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Remove [awards], to be eventually replaced by quests

This commit is contained in:
Wouters Dorian 2015-07-28 23:05:11 +02:00
parent 62db679e6f
commit e48e76bffc
16 changed files with 0 additions and 1431 deletions

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215
mods/awards/.gitignore vendored
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-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is api function file
-------------------------------------------------------
-- The global award namespace
awards = {
show_mode = "hud"
}
-- Table Save Load Functions
function awards.save()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(awards.players))
file:close()
end
end
function awards.load()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
awards.players = awards.load()
function awards.player(name)
return awards.players[name]
end
-- A table of award definitions
awards.def = {}
function awards.tbv(tb,value,default)
if not default then
default = {}
end
if not tb or type(tb) ~= "table" then
if not value then
value = "[NULL]"
end
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
return
end
if not value then
error("[ERROR] awards.tbv was not used correctly!\n"..
"Value: '"..dump(value).."'\n"..
"Dump:"..dump(tb))
return
end
if not tb[value] then
tb[value] = default
end
end
function awards.assertPlayer(playern)
awards.tbv(awards.players, playern)
awards.tbv(awards.players[playern], "name", playern)
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)
end
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- API Functions
function awards._additional_triggers(name, data_table)
-- To add triggers in another mod, you should override this function
-- If the code can't handle the trigger passed, then call the last value of _additional_triggers
--[[
local add_trig = awards._additional_triggers
awards._additional_triggers = function(name, data_table)
if data_table.trigger.type == "trigger" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger,tmp)
elseif data_table.trigger.type == "trigger2" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger2,tmp)
else
add_trig(name, data_table)
end
end
]]--
end
function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition
if data_table.trigger and data_table.trigger.type then
if data_table.trigger.type == "dig" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onDig,tmp)
elseif data_table.trigger.type == "place" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onPlace,tmp)
elseif data_table.trigger.type == "death" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onDeath,tmp)
elseif data_table.trigger.type == "chat" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onChat,tmp)
elseif data_table.trigger.type == "join" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onJoin,tmp)
else
awards._additional_triggers(name, data_table)
end
end
-- check icon, background and custom_announce data
if data_table.icon == nil or data_table.icon == "" then
data_table.icon = "unknown.png"
end
if data_table.background == nil or data_table.background == "" then
data_table.background = "bg_default.png"
end
if data_table.custom_announce == nil or data_table.custom_announce == "" then
data_table.custom_announce = "Achievement Unlocked:"
end
-- add the achievement to the definition table
data_table.name = name
awards.def[name] = data_table
end
-- run a function when a node is dug
function awards.register_onDig(func)
table.insert(awards.onDig,func)
end
-- run a function when a node is placed
function awards.register_onPlace(func)
table.insert(awards.onPlace,func)
end
-- run a function when a player dies
function awards.register_onDeath(func)
table.insert(awards.onDeath,func)
end
-- run a function when a player chats
function awards.register_onChat(func)
table.insert(awards.onChat,func)
end
-- run a function when a player joins
function awards.register_onJoin(func)
table.insert(awards.onJoin,func)
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
-- name - the name of the player
-- award - the name of the award to give
function awards.give_achievement(name, award)
-- Access Player Data
local data = awards.players[name]
-- Perform checks
if not data then
return
end
if not awards.def[award] then
return
end
awards.tbv(data,"unlocked")
-- check to see if the player does not already have that achievement
if not data.unlocked[award] or data.unlocked[award]~=award then
-- Set award flag
data.unlocked[award]=award
-- Give Prizes
if awards.def[award] and awards.def[award].prizes then
for i = 1, #awards.def[award].prizes do
local itemstack = ItemStack(awards.def[award].prizes[i])
if itemstack:is_empty() or not itemstack:is_known() then
return
end
local receiverref = core.get_player_by_name(name)
if receiverref == nil then
return
end
receiverref:get_inventory():add_item("main", itemstack)
end
end
-- Get data from definition tables
local title = award
local desc = ""
local background = ""
local icon = ""
local custom_announce = ""
