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added inventory textures seawrecks:uboot and seawrecks:woodship
uboot spawn in default:sand show in creative
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2c10fb82dd
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@ -4,16 +4,18 @@
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minetest.register_node("seawrecks:woodship", {
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minetest.register_node("seawrecks:woodship", {
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description = "Sand for the wooden ship",
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description = "Sand for the wooden ship",
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tiles = {"default_sand.png"},
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tiles = {"default_sand.png"},
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inventory_image = "seawrecks_woodship_inventory.png",
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is_ground_content = true,
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
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groups = {crumbly=3, falling_node=1, sand=1, soil=1},
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sounds = default.node_sound_sand_defaults(),
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sounds = default.node_sound_sand_defaults(),
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})
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})
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minetest.register_node("seawrecks:uboot", {
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minetest.register_node("seawrecks:uboot", {
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description = "Dirt for the U-boot",
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description = "Dirt for the U-boot",
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tiles = {"default_dirt.png"},
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tiles = {"default_dirt.png"},
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inventory_image = "seawrecks_uboot_inventory.png",
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is_ground_content = true,
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is_ground_content = true,
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groups = {crumbly=3,soil=1, not_in_creative_inventory=1},
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groups = {crumbly=3,soil=1},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -147,7 +149,7 @@ minetest.register_ore({
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "scatter",
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ore_type = "scatter",
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ore = "seawrecks:uboot",
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ore = "seawrecks:uboot",
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wherein = "default:dirt",
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wherein = "default:sand",
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clust_scarcity = 30*30*30,
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clust_scarcity = 30*30*30,
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clust_num_ores = 1,
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clust_num_ores = 1,
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clust_size = 12,
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clust_size = 12,
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BIN
mods/sea/seawrecks/textures/seawrecks_uboot_inventory.png
Executable file
BIN
mods/sea/seawrecks/textures/seawrecks_uboot_inventory.png
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After Width: | Height: | Size: 2.2 KiB |
BIN
mods/sea/seawrecks/textures/seawrecks_woodship_inventory.png
Executable file
BIN
mods/sea/seawrecks/textures/seawrecks_woodship_inventory.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
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