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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-28 23:40:34 +02:00

Merge branch 'nether_update_without_conflicts'

This commit is contained in:
LeMagnesium 2014-12-16 22:40:02 +01:00
commit db0e531877
147 changed files with 66 additions and 503 deletions

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## Generic ignorable patterns and files
*~
.*.swp
debug.txt

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mods/nether/README.txt Executable file → Normal file
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default
hud
stairs?

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-- Minetest 0.4 Mod: Nether
local NETHER_DEPTH = -5000
minetest.register_node("nether:portal", {
description = "Nether Portal",
tiles = {
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
digable = false,
pointable = false,
buildable_to = false,
drop = "",
light_source = 5,
post_effect_color = {a=180, r=128, g=0, b=128},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory=1}
})
local function build_portal(pos, target)
local p = {x=pos.x-1, y=pos.y-1, z=pos.z}
local p1 = {x=pos.x-1, y=pos.y-1, z=pos.z}
local p2 = {x=p1.x+3, y=p1.y+4, z=p1.z}
for i=1,4 do
minetest.set_node(p, {name="default:obsidian"})
p.y = p.y+1
end
for i=1,3 do
minetest.set_node(p, {name="default:obsidian"})
p.x = p.x+1
end
for i=1,4 do
minetest.set_node(p, {name="default:obsidian"})
p.y = p.y-1
end
for i=1,3 do
minetest.set_node(p, {name="default:obsidian"})
p.x = p.x-1
end
for x=p1.x,p2.x do
for y=p1.y,p2.y do
p = {x=x, y=y, z=p1.z}
if not (x == p1.x or x == p2.x or y==p1.y or y==p2.y) then
minetest.set_node(p, {name="nether:portal", param2=0})
end
local meta = minetest.get_meta(p)
meta:set_string("p1", minetest.pos_to_string(p1))
meta:set_string("p2", minetest.pos_to_string(p2))
meta:set_string("target", minetest.pos_to_string(target))
if y ~= p1.y then
for z=-2,2 do
if z ~= 0 then
p.z = p.z+z
if minetest.registered_nodes[minetest.get_node(p).name].is_ground_content then
minetest.remove_node(p)
end
p.z = p.z-z
end
end
end
end
end
end
minetest.register_abm({
nodenames = {"nether:portal"},
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
32, --amount
4, --time
{x=pos.x-0.25, y=pos.y-0.25, z=pos.z-0.25}, --minpos
{x=pos.x+0.25, y=pos.y+0.25, z=pos.z+0.25}, --maxpos
{x=-0.8, y=-0.8, z=-0.8}, --minvel
{x=0.8, y=0.8, z=0.8}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"nether_particle.png" --texture
)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("target"))
if target then
minetest.after(3, function(obj, pos, target)
local objpos = obj:getpos()
objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
if minetest.get_node(objpos).name ~= "nether:portal" then
return
end
obj:setpos(target)
local function check_and_build_portal(pos, target)
local n = minetest.get_node_or_nil(target)
if n and n.name ~= "nether:portal" then
build_portal(target, pos)
minetest.after(2, check_and_build_portal, pos, target)
minetest.after(4, check_and_build_portal, pos, target)
elseif not n then
minetest.after(1, check_and_build_portal, pos, target)
end
end
minetest.after(1, check_and_build_portal, pos, target)
end, obj, pos, target)
end
end
end
end,
})
local function move_check(p1, max, dir)
local p = {x=p1.x, y=p1.y, z=p1.z}
local d = math.abs(max-p1[dir]) / (max-p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= "default:obsidian" then
return false
end
end
return true
end
local function check_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check(p1, p2.x, "x") then
return false
end
if not move_check(p2, p1.x, "x") then
return false
end
elseif p1.z ~= p2.z then
if not move_check(p1, p2.z, "z") then
return false
end
if not move_check(p2, p1.z, "z") then
return false
end
else
return false
end
if not move_check(p1, p2.y, "y") then
return false
end
if not move_check(p2, p1.y, "y") then
return false
end
return true
end
local function is_portal(pos)
for d=-3,3 do
for y=-4,4 do
local px = {x=pos.x+d, y=pos.y+y, z=pos.z}
local pz = {x=pos.x, y=pos.y+y, z=pos.z+d}
if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then
return px, {x=px.x+3, y=px.y+4, z=px.z}
end