if awards.def[award].title then
title = awards.def[award].title
end
if awards.def[award].custom_announce then
custom_announce = awards.def[award].custom_announce
end
if awards.def[award].background then
background = awards.def[award].background
end
if awards.def[award].icon then
icon = awards.def[award].icon
end
if awards.def[award] and awards.def[award].description then
desc = awards.def[award].description
end
-- send the won award message to the player
if awards.show_mode == "formspec" then
-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
elseif awards.show_mode == "chat" then
-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = "Achievement Unlocked!",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(3, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end
-- record this in the log
minetest.log("action", name.." has unlocked award "..title)
-- save playertable
awards.save()
minetest.sound_play("award_award_won", {to_player = name, gain = soundset.get_gain(name,"other")})
end
end
--MFF crabman(20/07/2015) add button inventory
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("menu_award", {
type = "image",
image = "miniminer.png",
tooltip = "List My Award",
show_with = false,
action = function(player)
local name = player:get_player_name()
if not name then return end
awards.showto(name, name, nil, false)
end,
})
end
-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "obsolete",
description = "list_awards: obsolete. Use /awards",
func = function(name, param)
minetest.chat_send_player(name, "This command has been made obsolete. Use /awards instead.")
awards.showto(name, name, nil, false)
end
})
minetest.register_chatcommand("awards", {
params = "",
description = "awards: list awards",
func = function(name, param)
awards.showto(name, name, nil, false)
end
})
minetest.register_chatcommand("cawards", {
params = "",
description = "awards: list awards in chat",
func = function(name, param)
awards.showto(name, name, nil, true)
end
})
minetest.register_chatcommand("awd", {
params = "award name",
description = "awd: Details of awd gotten",
func = function(name, param)
local def = awards.def[param]
if def then
minetest.chat_send_player(name,def.title..": "..def.description)
else
minetest.chat_send_player(name,"Award not found.")
end
end
})
--[[minetest.register_chatcommand("gawd", {
params = "award name",
description = "gawd: give award to self",
func = function(name, param)
awards.give_achievement(name,param)
end
})]]--
function awards._order_awards(name)
local done = {}
local retval = {}
local player = awards.player(name)
if player and player.unlocked then
for _,got in pairs(player.unlocked) do
if awards.def[got] then
done[got] = true
table.insert(retval,{name=got,got=true})
end
end
end
for _,def in pairs(awards.def) do
if not done[def.name] then
table.insert(retval,{name=def.name,got=false})
end
end
return retval
end
function awards.showto(name, to, sid, text)
if name == "" or name == nil then
name = to
end
if text then
if not awards.players[name] or not awards.players[name].unlocked then
minetest.chat_send_player(to, "You have not unlocked any awards")
return
end
minetest.chat_send_player(to, name.."'s awards:")
for _, str in pairs(awards.players[name].unlocked) do
local def = awards.def[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, def.title..": "..def.description)
else
minetest.chat_send_player(to, def.title)
end
else
minetest.chat_send_player(to, str)
end
end
end
else
if sid == nil or sid < 1 then
sid = 1
end
local formspec = "size[11,5]"
local listofawards = awards._order_awards(name)
-- Sidebar
if sid then
local item = listofawards[sid+0]
local def = awards.def[item.name]
if def and def.secret and not item.got then
formspec = formspec .. "label[1,2.75;Secret Award]"..
"image[1,0;3,3;unknown.png]"
if def and def.description then
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
end
else
local title = item.name
if def and def.title then
title = def.title
end
local status = ""
if item.got then
status = " (got)"
end
local icon = ""
if def and def.icon then
icon = def.icon
end
formspec = formspec .. "label[1,2.75;"..title..status.."]"..
"image[1,0;3,3;"..icon.."]"
if def and def.description then
formspec = formspec .. "label[0,3.25;"..def.description.."]"
end
end
end
-- Create list box
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
local first = true
for _,award in pairs(listofawards) do
local def = awards.def[award.name]
if def then
if not first then
formspec = formspec .. ","
end
first = false
if def.secret and not award.got then
formspec = formspec .. "#ACACACSecret Award"
else
local title = award.name
if def and def.title then
title = def.title
end
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
end
end
end
end
formspec = formspec .. ";"..sid.."]"
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",formspec)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname~="awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.showto(name,name,event.index,false)
end
end
return true
end)

