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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-05 01:50:25 +01:00

MinetestForFun Game : Update all (but doors)

- Everything is updated, except doors
 - Some textures are moved to other mods (removed from default, but still used by those mods)
This commit is contained in:
LeMagnesium 2016-04-09 21:56:43 +02:00
parent 9a649b77f0
commit de031dddf1
79 changed files with 1673 additions and 1348 deletions

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@ -1,7 +1,7 @@
## Generic ignorable patterns and files
*~
.*.swp
*.bak*
*bak*
tags
*.vim

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@ -4,18 +4,21 @@ GitHub Repo: https://github.com/minetest/minetest_game
Introduction
------------
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
Please note:
[XYZ] refers to a section the Minetest API
[#ABC] refers to a section in this document
^ Explanation for line above
* [XYZ] refers to a section the Minetest API
* [#ABC] refers to a section in this document
Bucket API
----------
The bucket API allows registering new types of buckets for non-default liquids.
bucket.register_liquid(
"default:lava_source", -- name of the source node
"default:lava_flowing", -- name of the flowing node
@ -27,197 +30,264 @@ The bucket API allows registering new types of buckets for non-default liquids.
Beds API
--------
beds.register_bed(
"beds:bed", -- Bed name
def: See [#Bed definition] -- Bed definition
"beds:bed", -- Bed name
def -- See [#Bed definition]
)
beds.read_spawns() -- returns a table containing players respawn positions
beds.kick_players() -- forces all players to leave bed
beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
* `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
###Bed definition
#Bed definition
---------------
{
description = "Simple Bed",
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {
bottom = {[Tile definition],
^ the tiles of the bottom part of the bed
},
top = {[Tile definition],
^ the tiles of the bottom part of the bed
}
},
nodebox = {
bottom = regular nodebox, see [Node boxes], -- bottm part of bed
top = regular nodebox, see [Node boxes], -- top part of bed
},
selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
recipe = { -- Craft recipe
{"group:wool", "group:wool", "group:wool"},
{"group:wood", "group:wood", "group:wood"}
{
description = "Simple Bed",
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {
bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed.
top = {Tile definition} -- the tiles of the bottom part of the bed.
},
nodebox = {
bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes])
top = 'regular nodebox', -- top part of bed (see [Node boxes])
},
selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes])
recipe = { -- Craft recipe
{"group:wool", "group:wool", "group:wool"},
{"group:wood", "group:wood", "group:wood"}
}
}
}
Doors API
---------
The doors mod allows modders to register custom doors and trapdoors.
doors.register_door(name, def)
^ name: "Door name"
^ def: See [#Door definition]
-> Registers new door
`doors.register_door(name, def)`
doors.register_trapdoor(name, def)
^ name: "Trapdoor name"
^ def: See [#Trapdoor definition]
-> Registers new trapdoor
* Registers new door
* `name` Name for door
* `def` See [#Door definition]
`doors.register_trapdoor(name, def)`
* Registers new trapdoor
* `name` Name for trapdoor
* `def` See [#Trapdoor definition]
`doors.register_fencegate(name, def)`
* Registers new fence gate
* `name` Name for fence gate
* `def` See [#Fence gate definition]
`doors.get(pos)`
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
* Returns an ObjecRef to a door, or nil if the position does not contain a door
###Methods
:open(player) -- Open the door object, returns if door was opened
:close(player) -- Close the door object, returns if door was closed
:toggle(player) -- Toggle the door state, returns if state was toggled
:state() -- returns the door state, true = open, false = closed
the "player" parameter can be omitted in all methods. If passed then
the usual permission checks will be performed to make sure the player
has the permissions needed to open this door. If omitted then no
permission checks are performed.
###Door definition
#Door definition
----------------
{
description = "Door description",
inventory_image = "mod_door_inv.png",
groups = {group = 1},
tiles_bottom: [Tile definition],
^ the tiles of the bottom part of the door {front, side}
tiles_top: [Tile definition],
^ the tiles of the bottom part of the door {front, side}
node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
sound_open_door = sound play for open door, OPTIONAL,
sound_close_door = sound play for close door, OPTIONAL,
only_placer_can_open = true/false,
^ If true, only placer can open the door (locked for others)
}
groups = {choppy = 2},
tiles = {"mod_door.png"}, -- UV map.
recipe = craftrecipe,
sounds = default.node_sound_wood_defaults(), -- optional
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
protected = false, -- If true, only placer can open the door (locked for others)
#Trapdoor definition
----------------
{
tile_front = "doors_trapdoor.png",
^ the texture for the front and back of the trapdoor
tile_side: "doors_trapdoor_side.png",
^ the tiles of the four side parts of the trapdoor
sound_open = sound to play when opening the trapdoor, OPTIONAL,
sound_close = sound to play when closing the trapdoor, OPTIONAL,
-> You can add any other node definition properties for minetest.register_node,
such as wield_image, inventory_image, sounds, groups, description, ...
Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
will be overwritten by the trapdoor registration function
}
###Trapdoor definition
description = "Trapdoor description",
inventory_image = "mod_trapdoor_inv.png",
groups = {choppy = 2},
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
sounds = default.node_sound_wood_defaults(), -- optional
sound_open = sound play for open door, -- optional
sound_close = sound play for close door, -- optional
protected = false, -- If true, only placer can open the door (locked for others)
###Fence gate definition
description = "Wooden Fence Gate",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), -- optional
Fence API
---------
Allows creation of new fences with "fencelike" drawtype.
`default.register_fence(name, item definition)`
Registers a new fence. Custom fields texture and material are required, as
are name and description. The rest is optional. You can pass most normal
nodedef fields here except drawtype. The fence group will always be added
for this node.
###fence definition
name = "default:fence_wood",
description = "Wooden Fence",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
#Walls API
---------
The walls API allows easy addition of stone auto-connecting wall nodes.
walls.register(name, desc, texture, mat, sounds)
^ name = "walls:stone_wall". Node name.
^ desc = "A Stone wall"
^ texture = "default_stone.png"
^ mat = "default:stone". Used to auto-generate crafting recipe.
^ sounds = sounds: see [#Default sounds]
Farming API
-----------
The farming API allows you to easily register plants and hoes.
farming.register_hoe(name, hoe definition)
-> Register a new hoe, see [#hoe definition]
`farming.register_hoe(name, hoe definition)`
* Register a new hoe, see [#hoe definition]
farming.register_plant(name, Plant definition)
-> Register a new growing plant, see [#Plant definition]
`farming.register_plant(name, Plant definition)`
* Register a new growing plant, see [#Plant definition]
#Hoe Definition
---------------
{
description = "", -- Description for tooltip
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
max_uses = 30, -- Uses until destroyed
material = "", -- Material for recipes
recipe = { -- Craft recipe, if material isn't used
{"air", "air", "air"},
{"", "group:stick"},
{"", "group:stick"},
###Hoe Definition
{
description = "", -- Description for tooltip
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
max_uses = 30, -- Uses until destroyed
material = "", -- Material for recipes
recipe = { -- Craft recipe, if material isn't used
{"air", "air", "air"},
{"", "group:stick"},
{"", "group:stick"},
}
}
}
#Plant definition
-----------------
{
description = "", -- Description of seed item
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
steps = 8, -- How many steps the plant has to grow, until it can be harvested
^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
}
###Plant definition
{
description = "", -- Description of seed item
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
steps = 8, -- How many steps the plant has to grow, until it can be harvested
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
}
Fire API
--------
`on_burn(pos)`
* Called when fire attempts to remove a burning node.
* `pos` Position of the burning node.
Screwdriver API
---------------
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
To use it, add the on_screwdriver function to the node definition.
on_rotate(pos, node, user, mode, new_param2)
^ pos: position of the node that the screwdriver is being used on
^ node: that node
^ user: the player who used the screwdriver
^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
To use it, add the `on_screwdriver` function to the node definition.
`on_rotate(pos, node, user, mode, new_param2)`
* `pos` Position of the node that the screwdriver is being used on
* `node` that node
* `user` The player who used the screwdriver
* `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
it but to indicate that changed have already been made (so the screwdriver will wear out)
^ use on_rotate = screwdriver.disallow to always disallow rotation
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
* use `on_rotate = screwdriver.disallow` to always disallow rotation
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
Stairs API
----------
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
delivered with Minetest Game, to keep them compatible with other mods.
stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
-> Registers a stair.
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
-> groups: see [Known damage and digging time defining groups]
-> images: see [Tile definition]
-> description: used for the description field in the stair's definition
-> sounds: see [#Default sounds]
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-> Registers a slabs
