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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00

add hudbars support and optimize

add new hudbars support
optimize fonction cactus
Active sprint only when we move
This commit is contained in:
crabman77 2015-03-18 03:11:20 +01:00
parent d73a89f25d
commit e849f33780
7 changed files with 103 additions and 50 deletions

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@ -6,6 +6,14 @@ allow him/her to jump 10% higher. Also adds a stamina bar that goes
down when the player sprints and goes up when he/she isn't down when the player sprints and goes up when he/she isn't
sprinting. sprinting.
This mod is compatible with the HUD bars [hudbars] mod, but does
not depend on it. In this care, a green HUD bar will be displayed,
also showing a number.
If this mod is not present, a standard statbar with 0-20
“half-arrows” is shown, which is a bit more coarse than the HUD
bar version.
Licence: CC0 (see COPYING file) Licence: CC0 (see COPYING file)
--- ---

1
mods/sprint/depends.txt Normal file
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@ -0,0 +1 @@
hudbars?

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@ -12,12 +12,17 @@ local staminaHud = {}
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name() local playerName = player:get_player_name()
players[playerName] = { players[playerName] = {
sprinting = false, sprinting = false,
timeOut = 0, timeOut = 0,
stamina = SPRINT_STAMINA, stamina = SPRINT_STAMINA,
epressed = false, epressed = false,
hud = player:hud_add({ }
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar", hud_elem_type = "statbar",
position = {x=0.5,y=1}, position = {x=0.5,y=1},
size = {x=24, y=24}, size = {x=24, y=24},
@ -26,48 +31,53 @@ minetest.register_on_joinplayer(function(player)
alignment = {x=0,y=1}, alignment = {x=0,y=1},
offset = {x=-320, y=-186}, offset = {x=-320, y=-186},
} }
), )
} end
end) end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name() local playerName = player:get_player_name()
players[playerName] = nil players[playerName] = nil
end) end)
local gameTime = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
--Get the gametime --Get the gametime
local gameTime = minetest.get_gametime() gameTime = gameTime + dtime
--Loop through all connected players --Loop through all connected players
for playerName,playerInfo in pairs(players) do for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName) local player = minetest.get_player_by_name(playerName)
if player ~= nil then if player ~= nil then
local pos = player:getpos() --no sprint if stand (if in keybinding setting menu, checkbox ["Use" = climb down] is checked , climb down use sprint)
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
end
--Check if they are pressing the e key --Check if they are pressing the e key
players[playerName]["epressed"] = player:get_player_control()["aux1"] local pressed = player:get_player_control()["aux1"]
if pressed and (player:get_player_control()["up"] or player:get_player_control()["down"] or player:get_player_control()["left"] or player:get_player_control()["right"]) then
players[playerName]["epressed"] = true
else
players[playerName]["epressed"] = false
end
--Stop sprinting if the player is pressing the LMB or RMB --Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false) setSprinting(playerName, false)
playerInfo["timeOut"] = 3 playerInfo["timeOut"] = 3
end end
if gameTime > 0.4 then
gameTime = 0
local pos = player:getpos()
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
--If the player is sprinting, create particles behind him/her --If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2) local numParticles = math.random(1, 2)
local playerPos = player:getpos() local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
@ -81,11 +91,12 @@ minetest.register_globalstep(function(dtime)
size = math.random()+0.5, size = math.random()+0.5,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "default_dirt.png", texture = "sprint_particle.png",
}) })
end end
end end
end end
end
--Adjust player states --Adjust player states
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
@ -116,12 +127,21 @@ minetest.register_globalstep(function(dtime)
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime playerInfo["stamina"] = playerInfo["stamina"] + dtime
end end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar --Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars) player:hud_change(playerInfo["hud"], "number", numBars)
end end
end end
end
end) end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)

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@ -14,6 +14,16 @@ SPRINT_JUMP = 1.1
SPRINT_STAMINA = 10 SPRINT_STAMINA = 10
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0 SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
{ bar = "sprint_stamina_bar.png", icon = "stamina.png" },
SPRINT_STAMINA, SPRINT_STAMINA,
false, "%s: %.1f/%.1f")
SPRINT_HUDBARS_USED = true
else
SPRINT_HUDBARS_USED = false
end
if SPRINT_METHOD == 0 then if SPRINT_METHOD == 0 then
dofile(minetest.get_modpath("sprint") .. "/wsprint.lua") dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
elseif SPRINT_METHOD == 1 then elseif SPRINT_METHOD == 1 then

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@ -11,13 +11,18 @@ local players = {}
local staminaHud = {} local staminaHud = {}
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
playerName = player:get_player_name() local playerName = player:get_player_name()
players[playerName] = { players[playerName] = {
state = 0, state = 0,
timeOut = 0, timeOut = 0,
stamina = SPRINT_STAMINA, stamina = SPRINT_STAMINA,
moving = false, moving = false,
hud = player:hud_add({ }
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar", hud_elem_type = "statbar",
position = {x=0.5,y=1}, position = {x=0.5,y=1},
size = {x=24, y=24}, size = {x=24, y=24},
@ -26,11 +31,11 @@ minetest.register_on_joinplayer(function(player)
alignment = {x=0,y=1}, alignment = {x=0,y=1},
offset = {x=-320, y=-186}, offset = {x=-320, y=-186},
} }
), )
} end
end) end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
playerName = player:get_player_name() local playerName = player:get_player_name()
players[playerName] = nil players[playerName] = nil
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -82,7 +87,7 @@ minetest.register_globalstep(function(dtime)
size = math.random()+0.5, size = math.random()+0.5,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "default_dirt.png", texture = "sprint_particle.png",
}) })
end end
end end
@ -112,12 +117,21 @@ minetest.register_globalstep(function(dtime)
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime playerInfo["stamina"] = playerInfo["stamina"] + dtime
end end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar --Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars) player:hud_change(playerInfo["hud"], "number", numBars)
end end
end end
end
end) end)
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting) function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)