if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then
return pz, {x=pz.x, y=pz.y+4, z=pz.z+3}
end
end
end
end
local function make_portal(pos)
local p1, p2 = is_portal(pos)
if not p1 or not p2 then
return false
end
for d=1,2 do
for y=p1.y+1,p2.y-1 do
local p
if p1.z == p2.z then
p = {x=p1.x+d, y=y, z=p1.z}
else
p = {x=p1.x, y=y, z=p1.z+d}
end
if minetest.get_node(p).name ~= "air" then
return false
end
end
end
local param2
if p1.z == p2.z then param2 = 0 else param2 = 1 end
local target = {x=p1.x, y=p1.y, z=p1.z}
target.x = target.x + 1
if target.y < NETHER_DEPTH then
target.y = math.random(-50, 20)
else
target.y = NETHER_DEPTH - math.random(500, 1500)
end
for d=0,3 do
for y=p1.y,p2.y do
local p = {}
if param2 == 0 then p = {x=p1.x+d, y=y, z=p1.z} else p = {x=p1.x, y=y, z=p1.z+d} end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name="nether:portal", param2=param2})
end
local meta = minetest.get_meta(p)
meta:set_string("p1", minetest.pos_to_string(p1))
meta:set_string("p2", minetest.pos_to_string(p2))
meta:set_string("target", minetest.pos_to_string(target))
end
end
return true
end
minetest.register_node(":default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
local p2 = minetest.string_to_pos(meta:get_string("p2"))
local target = minetest.string_to_pos(meta:get_string("target"))
if not p1 or not p2 then
return
end
for x=p1.x,p2.x do
for y=p1.y,p2.y do
for z=p1.z,p2.z do
local nn = minetest.get_node({x=x,y=y,z=z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x=x,y=y,z=z})
end
local m = minetest.get_meta({x=x,y=y,z=z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
meta = minetest.get_meta(target)
if not meta then
return
end
p1 = minetest.string_to_pos(meta:get_string("p1"))
p2 = minetest.string_to_pos(meta:get_string("p2"))
if not p1 or not p2 then
return
end
for x=p1.x,p2.x do
for y=p1.y,p2.y do
for z=p1.z,p2.z do
local nn = minetest.get_node({x=x,y=y,z=z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x=x,y=y,z=z})
end
local m = minetest.get_meta({x=x,y=y,z=z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
end
end
end
end
end,
})
minetest.register_craftitem(":default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
on_place = function(stack,_, pt)
if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
local done = make_portal(pt.under)
if done and not minetest.setting_getbool("creative_mode") then
stack:take_item()
end
end
return stack
end,
})
minetest.register_node("nether:rack", {
description = "Netherrack",
tiles = {"nether_rack.png"},
is_ground_content = true,
drop = {
max_items = 1,
items = {{
rarity = 3,
items = {"nether:rack"},
}}
},
groups = {cracky=3,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nether:sand", {
description = "Nethersand",
tiles = {"nether_sand.png"},
is_ground_content = true,
groups = {crumbly=3,level=2,falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
})
minetest.register_node("nether:glowstone", {
description = "Glowstone",
tiles = {"nether_glowstone.png"},
is_ground_content = true,
light_source = 13,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("nether:brick", {
description = "Nether Brick",
tiles = {"nether_brick.png"},
groups = {cracky=2,level=2},
sounds = default.node_sound_stone_defaults(),
})
local air = minetest.get_content_id("air")
local stone_with_coal = minetest.get_content_id("default:stone_with_coal")
local stone_with_iron = minetest.get_content_id("default:stone_with_iron")
local stone_with_mese = minetest.get_content_id("default:stone_with_mese")
local stone_with_diamond = minetest.get_content_id("default:stone_with_diamond")
local stone_with_gold = minetest.get_content_id("default:stone_with_gold")
local stone_with_copper = minetest.get_content_id("default:stone_with_copper")
local gravel = minetest.get_content_id("default:gravel")
local dirt = minetest.get_content_id("default:dirt")
local sand = minetest.get_content_id("default:sand")
local cobble = minetest.get_content_id("default:cobble")
local mossycobble = minetest.get_content_id("default:mossycobble")
local stair_cobble = minetest.get_content_id("stairs:stair_cobble")
local lava_source = minetest.get_content_id("default:lava_source")