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
-> groups: see [Known damage and digging time defining groups]
-> images: see [Tile definition]
-> description: used for the description field in the stair's definition
-> sounds: see [#Default sounds]
* Registers a stair.
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
* `groups`: see [Known damage and digging time defining groups]
* `images`: see [Tile definition]
* `description`: used for the description field in the stair's definition
* `sounds`: see [#Default sounds]
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
-> A wrapper for stairs.register_stair and stairs.register_slab
-> Uses almost the same arguments as stairs.register_stair
-> desc_stair: Description for stair node
-> desc_slab: Description for slab node
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
* Registers a slabs
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
* `groups`: see [Known damage and digging time defining groups]
* `images`: see [Tile definition]
* `description`: used for the description field in the stair's definition
* `sounds`: see [#Default sounds]
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
* A wrapper for stairs.register_stair and stairs.register_slab
* Uses almost the same arguments as stairs.register_stair
* `desc_stair`: Description for stair node
* `desc_slab`: Description for slab node
Xpanes API
----------
Creates panes that automatically connect to each other
xpanes.register_pane(subname, def)
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
-> def: See [#Pane definition]
`xpanes.register_pane(subname, def)`
#Pane definition
----------------
{
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"},
^ More tiles aren't supported
groups = {group = rating},
^ Uses the known node groups, see [Known damage and digging time defining groups]
sounds = SoundSpec,
^ See [#Default sounds]
recipe = {{"","","","","","","","",""}},
^ Recipe field only
}
* `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
* `def`: See [#Pane definition]
###Pane definition
{
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
sounds = SoundSpec, -- See [#Default sounds]
recipe = {{"","","","","","","","",""}}, -- Recipe field only
}
Raillike definitions
--------------------
The following nodes use the group `connect_to_raillike` and will only connect to
raillike nodes within this group and the same group value.
Use `minetest.raillike_group(<Name>)` to get the group value.
| Node type | Raillike group name
+-----------------------+--------------------
|-----------------------|---------------------
| default:rail | "rail"
| tnt:gunpowder | "gunpowder"
| tnt:gunpowder_burning | "gunpowder"
@ -230,168 +300,188 @@ of your node.
Default sounds
--------------
Sounds inside the default table can be used within the sounds field of node definitions.
default.node_sound_defaults()
default.node_sound_stone_defaults()
default.node_sound_dirt_defaults()
default.node_sound_sand_defaults()
default.node_sound_wood_defaults()
default.node_sound_leaves_defaults()
default.node_sound_glass_defaults()
* `default.node_sound_defaults()`
* `default.node_sound_stone_defaults()`
* `default.node_sound_dirt_defaults()`
* `default.node_sound_sand_defaults()`
* `default.node_sound_wood_defaults()`
* `default.node_sound_leaves_defaults()`
* `default.node_sound_glass_defaults()`
Default constants
-----------------
default.LIGHT_MAX
^ The maximum light level (see [Node definition] light_source)
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
Player API
----------
The player API can register player models and update the player's appearence
default.player_register_model(name, def)
^ Register a new model to be used by players.
-> name: model filename such as "character.x", "foo.b3d", etc.
-> def: See [#Model definition]
`default.player_register_model(name, def)`
default.registered_player_models[name]
^ Get a model's definition
-> see [#Model definition]
* Register a new model to be used by players.
* name: model filename such as "character.x", "foo.b3d", etc.
* def: See [#Model definition]
default.player_set_model(player, model_name)
^ Change a player's model
-> player: PlayerRef
-> model_name: model registered with player_register_model()
`default.registered_player_models[name]`
default.player_set_animation(player, anim_name [, speed])
^ Applies an animation to a player
-> anim_name: name of the animation.
-> speed: frames per second. If nil, default from the model is used
* Get a model's definition
* see [#Model definition]
default.player_set_textures(player, textures)
^ Sets player textures
-> player: PlayerRef
-> textures: array of textures
^ If <textures> is nil, the default textures from the model def are used
`default.player_set_model(player, model_name)`
* Change a player's model
* `player`: PlayerRef
* `model_name`: model registered with player_register_model()
`default.player_set_animation(player, anim_name [, speed])`
* Applies an animation to a player
* anim_name: name of the animation.
* speed: frames per second. If nil, default from the model is used
`default.player_set_textures(player, textures)`
* Sets player textures
* `player`: PlayerRef
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
default.player_get_animation(player)
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
-> player: PlayerRef
Model Definition
----------------
{
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1}, -- Used to scale the model.
animations = {
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
foo = {x = 0, y = 19},
bar = {x = 20, y = 39},
* Returns a table containing fields `model`, `textures` and `animation`.
* Any of the fields of the returned table may be nil.
* player: PlayerRef
###Model Definition
{
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1}, -- Used to scale the model.
animations = {
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
foo = {x = 0, y = 19},
bar = {x = 20, y = 39},
-- ...
},
}
},
}
Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.
The rating of the group determines how far from a node in the group "tree"
To enable leaf decay for a node, add it to the `leafdecay` group.
The rating of the group determines how far from a node in the group `tree`
the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set `param2 = 1` or so.
The function default.after_place_leaves can be set as after_place_node of a node
The function `default.after_place_leaves` can be set as `after_place_node of a node`
to set param2 to 1 if the player places the node (should not be used for nodes
that use param2 otherwise (e.g. facedir)).
If the node is in the leafdecay_drop group then it will always be dropped as an
If the node is in the `leafdecay_drop` group then it will always be dropped as an
item.
Dyes
----
To make recipes that will work with any dye ever made by anybody, define
them based on groups. You can select any group of groups, based on your need for
amount of colors.
#Color groups
-------------
Base color groups:
- basecolor_white
- basecolor_grey
- basecolor_black
- basecolor_red
- basecolor_yellow
- basecolor_green
- basecolor_cyan
- basecolor_blue
- basecolor_magenta
###Color groups
Extended color groups (* = equal to a base color):
* excolor_white
- excolor_lightgrey
* excolor_grey
- excolor_darkgrey
* excolor_black
* excolor_red
- excolor_orange
* excolor_yellow
- excolor_lime
* excolor_green
- excolor_aqua
* excolor_cyan
- excolor_sky_blue
* excolor_blue
- excolor_violet
* excolor_magenta
- excolor_red_violet
Base color groups:
* `basecolor_white`
* `basecolor_grey`
* `basecolor_black`
* `basecolor_red`
* `basecolor_yellow`
* `basecolor_green`
* `basecolor_cyan`
* `basecolor_blue`
* `basecolor_magenta`
Extended color groups ( * means also base color )
* `excolor_white` *
* `excolor_lightgrey`
* `excolor_grey` *
* `excolor_darkgrey`
* `excolor_black` *
* `excolor_red` *
* `excolor_orange`
* `excolor_yellow` *
* `excolor_lime`
* `excolor_green` *
* `excolor_aqua`
* `excolor_cyan` *
* `excolor_sky_blue`
* `excolor_blue` *
* `excolor_violet`
* `excolor_magenta` *
* `excolor_red_violet`
The whole unifieddyes palette as groups:
- unicolor_<excolor>
* `unicolor_<excolor>`
For the following, no white/grey/black is allowed:
- unicolor_medium_<excolor>
- unicolor_dark_<excolor>
- unicolor_light_<excolor>
- unicolor_<excolor>_s50
- unicolor_medium_<excolor>_s50
- unicolor_dark_<excolor>_s50
* `unicolor_medium_<excolor>`
* `unicolor_dark_<excolor>`
* `unicolor_light_<excolor>`
* `unicolor_<excolor>_s50`
* `unicolor_medium_<excolor>_s50`
* `unicolor_dark_<excolor>_s50`
Example of one shapeless recipe using a color group:
minetest.register_craft({
type = "shapeless",
output = '<mod>:item_yellow',
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
})
#Color lists
------------
dye.basecolors
^ Array containing the names of available base colors
minetest.register_craft({
type = "shapeless",
output = '<mod>:item_yellow',
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
})
dye.excolors
^ Array containing the names of the available extended colors
###Color lists
* `dye.basecolors` are an array containing the names of available base colors
* `dye.excolors` are an array containing the names of the available extended colors
Trees
-----
default.grow_tree(pos, is_apple_tree)
^ Grows a mgv6 tree or apple tree at pos
default.grow_jungle_tree(pos)
^ Grows a mgv6 jungletree at pos
* `default.grow_tree(pos, is_apple_tree)`
* Grows a mgv6 tree or apple tree at pos
default.grow_pine_tree(pos)
^ Grows a mgv6 pinetree at pos
* `default.grow_jungle_tree(pos)`
* Grows a mgv6 jungletree at pos
default.grow_new_apple_tree(pos)
^ Grows a new design apple tree at pos
* `default.grow_pine_tree(pos)`
* Grows a mgv6 pinetree at pos
default.grow_new_jungle_tree(pos)
^ Grows a new design jungle tree at pos
* `default.grow_new_apple_tree(pos)`
* Grows a new design apple tree at pos
default.grow_new_pine_tree(pos)
^ Grows a new design pine tree at pos
* `default.grow_new_jungle_tree(pos)`
* Grows a new design jungle tree at pos
default.grow_new_acacia_tree(pos)
^ Grows a new design acacia tree at pos
* `default.grow_new_pine_tree(pos)`
* Grows a new design pine tree at pos
* `default.grow_new_acacia_tree(pos)`
* Grows a new design acacia tree at pos
* `default.grow_new_aspen_tree(pos)`
* Grows a new design aspen tree at pos
* `default.grow_new_snowy_pine_tree(pos)`
* Grows a new design snowy pine tree at pos

