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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-01-11 18:40:25 +01:00

Chmod and removal of whitespaces

This commit is contained in:
LeMagnesium 2015-07-27 21:45:41 +02:00
parent 5357fc996b
commit f16915f863
23 changed files with 53 additions and 53 deletions

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@ -358,7 +358,7 @@ minetest.register_node("default:mg_cherry_sapling", {
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
}, },
groups = {snappy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1}, groups = {snappy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1},
drop = "default:cherry_sapling", drop = "default:cherry_sapling",
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })

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@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
"fishing_bobber.png", "fishing_bobber.png",
"fishing_bobber.png", "fishing_bobber.png",
"fishing_bobber.png^[transformFX" "fishing_bobber.png^[transformFX"
}, -- }, --
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
}) })

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@ -22,7 +22,7 @@ minetest.register_node("fishing:bobber_shark_box", {
"fishing_bobber_shark.png", "fishing_bobber_shark.png",
"fishing_bobber_shark.png", "fishing_bobber_shark.png",
"fishing_bobber_shark.png^[transformFX" "fishing_bobber_shark.png^[transformFX"
}, -- }, --
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
}) })
@ -42,7 +42,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
baitball = 0, baitball = 0,
prize = "", prize = "",
bait = "", bait = "",
-- DESTROY BOBBER WHEN PUNCHING IT -- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end if not puncher:is_player() then return end
@ -60,8 +60,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove() self.object:remove()
end, end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE) -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker) on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
@ -90,7 +90,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
-- weither player has fishing pole or not -- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove() self.object:remove()
elseif item_name == "fishing:baitball_shark" then elseif item_name == "fishing:baitball_shark" then
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:baitball_shark") inv:remove_item("main", "fishing:baitball_shark")
@ -108,8 +108,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, }) minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
end end
end, end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE -- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
@ -131,12 +131,12 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.object:remove() self.object:remove()
return return
end end
--rotate bobber --rotate bobber
if math.random(1, 4) == 1 then if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi)) self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end end
self.timer = self.timer + 1 self.timer = self.timer + 1
if self.timer < self.randomtime then if self.timer < self.randomtime then
-- if fish or others items, move bobber to simulate fish on the line -- if fish or others items, move bobber to simulate fish on the line
@ -151,9 +151,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.old_pos2 = true self.old_pos2 = true
end end
end end
return return
end end
--change item on line --change item on line
self.timer = 0 self.timer = 0
self.prize = "" self.prize = ""
@ -164,7 +164,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.randomtime = math.random(20,60)*10 self.randomtime = math.random(20,60)*10
return return
end end
self.randomtime = math.random(1,5)*10 self.randomtime = math.random(1,5)*10
local chance = math.random(1, 100) local chance = math.random(1, 100)
--if 1 you catch a treasure, maybe ... --if 1 you catch a treasure, maybe ...
@ -182,7 +182,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])] self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
end end
end end
if self.prize ~= "" then if self.prize ~= "" then
pos.y = self.old_pos.y-0.2 pos.y = self.old_pos.y-0.2
self.object:moveto(pos, false) self.object:moveto(pos, false)

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@ -15,7 +15,7 @@
-- Wood Fishing Pole -- Wood Fishing Pole
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "farming:string" }, {"", "group:stick", "farming:string" },
{"group:stick", "", "farming:string" }, {"group:stick", "", "farming:string" },
@ -25,7 +25,7 @@ minetest.register_craft({
if minetest.get_modpath("moreblocks") ~= nil then if minetest.get_modpath("moreblocks") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "moreblocks:rope" }, {"", "group:stick", "moreblocks:rope" },
{"group:stick", "", "moreblocks:rope" }, {"group:stick", "", "moreblocks:rope" },
@ -36,7 +36,7 @@ end
if minetest.get_modpath("ropes") ~= nil then if minetest.get_modpath("ropes") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "ropes:rope" }, {"", "group:stick", "ropes:rope" },
{"group:stick", "", "ropes:rope" }, {"group:stick", "", "ropes:rope" },
@ -48,7 +48,7 @@ end
if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_perfect", output = "fishing:pole_perfect",
recipe = { recipe = {
{"", "", "moreores:mithril_ingot" }, {"", "", "moreores:mithril_ingot" },
{"", "moreores:mithril_ingot", "mobs:spider_cobweb" }, {"", "moreores:mithril_ingot", "mobs:spider_cobweb" },
{"moreores:mithril_ingot", "", "mobs:spider_cobweb" }, {"moreores:mithril_ingot", "", "mobs:spider_cobweb" },

