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[peace_areas] Apply Hg's peace_areas' fixes
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@ -5,9 +5,9 @@
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peace_areas = {areas = {}}
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minetest.register_on_punchplayer(function(player, hitter)
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function is_in_peace_area(player)
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local pos = player:getpos()
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if pos == nil then return end
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if pos == nil then return false end
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for name, positions in pairs(peace_areas.areas) do
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local pos1 = positions["pos1"]
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local pos2 = positions["pos2"]
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@ -24,18 +24,45 @@ minetest.register_on_punchplayer(function(player, hitter)
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if minp.x < pos.x and pos.x < maxp.x and
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minp.y < pos.y and pos.y < maxp.y and
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minp.z < pos.z and pos.z < maxp.z then
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if hitter:is_player() then
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minetest.chat_send_player(hitter:get_player_name(), "You cannot punch player " ..
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player:get_player_name() .. ". They are in area " .. name .. ".")
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end
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return true
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--[[
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Note:
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This use of the callback register_on_punchplayer may prevent other
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instance of it to work correctly. Please take note of it.
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]]--
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end
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end
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return false
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end
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function peace_area(pos)
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for name, positions in pairs(peace_areas.areas) do
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local pos1 = positions["pos1"]
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local pos2 = positions["pos2"]
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local minp = {
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x = math.min(pos1.x, pos2.x),
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y = math.min(pos1.y, pos2.y),
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z = math.min(pos1.z, pos2.z)
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}
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local maxp = {
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x = math.max(pos1.x, pos2.x),
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y = math.max(pos1.y, pos2.y),
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z = math.max(pos1.z, pos2.z)
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}
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if minp.x < pos.x and pos.x < maxp.x and
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minp.y < pos.y and pos.y < maxp.y and
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minp.z < pos.z and pos.z < maxp.z then
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return name
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end
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end
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end
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minetest.register_on_punchplayer(function(player, hitter)
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if is_in_peace_area(player) and hitter:is_player() then
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minetest.chat_send_player(hitter:get_player_name(), "You cannot punch player " ..
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player:get_player_name() .. ". They are in area '" .. peace_area(player:getpos()) .. "'.")
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return true
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--[[
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Note:
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This use of the callback register_on_punchplayer may prevent other
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instance of it to work correctly. Please take note of it.
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]]--
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end
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end)
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function peace_areas.register_area(area_name, def)
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