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add hudbars support and optimize
add new hudbars support optimize fonction cactus Active sprint only when we move
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@ -6,6 +6,14 @@ allow him/her to jump 10% higher. Also adds a stamina bar that goes
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down when the player sprints and goes up when he/she isn't
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sprinting.
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This mod is compatible with the HUD bars [hudbars] mod, but does
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not depend on it. In this care, a green HUD bar will be displayed,
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also showing a number.
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If this mod is not present, a standard statbar with 0-20
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“half-arrows” is shown, which is a bit more coarse than the HUD
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bar version.
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Licence: CC0 (see COPYING file)
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---
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1
mods/sprint/depends.txt
Normal file
1
mods/sprint/depends.txt
Normal file
@ -0,0 +1 @@
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hudbars?
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@ -12,12 +12,17 @@ local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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epressed = false,
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hud = player:hud_add({
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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@ -26,67 +31,73 @@ minetest.register_on_joinplayer(function(player)
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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),
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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local gameTime = 0
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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gameTime = gameTime + dtime
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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local pos = player:getpos()
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-- From playerplus :
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-- am I near a cactus?
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pos.y = pos.y + 0.1
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local near = minetest.find_node_near(pos, 1, "default:cactus")
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if near then
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pos = near
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-- am I touching the cactus? if so it hurts
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for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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end
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--no sprint if stand (if in keybinding setting menu, checkbox ["Use" = climb down] is checked , climb down use sprint)
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--Check if they are pressing the e key
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players[playerName]["epressed"] = player:get_player_control()["aux1"]
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local pressed = player:get_player_control()["aux1"]
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if pressed and (player:get_player_control()["up"] or player:get_player_control()["down"] or player:get_player_control()["left"] or player:get_player_control()["right"]) then
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players[playerName]["epressed"] = true
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else
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players[playerName]["epressed"] = false
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end
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--Stop sprinting if the player is pressing the LMB or RMB
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 3
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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if gameTime > 0.4 then
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gameTime = 0
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local pos = player:getpos()
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-- From playerplus :
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-- am I near a cactus?
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pos.y = pos.y + 0.1
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local near = minetest.find_node_near(pos, 1, "default:cactus")
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if near then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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end
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--Adjust player states
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if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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@ -116,10 +127,19 @@ minetest.register_globalstep(function(dtime)
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > SPRINT_STAMINA then
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playerInfo["stamina"] = SPRINT_STAMINA
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end
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--Update the players's hud sprint stamina bar
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", playerInfo["stamina"])
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else
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end
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end)
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@ -14,6 +14,16 @@ SPRINT_JUMP = 1.1
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SPRINT_STAMINA = 10
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SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "stamina.png" },
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SPRINT_STAMINA, SPRINT_STAMINA,
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false, "%s: %.1f/%.1f")
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SPRINT_HUDBARS_USED = true
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else
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SPRINT_HUDBARS_USED = false
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end
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if SPRINT_METHOD == 0 then
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dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
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elseif SPRINT_METHOD == 1 then
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BIN
mods/sprint/textures/sprint_particle.png
Normal file
BIN
mods/sprint/textures/sprint_particle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 791 B |
BIN
mods/sprint/textures/sprint_stamina_bar.png
Normal file
BIN
mods/sprint/textures/sprint_stamina_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 80 B |
@ -11,13 +11,18 @@ local players = {}
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local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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playerName = player:get_player_name()
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local playerName = player:get_player_name()
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players[playerName] = {
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state = 0,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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moving = false,
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hud = player:hud_add({
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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@ -26,11 +31,11 @@ minetest.register_on_joinplayer(function(player)
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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),
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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playerName = player:get_player_name()
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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@ -82,7 +87,7 @@ minetest.register_globalstep(function(dtime)
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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texture = "sprint_particle.png",
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})
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end
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end
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@ -112,10 +117,19 @@ minetest.register_globalstep(function(dtime)
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elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > SPRINT_STAMINA then
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playerInfo["stamina"] = SPRINT_STAMINA
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end
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--Update the players's hud sprint stamina bar
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", playerInfo["stamina"])
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else
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end
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end)
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