[number].gain
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end
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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local list = args[1]
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local player_name = args[2]
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end, {list, player_name})
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end
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end
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end
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-- stops all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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local player_name = player:get_player_name()
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if still_playing.cave == nil then
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.cave_frequent == nil then
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night == nil then
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night_frequent == nil then
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day == nil then
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day_frequent == nil then
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.music == nil then
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.flowing_water == nil then
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.flowing_water2 == nil then
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.lava == nil then
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.lava2 == nil then
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.water == nil then
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.water_frequent == nil then
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < 1 then
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return
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end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 1000) <= ambience.frequency then
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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end
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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end
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end)
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439
mods/ambience/Badinit.lua
Normal file
439
mods/ambience/Badinit.lua
Normal file
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .16
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 100 --crow, bluejay, cardinal
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local day_volume = 0.9
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,9 +0,0 @@
|
|||
Ambience Lite mod for Minetest
|
||||
|
||||
Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
|
||||
|
||||
0.1 - Initial release
|
||||
0.2 - Code change and new water sounds added
|
||||
0.3 - Works with Fire Redo mod to provide fire sounds
|
||||
0.4 - Code optimized
|
||||
0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
|
4
mods/ambience/depends.txt
Executable file → Normal file
4
mods/ambience/depends.txt
Executable file → Normal file
|
@ -1,5 +1 @@
|
|||
default
|
||||
fire?
|
||||
bakedclay?
|
||||
ethereal?
|
||||
soundset?
|
||||
|
|
956
mods/ambience/init.lua
Executable file → Normal file
956
mods/ambience/init.lua
Executable file → Normal file
|
@ -1,266 +1,690 @@
|
|||
|
||||
--= Ambience lite by TenPlus1 (16th April 2015)
|
||||
|
||||
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
|
||||
local SOUNDVOLUME = 1
|
||||
|
||||
-- compatibility with soundset mod
|
||||
local get_volume
|
||||
if (minetest.get_modpath("soundset")) ~= nil then
|
||||
get_volume = soundset.get_gain
|
||||
else
|
||||
get_volume = function (player_name, sound_type) return SOUNDVOLUME end
|
||||
-- set volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if tonumber(param) then
|
||||
SOUNDVOLUME = tonumber(param)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
else
|
||||
minetest.chat_send_player(name, "Sound volume no set, bad param.")
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- sound sets
|
||||
local night = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="hornedowl", length=2},
|
||||
{name="wolves", length=4},
|
||||
{name="cricket", length=6},
|
||||
{name="deer", length=7},
|
||||
{name="frog", length=1},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="cardinal", length=3},
|
||||
{name="bluejay", length=6},
|
||||
{name="craw", length=3},
|
||||
{name="canadianloon2", length=14},
|
||||
{name="robin", length=4},
|
||||
{name="bird1", length=11},
|
||||
{name="bird2", length=6},
|
||||
{name="crestedlark", length=6},
|
||||
{name="peacock", length=2}
|
||||
}
|
||||
|
||||
local high_up = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="craw", length=3},
|
||||
{name="wind", length=9.5},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {}, frequency = 60,
|
||||
{name="drippingwater1", length=1.5},
|
||||
{name="drippingwater2", length=1.5}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="seagull", length=4.5},
|
||||
{name="beach", length=13},
|
||||
{name="gull", length=1}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {}, frequency = 20,
|
||||
{name="coyote", length=2.5},
|
||||
{name="desertwind", length=8}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="waterfall", length=6}
|
||||
}
|
||||
|
||||
local underwater = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="scuba", length=8}
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="swim_splashing", length=3},
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="lava", length=7}
|
||||
}
|
||||
|
||||
local smallfire = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="fire_small", length=6}
|
||||
}
|
||||
|
||||
local largefire = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="fire_large", length=8}
|
||||
}
|
||||
|
||||
local get_num_nodes = function(pos, nodes)
|
||||
return #minetest.find_nodes_in_area(
|
||||
{x=pos.x-6,y=pos.y-2, z=pos.z-6},
|
||||
{x=pos.x+6,y=pos.y+3, z=pos.z+6},
|
||||
nodes
|
||||
)
|
||||
end
|
||||
|
||||
-- check where player is and which sounds are played
|
||||
local get_ambience = function(player)
|
||||
|
||||
-- where am I?
|
||||
local pos = player:getpos()
|
||||
|
||||
-- what is around me?
|
||||
local nod_head = minetest.get_node({x=pos.x,y=pos.y+1.4, z=pos.z}).name
|
||||
if string.find(nod_head, "water_") then
|
||||
return {underwater=underwater}
|
||||
end
|
||||
local nod_feet = minetest.get_node({x=pos.x,y=pos.y+0.2, z=pos.z}).name
|
||||
if string.find(nod_feet, "water_") then
|
||||
return {splash=splash}
|
||||
end
|
||||
|
||||
--= START Ambiance
|
||||
|
||||
-- is fire redo mod active?
