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Changed all the LIGHT_MAX calls to default.LIGHT_MAX

- Avoided crash by using the real variable instead of its old name
This commit is contained in:
LeMagnesium
2015-03-03 18:22:38 +01:00
parent 3ae94073c4
commit d9c182cf9d
19 changed files with 525 additions and 524 deletions

View File

@ -29,7 +29,7 @@ minetest.register_node("noairblocks:water_flowingx", {
liquidtype = "flowing",
liquid_alternative_flowing = "noairblocks:water_flowingx",
liquid_alternative_source = "noairblocks:water_sourcex",
liquid_viscosity = WATER_VISC,
liquid_viscosity = 1,
freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
@ -61,7 +61,7 @@ minetest.register_node("noairblocks:water_sourcex", {
liquidtype = "source",
liquid_alternative_flowing = "noairblocks:water_flowingx",
liquid_alternative_source = "noairblocks:water_sourcex",
liquid_viscosity = WATER_VISC,
liquid_viscosity = 1,
freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
@ -227,4 +227,4 @@ local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
return
end
end,
})
})