local lava_flowing = minetest.get_content_id("default:lava_flowing")
local glowstone = minetest.get_content_id("nether:glowstone")
local nethersand = minetest.get_content_id("nether:sand")
local netherbrick = minetest.get_content_id("nether:brick")
local netherrack = minetest.get_content_id("nether:rack")
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y > NETHER_DEPTH then
return
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
for i in area:iterp(minp, maxp) do
local d = data[i]
if d == air or d == stone_with_coal or d == stone_with_iron then
data[i] = air
elseif d == stone_with_mese or d == stone_with_diamond or d == lava_source then
data[i] = lava_source
elseif d == lava_flowing then
-- nothing
elseif d == stone_with_gold then
data[i] = glowstone
elseif d == stone_with_copper or d == gravel or d == dirt or d == sand then
data[i] = nethersand
elseif d == cobble or d == mossycobble or d == stair_cobble then
data[i] = netherbrick
else
data[i] = netherrack
end
end
vm:set_data(data)
--vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end)

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mods/nether/modpack.txt Executable file → Normal file
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mods/nether/nether/crafting.lua Executable file → Normal file
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mods/nether/nether/depends.txt Executable file → Normal file
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mods/nether/nether/guide.lua Executable file → Normal file
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@ -4,23 +4,19 @@ local cube = minetest.inventorycube
local guide_infos = { local guide_infos = {
{ {
description = "mushroom", description = "mushroom",
{"text", "You can find the nether mushroom on the ground of the nether and on netherrack".. {"text", "You can find the nether mushroom on the ground of the nether and on netherrack soil, it can be dug by hand."},
"soil, it can be dug by hand."},
{"y", -0.3}, {"y", -0.3},
{"image", {1, 1, "riesenpilz_nether_shroom_side.png"}}, {"image", {1, 1, "riesenpilz_nether_shroom_side.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "If you drop it without holding aux1 (the fast key), you can split it".. {"text", "If you drop it without holding aux1 (the fast key), you can split it into its stem and head:"},
"into its stem and head:"},
{"image", {1, 1, "nether_shroom_top.png", 1}}, {"image", {1, 1, "nether_shroom_top.png", 1}},
{"image", {1, 1, "nether_shroom_stem.png"}}, {"image", {1, 1, "nether_shroom_stem.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "You can get more mushrooms by using a netherrack soil:\n".. {"text", "You can get more mushrooms by using a netherrack soil:\n"..
"1. search a dark place and, if necessary, place netherrack with air about it\n".. "1. search a dark place and, if necessary, place netherrack with air about it\n"..
"2. right click with cooked blood onto the netherrack to make it soiled\n".. "2. right click with cooked blood onto the netherrack to make it soiled\n"..
"3. right click onto the netherrack soil with a nether mushroom".. "3. right click onto the netherrack soil with a nether mushroom head to add some spores\n"..
"head to add some spores\n".. "4. dig the mushroom which grew after some time to make place for another one"},
"4. dig the mushroom which grew after some time to make place for"..
"another one"},
{"image", {1, 1, "riesenpilz_nether_shroom_side.png", 6, 0.12}}, {"image", {1, 1, "riesenpilz_nether_shroom_side.png", 6, 0.12}},
{"y", 1}, {"y", 1},
{"image", {1, 1, "nether_netherrack.png^nether_netherrack_soil.png", 1.8}}, {"image", {1, 1, "nether_netherrack.png^nether_netherrack_soil.png", 1.8}},
@ -32,8 +28,7 @@ local guide_infos = {
}, },
{ {
description = "tools", description = "tools",
{"text", "You can craft 5 types of tools in the nether, which (except the mushroom pick)".. {"text", "You can craft 5 types of tools in the nether, which (except the mushroom pick) require sticks to be crafted:"},
"require sticks to be crafted:"},
{"y", 0.4}, {"y", 0.4},
{"image", {1, 1, "nether_pick_mushroom.png"}}, {"image", {1, 1, "nether_pick_mushroom.png"}},
{"text", "strength: 1\n".. {"text", "strength: 1\n"..