|
||||
if fire and fire.mod and fire.mod == "redo" then
|
||||
local num_fire = get_num_nodes(pos, {"fire:basic_flame", "bakedclay:safe_fire"})
|
||||
--print("num_fire:"..dump(num_fire))
|
||||
if num_fire > 8 then
|
||||
return {largefire=largefire}
|
||||
elseif num_fire > 0 then
|
||||
return {smallfire=smallfire}
|
||||
end
|
||||
end
|
||||
|
||||
local num_lava = get_num_nodes(pos, {"default:lava_flowing", "default:lava_source"})
|
||||
--print("num_lava:"..dump(num_lava))
|
||||
if num_lava > 5 then
|
||||
return {lava=lava}
|
||||
end
|
||||
|
||||
local num_water_flowing = get_num_nodes(pos, {"default:water_flowing", "default:river_water_flowing"})
|
||||
--print("num_water_flowing:"..dump(num_water_flowing))
|
||||
if num_water_flowing > 30 then
|
||||
return {flowing_water=flowing_water}
|
||||
end
|
||||
|
||||
if pos.y < 7 and pos.y > 0 then
|
||||
local num_water_source = get_num_nodes(pos, {"default:water_source", "default:river_water_source"})
|
||||
--print("num_water_source:"..dump(num_water_source))
|
||||
if num_water_source > 100 then
|
||||
return {beach=beach}
|
||||
end
|
||||
end
|
||||
|
||||
local num_desert = get_num_nodes(pos, {"default:desert_sand", "default:desert_stone"})
|
||||
--print("num_desert:"..dump(num_desert))
|
||||
if num_desert > 150 then
|
||||
return {desert=desert}
|
||||
end
|
||||
|
||||
if pos.y > 60 then
|
||||
return {high_up=high_up}
|
||||
end
|
||||
|
||||
if pos.y < -10 then
|
||||
return {cave=cave}
|
||||
end
|
||||
|
||||
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
||||
return {day=day}
|
||||
else
|
||||
return {night=night}
|
||||
end
|
||||
|
||||
-- END Ambiance
|
||||
|
||||
end
|
||||
|
||||
-- play sound, set handler then delete handler when sound finished
|
||||
local play_sound = function(player, list, number)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if list.handler[player_name] == nil then
|
||||
|
||||
local gain = get_volume(player:get_player_name(), "ambience")
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
|
||||
if handler then
|
||||
list.handler[player_name] = handler
|
||||
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
|
||||
if list.handler[player_name] then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stop sound in still_playing
|
||||
local stop_sound = function (list, player)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if list.handler[player_name] then
|
||||
if list.on_stop then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=get_volume(player:get_player_name(), "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- check sounds that are not in still_playing
|
||||
local still_playing = function(still_playing, player)
|
||||
if not still_playing.cave then stop_sound(cave, player) end
|
||||
if not still_playing.high_up then stop_sound(high_up, player) end
|
||||
if not still_playing.beach then stop_sound(beach, player) end
|
||||
if not still_playing.desert then stop_sound(desert, player) end
|
||||
if not still_playing.night then stop_sound(night, player) end
|
||||
if not still_playing.day then stop_sound(day, player) end
|
||||
if not still_playing.flowing_water then stop_sound(flowing_water, player) end
|
||||
if not still_playing.splash then stop_sound(splash, player) end
|
||||
if not still_playing.underwater then stop_sound(underwater, player) end
|
||||
if not still_playing.lava then stop_sound(lava, player) end
|
||||
if not still_playing.smallfire then stop_sound(smallfire, player) end
|
||||
if not still_playing.largefire then stop_sound(largefire, player) end
|
||||
end
|
||||
|
||||
|
||||
local function tick()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local playername = player:get_player_name()
|
||||
local gain = get_volume(playername, "ambience")
|
||||
if gain > 0 then
|
||||
--local t1 = os.clock()
|
||||
local ambiences = get_ambience(player)
|
||||
--print ("[AMBIENCE] "..math.ceil((os.clock() - t1) * 1000).." ms")
|
||||
still_playing(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(1, tick)
|
||||
end
|
||||
|
||||
minetest.after(10, tick)
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambience Configuration for version .34
|
||||
--Added Faraway & Ethereal by Amethystium
|
||||
|
||||
--Working on:
|
||||
--removing magic leap when not enough air under feet.
|
||||
|
||||
|
||||
--find out why wind stops while flying
|
||||
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
|
||||
--invoked when staning on a ledge near water.