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@ -9,7 +9,13 @@
# 0 to disable
#share_bones_time = 1200
# Whether fire should be disabled (all fire nodes will instantly disappear)
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
# 'permanent flame' nodes will remain with either setting
#disable_fire = false
# Whether steel tools, torches and cobblestone should be given to new players

View File

@ -13,6 +13,7 @@ are added to the creative inventory.
License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it

View File

@ -1,18 +1,20 @@
-- minetest/creative/init.lua
creative_inventory = {}
creative = {}
local player_inventory = {}
-- Create detached creative inventory after loading all mods
creative_inventory.init_creative_inventory = function(player)
creative.init_creative_inventory = function(player)
local player_name = player:get_player_name()
creative_inventory[player_name] = {}
creative_inventory[player_name].size = 0
creative_inventory[player_name].filter = nil
creative_inventory[player_name].start_i = 1
player_inventory[player_name] = {}
player_inventory[player_name].size = 0
player_inventory[player_name].filter = ""
player_inventory[player_name].start_i = 1
player_inventory[player_name].tab_id = 2
local inv = minetest.create_detached_inventory("creative_" .. player_name, {
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
if minetest.setting_getbool("creative_mode") and not to_list == "main" then
return count
else
return 0
@ -33,16 +35,17 @@ creative_inventory.init_creative_inventory = function(player)
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
local player_name, stack_name = player:get_player_name(), stack:get_name()
--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
if stack then
minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
end
end,
})
creative_inventory.update(player_name, nil, 2)
--print("creative inventory size: "..dump(creative_inventory[player_name].size))
creative.update_creative_inventory(player_name)
--print("creative inventory size: " .. player_inventory[player_name].size)
end
local function tab_category(tab_id)
@ -58,22 +61,24 @@ local function tab_category(tab_id)
return id_category[tab_id] or id_category[2]
end
function creative_inventory.update(player_name, filter, tab_id)
function creative.update_creative_inventory(player_name)
local creative_list = {}
local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local inv = player_inventory[player_name]
for name, def in pairs(tab_category(tab_id)) do
for name, def in pairs(tab_category(inv.tab_id)) do
if not (def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
(not filter or def.name:find(filter, 1, true)) then
(def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
creative_inventory[player_name].size = #creative_list
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
@ -87,46 +92,46 @@ local trash = minetest.create_detached_inventory("creative_trash", {
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum, tab_id)
creative.set_creative_formspec = function(player, start_i)
local player_name = player:get_player_name()
local filter = creative_inventory[player_name].filter or ""
pagenum = math.floor(pagenum)
local pagemax = math.floor((creative_inventory[player_name].size - 1) / (3*8) + 1)
tab_id = tab_id or 2
local inv = player_inventory[player_name]
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
player:set_inventory_formspec([[
size[8,8.6]
image[4.06,3.4;0.8,0.8;trash_icon.png]
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
tablecolumns[color;text;color;text]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[5.4,3.2;0.8,0.9;creative_prev;<]
button[7.25,3.2;0.8,0.9;creative_next;>]
button[2.1,3.4;0.8,0.5;search;?]
button[2.75,3.4;0.8,0.5;clear;X]
tooltip[search;Search]
tooltip[clear;Reset]
button[2.1,3.4;0.8,0.5;creative_search;?]
button[2.75,3.4;0.8,0.5;creative_clear;X]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
listring[current_player;main]
]] ..
"field[0.3,3.5;2.2,1;filter;;".. filter .."]"..
"listring[detached:creative_".. player_name ..";main]"..
"tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
default.get_hotbar_bg(0,4.7)..
"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
creative_inventory.set_crafting_formspec = function(player)
creative.set_crafting_formspec = function(player)
player:set_inventory_formspec([[
size[8,8.6]
list[current_player;craft;2,0.75;3,3;]
@ -134,13 +139,13 @@ creative_inventory.set_crafting_formspec = function(player)
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;0,2.75;1,1;]
image[0.06,2.85;0.8,0.8;trash_icon.png]
image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
listring[current_player;main]
listring[current_player;craft]
]] ..
default.get_hotbar_bg(0,4.7)..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
@ -150,78 +155,82 @@ minetest.register_on_joinplayer(function(player)
if not minetest.setting_getbool("creative_mode") then
return
end
creative_inventory.init_creative_inventory(player)
creative_inventory.set_creative_formspec(player, 0, 1, 2)
creative.init_creative_inventory(player)
creative.set_creative_formspec(player, 0)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not minetest.setting_getbool("creative_mode") then
if formname ~= "" or not minetest.setting_getbool("creative_mode") then
return
end
-- Figure out current page from formspec
local player_name = player:get_player_name()
local formspec = player:get_inventory_formspec()
local filter = formspec:match("filter;;([%w_:]+)") or ""
local start_i = formspec:match("list%[detached:creative_".. player_name ..";.*;(%d+)%]")
local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]"))
local inv_size = creative_inventory[player_name].size
start_i = tonumber(start_i) or 0
local inv = player_inventory[player_name]
if fields.quit then
if tab_id == 1 then
creative_inventory.set_crafting_formspec(player)
if inv.tab_id == 1 then
creative.set_crafting_formspec(player)
end
elseif fields.tabs then
if tonumber(fields.tabs) == 1 then
creative_inventory.set_crafting_formspec(player)
elseif fields.creative_tabs then
local tab = tonumber(fields.creative_tabs)
inv.tab_id = tab
if tab == 1 then
creative.set_crafting_formspec(player)
else
creative_inventory.update(player_name, filter, tonumber(fields.tabs))
creative_inventory.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
end
elseif fields.clear then
creative_inventory[player_name].filter = ""
creative_inventory.update(player_name, nil, tab_id)
creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
elseif fields.search then
creative_inventory[player_name].filter = fields.filter:lower()
creative_inventory.update(player_name, fields.filter:lower(), tab_id)
creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
elseif fields.creative_clear then
inv.filter = ""
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
elseif fields.creative_search then
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
else
local formspec = player:get_inventory_formspec()
local start_i = formspec:match("list%[.-" .. player_name .. ";.-;(%d+)%]")
start_i = tonumber(start_i) or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv_size - (inv_size % (3*8))
if inv_size == start_i then
start_i = math.max(0, inv_size - (3*8))
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv_size then
if start_i >= inv.size then
start_i = 0
end
end
creative_inventory.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
creative.set_creative_formspec(player, start_i)
end
end)
if minetest.setting_getbool("creative_mode") then
local digtime = 0.5
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1, y=1, z=2.5},
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}