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@ -24,7 +24,7 @@ fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.t
fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt" fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
fishing_setting.settings = {} fishing_setting.settings = {}
fishing_setting.contest = {} fishing_setting.contest = {}
--for random object --for random object
random_objects = {} random_objects = {}
fishing_setting.baits = {} fishing_setting.baits = {}
fishing_setting.hungry = {} fishing_setting.hungry = {}
@ -43,7 +43,7 @@ dofile(path .."functions.lua")
--default_settings --default_settings
fishing_setting.settings["message"] = MESSAGES fishing_setting.settings["message"] = MESSAGES
fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
fishing_setting.settings["worm_chance"] = WORM_CHANCE fishing_setting.settings["worm_chance"] = WORM_CHANCE
fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
fishing_setting.settings["wear_out"] = WEAR_OUT fishing_setting.settings["wear_out"] = WEAR_OUT
@ -81,7 +81,7 @@ fishing_setting.func.load_contest()
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds.")) minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
fishing_setting.contest["warning_said"] = true fishing_setting.contest["warning_said"] = true

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@ -12,7 +12,7 @@ minetest.register_node("fishing:material_info", {
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, _, clicker) on_rightclick = function(pos, _, clicker)
local formspec = "size[6,8]label[1.7,0;Fishing Info Center]" local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
local y = 1 local y = 1

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@ -35,7 +35,7 @@ local bobbermax = pole["bobber_max"]
--if contest then player must have only 2 boober --if contest then player must have only 2 boober
local bobber_nb = 0 local bobber_nb = 0
local bobber_max local bobber_max
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
bobber_max = fishing_setting.contest["bobber_nb"] bobber_max = fishing_setting.contest["bobber_nb"]
else else
bobber_max = bobbermax bobber_max = bobbermax
@ -68,7 +68,7 @@ local bobbermax = pole["bobber_max"]
for _,k in pairs({ 1, 0, -1}) do for _,k in pairs({ 1, 0, -1}) do
for _,l in pairs({ -1, 0, 1}) do for _,l in pairs({ -1, 0, 1}) do
local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
if node and string.find(node_name, "water_source") ~= nil if node and string.find(node_name, "water_source") ~= nil
and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
local empty = true local empty = true
for o, obj in pairs(bobbers) do for o, obj in pairs(bobbers) do

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@ -32,7 +32,7 @@ local stuff = {
{"shields", "shield_enhanced_cactus", "random", "a very old Shield."}, {"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
{"default", "sword_bronze", "random", "a very old Sword."}, {"default", "sword_bronze", "random", "a very old Sword."},
{"default", "sword_mese", "random", "a very old Sword."}, {"default", "sword_mese", "random", "a very old Sword."},
{"default", "sword_nyan", "random", "a very old Sword."} {"default", "sword_nyan", "random", "a very old Sword."}
} }
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff) fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)