|
||||
--reduce redundant code (stopplay and add ambience to list)
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 80 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 250 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local water_surface_volume = 1.0 -- sloshing water
|
||||
local lava_volume = 1.0 --lava
|
||||
local flowing_water_volume = .4 --waterfall
|
||||
local splashing_water_volume = 1
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local ambiences
|
||||
local counter=0--*****************
|
||||
local SOUNDVOLUME = 1
|
||||
local MUSICVOLUME = 1
|
||||
local sound_vol = 1
|
||||
local volume = {}
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
local played_on_start = false
|
||||
local world_path = minetest.get_worldpath()
|
||||
|
||||
local function load_volumes()
|
||||
local file, err = io.open(world_path.."/ambience_volumes", "r")
|
||||
if err then
|
||||
return
|
||||
end
|
||||
for line in file:lines() do
|
||||
local config_line = string.split(line, ":")
|
||||
volume[config_line[1]] = {music=config_line[2],sound=config_line[3]}
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
load_volumes()
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume},
|
||||
{name="deer", length=8, gain=night_volume*2},
|
||||
{name="frog", length=1, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=7, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume},
|
||||
{name="canadianloon2", length=15, gain=day_volume},
|
||||
{name="peacock", length=3, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=7, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume},
|
||||
{name="gull", length=2, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "nothing_yet",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6, gain=1},
|
||||
{name="dolphins_screaming", length=16.5, gain=1}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
|
||||
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=splashing_water_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=flowing_water_volume}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=flowing_water_volume}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20, gain=lava_volume}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15, gain=lava_volume}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
is_music=true,
|
||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
||||
--{name="echos", length=2*60+26, gain=music_volume},
|
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
||||
{name="dark_ambiance", length=44, gain=music_volume},
|
||||
{name="Ambivalent", length=2*60+31, gain=music_volume},
|
||||
{name="anonnp4014", length=2*60+31, gain=music_volume*1.6},
|
||||
{name="bensound_deepblue", length=4*60+49, gain=music_volume},
|
||||
{name="bensound_ofeliasdream", length=4*60+59, gain=music_volume},
|
||||
{name="bensound_slowmotion", length=3*60+27, gain=music_volume},
|
||||
{name="rainymemory", length=2*60+8, gain=music_volume}
|
||||
}
|
||||
|
||||
local ambienceList = {
|
||||
night=night,
|
||||
night_frequent=night_frequent,
|
||||
day=day,
|
||||
day_frequent=day_frequent,
|
||||
swimming_frequent=swimming_frequent,
|
||||
cave=cave,
|
||||
cave_frequent=cave_frequent,
|
||||
beach=beach,
|
||||
beach_frequent=beach_frequent,
|
||||
desert=desert,
|
||||
desert_frequent=desert_frequent,
|
||||
flying=flying,
|
||||
water=water,
|
||||
water_frequent=water_frequent,
|
||||
water_surface=water_surface,
|
||||
splashing_water=splashing_water,
|
||||
flowing_water=flowing_water,
|
||||
flowing_water2=flowing_water2,
|
||||
lava=lava,
|
||||
lava2=lava2,
|
||||
music=music,
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
local counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
local totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving: treading water
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- minetest.chat_send_all("----------")
|
||||
-- if not player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("not moving horiz")
|
||||
-- else
|
||||
-- minetest.chat_send_all("moving horiz")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("----------")
|
||||
|
||||
|
||||
-- if player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("playermoving")
|
||||
-- end
|
||||
-- if player_is_climbing then
|
||||
-- minetest.chat_send_all("player Climbing")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
--
|
||||
--local air_or_ignore = {air=true,ignore=true}
|
||||
-- minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
||||
-- maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
||||
--local air_under_player = nodes_in_coords(minp, maxp, "air")
|
||||
--local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
||||
--local air_plus_ignore_under = air_under_player + ignore_under_player
|
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
||||
--minetest.chat_send_all("flying!!!!")
|
||||
-- if music then
|
||||
-- return {flying=flying, music=music}
|
||||
-- else
|
||||
--- return {flying}
|
||||
-- end
|
||||
-- end
|
||||
--minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
-- pos.y = pos.y-2
|
||||
-- nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number, is_music)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*volume[player_name].music
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*volume[player_name].sound
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
for key,value in pairs(ambienceList) do
|
||||
if still_playing[key] == nil then
|
||||
if value.handler[player_name] ~= nil then
|
||||
if value.on_stop ~= nil then
|
||||
minetest.sound_play(value.on_stop, {to_player=player_name,gain=volume[player_name].sound})
|
||||
end
|
||||
minetest.sound_stop(value.handler[player_name])
|
||||
value.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
-- if(played_on_start) then
|
||||
-- -- minetest.chat_send_all("playedOnStart " )
|
||||
-- else
|
||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
local is_music =false
|
||||
if ambience.is_music ~= nil then
|
||||
is_music = true
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(
|
||||
function(player)
|
||||
if volume[player:get_player_name()] == nil then
|
||||
volume[player:get_player_name()] = {music=MUSICVOLUME, sound=SOUNDVOLUME}
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"volume",
|
||||
{
|
||||
description = "View sliders to set sound a music volume",
|
||||
func = function(name,param)
|
||||
minetest.show_formspec(
|
||||
name,
|
||||
"ambience:volume",
|
||||
"size[6,3.5]" ..