View File

@ -27,7 +27,6 @@ Cisoun's WTFPL texture pack:
default_lava.png
default_leaves.png
default_sapling.png
default_sign_wall.png
default_stone.png
default_tree.png
default_tree_top.png
@ -59,7 +58,6 @@ VanessaE (WTFPL):
default_desert_sand.png
default_desert_stone.png
default_sand.png
default_jungletree_top.png
Calinou (CC BY-SA):
default_brick.png
@ -100,28 +98,29 @@ Zeg9 (CC BY-SA 3.0):
default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
wieldhand.png copied from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
default_sandstone_brick.png
default_obsidian_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_junglewood.png
default_jungletree_top.png
default_sandstone_brick.png
default_obsidian_brick.png
default_stone_brick.png
default_desert_stone_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)
default_grass.png
default_grass_side.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -156,6 +155,9 @@ sofar (CC BY-SA 3.0):
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
sofar (WTFPL):
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
@ -174,6 +176,9 @@ Gambit (WTFPL):
default_grass_*.png
default_paper.png
default_diamond_block.png
default_ladder_steel.png
default_sign_wall_wood.png
default_flint.png
asl97 (WTFPL):
default_ice.png

View File

@ -23,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
minetest.register_alias("rail", "default:rail")
minetest.register_alias("ladder", "default:ladder")
minetest.register_alias("ladder", "default:ladder_wood")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
minetest.register_alias("cloud", "default:cloud")
@ -32,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source")
minetest.register_alias("lava_flowing", "default:lava_flowing")
minetest.register_alias("lava_source", "default:lava_source")
minetest.register_alias("torch", "default:torch")
minetest.register_alias("sign_wall", "default:sign_wall")
minetest.register_alias("sign_wall", "default:sign_wall_wood")
minetest.register_alias("furnace", "default:furnace")
minetest.register_alias("chest", "default:chest")
minetest.register_alias("locked_chest", "default:chest_locked")
@ -68,9 +68,13 @@ minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("snow", "default:snow")
-- 'mese_block' was used for a while for the block form of mese
minetest.register_alias("default:mese_block", "default:mese")
-- Aliases for corrected pine node names
minetest.register_alias("default:pinetree", "default:pine_tree")
minetest.register_alias("default:pinewood", "default:pine_wood")
-- Mese now comes in the form of blocks, ore, crystal and fragments
minetest.register_alias("default:mese", "default:mese_block")
minetest.register_alias("default:ladder", "default:ladder_wood")
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")

View File

@ -50,48 +50,16 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:fence_wood 2',
output = 'default:sign_wall_steel 3',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({
output = "default:fence_cobble 16",
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"},
}
})
minetest.register_craft({
output = "default:fence_desert_cobble 16",
recipe = {
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
}
})
minetest.register_craft({
output = "default:fence_steelblock 16",
recipe = {
{"default:steelblock", "default:steelblock", "default:steelblock"},
{"default:steelblock", "default:steelblock", "default:steelblock"},
}
})
minetest.register_craft({
output = "default:fence_brick 16",
recipe = {
{"default:brick", "default:brick", "default:brick"},
{"default:brick", "default:brick", "default:brick"},
}
})
minetest.register_craft({
output = 'default:sign_wall',
output = 'default:sign_wall_wood 3',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
@ -100,7 +68,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:torch 5',
output = 'default:torch 4',
recipe = {
{'default:coal_lump'},
{'group:stick'},
@ -468,20 +436,11 @@ minetest.register_craft({ -- Ultimate Warrior weapon
})
minetest.register_craft({
output = "default:sword_nyan",
recipe = {
{"default:nyancat"},
{"default:nyancat"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'default:rail 16',
output = 'default:rail 24',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
@ -498,7 +457,7 @@ minetest.register_craft({
output = 'default:chest_locked',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:ingot', 'group:wood'},
{'group:wood', 'default:steel_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
@ -644,44 +603,9 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:sand',
output = 'default:sand 4',
recipe = {
{'default:desert_sand'},
}
})
minetest.register_craft({
output = "default:desert_sand",
recipe = {
{"default:sand"},
}
})
minetest.register_craft({
output = "default:desert_stone 2",
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
}
})
minetest.register_craft({
output = "default:sand",
recipe = {
{"default:gravel"},
}
})
minetest.register_craft({
output = "default:dirt 4",
type = "shapeless",
recipe = {"default:gravel", "default:gravel", "default:gravel", "default:gravel"}
})
minetest.register_craft({
output = "default:gravel",
recipe = {
{"default:cobble"},
{'default:sandstone'},
}
})
@ -693,56 +617,71 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:clay",
output = "default:desert_sand",
recipe = {
{"default:clay_lump", "default:clay_lump", "default:clay_lump"},
{"default:clay_lump", "default:clay_lump", "default:clay_lump"},
{"default:clay_lump", "default:clay_lump", "default:clay_lump"},
{"default:sand"},
}
})
minetest.register_craft({
output = 'default:clay',
recipe = {
{'default:clay_lump', 'default:clay_lump'},
{'default:clay_lump', 'default:clay_lump'},
}
})
minetest.register_craft({
output = 'default:clay_lump 4',
recipe = {
{'default:clay'},
}
})
minetest.register_craft({
output = 'default:brick',
recipe = {
{"default:clay_brick", "default:clay_brick", "default:clay_brick"},
{"default:clay_brick", "default:clay_brick", "default:clay_brick"},
{"default:clay_brick", "default:clay_brick", "default:clay_brick"},
{'default:clay_brick', 'default:clay_brick'},
{'default:clay_brick', 'default:clay_brick'},
}
})
minetest.register_craft({
output = 'default:clay_brick 9',
output = 'default:clay_brick 4',
recipe = {
{'default:brick'},
}
})
minetest.register_craft({
output = "default:clay_lump 9",
recipe = {{"default:clay"},}
output = 'default:paper',
recipe = {
{'default:papyrus', 'default:papyrus', 'default:papyrus'},
}
})
minetest.register_craft({
type = "shapeless",
output = 'default:paper 4',
recipe = {'default:papyrus', 'default:papyrus', 'default:papyrus'},
})
minetest.register_craft({
type = "shapeless",
output = 'default:book',
recipe = {'default:paper', 'default:paper', 'default:paper'}
recipe = {
{'default:paper'},
{'default:paper'},
{'default:paper'},
}
})
minetest.register_craft({
type = "shapeless",
output = 'default:bookshelf',
recipe = {'group:wood', 'group:wood', 'group:wood', 'default:book', 'default:book', 'default:book', 'group:wood', 'group:wood', 'group:wood'}
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:book', 'default:book', 'default:book'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:ladder 3',
output = 'default:ladder_wood 3',
recipe = {
{'group:stick', '', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
@ -750,6 +689,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:ladder_steel 15',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:mese',
recipe = {
@ -773,6 +721,35 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:sand",
recipe = {
{"default:gravel"},
}
})
minetest.register_craft({
output = "default:dirt 4",
type = "shapeless",
recipe = {"default:gravel", "default:gravel", "default:gravel", "default:gravel"}
})
minetest.register_craft({
output = "default:gravel",
recipe = {
{"default:cobble"},
}
})
minetest.register_craft({
output = "default:desert_stone 2",
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
}
})
minetest.register_craft({
output = 'default:meselamp 1',
recipe = {
@ -798,7 +775,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:obsidianbrick 2',
output = 'default:obsidianbrick 4',
recipe = {
{'default:obsidian', 'default:obsidian'},
{'default:obsidian', 'default:obsidian'}
@ -833,13 +810,14 @@ minetest.register_craft({
minetest.register_craft({
output = 'default:snowblock',
recipe = {
{'default:snow', 'default:snow'},
{'default:snow', 'default:snow'},
{'default:snow', 'default:snow', 'default:snow'},
{'default:snow', 'default:snow', 'default:snow'},
{'default:snow', 'default:snow', 'default:snow'},
}
})
minetest.register_craft({
output = 'default:snow 4',
output = 'default:snow 9',
recipe = {
{'default:snowblock'},
}
@ -856,7 +834,7 @@ minetest.register_craft({
--
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.15,
additional_wear = -0.02,
})
--
@ -878,13 +856,13 @@ minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "default:mossycobble",
recipe = "default:cobble",
})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "default:cobble",
recipe = "default:mossycobble",
})
minetest.register_craft({
@ -978,7 +956,31 @@ minetest.register_craft({
minetest.register_craft({
type = "fuel",
recipe = "default:ladder",
recipe = "default:fence_acacia_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_junglewood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_pine_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fence_aspen_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:ladder_wood",
burntime = 3,
})
@ -1002,7 +1004,7 @@ minetest.register_craft({
minetest.register_craft({
type = "fuel",
recipe = "default:sign_wall",
recipe = "default:sign_wall_wood",
burntime = 15,
})