@ -62,13 +57,11 @@ local guide_infos = {
{"image", {1, 1, "nether_sword_white.png", 3}}, {"image", {1, 1, "nether_sword_white.png", 3}},
{"image", {1, 1, "nether_pick_white.png"}}, {"image", {1, 1, "nether_pick_white.png"}},
{"text", "strength: 3\n".. {"text", "strength: 3\n"..
"The siwtonic tools can be crafted with the".. "The siwtonic tools can be crafted with the siwtonic ore."},
"siwtonic ore."},
}, },
{ {
description = "blood structures", description = "blood structures",
{"text", "You can find blood structures on the ground and dig their nodes".. {"text", "You can find blood structures on the ground and dig their nodes even with the bare hand."},
"even with the bare hand."},
{"y", 0.2}, {"y", 0.2},
{"text", "One contains 4 kinds of blocks:"}, {"text", "One contains 4 kinds of blocks:"},
{"image", {1, 1, cube("nether_blood.png"), 1}}, {"image", {1, 1, cube("nether_blood.png"), 1}},
@ -82,28 +75,23 @@ local guide_infos = {
{"text", "You can craft the stem to 4 blood wood:"}, {"text", "You can craft the stem to 4 blood wood:"},
{"image", {1, 1, cube("nether_wood.png")}}, {"image", {1, 1, cube("nether_wood.png")}},
{"y", 0.2}, {"y", 0.2},
{"text", "The 4 blood nodes can be cooked and, except blood wood,".. {"text", "The 4 blood nodes can be cooked and, except blood wood, their blood can be extracted."},
"their blood can be extracted."},
}, },
{ {
description = "fruit", description = "fruit",
{"text", "You can find the nether fruit at blood structures and dig".. {"text", "You can find the nether fruit at blood structures and dig it even with the bare hand."},
"it even with the bare hand."},
{"y", 0.05}, {"y", 0.05},
{"image", {1, 1, "nether_fruit.png"}}, {"image", {1, 1, "nether_fruit.png"}},
{"text", "You can eat it to get a bit blood because of its acid effect:"}, {"text", "You can eat it to get a bit blood because of its acid effect:"},
{"image", {1, 1, "nether_blood_extracted.png"}}, {"image", {1, 1, "nether_blood_extracted.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "If you eat it at the right place inside a portal, you teleport".. {"text", "If you eat it at the right place inside a portal, you teleport instead of getting blood."},
"instead of getting blood."},
{"y", 0.2}, {"y", 0.2},
{"text", "If you drop without holding aux1 (the fast key), you can split".. {"text", "If you drop it without holding aux1 (the fast key), you can split it into its fruit and leaf:"},
"it into its fruit and leaf:"},
{"image", {1, 1, "nether_fruit_leaf.png", 1}}, {"image", {1, 1, "nether_fruit_leaf.png", 1}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}}, {"image", {1, 1, "nether_fruit_no_leaf.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "9 fruit leaves can be crafted to a fruit leaves block and the".. {"text", "9 fruit leaves can be crafted to a fruit leaves block and the fruit without leaf can be used for crafting a nether pearl."},
"fruit without leaf can be used for crafting a nether pearl."},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, cube("nether_fruit_leaves.png")}}, {"image", {1, 1, cube("nether_fruit_leaves.png")}},
{"text", "fruit leaves block"}, {"text", "fruit leaves block"},
@ -111,8 +99,7 @@ local guide_infos = {
{ {
description = "cooking", description = "cooking",
{"text", "To get a furnace you need to dig at least 8 netherrack bricks.\n".. {"text", "To get a furnace you need to dig at least 8 netherrack bricks.\n"..
"They can be found at pyramid like constructions and require at".. "They can be found at pyramid like constructions and require at least a strength 1 nether pick to be dug.\n"..
