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remove spears, improve and fix bug in throwing mod
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@@ -48,21 +48,27 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 0.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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local toughness = 0.9
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'throwing:arrow_torch')
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if throwing_touch(pos, objpos) then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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else
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minetest.add_item(pos, 'default:stick')
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local damage = 0.5
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obj:punch(puncher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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local toughness = 0.9
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'throwing:arrow_torch')
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end
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else
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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self.object:remove()
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return
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end
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end
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@@ -70,7 +76,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if node.name == 'air' then
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minetest.add_node(pos, {name="throwing:torch_trail"})
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minetest.get_node_timer(pos):start(0.1)
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elseif node.name ~= "air" and not string.find(node.name, "trail") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
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elseif node.name ~= "air"
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and not string.find(node.name, "trail")
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and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
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and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
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and not string.find(node.name, 'flowers:')
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and not string.find(node.name, 'fire:') then
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local player = minetest.get_player_by_name(self.player)
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if not player then self.object:remove() return end
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if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
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