|
||||
"label[0,0.5;Music]" ..
|
||||
"scrollbar[0,1;5.8,0.4;horizontal;music;" .. volume[name].music * 1000 .. "]" ..
|
||||
"label[0,1.5;Sound]" ..
|
||||
"scrollbar[0,2;5.8,0.4;horizontal;sound;" .. volume[name].sound * 1000 .. "]" ..
|
||||
"button_exit[2,2.8;2,0.8;quit;Done]"
|
||||
)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(
|
||||
function(player, formname, fields)
|
||||
if formname ~= "ambience:volume" then
|
||||
return false
|
||||
end
|
||||
minetest.log(dump(fields))
|
||||
if fields.quit ~= "true" then
|
||||
volume[player:get_player_name()].music = tonumber(string.split(fields.music,":")[2]) / 1000
|
||||
volume[player:get_player_name()].sound = tonumber(string.split(fields.sound,":")[2]) / 1000
|
||||
end
|
||||
if fields.quit then
|
||||
local file, err = io.open(world_path.."/ambience_volumes", "w")
|
||||
if not err then
|
||||
for item in pairs(volume) do
|
||||
file:write(item..":"..volume[item].music..":"..volume[item].sound.."\n")
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"svol",
|
||||
{
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"mvol",
|
||||
{
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
MUSICVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set.")
|
||||
end,
|
||||
})
|
||||
|
|
287
mods/ambience/init.lua.pilz.lua
Normal file
287
mods/ambience/init.lua.pilz.lua
Normal file
|
@ -0,0 +1,287 @@
|
|||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=16},
|
||||
{name="birdsongnl", length=12.5},
|
||||
{name="bird", length=30},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5},
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7},
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5},
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5},
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="Splash", length=1.5},
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3},
|
||||
{name="music_1", length=1*60+52, gain=0.3},
|
||||
{name="ambiance", length=19, gain=0.3},
|
||||
{name="dark_ambiance", length=46, gain=0.3},
|
||||
{name="eastern_feeling", length=3*60+51, gain=0.3},
|
||||
{name="echos", length=2*60+26, gain=0.3},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=0.3},
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local get_ambience = function(player)
|
||||
local table = {}
|
||||
|
||||
local play_water = false
|
||||
local play_splash = false
|
||||
local play_day = false
|
||||
local play_cave = false
|
||||
local play_night = false
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_water = true
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_splash = true
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
play_cave = true
|
||||
elseif is_daytime() then
|
||||
play_day = true
|
||||
else
|
||||
play_night = true
|
||||
end
|
||||
|
||||
if play_music then
|
||||
table.music = music
|
||||
end
|
||||
if play_water then
|
||||
table.water = water
|
||||
table.water_frequent = water_frequent
|
||||
return table
|
||||
end
|
||||
if play_splash then
|
||||
table.splash = splash
|
||||
end
|
||||
if play_day then
|
||||
table.day = day
|
||||
table.day_frequent = day_frequent
|
||||
elseif play_night then
|
||||
table.night = night
|
||||
table.night_frequent = night_frequent
|
||||
elseif play_cave then
|
||||
table.cave = cave
|
||||
table.cave_frequent = cave_frequent
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
439
mods/ambience/init16.lua
Normal file
439
mods/ambience/init16.lua
Normal file
|
@ -0,0 +1,439 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
474
mods/ambience/init17.lua
Normal file
474
mods/ambience/init17.lua
Normal file
|
@ -0,0 +1,474 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .17
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+1.5
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
-- played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
722
mods/ambience/init29debug.lua
Normal file
722
mods/ambience/init29debug.lua
Normal file
|
@ -0,0 +1,722 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .29
|
||||
--working on Flying
|
||||
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
|
||||
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
|
||||
--it is fairly rare in .29
|
||||
--need a separate onstart variable for flying
|
||||
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local counter=0--*****************
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
|
||||
local played_on_start = false
|
||||
local played_on_start_flying = false
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "crystal_airlines",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
-- counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99 --1.6
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_is_moving_horiz then
|
||||
minetest.chat_send_all("playermoving")
|
||||
end
|
||||
if player_is_climbing then
|
||||
minetest.chat_send_all("player Climbing")
|
||||
end
|
||||
minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
|
||||
minetest.chat_send_all("flying!!!!")