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soundset

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-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is the init file for the award mod
-------------------------------------------------------
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("awards").."/api.lua")
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
prizes = {"moreblocks:super_glow_glass 5"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_light_all_the_things",{
title = S("Light ALL The Things!"),
description = S("Place 1,000 torches."),
prizes = {"moreblocks:super_glow_glass 25"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
prizes = {"default:mese 2"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
prizes = {"default:mese 2"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
prizes = {"default:stonebrick 10"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
prizes = {"default:obsidian 10"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
awards.register_achievement("award_on_the_way",{
title = S("On The Way"),
description = S("Place 100 rails."),
prizes = {"default:rail 10"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack",{
title = S("Lumberjack"),
description = S("Dig 100 tree blocks."),
prizes = {"default:axe_bronze"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro",{
title = S("Semi-pro Lumberjack"),
description = S("Dig 1,000 tree blocks."),
prizes = {"default:wood 99", "default:axe_mese"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1000
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional",{
title = S("Professional Lumberjack"),
description = S("Dig 10,000 tree blocks."),
prizes = {"default:stick 999"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 10000
}
})
-- L33T Lumberjack
awards.register_achievement("award_lumberjack_leet",{
title = S("L33T Lumberjack"),
description = S("Dig 100,000 tree blocks."),
prizes = {"default:axe_diamond"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100000
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby",{
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
prizes = {"default:wood 10"},
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman",{
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
prizes = {"default:wood 99"},
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind",{
title = S("First Mese Find"),
description = S("Find some Mese."),
icon = "default_mese_block.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper",{
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
prizes = {"default:copper_ingot 20"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- You're winner
awards.register_achievement("award_youre_winner",{
title = S("YOU'RE A WINNER!"),
description = S("Dig 1 mossy cobblestone."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
},
secret = true,
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat."),
icon = "default_nc_rb.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2",{
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
prizes = {"default:steel_ingot"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3",{
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks"),
prizes = {"default:pick_mese"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4",{
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
prizes = {"default:pick_diamond"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable",{
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
prizes = {"default:shovel_mese"},
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
-- Join
awards.register_achievement("award_join2",{
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times."),
prizes = {"default:sword_mese"},
trigger = {
type = "join",
target = 50
},
secret = true
})
-- Dying Spree
awards.register_achievement("award_dying_spree",{
title = S("Dying Spree"),
description = S("Die 5 times."),
prizes = {"maptools:superapple 2"},
trigger = {
type = "death",
target = 5
}
})
-- Bot-like
awards.register_achievement("award_bot_like",{
title = S("Bot-like"),
description = S("Die 10 times."),
prizes = {"maptools:superapple 4"},
trigger = {
type = "death",
target = 10
}
})
-- You Suck!
awards.register_achievement("award_you_suck",{
title = S("You Suck!"),
description = S("Die 100 times."),
prizes = {"3d_armor:boots_diamond"},
trigger = {
type = "death",
target = 100
},
secret = true
})
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
description = S("Burn to death in a fire.")
--prizes = {"default:water_source"}, NE MARCHE PAS
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- Died in flowing lava
awards.register_achievement("award_in_the_flow",{
title = S("In the Flow"),
description = S("Die in flowing lava.")
--prizes = {"default:obsidian"}, NE MARCHE PAS ICI
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_this_is_sad",{
title = S("This is Sad"),
description = S("Die near diamond ore.")
--prizes = {"default:diamond 2"}, NE MARCHE PAS
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_the_stack",{
title = S("The Stack"),
description = S("Die near bones.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)

