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https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 14:16:06 +02:00
Chmod and removal of whitespaces
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@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png^[transformFX"
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}, --
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}, --
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groups = {not_in_creative_inventory=1},
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})
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@ -22,7 +22,7 @@ minetest.register_node("fishing:bobber_shark_box", {
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png^[transformFX"
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}, --
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}, --
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groups = {not_in_creative_inventory=1},
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})
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@ -42,7 +42,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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baitball = 0,
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prize = "",
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bait = "",
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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@ -60,8 +60,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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@ -90,7 +90,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball_shark" then
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", "fishing:baitball_shark")
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@ -108,8 +108,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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@ -131,12 +131,12 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.object:remove()
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return
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end
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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if self.timer < self.randomtime then
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-- if fish or others items, move bobber to simulate fish on the line
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@ -151,9 +151,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.old_pos2 = true
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end
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end
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return
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return
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end
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--change item on line
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self.timer = 0
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self.prize = ""
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@ -164,7 +164,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.randomtime = math.random(20,60)*10
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return
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end
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a treasure, maybe ...
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@ -182,7 +182,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
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end
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end
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.2
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self.object:moveto(pos, false)
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@ -15,7 +15,7 @@
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-- Wood Fishing Pole
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "farming:string" },
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{"group:stick", "", "farming:string" },
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@ -25,7 +25,7 @@ minetest.register_craft({
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if minetest.get_modpath("moreblocks") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "moreblocks:rope" },
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{"group:stick", "", "moreblocks:rope" },
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@ -36,7 +36,7 @@ end
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if minetest.get_modpath("ropes") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "ropes:rope" },
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{"group:stick", "", "ropes:rope" },
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@ -48,7 +48,7 @@ end
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if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_perfect",
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recipe = {
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recipe = {
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{"", "", "moreores:mithril_ingot" },
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{"", "moreores:mithril_ingot", "mobs:spider_cobweb" },
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{"moreores:mithril_ingot", "", "mobs:spider_cobweb" },
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@ -24,7 +24,7 @@ fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.t
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fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
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fishing_setting.settings = {}
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fishing_setting.contest = {}
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--for random object
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--for random object
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random_objects = {}
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fishing_setting.baits = {}
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fishing_setting.hungry = {}
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@ -43,7 +43,7 @@ dofile(path .."functions.lua")
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--default_settings
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fishing_setting.settings["message"] = MESSAGES
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fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
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fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
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fishing_setting.settings["worm_chance"] = WORM_CHANCE
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fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
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fishing_setting.settings["wear_out"] = WEAR_OUT
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@ -81,7 +81,7 @@ fishing_setting.func.load_contest()
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minetest.register_globalstep(function(dtime)
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
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if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
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minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
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fishing_setting.contest["warning_said"] = true
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@ -12,7 +12,7 @@ minetest.register_node("fishing:material_info", {
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_rightclick = function(pos, _, clicker)
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local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
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local y = 1
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@ -35,7 +35,7 @@ local bobbermax = pole["bobber_max"]
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--if contest then player must have only 2 boober
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local bobber_nb = 0
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local bobber_max
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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bobber_max = fishing_setting.contest["bobber_nb"]
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else
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bobber_max = bobbermax
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@ -68,7 +68,7 @@ local bobbermax = pole["bobber_max"]
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for _,k in pairs({ 1, 0, -1}) do
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for _,l in pairs({ -1, 0, 1}) do
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local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
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if node and string.find(node_name, "water_source") ~= nil
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if node and string.find(node_name, "water_source") ~= nil
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and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
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local empty = true
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for o, obj in pairs(bobbers) do
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@ -32,7 +32,7 @@ local stuff = {
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{"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
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{"default", "sword_bronze", "random", "a very old Sword."},
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{"default", "sword_mese", "random", "a very old Sword."},
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{"default", "sword_nyan", "random", "a very old Sword."}
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{"default", "sword_nyan", "random", "a very old Sword."}
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}
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fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
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