|
||||
if music then
|
||||
return {flying=flying, music=music}
|
||||
else
|
||||
return {flying}
|
||||
end
|
||||
end
|
||||
minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if(played_on_start) then
|
||||
-- minetest.chat_send_all("playedOnStart " )
|
||||
else
|
||||
-- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
BIN
mods/ambience/sounds/AvalonShort.ogg
Normal file
BIN
mods/ambience/sounds/AvalonShort.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Bats_in_Cave.ogg
Normal file
BIN
mods/ambience/sounds/Bats_in_Cave.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Best Cardinal Bird.ogg
Normal file
BIN
mods/ambience/sounds/Best Cardinal Bird.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/ComboWind.ogg
Normal file
BIN
mods/ambience/sounds/ComboWind.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Crickets_At_NightCombo.ogg
Normal file
BIN
mods/ambience/sounds/Crickets_At_NightCombo.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/DesertMonolithMed.ogg
Normal file
BIN
mods/ambience/sounds/DesertMonolithMed.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/EtherealShort.ogg
Normal file
BIN
mods/ambience/sounds/EtherealShort.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/FarawayShort.ogg
Normal file
BIN
mods/ambience/sounds/FarawayShort.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/RattleSnake.ogg
Normal file
BIN
mods/ambience/sounds/RattleSnake.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Single_Water_Droplet.ogg
Normal file
BIN
mods/ambience/sounds/Single_Water_Droplet.ogg
Normal file
Binary file not shown.
233
mods/ambience/sounds/SoundLicenses.txt
Executable file → Normal file
233
mods/ambience/sounds/SoundLicenses.txt
Executable file → Normal file
|
@ -1,118 +1,115 @@
|
|||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
|
||||
"I can't give you a formal license (legal paperwork) for it, but as long as it's non-commercial I can give you my personal blessing and guarantee that you won't get in trouble for using it :) If that's enough just feel free to use any of my tracks. Please credit the music properly though, and include a link to www.amethystium.com and www.am.mu (it's the same site right now, but the latter will be a label/music store site soon).
|
||||
Best regards,
|
||||
Øystein Ramfjord"
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
||||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
||||
|
|
BIN
mods/ambience/sounds/Splash.ogg
Normal file
BIN
mods/ambience/sounds/Splash.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Spooky_Water_Drops.ogg
Normal file
BIN
mods/ambience/sounds/Spooky_Water_Drops.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/StrangelyBeautifulShort.ogg
Normal file
BIN
mods/ambience/sounds/StrangelyBeautifulShort.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/Wolves_Howling.ogg
Normal file
BIN
mods/ambience/sounds/Wolves_Howling.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/anonnp4014.ogg
Normal file
BIN
mods/ambience/sounds/anonnp4014.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/bensound_deepblue.ogg
Normal file
BIN
mods/ambience/sounds/bensound_deepblue.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/bensound_ofeliasdream.ogg
Normal file
BIN
mods/ambience/sounds/bensound_ofeliasdream.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/bensound_slowmotion.ogg
Normal file
BIN
mods/ambience/sounds/bensound_slowmotion.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/bird.ogg
Normal file
BIN
mods/ambience/sounds/bird.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/birdsongnl.ogg
Normal file
BIN
mods/ambience/sounds/birdsongnl.ogg
Normal file
Binary file not shown.
0
mods/ambience/sounds/bluejay.ogg
Executable file → Normal file
0
mods/ambience/sounds/bluejay.ogg
Executable file → Normal file
0
mods/ambience/sounds/canadianloon2.ogg
Executable file → Normal file
0
mods/ambience/sounds/canadianloon2.ogg
Executable file → Normal file
Binary file not shown.
0
mods/ambience/sounds/coyote.ogg → mods/ambience/sounds/coyote2.ogg
Executable file → Normal file
0
mods/ambience/sounds/coyote.ogg → mods/ambience/sounds/coyote2.ogg
Executable file → Normal file
BIN
mods/ambience/sounds/craw.ogg
Executable file → Normal file
BIN
mods/ambience/sounds/craw.ogg
Executable file → Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/dark_ambiance.ogg
Normal file
BIN
mods/ambience/sounds/dark_ambiance.ogg
Normal file
Binary file not shown.
0
mods/ambience/sounds/deer.ogg
Executable file → Normal file
0
mods/ambience/sounds/deer.ogg
Executable file → Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/drippingwater_drip_a.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater_drip_a.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/drippingwater_drip_b.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater_drip_b.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/drippingwater_drip_c.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater_drip_c.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/drowning_gasp.ogg
Normal file
BIN
mods/ambience/sounds/drowning_gasp.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/earth01a.ogg
Normal file
BIN
mods/ambience/sounds/earth01a.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/eastern_feeling.ogg
Normal file
BIN
mods/ambience/sounds/eastern_feeling.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/fiji_beach.ogg
Normal file
BIN
mods/ambience/sounds/fiji_beach.ogg
Normal file
Binary file not shown.
0
mods/ambience/sounds/frog.ogg
Executable file → Normal file
0
mods/ambience/sounds/frog.ogg
Executable file → Normal file
0
mods/ambience/sounds/gull.ogg
Executable file → Normal file
0
mods/ambience/sounds/gull.ogg
Executable file → Normal file
BIN
mods/ambience/sounds/horned_owl.ogg
Normal file
BIN
mods/ambience/sounds/horned_owl.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/lake_waves_2_calm.ogg
Normal file
BIN
mods/ambience/sounds/lake_waves_2_calm.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/lake_waves_2_variety.ogg
Normal file
BIN
mods/ambience/sounds/lake_waves_2_variety.ogg
Normal file
Binary file not shown.
