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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

merge server with github

This commit is contained in:
Ombridride 2014-12-08 02:11:04 +01:00
parent 3c10469c03
commit e76a36a9ac
120 changed files with 188 additions and 191 deletions

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@ -1,95 +0,0 @@
local is_healthpack = function(node)
if node.name == 'bobblocks:health_off' or node.name == 'health_on' then
return true
end
return false
end
local update_healthpack = function (pos, node)
local nodename=""
local param2=""
--Switch HealthPack State
if node.name == 'bobblocks:health_off' then
nodename = 'bobblocks:health_on'
elseif node.name == 'bobblocks:health_on' then
nodename = 'bobblocks:health_off'
end
minetest.env:add_node(pos, {name = nodename})
end
local toggle_healthpack = function (pos, node)
if not is_healthgate(node) then return end
update_healthpack (pos, node, state)
end
local on_healthpack_punched = function (pos, node, puncher)
if node.name == 'bobblocks:health_off' or node.name == 'bobblocks:health_on' then
update_healthpack(pos, node)
end
end
-- Healing Node
minetest.register_node("bobblocks:health_off", {
description = "Health Pack 1 Off",
tile_images = {"bobblocks_health_off.png"},
inventory_image = "bobblocks_health_off.png",
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = true,
walkable = false,
climbable = false,
mesecons = {conductor={
state = mesecon.state.off,
onstate = "bobblocks:health_on"
}}
})
minetest.register_node("bobblocks:health_on", {
description = "Health Pack 1 On",
tile_images = {"bobblocks_health_on.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
light_source = LIGHT_MAX-0,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = true,
walkable = false,
climbable = false,
drop = "bobblocks:health_off",
mesecons = {conductor={
state = mesecon.state.on,
offstate = "bobblocks:health_off"
}}
})
minetest.register_abm(
{nodenames = {"bobblocks:health_on"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
minetest.sound_play("bobblocks_health",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
obj:set_hp(obj:get_hp()+3) -- give 3HP
minetest.env:remove_node(pos) -- remove the node after use
end
end,
})
--- Health
minetest.register_craft({
output = 'NodeItem "bobblocks:health_off" 1',
recipe = {
{'node "default:dirt" 1', 'node "default:paper" 1', 'node "default:apple" 2'},
},
})
minetest.register_on_punchnode(on_healthpack_punched)

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@ -1,11 +0,0 @@
print("[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loading....")
print("[BobBlocks] loading Blocks")
dofile(minetest.get_modpath("bobblocks") .. "/blocks.lua")
print("[BobBlocks] loaded Blocks")
print("[BobBlocks] loading Health")
dofile(minetest.get_modpath("bobblocks") .. "/health.lua")
print("[BobBlocks] loaded Health")
print("[BobBlocks] loading Traps")
dofile(minetest.get_modpath("bobblocks") .. "/trap.lua")
print("[BobBlocks] loaded Traps")
print("[BobBlocks By minetest@rabbibob.com] Version 0.0.8 loaded!")

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@ -70,7 +70,7 @@ minetest.register_craft( {
minetest.register_craftitem("farming:chocolate_dark", {
description = "Bar of Dark Chocolate",
inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(3),
on_use = minetest.item_eat(2),
})
minetest.register_craft( {
@ -92,7 +92,7 @@ minetest.register_node("farming:cocoa_1", {
{items = {'farming:cocoa_beans 1'},rarity=2},
}
},
selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
selection_box = {type = "fixed",fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
@ -107,7 +107,7 @@ minetest.register_node("farming:cocoa_2", {
{items = {'farming:cocoa_beans 1'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
selection_box = {type = "fixed",fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
@ -125,7 +125,7 @@ minetest.register_node("farming:cocoa_3", {
{items = {'farming:cocoa_beans 1'},rarity=2},
}
},
selection_box = {type = "fixed",fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},},
selection_box = {type = "fixed",fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
})

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@ -265,25 +265,25 @@ end
--- mes modifs /début ---
if minetest.get_modpath("farming") and farming.mod == "redo" then
overwrite("farming:bread", 6)
overwrite("farming:bread", 5)
overwrite("farming:potato", 1)
overwrite("farming:baked_potato", 6)
overwrite("farming:cucumber", 4)
overwrite("farming:tomato", 4)
overwrite("farming:baked_potato", 5)
overwrite("farming:cucumber", 3)
overwrite("farming:tomato", 3)
overwrite("farming:carrot", 3)
overwrite("farming:carrot_gold", 6, "", nil, 10)
overwrite("farming:corn", 3)
overwrite("farming:corn_cob", 5)
overwrite("farming:melon_slice", 2)
overwrite("farming:pumpkin_slice", 1)
overwrite("farming:pumpkin_bread", 9)
overwrite("farming:pumpkin_bread", 7)
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
overwrite("farming:cookie", 2)
overwrite("farming:chocolate_dark", 3)
overwrite("farming:donut", 4)
overwrite("farming:donut_chocolate", 6)
overwrite("farming:donut_apple", 6)
overwrite("farming:donut_chocolate", 5)
overwrite("farming:donut_apple", 5)
overwrite("farming:raspberries", 1)
overwrite("farming:blueberries", 1)
overwrite("farming:muffin_blueberry", 4)
@ -291,7 +291,7 @@ if minetest.get_modpath("farming") and farming.mod == "redo" then
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
overwrite("farming:rhubarb", 1)
overwrite("farming:rhubarb_pie", 6)
overwrite("farming:rhubarb_pie", 5)
end
if minetest.get_modpath("maptools") then
@ -302,6 +302,7 @@ if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:cheese", 4)
overwrite("mobs:meat", 6)
overwrite("mobs:meat_raw", 3)
overwrite("mobs:meat", 5)
overwrite("mobs:rat_cooked", 5)
overwrite("mobs:honey", 2)
overwrite("mobs:pork_raw", 4)