View File

@ -4,89 +4,132 @@ minetest.register_craftitem("default:stick", {
description = "Stick",
stack_max = 1000,
inventory_image = "default_stick.png",
wield_image = "default_stick.png^[transformR90",
groups = {stick=1},
groups = {stick = 1},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
wield_scale = {x = 1, y = 1, z = 0.25},
inventory_image = "default_paper.png",
})
local function book_on_use(itemstack, user, pointed_thing)
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local title, text, owner = "", "", player_name
local formspec, title, text, owner = "", "", "", player_name
local page, page_max, cpp = 1, 1, 650
if data then
title, text, owner = data.title, data.text, data.owner
title = data.title
text = data.text
owner = data.owner
if data.page then
page = data.page
page_max = data.page_max
cpp = data.chars_per_page
end
end
local formspec
if owner == player_name then
formspec = "size[8,8]"..default.gui_bg..
"field[0.5,1;7.5,0;title;Title:;"..
minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
minetest.formspec_escape(text).."]"..
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"field[0.5,1;7.5,0;title;Title:;" ..
minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
minetest.formspec_escape(text) .. "]" ..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]"..default.gui_bg..
"label[0.5,0.5;by "..owner.."]"..
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
"table[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text):gsub("\n", ",")..";1]"
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"label[0.5,0.5;by " .. owner .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;;" .. minetest.formspec_escape(text:sub(
(cpp * page) - cpp, cpp * page)) .. ";]" ..
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
"button[4.9,7.6;0.8,0.8;book_next;>]"
end
minetest.show_formspec(user:get_player_name(), "default:book", formspec)
minetest.show_formspec(player_name, "default:book", formspec)
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= "default:book" or not fields.save or
fields.title == "" or fields.text == "" then
return
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:book" then return end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
if fields.save and fields.title ~= "" and fields.text ~= "" then
local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
end
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
data = minetest.deserialize(stack:get_metadata())
end
else
data = minetest.deserialize(stack:get_metadata())
end
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.text_len = fields.text:len()
data.page = 1
data.chars_per_page = 650
data.page_max = math.ceil(data.text_len / data.chars_per_page)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
minetest.add_item(player:getpos(), new_stack)
stack:set_metadata(data_str)
end
else
player:set_wielded_item(stack)
elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata())
if not data.page then return end
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
data.page = 1
end
else
data.page = data.page - 1
if data.page == 0 then
data.page = data.page_max
end
end
local data_str = minetest.serialize(data)
stack:set_metadata(data_str)
book_on_use(stack, player)
end
player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book=1},
groups = {book = 1},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = "Book With Text",
inventory_image = "default_book_written.png",
groups = {book=1, not_in_creative_inventory=1},
groups = {book = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_use = book_on_use,
})
@ -94,7 +137,7 @@ minetest.register_craftitem("default:book_written", {
minetest.register_craft({
type = "shapeless",
output = "default:book_written",
recipe = { "default:book", "default:book_written" }
recipe = {"default:book", "default:book_written"}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
@ -123,23 +166,18 @@ end)
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {
description = "Iron Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_iron_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:copper_lump", {
description = "Copper Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:mese_crystal", {
@ -149,9 +187,7 @@ minetest.register_craftitem("default:mese_crystal", {
minetest.register_craftitem("default:gold_lump", {
description = "Gold Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:diamond", {
@ -162,34 +198,29 @@ minetest.register_craftitem("default:diamond", {
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
stack_max = 200,
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_steel_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:copper_ingot", {
description = "Copper Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_bronze_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
wield_scale = {x = 1, y = 1, z = 2},
groups = {ingot = 1},
inventory_image = "default_gold_ingot.png"
})
@ -201,7 +232,6 @@ minetest.register_craftitem("default:mese_crystal_fragment", {
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_brick.png",
})
@ -214,3 +244,9 @@ minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",
})
minetest.register_craftitem("default:flint", {
description = "Flint",
inventory_image = "default_flint.png"
})