Binary file not shown.
0
mods/ambience/sounds/peacock.ogg
Executable file → Normal file
0
mods/ambience/sounds/peacock.ogg
Executable file → Normal file
BIN
mods/ambience/sounds/rainymemory.ogg
Normal file
BIN
mods/ambience/sounds/rainymemory.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/robin2.ogg
Normal file
BIN
mods/ambience/sounds/robin2.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/scuba1bubbles.ogg
Normal file
BIN
mods/ambience/sounds/scuba1bubbles.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/scuba1calm.ogg
Normal file
BIN
mods/ambience/sounds/scuba1calm.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/scuba1calm2.ogg
Normal file
BIN
mods/ambience/sounds/scuba1calm2.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/scuba1interestingbubbles.ogg
Normal file
BIN
mods/ambience/sounds/scuba1interestingbubbles.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/scuba1tubulentbubbles.ogg
Normal file
BIN
mods/ambience/sounds/scuba1tubulentbubbles.ogg
Normal file
Binary file not shown.
0
mods/ambience/sounds/seagull.ogg
Executable file → Normal file
0
mods/ambience/sounds/seagull.ogg
Executable file → Normal file
BIN
mods/ambience/sounds/small_waterfall.ogg
Normal file
BIN
mods/ambience/sounds/small_waterfall.ogg
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/ambience/sounds/water_swimming_splashing.ogg
Normal file
BIN
mods/ambience/sounds/water_swimming_splashing.ogg
Normal file
Binary file not shown.
BIN
mods/ambience/sounds/water_swimming_splashing_breath.ogg
Normal file
BIN
mods/ambience/sounds/water_swimming_splashing_breath.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
11
mods/ambience/todo.txt
Normal file
11
mods/ambience/todo.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
To Do:
|
||||
|
||||
-add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance.
|
||||
|
||||
m-get constant birds more quiet during the day
|
||||
m-bats seem way too frequent now?
|
||||
m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
|
||||
m-which songs should go with which environments? Dark songs in caves or night, light sounds during day.
|
||||
m-may be drowning out some of the normal sound effects like walking on stone.
|
||||
l-what about other weird bubble
|
||||
l-put in wind/ wind in trees during day and night
|
|
@ -1 +0,0 @@
|
|||
soundset?
|
|
@ -1,85 +0,0 @@
|
|||
|
||||
local players = {}
|
||||
local music_volume = 1
|
||||
local SOUNDVOLUME = 1
|
||||
-- compatibility with soundset mod
|
||||
local get_volume
|
||||
if (minetest.get_modpath("soundset")) ~= nil then
|
||||
get_volume = soundset.get_gain
|
||||
else
|
||||
get_volume = function (player_name, sound_type) return SOUNDVOLUME end
|
||||
-- set volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if tonumber(param) then
|
||||
SOUNDVOLUME = tonumber(param)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
else
|
||||
minetest.chat_send_player(name, "Sound volume no set, bad param.")
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local musics = {
|
||||
--{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
||||
--{name="Loneliness", length=3*60+51, gain=music_volume*.9},
|
||||
--{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
||||
--{name="Aube", length=2*60+24, gain=music_volume*1.8},
|
||||
--{name="Interlude", length=3*60+30.5, gain=music_volume*1.8},
|
||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
||||
--{name="echos", length=2*60+26, gain=music_volume},
|
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="Ambivalent", length=2*60+31, gain=music_volume*.9},
|
||||
--{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
||||
--{name="Mute", length=3*60+43, gain=music_volume*.9},
|
||||
--{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(player_name)
|
||||
if players[player_name] ~= nil then
|
||||
minetest.sound_stop(players[player_name])
|
||||
players[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player_name, music, gain)
|
||||
if players[player_name] == nil then
|
||||
local handler = minetest.sound_play(music.name, {to_player=player_name, gain=music.gain*gain})
|
||||
if handler ~= nil then
|
||||
players[player_name] = handler
|
||||
minetest.after(music.length, stop_sound, player_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function tick()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local gain = get_volume(player_name, "music")
|
||||
if gain > 0 and players[player_name] == nil then
|
||||
local music = musics[math.random(#musics)]
|
||||
play_sound(player_name, music, gain)
|
||||
end
|
||||
end
|
||||
minetest.after(math.random(15,30)*60, tick)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
stop_sound(player_name)
|
||||
end)
|
||||
|
||||
minetest.after(60, tick)
|
||||
|
Binary file not shown.
|
@ -1,119 +0,0 @@
|
|||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
Obani:
|
||||
--Interlude
|
||||
This sounds is under the license CC-BY-SA
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
Binary file not shown.
