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Changed all the LIGHT_MAX calls to default.LIGHT_MAX
- Avoided crash by using the real variable instead of its old name
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@ -209,7 +209,7 @@ minetest.register_node("snow:star", {
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minetest.register_node("snow:star_lit", {
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description = "Star Lighted",
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drawtype = "plantlike",
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX - 1,
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tiles = {"snow_star_lit.png"},
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wield_image = "snow_star.png",
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paramtype = "light",
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