"least a strength 1 nether pick to be dug.\n"..
"For crafting the furnace, use the netherrack bricks like cobble:"}, "For crafting the furnace, use the netherrack bricks like cobble:"},
{"y", 0.2}, {"y", 0.2},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}},
@ -136,7 +123,7 @@ local guide_infos = {
2.9}}, 2.9}},
{"image", {1, 1, cube("nether_wood_cooked.png"), 4.3}}, {"image", {1, 1, cube("nether_wood_cooked.png"), 4.3}},
{"y", 1}, {"y", 1},
{"text", "cooked blood stem,cooked blood,cooked blood head,cooked blood wood,"}, {"text", "cooked blood stem, cooked blood, cooked blood head, cooked blood wood,"},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, "nether_hotbed.png", 0.3}}, {"image", {1, 1, "nether_hotbed.png", 0.3}},
{"image", {1, 1, "nether_pearl.png", 2}}, {"image", {1, 1, "nether_pearl.png", 2}},
@ -160,8 +147,7 @@ local guide_infos = {
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
{"y", 0.2}, {"y", 0.2},
{"text", "You can extract blood from the blood nodes you get from the blood".. {"text", "You can extract blood from the blood nodes you get from the blood structure.\n"..
"structure.\n"..
"You can also get blood with a nether fruit."}, "You can also get blood with a nether fruit."},
{"y", 0.2}, {"y", 0.2},
{"text", "So you can use it:\n".. {"text", "So you can use it:\n"..
@ -183,8 +169,7 @@ local guide_infos = {
{"image", {1, 1, "nether_blood.png", 0.82, -0.12}}, {"image", {1, 1, "nether_blood.png", 0.82, -0.12}},
{"image", {1, 1, "nether_blood_empty.png", 3.82, -0.12}}, {"image", {1, 1, "nether_blood_empty.png", 3.82, -0.12}},
{"y", 1.2}, {"y", 1.2},
{"text", "The nether blood stem extracted can be crafted to nether wood,".. {"text", "The empty blood stem can be crafted to empty nether wood, which can be crafted to nether sticks."},
"which can be crafted to nether sticks."},
}, },
{ {
description = "ores", description = "ores",
@ -192,23 +177,19 @@ local guide_infos = {
{"y", 0.4}, {"y", 0.4},
{"image", {1, 1, cube("nether_netherrack_black.png"), 4}}, {"image", {1, 1, cube("nether_netherrack_black.png"), 4}},
{"image", {1, 1, cube("nether_netherrack.png")}}, {"image", {1, 1, cube("nether_netherrack.png")}},
{"text", "The red netherrack is generated like stone and the black".. {"text", "The red netherrack is generated like stone and the black netherrack is generated like gravel.\n"..
"netherrack is generated like gravel.\n"..
"Both require at least a strength 2 nether pick to be dug."}, "Both require at least a strength 2 nether pick to be dug."},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, cube("nether_white.png"), 4}}, {"image", {1, 1, cube("nether_white.png"), 4}},
{"image", {1, 1, cube("nether_netherrack_blue.png")}}, {"image", {1, 1, cube("nether_netherrack_blue.png")}},
{"text", "The blue netherrack is generated like diamond ore and the".. {"text", "The blue netherrack is generated like diamond ore and the siwtonic ore is generated like mese blocks.\n"..
"siwtonic ore is generated like mese blocks.\n"..
"Both require at least a strength 3 nether pick to be dug."}, "Both require at least a strength 3 nether pick to be dug."},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, cube("nether_netherrack_tiled.png"), 4}}, {"image", {1, 1, cube("nether_netherrack_tiled.png"), 4}},
{"image", {1, 1, cube("glow_stone.png")}}, {"image", {1, 1, cube("glow_stone.png")}},
{"text", "The glow stone can be used for lighting and the tiled netherrack".. {"text", "The glow stone can be used for lighting and the tiled netherrack is generated like coal ore.\n"..
"is generated like coal ore.\n".. "Glow stone requires at least a strength 1 pick to be dug.\n"..