0
mods/jukebox/sounds/jukebox_song.2.ogg Normal file → Executable file
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0
mods/jukebox/sounds/jukebox_song.4.ogg Normal file → Executable file
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0
mods/jukebox/sounds/jukebox_song.6.ogg Normal file → Executable file
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@ -117,7 +117,7 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
if quest.tasks then if quest.tasks then
for tname, task in pairs(quest.tasks) do for tname, task in pairs(quest.tasks) do
if quests.is_task_visible(pname, mff.QPREFIX .. qname, tname) if quests.is_task_visible(pname, mff.QPREFIX .. qname, tname)
and not quests.is_task_disabled(pname, mff.QPREFIX .. qname, tname) and not quests.is_task_disabled(pname, mff.QPREFIX .. qname, tname)
and task.objective.dig then and task.objective.dig then
if table.contains(task.objective.dig, oldnode.name) then if table.contains(task.objective.dig, oldnode.name) then
quests.update_quest_task(pname, mff.QPREFIX .. qname, tname, 1) quests.update_quest_task(pname, mff.QPREFIX .. qname, tname, 1)
@ -130,7 +130,7 @@ end)
minetest.register_on_joinplayer(function (player) minetest.register_on_joinplayer(function (player)
local playername = player:get_player_name() local playername = player:get_player_name()
for _, qname in ipairs({"still_testing_quests", "still_testing_quests2", "still_testing_quests3"}) do for _, qname in ipairs({"still_testing_quests", "still_testing_quests2", "still_testing_quests3"}) do
if not quests.quest_restarting_in(playername, mff.QPREFIX .. qname) then if not quests.quest_restarting_in(playername, mff.QPREFIX .. qname) then
mff.quests.start_quest(playername, qname) mff.quests.start_quest(playername, qname)
end end

0
mods/pclasses/adventurer.lua Normal file → Executable file
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0
mods/pclasses/api.lua Normal file → Executable file
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0
mods/pclasses/hunter.lua Normal file → Executable file
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0
mods/pclasses/warrior.lua Normal file → Executable file
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@ -80,7 +80,7 @@ end
-- * Simple quests are made of a single objective -- * Simple quests are made of a single objective
-- * Taked quests are made of tasks, allowing simultaneous progress -- * Taked quests are made of tasks, allowing simultaneous progress
-- within the quest as well as branching quest objectives -- within the quest as well as branching quest objectives
-- --
-- Both quest types are defined by a table, and they share common information: -- Both quest types are defined by a table, and they share common information:
-- { -- {
-- title, -- Self-explanatory. Should describe the objective for simple quests. -- title, -- Self-explanatory. Should describe the objective for simple quests.
@ -94,7 +94,7 @@ end
-- abortcallback, -- Called when a player cancels the quest. function(playername, questname, metadata) -- abortcallback, -- Called when a player cancels the quest. function(playername, questname, metadata)
-- repeating -- Delay in seconds before the quest becomes available again. If nil, 0 or false, doesn't restart. -- repeating -- Delay in seconds before the quest becomes available again. If nil, 0 or false, doesn't restart.
-- } -- }
-- --
-- In addition, simple quests have a number-type `max` element indicating the max progress of the quest. -- In addition, simple quests have a number-type `max` element indicating the max progress of the quest.
-- As for tasked quests, they have a table-type `tasks` element which value is like this: -- As for tasked quests, they have a table-type `tasks` element which value is like this:
-- tasks = { -- tasks = {
@ -106,11 +106,11 @@ end
-- }, -- },
-- another_task = { -- another_task = {
-- [...], -- [...],
-- --
-- requires = {"start"}, -- requires = {"start"},
-- -- Table of task names which one must be completed for this task to unlock. -- -- Table of task names which one must be completed for this task to unlock.
-- -- To to task completion groups (i.e. where ALL must be compileted), pass said names in a (sub)table. -- -- To to task completion groups (i.e. where ALL must be compileted), pass said names in a (sub)table.
-- --
-- availablecallback, -- availablecallback,
-- -- Called when the task becomes available. Not called when there are no task requirements (i.e. task is available from the start). -- -- Called when the task becomes available. Not called when there are no task requirements (i.e. task is available from the start).
-- -- function(playername, questname, taskname, enablingtaskname, metadata) -- -- function(playername, questname, taskname, enablingtaskname, metadata)
@ -123,10 +123,10 @@ end
-- something = { -- something = {
-- [...], -- [...],
-- requires = {"start"}, -- requires = {"start"},
-- --
-- disables_on = {"another_task"}, -- disables_on = {"another_task"},
-- -- Same as `requires`, but *disables* the task (it then does not count towards quest completion) -- -- Same as `requires`, but *disables* the task (it then does not count towards quest completion)
-- --
-- disablecallback, -- disablecallback,
-- -- Called when the task becomes disabled. Not called when the task is disabled upon quest start. -- -- Called when the task becomes disabled. Not called when the task is disabled upon quest start.
-- -- function(playername, questname, taskname, disablingtaskname, metadata) -- -- function(playername, questname, taskname, disablingtaskname, metadata)
@ -160,7 +160,7 @@ function quests.register_quest(questname, quest)
autoaccept = not(quest.autoaccept == false), autoaccept = not(quest.autoaccept == false),
completecallback = quest.completecallback or empty_callback, completecallback = quest.completecallback or empty_callback,
abortcallback = quest.abortcallback or empty_callback, abortcallback = quest.abortcallback or empty_callback,
repeating = quest.repeating or 0 repeating = quest.repeating or 0
} }
local new_quest = quests.registered_quests[questname] local new_quest = quests.registered_quests[questname]
if quest.max ~= nil then -- Simple quest if quest.max ~= nil then -- Simple quest