View File

@ -7,40 +7,20 @@
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
{name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -48,27 +28,11 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
{name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
{name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -76,13 +40,11 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
{name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.8}
{name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
{name = "default_sand_footstep", gain = 0.8}
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -90,13 +52,9 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
{name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -104,13 +62,13 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_grass_footstep", gain = 0.7}
{name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_snow_footstep", gain = 0.8}
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -118,13 +76,9 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -134,67 +88,24 @@ end
-- Lavacooling
--
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
chance = 1,
catch_up = false,
action = function(...)
default.cool_lava_flowing(...)
end,
})
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava_source(...)
default.cool_lava(...)
end,
})
@ -254,8 +165,8 @@ end
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand", "default:dirt_with_dry_grass"}, --MFF
interval = 60,
chance = 25,
interval = 12,
chance = 83,
action = function(...)
default.grow_cactus(...)
end
@ -264,8 +175,8 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand", "default:desert_sand"}, --MFF
interval = 60,
chance = 25,
interval = 14,
chance = 71,
action = function(...)
default.grow_papyrus(...)
end
@ -286,6 +197,62 @@ function default.dig_up(pos, node, digger)
end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
-- connect_top =
-- connect_bottom =
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
connects_to = {"group:fence", "group:wood", "group:tree"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
}
for k, v in pairs(default_fields) do
if not def[k] then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Leafdecay
--
@ -302,17 +269,19 @@ minetest.register_globalstep(function(dtime)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
if placer and not placer:get_player_control().sneak then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 1,
chance = 2,
interval = 2,
chance = 5,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
@ -399,14 +368,15 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
end)
--
-- Grass growing
-- Grass growing on well-lit dirt
--
minetest.register_abm({
nodenames = {"default:dirt"},
neighbors = {"air"},
interval = 6,
chance = 67,
catch_up = false,
interval = 30,
chance = 5,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
@ -431,8 +401,8 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
interval = 2,
chance = 20,
interval = 8,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -454,7 +424,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors = {"group:water"},
interval = 17,
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)

View File

@ -4,7 +4,7 @@
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
@ -90,6 +90,137 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local fuellist = inv:get_list("fuel")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- Check if we have cookable content
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
local cookable = true
if cooked.time == 0 then
cookable = false
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + 1
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + 1
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = 0
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
fuel_time = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_totaltime = fuel.time
fuel_time = 0
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
fuel_time = 0
src_time = 0
end
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local item_state = ""
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
item_state = item_percent .. "%"
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
local result = false
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
local timer = minetest.get_node_timer(pos)
timer:stop()
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
@ -109,6 +240,27 @@ minetest.register_node("default:furnace", {
can_dig = can_dig,
on_timer = furnace_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether furnace can burn or not.
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
@ -138,6 +290,7 @@ minetest.register_node("default:furnace_active", {
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
can_dig = can_dig,

View File

@ -13,7 +13,7 @@ default.LIGHT_MAX = 14
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function default.get_hotbar_bg(x,y)
local out = ""
@ -31,8 +31,10 @@ default.gui_survival_form = "size[8,8.5]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
default.get_hotbar_bg(0,4.25)..
default.get_hotbar_bg(0,5.25)
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"listring[current_player;main]"..
"listring[current_player;craft]"..
default.get_hotbar_bg(0,4.25)
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")

View File

@ -31,10 +31,6 @@ minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
-- Dungeons
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
@ -53,22 +49,22 @@ function default.register_ores()
-- Clay
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -15,
y_max = 0,
noise_treshold = 0.0,
noise_params = {
offset = 0.35,
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.5
persist = 0.0
},
})
@ -79,18 +75,18 @@ function default.register_ores()
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
"default:desert_stone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 4,
noise_treshold = 0,
noise_params = {
offset = 0.35,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 4,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.5
persist = 0.0
},
})
@ -100,18 +96,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone", "default:sandstone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 31000,
noise_treshold = 0,
noise_params = {
offset = 0.35,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.5
persist = 0.0
},
})
@ -121,18 +117,18 @@ function default.register_ores()
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -31000,
y_max = 31000,
noise_treshold = 0,
noise_params = {
offset = 0.35,
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.5
persist = 0.0
},
})
@ -203,8 +199,8 @@ function default.register_ores()
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -63,
y_max = -16,
y_min = -63,
y_max = -16,
})
minetest.register_ore({
@ -216,7 +212,6 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -228,7 +223,6 @@ function default.register_ores()
clust_size = 6,
y_min = -30000,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -253,7 +247,6 @@ function default.register_ores()
clust_size = 2,
y_min = -255,
y_max = -128,
flags = "absheight",
})
minetest.register_ore({
@ -265,7 +258,6 @@ function default.register_ores()
clust_size = 3,
y_min = -1024,
y_max = -256,
flags = "absheight",
})
minetest.register_ore({
@ -277,7 +269,6 @@ function default.register_ores()
clust_size = 2,
y_min = -30000,
y_max = -1024,
flags = "absheight",
})
minetest.register_ore({
@ -342,7 +333,6 @@ function default.register_ores()
clust_size = 2,
y_min = -255,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -354,7 +344,6 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -256,
flags = "absheight",
})
-- Diamond
@ -368,7 +357,6 @@ function default.register_ores()
clust_size = 3,
y_min = -512,
y_max = -256,
flags = "absheight",
})
minetest.register_ore({
@ -380,7 +368,6 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -512,
flags = "absheight",
})
minetest.register_ore({
@ -427,7 +414,6 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -64,
flags = "absheight",
})
-- Gold Coins
@ -468,44 +454,6 @@ function default.register_ores()
y_max = 64,
})
if minetest.setting_get("mg_name") == "indev" then
-- Floatlands and high mountains springs:
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 40 *40 *40,
clust_num_ores = 8,
clust_size = 3,
y_min = 100,
y_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 50 * 50 * 50,
clust_num_ores = 5,
clust_size = 2,
y_min = 10000,
y_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:sand",
wherein = "default:stone",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 5 * 5 * 3,
clust_size = 5,
y_min = 500,
y_max = 30000,
})
end
-- Underground springs:
minetest.register_ore({
@ -1165,10 +1113,6 @@ function default.register_biomes()
y_max = -113,
heat_point = 50,
humidity_point = 50,
node_underwater = "default:sand",
height_shore = 3,
node_shore_filler = "default:sand",
node_shore_top = "default:sand",
})
end
@ -1200,7 +1144,7 @@ function default.register_mgv6_decorations()
y_max = 1,
decoration = "default:papyrus",
height = 2,
y_max = 4,
height_max = 4,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
@ -1223,7 +1167,7 @@ function default.register_mgv6_decorations()
y_max = 30,
decoration = "default:cactus",
height = 3,
y_max = 4,
height_max = 4,
})
-- Long grasses
@ -1339,8 +1283,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
offset = 0.036,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1358,8 +1302,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.002,
scale = 0.001,
offset = 0.0018,
scale = 0.0011,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1369,17 +1313,17 @@ function default.register_decorations()
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
size = {x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:tree", param2 = 12, prob = 191 },
{ name = "default:tree", param2 = 12 },
{ name = "default:tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:tree", param2 = 12, prob = 191},
{name = "default:tree", param2 = 12},
{name = "default:tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x",
@ -1392,7 +1336,7 @@ function default.register_decorations()
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.09,
fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 0,
y_max = 31000,
@ -1405,22 +1349,22 @@ function default.register_decorations()
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.01,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
size = {x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:jungletree", param2 = 12, prob = 191 },
{ name = "default:jungletree", param2 = 12 },
{ name = "default:jungletree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 127 },
{ name = "air", prob = 0 },
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:jungletree", param2 = 12, prob = 191},
{name = "default:jungletree", param2 = 12},
{name = "default:jungletree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 127},
{name = "air", prob = 0},
},
},
flags = "place_center_x",
@ -1434,8 +1378,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
offset = 0.036,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1452,22 +1396,29 @@ function default.register_decorations()
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.003,
noise_params = {
offset = 0.0018,
scale = 0.0011,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
size = {x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:pine_tree", param2 = 12, prob = 191 },
{ name = "default:pine_tree", param2 = 12 },
{ name = "default:pine_tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "air", prob = 0 },
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:pine_tree", param2 = 12, prob = 191},
{name = "default:pine_tree", param2 = 12},
{name = "default:pine_tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_red", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x",
@ -1512,14 +1463,14 @@ function default.register_decorations()
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 2, z = 1},
size = {x = 3, y = 2, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:acacia_tree", param2 = 12, prob = 191 },
{ name = "default:acacia_tree", param2 = 12 },
{ name = "default:acacia_tree", param2 = 12, prob = 127 },
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:acacia_tree", param2 = 12, prob = 191},
{name = "default:acacia_tree", param2 = 12},
{name = "default:acacia_tree", param2 = 12, prob = 127},
},
},
flags = "place_center_x",
@ -1533,8 +1484,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = -0.02,
offset = 0.0,
scale = -0.015,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1545,7 +1496,6 @@ function default.register_decorations()
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/aspen_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
@ -1553,8 +1503,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = -0.001,
offset = 0.0,
scale = -0.0008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1564,17 +1514,17 @@ function default.register_decorations()
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
size = {x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12, prob = 127 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12, prob = 127},
{name = "flowers:mushroom_red", prob = 63},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x",
@ -1621,7 +1571,7 @@ function default.register_decorations()
y_max = 31000,
decoration = "default:cactus",
height = 2,
y_max = 5,
height_max = 5,
})
-- Papyrus
@ -1735,12 +1685,12 @@ function default.generate_nyancats(minp, maxp, seed)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1,max_num_nyancats do
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = { x =x0, y = y0, z = z0}
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(10, 15))
end
end