"Glow stone requires at least a strength 1 pick to be dug.\n".. "Tiled netherrack requires at least a strength 2 nether pick to be dug."},
"Tiled netherrack requires at least a strength 2 nether pick to"..
"be dug."},
}, },
{ {
description = "vines", description = "vines",
@ -216,8 +197,7 @@ local guide_infos = {
"They can be dug by hand and drop nether children."}, "They can be dug by hand and drop nether children."},
{"image", {1, 1, "nether_vine.png"}}, {"image", {1, 1, "nether_vine.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "To let a nether child grow to a blood structure, place it at".. {"text", "To let a nether child grow to a blood structure, place it at a dark place onto a blood structure head node."},
"a dark place onto a blood structure head node."},
{"image", {1, 1, "nether_sapling.png"}}, {"image", {1, 1, "nether_sapling.png"}},
{"y", -0.11}, {"y", -0.11},
{"image", {1, 1, "nether_blood.png^nether_blood_side.png"}}, {"image", {1, 1, "nether_blood.png^nether_blood_side.png"}},
@ -227,15 +207,13 @@ local guide_infos = {
{"text", "The nether pearl can be thrown for teleporting.\n".. {"text", "The nether pearl can be thrown for teleporting.\n"..
"So cou can get one:"}, "So cou can get one:"},
{"y", 0.4}, {"y", 0.4},
{"text", "At first you need to craft 2 mushroom heads and 1 nether fruit".. {"text", "At first you need to craft 2 mushroom heads and 1 nether fruit without leaf together:"},
"without leaf together:"},
{"image", {1, 1, "nether_shroom_top.png"}}, {"image", {1, 1, "nether_shroom_top.png"}},
{"image", {1, 1, "nether_fim.png", 3}}, {"image", {1, 1, "nether_fim.png", 3}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}}, {"image", {1, 1, "nether_fruit_no_leaf.png"}},
{"image", {1, 1, "nether_shroom_top.png"}}, {"image", {1, 1, "nether_shroom_top.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "Then you need to put the result into the furnance to cook it".. {"text", "Then you need to put the result into the furnance to cook it to a nether pearl:"},
"to a nether pearl:"},
{"image", {1, 1, "nether_pearl.png"}}, {"image", {1, 1, "nether_pearl.png"}},
}, },
{ {
@ -256,21 +234,19 @@ local guide_infos = {
{"y", 0.4}, {"y", 0.4},
{"text", "A nether portal requires following nodes:"}, {"text", "A nether portal requires following nodes:"},
{"y", 0.05}, {"y", 0.05},
{"text", "26 nether wood\n".. {"text", "21 empty nether wooden planks\n"..
"12 blue netherrack bricks\n".. "12 blue netherrack bricks\n"..
"16 black netherrack\n".. "12 black netherrack\n"..
"8 red netherrack\n".. "8 red netherrack\n"..
"8 cooked nether blood\n".. "8 cooked nether wood\n"..
"4 nether fruits\n".. "4 nether fruits\n"..
"2 siwtonic blocks"}, "2 siwtonic blocks"},
{"y", 0.2}, {"y", 0.2},
{"text", "It should look approximately like this one:"}, {"text", "It should look approximately like this one:"},
{"image", {5.625, 6, "nether_teleporter.png", 0, -1.5}}, {"image", {5.625, 6, "nether_teleporter.png", 0, -1.5}},
{"y", 5.5}, {"y", 5.5},
{"text", "You can activate it by standing in the middle on a siwtonic".. {"text", "You can activate it by standing in the middle on a siwtonic block and eating a nether fruit.\n"..
"block and eating a nether fruit.\n".. "Don't forget to take enough stuff with you to be able to build a portal back."},
"Don't forget to take enough stuff with you to be able to build"..
"a portal back."},
}, },
{ {
description = "nether forest", description = "nether forest",
@ -283,13 +259,11 @@ local guide_infos = {
{"image", {1, 1, "nether_grass_small.png"}}, {"image", {1, 1, "nether_grass_small.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "The nether forest grass can be used to get paper.\n".. {"text", "The nether forest grass can be used to get paper.\n"..