|
@ -42,7 +42,7 @@ mobs:register_mob(
|
|||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = function(self, clicker)
|
||||
tool = clicker:get_wielded_item()
|
||||
local tool = clicker:get_wielded_item()
|
||||
if tool:get_name() == "mobs:meat_raw" then
|
||||
clicker:get_inventory():remove_item("main", "mobs:meat_raw")
|
||||
minetest.add_entity(self.object:getpos(), "pmobs:dog")
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
soundset MOD for MINETEST
|
||||
========================
|
||||
|
||||
by Mg (@LeMagnesium) and @crabman77
|
||||
|
||||
YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
|
||||
|
||||
EXAMPLE
|
||||
|
||||
minetest.sound_play("music_file", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "music")})
|
||||
|
||||
OR
|
||||
|
||||
minetest.sound_play("mob_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "mobs")})
|
||||
|
||||
OR
|
||||
|
||||
minetest.sound_play("wind_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})
|
||||
|
||||
|
||||
|
||||
|
||||
commandchat
|
||||
|
||||
/soundset : display menu
|
||||
|
||||
/soundsetg : display player config
|
||||
|
||||
/soundsets <music|ambience|mobs|other> <number> : set volume
|
||||
|
||||
|
||||
|
||||
Licenses images:
|
||||
Author : Obani CC-BY
|
||||
|
||||
0.1 - Initial Release
|
||||
|
||||
0.2 - change default volume to 50, add serialise|deserialise to read|write config file
|
||||
|
||||
0.3 - add menu setting and button for unified_inventory and chatcommand to display menu
|
|
@ -1 +0,0 @@
|
|||
unified_inventory?
|
|
@ -1,230 +0,0 @@
|
|||
minetest.log("action","[mod soundset] Loading...")
|
||||
|
||||
soundset = {}
|
||||
soundset.file = minetest.get_worldpath() .. "/sounds_config.txt"
|
||||
soundset.gainplayers = {}
|
||||
local tmp = {}
|
||||
tmp["music"] = {}
|
||||
tmp["ambience"] = {}
|
||||
tmp["other"] = {}
|
||||
|
||||
local function save_sounds_config()
|
||||
local input = io.open(soundset.file, "w")
|
||||
if input then
|
||||
input:write(minetest.serialize(soundset.gainplayers))
|
||||
input:close()
|
||||
else
|
||||
minetest.log("action","echec d'ouverture (mode:w) de " .. soundset.file)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function load_sounds_config()
|
||||
local file = io.open(soundset.file, "r")
|
||||
if file then
|
||||
soundset.gainplayers = minetest.deserialize(file:read("*all"))
|
||||
file:close()
|
||||
end
|
||||
if soundset.gainplayers == nil or type(soundset.gainplayers) ~= "table" then
|
||||
soundset.gainplayers = {}
|
||||
end
|
||||
end
|
||||
|
||||
load_sounds_config()
|
||||
|
||||
soundset.set_sound = function(name, param)
|
||||
if param == "" then
|
||||
minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
|
||||
return
|
||||
end
|
||||
local param_name, param_value = param:match("^(%S+)%s(%S+)$")
|
||||
if param_name == nil or param_value == nil then
|
||||
minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
|
||||
return
|
||||
end
|
||||
|
||||
if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
|
||||
minetest.chat_send_player(name, "invalid param " .. param_name)
|
||||
return
|
||||
end
|
||||
local value = tonumber(param_value)
|
||||
if value == nil then
|
||||
minetest.chat_send_player(name, "invalid value, " ..param_value .. " must be number")
|
||||
return
|
||||
end
|
||||
|
||||
if value < 0 then
|
||||
value = 0
|
||||
elseif value > 100 then
|
||||
value = 100
|
||||
end
|
||||
|
||||
if soundset.gainplayers[name][param_name] == value then
|
||||
minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
|
||||
return
|
||||
end
|
||||
|
||||
soundset.gainplayers[name][param_name] = value
|
||||
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
|
||||
save_sounds_config()
|
||||
end
|
||||
|
||||
|
||||
soundset.get_gain = function(name, sound_type)
|
||||
if name == nil or name == "" then
|
||||
return 1
|
||||
end
|
||||
if not soundset.gainplayers[name] then return 1 end
|
||||
local gain = soundset.gainplayers[name][sound_type]
|
||||
if gain == nil then
|
||||
return 1
|
||||
end
|
||||
return gain/100
|
||||
end
|
||||
|
||||
local inc = function(value)
|
||||
value = value + 5
|
||||
if value > 100 then
|
||||
value = 100
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
local dec = function(value)
|
||||
value = value - 5
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
|
||||
local formspec = "size[6,6]"..
|
||||
"label[2,0;Sound Menu]"..
|
||||
"label[0,1.2;MUSIC]"..
|
||||
"button[1.6,1;1,1;vmusic;-]"..
|
||||
"label[2.7,1.2;%s]"..