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@ -105,7 +105,7 @@ function quests.create_config(playername, integrated)
formspec = formspec .. "true" formspec = formspec .. "true"
else else
formspec = formspec .. "false" formspec = formspec .. "false"
end end
formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";" formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";"
if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then
formspec = formspec .. "true" formspec = formspec .. "true"
@ -217,7 +217,7 @@ function quests.create_info(playername, questname, taskid, integrated)
end end
-- show the player playername his/her questlog -- show the player playername his/her questlog
function quests.show_formspec(playername) function quests.show_formspec(playername)
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
end end
@ -264,7 +264,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
quests.formspec_lists[playername].id = event.index quests.formspec_lists[playername].id = event.index
if formname == "quests:questlog" then if formname == "quests:questlog" then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
unified_inventory.set_inventory_formspec(player, "quests") unified_inventory.set_inventory_formspec(player, "quests")
end end
end end
@ -273,7 +273,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if quests.formspec_lists[playername].id == nil then if quests.formspec_lists[playername].id == nil then
return return
end end
quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id]) quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id])
if formname == "quests:questlog" then if formname == "quests:questlog" then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
@ -300,7 +300,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
quests.set_quest_hud_visibility(playername, questname, fields.quests_show_quest_in_hud == "true") quests.set_quest_hud_visibility(playername, questname, fields.quests_show_quest_in_hud == "true")
if formname == "quests:questlog" then if formname == "quests:questlog" then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
unified_inventory.set_inventory_formspec(player, "quests") unified_inventory.set_inventory_formspec(player, "quests")
end end
end end
@ -309,7 +309,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- config -- config
if (fields["quests_config_enable"]) then if (fields["quests_config_enable"]) then
quests.hud[playername].autohide = false quests.hud[playername].autohide = false
if (fields["quests_config_enable"] == "true") then if (fields["quests_config_enable"] == "true") then
quests.show_hud(playername) quests.show_hud(playername)
else else
quests.hide_hud(playername) quests.hide_hud(playername)
@ -349,7 +349,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if (fields["quests_config_return"]) then if (fields["quests_config_return"]) then
if (formname == "quests:config") then if (formname == "quests:config") then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
unified_inventory.set_inventory_formspec(player, "quests") unified_inventory.set_inventory_formspec(player, "quests")
end end
end end
@ -370,17 +370,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if quests.formspec_lists[playername].id == nil then if quests.formspec_lists[playername].id == nil then
return return
end end
quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id]) quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id])
if formname == "quests:info" then if formname == "quests:info" then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
unified_inventory.set_inventory_formspec(player, "quests") unified_inventory.set_inventory_formspec(player, "quests")
end end
end end
if fields.quests_info_return then if fields.quests_info_return then
if formname == "quests:info" then if formname == "quests:info" then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
else else
unified_inventory.set_inventory_formspec(player, "quests") unified_inventory.set_inventory_formspec(player, "quests")
end end
end end