"Just dig it, put the grass into the furnace and craft paper".. "Just dig it, put the grass into the furnace and craft paper out of the dried grass.\n"..
"out of the dried grass.\n"..
"The recipe is similar to the one of crafting paper with papyrus."}, "The recipe is similar to the one of crafting paper with papyrus."},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, cube("nether_tree_top.png", "nether_tree.png", "nether_tree.png")}}, {"image", {1, 1, cube("nether_tree_top.png", "nether_tree.png", "nether_tree.png")}},
{"text", "Nether trunks can be found at nether trees, you can craft".. {"text", "Nether trunks can be found at nether trees, you can craft nether wood out of them."},
"nether wood out of them."},
{"y", 0.2}, {"y", 0.2},
{"image", {1, 1, "nether_glowflower.png"}}, {"image", {1, 1, "nether_glowflower.png"}},
{"text", "Currently this flower can be used for lighting and decoration."}, {"text", "Currently this flower can be used for lighting and decoration."},

4
mods/nether/nether/init.lua Executable file → Normal file
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@ -11,7 +11,9 @@
-- godkiller447 (ideas) -- godkiller447 (ideas)
-- If I didn't list you, please let me know! -- If I didn't list you, please let me know!
nether = nether or {} if not rawget(_G, "nether") then
nether = {}
end
--== EDITABLE OPTIONS ==-- --== EDITABLE OPTIONS ==--

13
mods/nether/nether/items.lua Executable file → Normal file
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@ -366,12 +366,15 @@ minetest.register_node("nether:apple", {
if nether_port(user, vector.round(user:getpos())) then if nether_port(user, vector.round(user:getpos())) then
return itemstack return itemstack
end end
local p_hunger = tonumber(hud.hunger[user:get_player_name()])
if not p_hunger then return end
p_hunger = p_hunger+9
if p_hunger > 30 then p_hunger = 30 end
hud.hunger[user:get_player_name()] = p_hunger
hud.set_hunger(user)
local amount = math.random(4, 6) local amount = math.random(4, 6)
local p_hunger = tonumber(hud.hunger[user:get_player_name()])
p_hunger = p_hunger+9
if p_hunger > 30 then p_hunger = 30 end
hud.hunger[user:get_player_name()] = p_hunger
hud.set_hunger(user)
inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)}) inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)})
user:set_hp(user:get_hp()-amount) user:set_hp(user:get_hp()-amount)
return itemstack return itemstack

0
mods/nether/nether/pearl.lua Executable file → Normal file
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33
mods/nether/nether/portal.lua Executable file → Normal file
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@ -16,7 +16,7 @@ table.icontains = table.icontains or function(t, v)
return false return false
end end
players_in_nether = {} local players_in_nether = {}
local file = io.open(minetest.get_worldpath()..'/nether_players', "r") local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
if file then if file then
local contents = file:read('*all') local contents = file:read('*all')
@ -36,6 +36,19 @@ local function save_nether_players()
io.close(f) io.close(f)
end end
local update_background
if damage_enabled then
function update_background(player, down)
if down then
player:set_sky({r=15, g=0, b=0}, "plain")
else
player:set_sky(nil, "regular")
end
end
else
function update_background()end
end
local function player_to_nether(player, safe) local function player_to_nether(player, safe)
local pname = player:get_player_name() local pname = player:get_player_name()
if table.icontains(players_in_nether, pname) then if table.icontains(players_in_nether, pname) then
@ -47,7 +60,7 @@ local function player_to_nether(player, safe)
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.") minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
player:set_hp(0) player:set_hp(0)
end end
player:set_sky({r=15, g=0, b=0}, "plain") update_background(player, true)
end end
local function player_from_nether(player) local function player_from_nether(player)
@ -62,7 +75,7 @@ local function player_from_nether(player)
if changes then if changes then
save_nether_players() save_nether_players()
end end
player:set_sky(nil, "regular") update_background(player)
end end
@ -77,7 +90,6 @@ local function player_exists(name)
end end
-- Chatcommands (edited) written by sss -- Chatcommands (edited) written by sss
--[[
minetest.register_chatcommand("to_hell", { minetest.register_chatcommand("to_hell", {
params = "", params = "",
description = "Send someone to hell", description = "Send someone to hell",
@ -134,7 +146,7 @@ minetest.register_chatcommand("from_hell", {
return true return true
end end
}) })
--]]
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if not table.icontains(players_in_nether, pname) then if not table.icontains(players_in_nether, pname) then
@ -159,13 +171,13 @@ local function update_players()
if table.icontains(players_in_nether, pname) then if table.icontains(players_in_nether, pname) then
if ppos.y > nether.start then if ppos.y > nether.start then
player:moveto({x=ppos.x, y=portal_target, z=ppos.z}) player:moveto({x=ppos.x, y=portal_target, z=ppos.z})
player:set_sky({r=15, g=0, b=0}, "plain") update_background(player, true)
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether.".. --[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether."..