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@ -95,7 +95,7 @@ minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)

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@ -5,7 +5,6 @@ minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
range = 5,
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level = 0,

View File

@ -1,10 +1,10 @@
local random = math.random
--
-- Grow trees from saplings
--
-- 'Can grow' function
local random = math.random
-- 'can grow' function
function default.can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
@ -16,22 +16,55 @@ function default.can_grow(pos)
if is_soil == 0 then
return false
end
local ll = minetest.get_node_light(pos)
if not ll or ll < 13 then -- Minimum light level for growth
return false -- matches grass, wheat and cotton
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
return false
end
return true
end
-- 'is snow nearby' function
local function is_snow_nearby(pos)
local x, y, z = pos.x, pos.y, pos.z
local c_snow = minetest.get_content_id("default:snow")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 1, y = y - 1, z = z - 1},
{x = x + 1, y = y + 1, z = z + 1}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
for yy = y - 1, y + 1 do
for zz = z - 1, z + 1 do
local vi = a:index(x - 1, yy, zz)
for xx = x - 1, x + 1 do
local nodid = data[vi]
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
return true
end
vi = vi + 1
end
end
end
return false
end
-- Sapling ABM
minetest.register_abm({
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
interval = 5,
chance = 40,
interval = 10,
chance = 50,
action = function(pos, node)
if not default.can_grow(pos) then
return
@ -57,8 +90,11 @@ minetest.register_abm({
elseif node.name == "default:pine_sapling" then
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
local snow = is_snow_nearby(pos)
if mapgen == "v6" then
default.grow_pine_tree(pos)
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
@ -199,7 +235,8 @@ function default.grow_jungle_tree(pos, bad)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
height, 3, 30, false)
-- Roots
for z_dist = -1, 1 do
@ -240,7 +277,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
end
end
function default.grow_pine_tree(pos)
function default.grow_pine_tree(pos, snow)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top
@ -249,32 +286,15 @@ function default.grow_pine_tree(pos)
local c_pine_tree = minetest.get_content_id("default:pine_tree")
local c_pine_needles = minetest.get_content_id("default:pine_needles")
local c_snow = minetest.get_content_id("default:snow")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 3, y = y - 1, z = z - 3},
{x = x - 3, y = y, z = z - 3},
{x = x + 3, y = maxy + 3, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
-- Scan for snow nodes near sapling to enable snow on branches
local snow = false
for yy = y - 1, y + 1 do
for zz = z - 1, z + 1 do
local vi = a:index(x - 1, yy, zz)
for xx = x - 1, x + 1 do
local nodid = data[vi]
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
snow = true
end
vi = vi + 1
end
end
end
-- Upper branches layer
local dev = 3
for yy = maxy - 1, maxy + 1 do
@ -350,7 +370,8 @@ function default.grow_pine_tree(pos)
end
-- Trunk
data[a:index(x, y, z)] = c_pine_tree -- Force-place lowest trunk node to replace sapling
-- Force-place lowest trunk node to replace sapling
data[a:index(x, y, z)] = c_pine_tree
for yy = y + 1, maxy do
local vi = a:index(x, yy, z)
local node_id = data[vi]
@ -365,47 +386,63 @@ function default.grow_pine_tree(pos)
vm:update_map()
end
-- New apple tree
function default.grow_new_apple_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/apple_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "0", nil, false)
end
-- New jungle tree
function default.grow_new_jungle_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/jungle_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/jungle_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "random", nil, false)
end
-- New pine tree
function default.grow_new_pine_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/pine_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/pine_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "0", nil, false)
end
-- New snowy pine tree
function default.grow_new_snowy_pine_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/snowy_pine_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end
-- New acacia tree
function default.grow_new_acacia_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/acacia_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/acacia_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
path, random, nil, false)
path, "random", nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/aspen_tree_from_sapling.mts"
local path = minetest.get_modpath("default") ..
"/schematics/aspen_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
path, "0", nil, false)
end
-- From BFD:

View File

@ -1,40 +1,59 @@
-- minetest/dye/init.lua
-- Other mods can use these for looping through available colors
dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow",
"lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Local stuff
local dyelocal = {}
-- Make dye names and descriptions available globally
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}, true},
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}, true},
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}, true},
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}, true},
{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}, true},
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}, true},
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
dye.dyes = {
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
}
-- This collection of colors is partly a historic thing, partly something else
local dyes = {
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}, true},
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}, true},
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}, true},
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}, true},
{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}, true},
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}, true},
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}},
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
}
-- Define items
for _, row in ipairs(dyelocal.dyes) do
for _, row in ipairs(dyes) do
local name = row[1]
local description = row[2]
local groups = row[3]
local flower = row[4]
local item_name = "dye:"..name
local item_image = "dye_"..name..".png"
local item_name = "dye:" .. name
local item_image = "dye_" .. name .. ".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
@ -42,14 +61,15 @@ for _, row in ipairs(dyelocal.dyes) do
})
if flower then
minetest.register_craft({
type = "shapeless",
output = item_name.." 4",
recipe = {"group:flower,color_"..name},
type = "shapeless",
output = item_name .. " 4",
recipe = {"group:flower,color_" .. name},
})
end
end
-- manually add coal->black dye
-- Manually add coal->black dye
minetest.register_craft({
type = "shapeless",
output = "dye:black 4",
@ -59,35 +79,34 @@ minetest.register_craft({
-- Mix recipes
-- Just mix everything to everything somehow sanely
dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"}
local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"}
dyelocal.mixes = {
-- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey
white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "light_grey", "white", "white"},
grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey", "grey", "grey"},
dark_grey = {"brown", "brown", "brown", "brown", "brown", "dark_green", "dark_green", "blue", "blue", "violet", "black", "black"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
violet= {"magenta", "magenta", "red", "brown", "red", "cyan", "brown", "blue", "violet", "violet"},
blue = {"violet", "magenta", "brown", "brown", "dark_green", "cyan", "cyan", "cyan", "blue"},
cyan = {"blue", "brown", "dark_green", "dark_grey", "green", "cyan", "dark_green", "cyan"},
dark_green = {"brown", "brown", "brown", "brown", "green", "green", "dark_green"},
green = {"brown", "yellow", "yellow", "dark_green", "green", "green"},
yellow= {"red", "orange", "yellow", "orange", "yellow"},
brown = {"brown", "brown", "orange", "brown"},
orange= {"red", "orange", "orange"},
red = {"magenta", "red"},
magenta = {"magenta"},
local mixes = {
-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey
white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white", "white"},
grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"},
dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"},
violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"},
cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"},
dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"},
green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"},
yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"},
brown = {"brown", "brown", "brown", "orange", "brown"},
orange = {"orange", "red", "orange", "orange"},
red = {"pink", "magenta","red"},
magenta = {"magenta","magenta"},
pink = {"pink"},
}
minetest.after(1, function()
for one,results in pairs(dyelocal.mixes) do
for i,result in ipairs(results) do
local another = dyelocal.mixbases[i]
minetest.register_craft({
type = "shapeless",
output = 'dye:'..result..' 2',
recipe = {'dye:'..one, 'dye:'..another},
})
end
for one, results in pairs(mixes) do
for i, result in ipairs(results) do
local another = mixbases[i]
minetest.register_craft({
type = "shapeless",
output = 'dye:' .. result .. ' 2',
recipe = {'dye:' .. one, 'dye:' .. another},
})
end
end)
end

