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Changed all the LIGHT_MAX calls to default.LIGHT_MAX

- Avoided crash by using the real variable instead of its old name
This commit is contained in:
LeMagnesium
2015-03-03 18:22:38 +01:00
parent 3ae94073c4
commit d9c182cf9d
19 changed files with 525 additions and 524 deletions

View File

@ -31,7 +31,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
tiles = {texture_on},
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = LIGHT_MAX-2,
light_source = default.LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
rules = lightstone_rules,