[mesecons] Update; fix #446

This commit is contained in:
LeMagnesium 2016-05-16 18:09:13 +02:00
parent 6e3a9352c9
commit e12cee32c5
98 changed files with 68 additions and 20 deletions

30
mods/mesecons/COPYING.txt Normal file
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@ -0,0 +1,30 @@
The Mesecons Mod for Minetest is
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
See the version control system log for information about other authors.
License of source code
----------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
This program is free software; you can redistribute the Mesecons Mod and/or
modify it under the terms of the GNU Lesser General Public License version 3
published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
License of media (textures, sounds and documentation)
-----------------------------------------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
All textures, sounds and documentation files are licensed under the
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

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mods/mesecons/mesecons/doc/mesecon/preview.png Normal file → Executable file

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@ -43,9 +43,9 @@ minetest.register_chatcommand("hp", {
})
local function initialize_data(meta)
local commands = meta:get_string("commands")
local commands = minetest.formspec_escape(meta:get_string("commands"))
meta:set_string("formspec",
"size[9,5;]" ..
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")

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@ -13,8 +13,8 @@ local object_detector_make_formspec = function (pos)
"button_exit[7,0.75;2,3;;Save]")
end
local object_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@ -23,7 +23,7 @@ local object_detector_on_receive_fields = function(pos, formname, fields)
end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local function object_detector_scan(pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!

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@ -16,15 +16,21 @@ minetest.override_item("default:mese", {
}}
})
minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
light_source = 5,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
rules = mesewire_rules
}},
drop = "default:mese"
groups = {cracky = 1, not_in_creative_inventory = 1}
})
for i, v in pairs(powered_def.tiles) do
powered_def.tiles[i] = v .. "^[brighten"
end
minetest.register_node("mesecons_extrawires:mese_powered", powered_def)

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@ -229,23 +229,35 @@ end
local function remove_functions(x)
local tp = type(x)
if tp == "table" then
if tp == "function" then
return nil
end
-- Make sure to not serialize the same table multiple times, otherwise
-- writing mem.test = mem in the LuaController will lead to infinite recursion
local seen = {}
local function rfuncs(x)
if seen[x] then return end
seen[x] = true
if type(x) ~= "table" then return end
for key, value in pairs(x) do
local key_t, val_t = type(key), type(value)
if key_t == "function" or val_t == "function" then
if type(key) == "function" or type(value) == "function" then
x[key] = nil
else
if key_t == "table" then
remove_functions(key)
if type(key) == "table" then
rfuncs(key)
end
if val_t == "table" then
remove_functions(value)
if type(value) == "table" then
rfuncs(value)
end
end
end
elseif tp == "function" then
return nil
end
rfuncs(x)
return x
end

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