View File

@ -1,55 +0,0 @@
Awards
------
by Andrew "Rubenwardy" Ward, GPL 3.0 or later.
This mod adds achievements to Minetest.
Majority of awards are back ported from Calinou's
old fork in Carbone, under same license.
Code Reference
--------------
The API
=======
* awards.register_achievement(name,data_table)
* name
* desciption
* sound [optional]
* image [optional]
* trigger [optional] [table]
* type - "dig", "place", "death", "chat" or "join"
* (for dig/place type) node - the nodes name
* (for all types) target - how many to dig / place
* secret [optional] - if true, then player needs to unlock to find out what it is.
* awards.give_achievement(name,award)
* -- gives an award to a player
* awards.register_onDig(func(player,data))
* -- return award name or null
* awards.register_onPlace(func(player,data))
* -- return award name or null
* awards.register_onDeath(func(player,data))
* -- return award name or null
* awards.register_onChat(func(player,data))
* -- return award name or null
* awards.register_onJoin(func(player,data))
* -- return award name or null
Player Data
===========
A list of data referenced/hashed by the player's name.
* player name
* name [string]
* count [table] - dig counter
* modname [table]
* itemname [int]
* place [table] - place counter
* modname [table]
* itemname [int]
* deaths
* chats
* joins

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@ -1,229 +0,0 @@
-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
-- Function and table holders for Triggers
awards.onDig = {}
awards.onPlace = {}
awards.onChat = {}
awards.onDeath = {}
awards.onJoin = {}
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
--minetest.log("error","Awards mod: "..oldnode.name.." is in wrong format!")
return
end
local mod = nodedug[1]
local item = nodedug[2]
local playern = digger:get_player_name()
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0)
-- Increment counter
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
-- Run callbacks and triggers
local player=digger
local data=awards.players[playern]
for i=1,# awards.onDig do
local res = nil
if type(awards.onDig[i]) == "function" then
-- Run trigger callback
res = awards.onDig[i](player,data)
elseif type(awards.onDig[i]) == "table" then
-- Handle table trigger
if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
-- table running failed!
print("[ERROR] awards - onDig trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onDig[i].node, ":")
local tmod=tnodedug[1]
local titem=tnodedug[2]
if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
res=awards.onDig[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_placenode(function(pos,node,digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
--minetest.log("error","Awards mod: "..node.name.." is in wrong format!")
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
-- Run checks
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0)
-- Increment counter
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
-- Run callbacks and triggers
local player = digger
local data = awards.players[playern]
for i=1,# awards.onPlace do
local res = nil
if type(awards.onPlace[i]) == "function" then
-- Run trigger callback
res = awards.onPlace[i](player,data)
elseif type(awards.onPlace[i]) == "table" then
-- Handle table trigger
if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
print("[ERROR] awards - onPlace trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onPlace[i].node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
res = awards.onPlace[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_dieplayer(function(player)
-- Run checks
local name = player:get_player_name()
if not player or not name or name=="" then
return
end
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data.deaths = data.deaths + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onDeath) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.deaths and data.deaths >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
end
end)
minetest.register_on_joinplayer(function(player)
-- Run checks
local name = player:get_player_name()
if not player or not name or name=="" then
return
end
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data.joins = data.joins + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onJoin) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.joins and data.joins >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
end
end)
minetest.register_on_chat_message(function(name, message)
-- Run checks
local idx = string.find(message,"/")
if not name or (idx ~= nil and idx <= 1) then
return
end
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
local player = minetest.get_player_by_name(name)
-- Increment counter
data.chats = data.chats + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onChat) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.chats and data.chats >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
end
end)
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
awards.assertPlayer(playern)
end)
minetest.register_on_shutdown(function()
awards.save()
end)

View File

@ -154,7 +154,6 @@ load_mod_mana = true
load_mod_solarmana = true
load_mod_runes = false
load_mod_broomstick = true
load_mod_awards = true
load_mod_fail = true
load_mod_unified_inventory = true