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@ -1,8 +1,8 @@
rcvboxes = {
{ -3/16, -3/16 , -8/16 , 3/16, 3/16, -13/32 }, -- the smaller bump
{ -1/32, -1/32 , -3/2 , 1/32, 1/32, -1/2 }, -- the wire through the block
{ -2/32, -.5-1/32, -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
{ -2/32, -17/32 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
{ -3/16, -3/16, -8/16 , 3/16, 3/16 , -13/32 }, -- the smaller bump
{ -1/32, -1/32, -3/2 , 1/32, 1/32 , -1/2 }, -- the wire through the block
{ -2/32, -1/2 , -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
{ -2/32, -1/2 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
}
local receiver_get_rules = function (node)

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@ -37,6 +37,21 @@ mobs:register_mob("mobs:chicken", {
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
end
-- A VOIR POUR RENDRE TAMED/APPRIVOISABLE
-- if item:get_name() == "farming:wheat" then
-- if not minetest.setting_getbool("creative_mode") then
-- item:take_item()
-- clicker:set_wielded_item(item)
-- end
-- self.food = (self.food or 0) + 1
-- if self.food >= 4 then
-- self.food = 0
-- self.tamed = true
-- end
-- end
-- return
-- end
end,
jump = true,
step = 1,

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mods/mobs/models/oerkki.png Normal file

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@ -1,18 +1,18 @@
# Whether you are running a legacy minetest version (auto-detected).
legacy = false
# Enables falling snow.
enable_snowfall = true
# Disable this to stop snow from being smoothed.
smooth_snow = true
# Disable this to remove christmas saplings from being found.
christmas_content = true
# The minumum height a snow biome will generate.
min_height = 3
# Disable this to prevent sleds from being riden.
sleds = true
# Enables debug output.
debug = false
# Reduces the amount of resources and fps used by snowfall.
lighter_snowfall = false
# Enables smooth transition of biomes
smooth_biomes = true
# The minumum height a snow biome will generate.
min_height = 3
# Disable this to prevent sleds from being riden.
sleds = true
# Disable this to stop snow from being smoothed.
smooth_snow = true
# Disable this to remove christmas saplings from being found.
christmas_content = true
# Whether you are running a legacy minetest version (auto-detected).
legacy = false
# Enables debug output.
debug = false
# Enables falling snow.
enable_snowfall = true

123
mods/sprint/esprint.lua~ Normal file
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@ -0,0 +1,123 @@
--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local players = {}
local staminaHud = {}
minetest.register_on_joinplayer(function(player)
playerName = player:get_player_name()
players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
epressed = false,
hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "stamina.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
),
}
end)
minetest.register_on_leaveplayer(function(player)
playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if they are pressing the e key
players[playerName]["epressed"] = player:get_player_control()["aux1"]
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "default_dirt.png",
})
end
end
end
--Adjust player states
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
elseif players[playerName]["epressed"] == false then
setSprinting(playerName, false)
end
if playerInfo["timeOut"] > 0 then
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
if playerInfo["timeOut"] < 0 then
playerInfo["timeOut"] = 0
end
else
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setSprinting(playerName, false)
minetest.chat_send_player(playerName, "Your sprint stamina has run out")
playerInfo["timeOut"] = 1
end
end
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
--Update the players's hud sprint stamina bar
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0})
end
return true
end
return false
end

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Jovens
Ailton Junior
CC BY-SA 3.0

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old skin in 3D
DS
CC BY-SA 3.0

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Kirby
Rhys
CC BY-SA 3.0

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Cool Bacon
Ghanastripes1
CC BY-SA 3.0

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Invisibility Ninja
Minetestian
CC 0 (1.0)

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Lil Ghast
Blitzfan
CC 0 (1.0)

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Mummy
TandT
CC BY-SA 3.0

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Diamond Armor Sam
Block_Guy
CC BY-SA 3.0

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Diamond Armor Sam
Block_Guy
CC BY-SA 3.0

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HurtedOerkki
AMMOnym
CC BY-SA 3.0

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Black
Calinou
CC BY 4.0

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ShadowNinja
ShadowNinja
CC BY-SA 4.0

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