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@ -30,3 +30,7 @@ fire_large.ogg sampled from:
fire_basic_flame_animated.png:
Muadtralk
fire_flint_steel.png
Gambit (WTFPL)

View File

@ -5,25 +5,30 @@
fire = {}
-- Register flame node
-- Register flame nodes
minetest.register_node("fire:basic_flame", {
description = "Fire",
drawtype = "firelike",
tiles = {{
name = "fire_basic_flame_animated.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 1},
}},
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
groups = {igniter = 2, dig_immediate = 3, hot = 3},
drop = '',
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
on_construct = function(pos)
minetest.after(0, fire.on_flame_add_at, pos)
@ -33,9 +38,70 @@ minetest.register_node("fire:basic_flame", {
minetest.after(0, fire.on_flame_remove_at, pos)
end,
on_blast = function() end, -- unaffected by explosions
on_blast = function()
end, -- unaffected by explosions
})
minetest.register_node("fire:permanent_flame", {
description = "Permanent Flame",
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_blast = function()
end,
})
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "fire_flint_steel.png",
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local pt = pointed_thing
if pt.type == "node" and minetest.get_node(pt.above).name == "air" then
itemstack:add_wear(1000)
local node_under = minetest.get_node(pt.under).name
if minetest.get_item_group(node_under, "flammable") >= 1 then
if not minetest.is_protected(pt.above, player_name) then
minetest.set_node(pt.above, {name = "fire:basic_flame"})
else
minetest.chat_send_player(player_name, "This area is protected")
end
end
end
if not minetest.setting_getbool("creative_mode") then
return itemstack
end
end
})
minetest.register_craft({
output = "fire:flint_and_steel",
recipe = {
{"default:flint", "default:steel_ingot"}
}
})
-- Get sound area of position
@ -135,7 +201,7 @@ minetest.register_abm({
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
chance = 1,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
@ -149,12 +215,12 @@ minetest.register_abm({
if minetest.setting_getbool("disable_fire") then
-- Extinguish flames quickly with dedicated ABM
-- Remove basic flames only
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 3,
chance = 2,
interval = 7,
chance = 1,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
@ -177,13 +243,13 @@ else
end,
})
-- Ignite neighboring nodes
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 16,
chance = 12,
catch_up = false,
action = function(p0, node, _, _)
-- If there is water or stuff like that around node, don't ignite
@ -197,23 +263,27 @@ else
end,
})
-- Remove flames and flammable nodes
-- Remove basic flames and flammable nodes
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 5,
chance = 16,
chance = 6,
catch_up = false,
action = function(p0, node, _, _)
-- If there are no flammable nodes around flame, remove flame
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if not p then
minetest.remove_node(p0)
return
end
if math.random(1, 4) == 1 then
-- remove flammable nodes around flame
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if p then
local node = minetest.get_node(p)
local def = minetest.registered_nodes[node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
nodeupdate(p)
end

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@ -99,8 +99,8 @@ minetest.register_node("flowers:lily_pad", {
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 2,
chance = 500,
interval = 13,
chance = 96,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
@ -241,6 +241,7 @@ minetest.register_node("flowers:waterlily", {
liquids_pointable = true,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
groups = {snappy = 3, flower = 1},
sounds = default.node_sound_leaves_defaults(),
node_box = {
@ -252,14 +253,11 @@ minetest.register_node("flowers:waterlily", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
if #find_water ~= 0 then
minetest.set_node(pos, {name = "default:water_source"})
pos.y = pos.y + 1
on_place = function(_, _, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under).name
local def = minetest.registered_nodes[node]
if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
elseif #find_river_water ~= 0 then
minetest.set_node(pos, {name = "default:river_water_source"})

View File

@ -216,7 +216,7 @@ minetest.register_decoration({
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
-- Enable in mapgen v6 only
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
flowers.register_mgv6_decorations()

View File

@ -22,7 +22,7 @@ local USES = 200
local USES_perfect = 10000
-- Handles rotation
local function screwdriver_handler(itemstack, user, pointed_thing, mode)
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
return
end
@ -37,7 +37,7 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
-- verify node is facedir (expected to be rotatable)
if ndef.paramtype2 ~= "facedir" then
if not ndef or ndef.paramtype2 ~= "facedir" then
return
end
-- Compute param2
@ -91,12 +91,12 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
return itemstack
end
-- Screwdriver (en steel à 200 utilisation)
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = "Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
@ -110,11 +110,11 @@ minetest.register_tool("screwdriver:screwdriver_perfect", {
description = "Perfect Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver_perfect.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE)
screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 10000)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS)
screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 10000)
return itemstack
end,
})

View File

@ -172,7 +172,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
return itemstack
end
-- Upside down slabs
if p0.y - 1 == p1.y then
-- Turn into full block if pointing at a existing slab
@ -233,7 +233,7 @@ end
if replace then
minetest.register_abm({
nodenames = {"group:slabs_replace"},
interval = 8,
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
@ -344,7 +344,7 @@ stairs.register_stair_and_slab("sandstone", "default:sandstone",
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
{crumbly = 2, cracky = 2},
{"default_sandstone_brick.png"},

View File

@ -24,54 +24,29 @@ minetest.register_node("vessels:shelf", {
local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec)
local inv = meta:get_inventory()
inv:set_size("vessels", 8*2)
inv:set_size("vessels", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("vessels")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
end,
})

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@ -0,0 +1 @@
default

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@ -0,0 +1,61 @@
--[[
Walls mod for Minetest
Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
--]]
walls = {}
walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
-- inventory node, and pole-type wall start item
minetest.register_node(wall_name, {
description = wall_desc,
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
connects_to = { "group:wall", "group:stone" },
paramtype = "light",
is_ground_content = false,
tiles = { wall_texture, },
walkable = true,
groups = { cracky = 3, wall = 1, stone = 2 },
sounds = wall_sounds,
})
-- crafting recipe
minetest.register_craft({
output = wall_name .. " 6",
recipe = {
{ '', '', '' },
{ wall_mat, wall_mat, wall_mat},
{ wall_mat, wall_mat, wall_mat},
}
})
end
walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
"default:cobble", default.node_sound_stone_defaults())
walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
"default:mossycobble", default.node_sound_stone_defaults())
walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
"default:desert_cobble", default.node_sound_stone_defaults())

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