|
||||
"button[3.5,1;1,1;vmusic;+]"..
|
||||
"label[0,2.2;AMBIENCE]"..
|
||||
"button[1.6,2;1,1;vambience;-]"..
|
||||
"label[2.7,2.2;%s]"..
|
||||
"button[3.5,2;1,1;vambience;+]"..
|
||||
"label[0,3.2;OTHER]"..
|
||||
"button[1.6,3;1,1;vother;-]"..
|
||||
"label[2.7,3.2;%s]"..
|
||||
"button[3.5,3;1,1;vother;+]"..
|
||||
"button_exit[0.5,5.2;1.5,1;abort;Abort]"..
|
||||
"button_exit[4,5.2;1.5,1;abort;Ok]"
|
||||
|
||||
|
||||
local on_show_settings = function(name, music, ambience, other)
|
||||
tmp["music"][name] = music
|
||||
tmp["ambience"][name] = ambience
|
||||
tmp["other"][name] = other
|
||||
minetest.show_formspec( name, "soundset:settings", string.format(formspec, tostring(music), tostring(ambience), tostring(other) ))
|
||||
end
|
||||
|
||||
local clear_tmp = function(name)
|
||||
tmp["music"][name] = nil
|
||||
tmp["ambience"][name] = nil
|
||||
tmp["other"][name] = nil
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "soundset:settings" then
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
local fmusic = tmp["music"][name] or 50
|
||||
local fambience = tmp["ambience"][name] or 50
|
||||
local fother = tmp["other"][name] or 50
|
||||
if fields["abort"] == "Ok" then
|
||||
if soundset.gainplayers[name]["music"] ~= fmusic or soundset.gainplayers[name]["ambience"] ~= fambience or soundset.gainplayers[name]["other"] ~= fother then
|
||||
soundset.gainplayers[name]["music"] = fmusic
|
||||
soundset.gainplayers[name]["ambience"] = fambience
|
||||
soundset.gainplayers[name]["other"] = fother
|
||||
save_sounds_config()
|
||||
end
|
||||
clear_tmp(name)
|
||||
return
|
||||
elseif fields["abort"] == "Abort" then
|
||||
clear_tmp(name)
|
||||
return
|
||||
elseif fields["vmusic"] == "+" then
|
||||
fmusic = inc(fmusic)
|
||||
elseif fields["vmusic"] == "-" then
|
||||
fmusic = dec(fmusic)
|
||||
elseif fields["vambience"] == "+" then
|
||||
fambience = inc(fambience)
|
||||
elseif fields["vambience"] == "-" then
|
||||
fambience = dec(fambience)
|
||||
elseif fields["vother"] == "+" then
|
||||
fother = inc(fother)
|
||||
elseif fields["vother"] == "-" then
|
||||
fother = dec(fother)
|
||||
elseif fields["quit"] == "true" then
|
||||
clear_tmp(name)
|
||||
return
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
on_show_settings(name, fmusic, fambience, fother)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
if (minetest.get_modpath("unified_inventory")) then
|
||||
unified_inventory.register_button("menu_soundset", {
|
||||
type = "image",
|
||||
image = "soundset_menu_icon.png",
|
||||
tooltip = "sounds menu ",
|
||||
show_with = false, --Modif MFF (Crabman 30/06/2015)
|
||||
action = function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name then return end
|
||||
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("soundset", {
|
||||
params = "",
|
||||
description = "Display volume menu formspec",
|
||||
privs = {interact=true},
|
||||
func = function(name, param)
|
||||
if not name then return end
|
||||
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("soundsets", {
|
||||
params = "<music|ambience|mobs|other> <number>",
|
||||
description = "Set volume sound <music|ambience|mobs|other>",
|
||||
privs = {interact=true},
|
||||
func = soundset.set_sound,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("soundsetg", {
|
||||
params = "",
|
||||
description = "Display volume sound <music|ambience|mobs|other>",
|
||||
privs = {interact=true},
|
||||
func = function(name, param)
|
||||
local conf = ""
|
||||
for k, v in pairs(soundset.gainplayers[name]) do
|
||||
conf = conf .. " " .. k .. ":" .. v
|
||||
end
|
||||
minetest.chat_send_player(name, "sounds conf " .. conf)
|
||||
minetest.log("action","Player ".. name .. " sound conf " .. conf)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if soundset.gainplayers[name] == nil then
|
||||
soundset.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.log("action","[mod soundset] Loaded")
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 1.1 KiB |
|
@ -220,9 +220,7 @@ load_mod_time_regulation = true
|
|||
load_mod_h2omes = true
|
||||
load_mod_player_physics = true
|
||||
|
||||
load_mod_soundset = true
|
||||
load_mod_ambience = true
|
||||
load_mod_music = true
|
||||
|
||||
load_mod_areas = true
|
||||
load_mod_markers = true
|
||||
|
|
Loading…
Reference in New Issue
Block a user