View File

@ -225,7 +225,7 @@ function quests.update_hud(playername)
local diff = table_diff(old_hud, new_hud) local diff = table_diff(old_hud, new_hud)
-- Copy the HUD IDs from the old table to the new one, to avoid loosing them -- Copy the HUD IDs from the old table to the new one, to avoid loosing them
for questname, hud_elms in pairs(old_hud) do for questname, hud_elms in pairs(old_hud) do
for elm_name, elm_def in pairs(hud_elms) do for elm_name, elm_def in pairs(hud_elms) do
if new_hud[questname] and new_hud[questname][elm_name] then if new_hud[questname] and new_hud[questname][elm_name] then
new_hud[questname][elm_name].id = elm_def.id new_hud[questname][elm_name].id = elm_def.id
end end
@ -238,7 +238,7 @@ function quests.update_hud(playername)
player:hud_remove(elm_def.id) player:hud_remove(elm_def.id)
end end
else else
for elm_name, elm_def in pairs(hud_elms) do for elm_name, elm_def in pairs(hud_elms) do
if not old_hud[questname] or not old_hud[questname][elm_name] or not old_hud[questname][elm_name].id then if not old_hud[questname] or not old_hud[questname][elm_name] or not old_hud[questname][elm_name].id then
new_hud[questname][elm_name].id = player:hud_add(elm_def) new_hud[questname][elm_name].id = player:hud_add(elm_def)
else else

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@ -18,7 +18,7 @@ end
quests.formspec_lists = {} quests.formspec_lists = {}
function quests.round(num, n) function quests.round(num, n)
local mult = 10^(n or 0) local mult = 10^(n or 0)
return math.floor(num * mult + .5) / mult return math.floor(num * mult + .5) / mult
end end

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@ -1,4 +1,4 @@
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "quests") inventory_plus.register_button(player, "quests")
end) end)

View File

@ -8,7 +8,7 @@ unified_inventory.register_button("quests", {
}) })
unified_inventory.register_page("quests", { unified_inventory.register_page("quests", {
get_formspec = function(player) get_formspec = function(player)
local playername = player:get_player_name() local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "1", true) local formspec = quests.create_formspec(playername, "1", true)
return {formspec = formspec, draw_inventory=false} return {formspec = formspec, draw_inventory=false}
@ -16,7 +16,7 @@ unified_inventory.register_page("quests", {
}) })
unified_inventory.register_page("quests_successfull", { unified_inventory.register_page("quests_successfull", {
get_formspec = function(player) get_formspec = function(player)
local playername = player:get_player_name() local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "2", true) local formspec = quests.create_formspec(playername, "2", true)
return {formspec = formspec, draw_inventory=false} return {formspec = formspec, draw_inventory=false}
@ -24,7 +24,7 @@ unified_inventory.register_page("quests_successfull", {
}) })
unified_inventory.register_page("quests_failed", { unified_inventory.register_page("quests_failed", {
get_formspec = function(player) get_formspec = function(player)
local playername = player:get_player_name() local playername = player:get_player_name()
local formspec = quests.create_formspec(playername, "3", true) local formspec = quests.create_formspec(playername, "3", true)
return {formspec = formspec, draw_inventory=false} return {formspec = formspec, draw_inventory=false}

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@ -109,7 +109,7 @@ function watershed_pinetree(x, y, z, area, data)
end end
-- MFF: Prevent trees from destroying existing blocks -- MFF: Prevent trees from destroying existing blocks
local vit = area:index(x, y + j, z) local vit = area:index(x, y + j, z)
if j == 0 then if j == 0 then
data[vit] = c_wspitree -- No safety check for the sapling itself data[vit] = c_wspitree -- No safety check for the sapling itself
else else
safely_set_block(data, vit, c_wspitree) safely_set_block(data, vit, c_wspitree)