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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-12-19 08:15:47 +01:00

add hudbars support and optimize

add new hudbars support
optimize fonction cactus
Active sprint only when we move
This commit is contained in:
2015-03-18 03:11:20 +01:00
parent d73a89f25d
commit e849f33780
7 changed files with 103 additions and 50 deletions

View File

@@ -12,12 +12,17 @@ local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
epressed = false,
hud = player:hud_add({
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
@@ -26,67 +31,73 @@ minetest.register_on_joinplayer(function(player)
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
),
}
)
end
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
local gameTime = 0
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
gameTime = gameTime + dtime
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
local pos = player:getpos()
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
end
--no sprint if stand (if in keybinding setting menu, checkbox ["Use" = climb down] is checked , climb down use sprint)
--Check if they are pressing the e key
players[playerName]["epressed"] = player:get_player_control()["aux1"]
local pressed = player:get_player_control()["aux1"]
if pressed and (player:get_player_control()["up"] or player:get_player_control()["down"] or player:get_player_control()["left"] or player:get_player_control()["right"]) then
players[playerName]["epressed"] = true
else
players[playerName]["epressed"] = false
end
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "default_dirt.png",
})
if gameTime > 0.4 then
gameTime = 0
local pos = player:getpos()
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
end
end
end
--Adjust player states
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
@@ -116,10 +127,19 @@ minetest.register_globalstep(function(dtime)
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end
end)