remove spears, improve and fix bug in throwing mod

This commit is contained in:
crabman77 2015-10-12 21:55:06 +02:00
parent 95afbebdd9
commit f198c25db2
18 changed files with 103 additions and 201 deletions

View File

@ -69,9 +69,18 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and not string.find(node.name, "water_") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and not string.find(node.name, "water_")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
if not minetest.is_protected(self.lastpos, "")
and not string.find(node.name, "lava")
and not string.find(node.name, "torch")
and self.stack:get_definition().type == "node"
and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})

View File

@ -23,8 +23,3 @@ DISABLE_STEEL_ARROW = false
DISABLE_DIAMOND_ARROW = false
DISABLE_OBSIDIAN_ARROW = false
DISABLE_STONE_SPEAR = false
DISABLE_STEEL_SPEAR = false
DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false
DISABLE_MITHRIL_SPEAR = false

View File

@ -49,19 +49,30 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
local damage = 1.5
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, "throwing:arrow_dig")
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, "throwing:arrow_dig")
end
self.object:remove()
return
end
self.object:remove()
return
end
end
if node.name ~= "air" and not string.find(node.name, "water_") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and not string.find(node.name, "water_")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(pos, self.player)
and node.diggable ~= false then

View File

@ -48,10 +48,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
local damage = 4
obj:punch(self.object, 1.0, {
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
@ -64,7 +67,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and node.name ~= "throwing:light" and node.name ~= "fire:basic_flame" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and node.name ~= "throwing:light"
and node.name ~= "fire:basic_flame"
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
end

View File

@ -45,6 +45,15 @@ function throwing_get_trajectoire(self, newpos)
return coord
end
function throwing_touch(pos, objpos)
local rx = pos.x - objpos.x
local ry = pos.y - (objpos.y+1)
local rz = pos.z - objpos.z
if (ry < 1 and ry > -1) and (rx < 0.4 and rx > -0.4) and (rz < 0.4 and rz > -0.4) then
return true
end
return false
end
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
if not player then return end
@ -179,19 +188,3 @@ function throwing_register_bow (name, desc, scale, stiffness, reload_time, tough
})
end
-- Spears
function throwing_shoot_spear (itemstack, player)
local spear = itemstack:get_name() .. '_entity'
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*14, y=dir.y*14, z=dir.z*14})
obj:setacceleration({x=-dir.x*1, y=-9.8, z=-dir.z*1})
obj:setyaw(player:get_look_yaw()+math.pi)
obj:get_luaentity().wear = itemstack:get_wear()
obj:get_luaentity().player = player:get_player_name()
obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
return true
end

View File

@ -32,7 +32,6 @@ dofile(minetest.get_modpath("throwing").."/crafts.lua")
dofile(minetest.get_modpath("throwing").."/standard_arrows.lua")
dofile(minetest.get_modpath("throwing").."/spears.lua")
if minetest.get_modpath('fire') and minetest.get_modpath('bucket') and not DISABLE_FIRE_ARROW then
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")

View File

@ -90,7 +90,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
boom(self.lastpos)
self.object:remove()
return

View File

@ -1,136 +0,0 @@
function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
minetest.register_tool("throwing:spear_" .. kind, {
description = desc .. " spear",
inventory_image = "throwing_spear_" .. kind .. ".png",
wield_scale= {x=2,y=1.5,z=1.5};
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
local damage = eq --((eq + 20)^1.2)/10 --MFF crabman(28/09/2015) damage valeur equal eq
pointed_thing.ref:punch(user, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/toughness)
end
else
throwing_shoot_spear(itemstack, user)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_node("throwing:spear_" .. kind .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-60/16, -2/16, 2/16, 4, 1/16, -1/16},
--Spitze
{-4, -1/16, 1/16, -62/16, 0, 0},
{-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16},
}
},
tiles = {"throwing_spear_box.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_SPEAR_ENTITY={
physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:spear_" .. kind .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
wear = 0,
}
THROWING_SPEAR_ENTITY.on_step = function(self, dtime)
if not self.wear then
self.object:remove()
return
end
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then
--local speed = vector.length(self.object:getvelocity()) --MFF crabman(28/09/2015) damage valeur equal eq
local damage = eq --((speed + eq +5)^1.2)/10 --MFF crabman(28/09/2015) damage valeur equal eq
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
--if math.random() < toughness then
--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
--else
--minetest.add_item(self.lastpos, 'default:stick')
--end
self.object:remove()
return
end
end
end
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
--if math.random() < toughness then
--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
--else
--minetest.add_item(self.lastpos, 'default:stick')
--end
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:spear_" .. kind .. "_entity", THROWING_SPEAR_ENTITY)
minetest.register_craft({
output = 'throwing:spear_' .. kind,
recipe = {
{'group:wood', 'group:wood', craft},
}
})
minetest.register_craft({
output = 'throwing:spear_' .. kind,
recipe = {
{craft, 'group:wood', 'group:wood'},
}
})
end
if not DISABLE_STONE_SPEAR then
throwing_register_spear_standard ('stone', 'Stone (Hunter)', 3, 25, 'group:stone') --MFF crabman(28/09/2015) damage and wear
end
if not DISABLE_STEEL_SPEAR then
throwing_register_spear_standard ('steel', 'Steel (Hunter)', 4, 30, 'default:steel_ingot') --MFF crabman(28/09/2015) damage and wear
end
if not DISABLE_DIAMOND_SPEAR then
throwing_register_spear_standard ('diamond', 'Diamond (Hunter)', 7, 50, 'default:diamond') --MFF crabman(28/09/2015) damage and wear
end
if not DISABLE_OBSIDIAN_SPEAR then
throwing_register_spear_standard ('obsidian', 'Obsidian (Hunter)', 5, 40, 'default:obsidian') --MFF crabman(28/09/2015) damage and wear
end
if not DISABLE_MITHRIL_SPEAR then
throwing_register_spear_standard ('mithril', 'Mithril (Hunter)', 8, 200, 'moreores:mithril_ingot') --MFF crabman(28/09/2015) damage and wear
end

View File

@ -50,11 +50,15 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=eq},
}, nil)
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=eq},
}, nil)
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
@ -67,7 +71,12 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
end
end
end
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and not string.find(node.name, 'water_')
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else

View File

@ -58,7 +58,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "air"
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then

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@ -37,9 +37,3 @@ DISABLE_DIAMOND_ARROW = false
DISABLE_MITHRIL_ARROW = false
-- lesser damages to better damages
-- Spear
DISABLE_STONE_SPEAR = false
DISABLE_STEEL_SPEAR = false
DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false
DISABLE_MITHRIL_SPEAR = false

View File

@ -48,21 +48,27 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
local damage = 0.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
else
minetest.add_item(pos, 'default:stick')
local damage = 0.5
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
local toughness = 0.9
if math.random() < toughness then
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, 'throwing:arrow_torch')
end
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
self.object:remove()
return
end
end
@ -70,7 +76,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:torch_trail"})
minetest.get_node_timer(pos):start(0.1)
elseif node.name ~= "air" and not string.find(node.name, "trail") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
elseif node.name ~= "air"
and not string.find(node.name, "trail")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")