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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-08 11:30:21 +01:00

fix crash if not player

This commit is contained in:
crabman77 2015-08-10 23:52:20 +02:00
parent 399ece08b6
commit e447b010ce

View File

@ -95,39 +95,41 @@ local function tick()
minetest.after(1, tick)
for playername,hudids in pairs(inventory_icon.hudids) do
local player = minetest.get_player_by_name(playername)
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon, color
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
player:hud_change(hudids.main.icon, "text", icon)
player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
if player then
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon, color
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
player:hud_change(hudids.main.icon, "text", icon)
player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
if minetest.get_modpath("unified_inventory") ~= nil then
local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "inventory_icon_bags_small.png"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = string.format("%d/%d", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
if minetest.get_modpath("unified_inventory") ~= nil then
local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "inventory_icon_bags_small.png"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = string.format("%d/%d", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
end
end
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
end
end
end
end