"\n2. Maybe the server lagged.".. "\n2. Maybe the server lagged."..
"\n3. please rejoin")]] "\n3. please rejoin")]]
end end
elseif ppos.y < nether.start then elseif ppos.y < nether.start then
player:set_sky(nil, "regular") update_background(player)
player:moveto({x=ppos.x, y=20, z=ppos.z}) player:moveto({x=ppos.x, y=20, z=ppos.z})
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether.".. --[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
"\n2. Maybe the server lagged.".. "\n2. Maybe the server lagged."..
@ -187,7 +199,7 @@ end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player) minetest.after(0, function(player)
if player:getpos().y < nether.start then if player:getpos().y < nether.start then
player:set_sky({r=15, g=0, b=0}, "plain") update_background(player, true)
end end
end, player) end, player)
end) end)
@ -208,7 +220,7 @@ end
minetest.register_abm({ minetest.register_abm({
nodenames = {"nether:portal"}, nodenames = {"nether:portal"},
interval = 1, interval = 1,
chance = 2, chance = 2,
action = function(pos, node) action = function(pos, node)
if not abm_allowed then if not abm_allowed then
return return
@ -524,9 +536,10 @@ function nether_port(player, pos)
player_from_nether(player) player_from_nether(player)
local pos_togo = {x = 0, y = 35, z = -7} local pos_togo = {x = 0, y = 35, z = -7}
if minetest.setting_getbool("static_spawnpoint") ~= nil then if minetest.setting_getbool("static_spawnpoint") ~= nil then
stsp_conf = minetest.setting_get("static_spawnpoint") local stsp_conf = minetest.setting_get("static_spawnpoint")
pos_togo = {x = stsp_conf:split(",")[1],y = stsp_conf:split(",")[2],z = stsp_conf:split(",")[3]} pos_togo = {x = stsp_conf:split(",")[1],y = stsp_conf:split(",")[2],z = stsp_conf:split(",")[3]}
end end
table.foreach(pos_togo,print)
player:moveto(pos_togo) player:moveto(pos_togo)
else else
player:moveto({x=pos.x, y=portal_target+math.random(4), z=pos.z}) player:moveto({x=pos.x, y=portal_target+math.random(4), z=pos.z})

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mods/nether/nether/textures/nether_dirt_top_normal.png Executable file → Normal file
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mods/nether/nether/textures/nether_dirt_top_side.png Executable file → Normal file
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mods/nether/nether/textures/nether_dirt_transition.png Executable file → Normal file
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mods/nether/nether/textures/nether_fim.png Executable file → Normal file
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mods/nether/nether/textures/nether_forest_planks.png Executable file → Normal file
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mods/nether/nether/textures/nether_fruit_bottom.png Executable file → Normal file
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mods/nether/nether/textures/nether_fruit_leaf.png Executable file → Normal file
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mods/nether/nether/textures/nether_fruit_leaves.png Executable file → Normal file
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mods/nether/nether/textures/nether_fruit_no_leaf.png Executable file → Normal file
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mods/nether/nether/textures/nether_fruit_top.png Executable file → Normal file
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mods/nether/nether/textures/nether_netherrack.png Executable file → Normal file
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mods/nether/nether/textures/nether_netherrack_blue.png Executable file → Normal file
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