Merge branch 'watershed' : add watershed mod
@@ -52,6 +52,6 @@ mobs:register_mob("mobs:dirt_monster", {
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	},
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})
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-- spawn on normal;grey dirt between -1 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass", "watershed:drygrass"}, 5, -1, 9500, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)
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@@ -199,7 +199,8 @@ plantslib:register_generate_plant({
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		"default:dirt_with_grass",
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		"stoneage:grass_with_silex",
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		"sumpf:peat",
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		"sumpf:sumpf"
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		"sumpf:sumpf",
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		"watershed:drygrass"
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	},
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    max_count = 15,  --10,15
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    rarity = 101 - 4,  --3,4
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@@ -244,7 +245,8 @@ plantslib:register_generate_plant({
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		"default:dirt_with_grass",
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		"stoneage:grass_with_silex",
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		"sumpf:peat",
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		"sumpf:sumpf"
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		"sumpf:sumpf",
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		"watershed:drygrass"
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	},
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    max_count = 55,  --10,15
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    rarity = 101 - 4,  --3,4
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@@ -105,6 +105,19 @@ plantslib:register_generate_plant({
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  abstract_molehills.place_molehill
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)
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plantslib:register_generate_plant({
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    surface = {"watershed:drygrass"},
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    max_count = Molehills_Max_Count,
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    rarity = 97,
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    min_elevation = 1,
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	max_elevation = 40,
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	avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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	avoid_radius = 4,
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    plantlife_limit = -0.3,
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  },
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  abstract_molehills.place_molehill
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)
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-----------------------------------------------------------------------------------------------
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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@@ -56,12 +56,12 @@ local perlin_scale = 100
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local temperature_seeddiff = 112
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local temperature_octaves = 3
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local temperature_persistence = 0.5
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local temperature_scale = 150
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local temperature_scale = 256
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local humidity_seeddiff = 9130
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local humidity_octaves = 3
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local humidity_persistence = 0.5
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local humidity_scale = 250
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local humidity_seeddiff = 72384
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local humidity_octaves = 4
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local humidity_persistence = 0.66
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local humidity_scale = 256
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local time_scale = 1
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local time_speed = tonumber(minetest.setting_get("time_speed"))
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@@ -1,18 +1,20 @@
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# Reduces the amount of resources and fps used by snowfall.
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lighter_snowfall = false
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# Enables smooth transition of biomes
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smooth_biomes = true
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# The minumum height a snow biome will generate.
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min_height = 50		-- Modif MFF
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# Disable this to prevent sleds from being riden.
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sleds = true
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# Enables falling snow.
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enable_snowfall = true
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# Disable this to stop snow from being smoothed.
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smooth_snow = true
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# Disable this to remove christmas saplings from being found.
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christmas_content = true
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# Whether you are running a legacy minetest version (auto-detected).
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legacy = false
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# Enables debug output.
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# The minumum height a snow biome will generate (mgv7)
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min_height = 50
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# The gravity of thrown snowballs
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snowball_gravity = 0.91743119266055
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# Disable this to prevent sleds from being riden.
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sleds = true
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# Enables smooth transition of biomes (mgv6)
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smooth_biomes = true
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# Reduces the amount of resources and fps used by snowfall.
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lighter_snowfall = false
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# How fast players throw snowballs
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snowball_velocity = 19
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# Enables debug output. Currently it only prints mgv6 info.
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debug = false
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# Enables falling snow.
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enable_snowfall = true
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@@ -14,7 +14,7 @@ local np_default = {
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local np_cold = {
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	offset = 0,
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	scale = 1,
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	spread = {x=150, y=150, z=150},
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	spread = {x=256, y=256, z=256},
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	seed = 112,
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	octaves = 3,
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	persist = 0.5
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@@ -26,14 +26,14 @@ local THOVER = false -- Instead use a temperature and humidity system with
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local SEEDT = 112 -- 112 These are default noise parameters from snow mod by Splizard
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local OCTAT = 3	 -- 3		use these for snowfall in those snow biomes
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local PERST = 0.5 -- 0.5
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local SCALT = 150 -- 150
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local SCALT = 256 -- 150, modified for Watershed
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local TET = -0.53 -- -0.53 Temperature threshold for snow. Negative because here this noise is temperature, in snow mod it's coldness
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-- Humidity noise parameters
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local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
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local OCTAH = 4 -- 4		note these cause rain in deserts
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local PERSH = 0.66 -- 0.66
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local SCALH = 500 -- 500
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local SCALH = 256 -- 500, modified for Watershed
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local HUT = 0 -- Humidity threshold for rain
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-- Stuff
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		||||
							
								
								
									
										4
									
								
								mods/watershed/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,4 @@
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watershed 0.6.6 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default stairs bucket
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Licenses: code WTFPL, textures CC BY-SA
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		||||
							
								
								
									
										3
									
								
								mods/watershed/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,3 @@
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default
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bucket
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stairs
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										253
									
								
								mods/watershed/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,253 @@
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function watershed_appletree(x, y, z, area, data)
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	local c_tree = minetest.get_content_id("default:tree")
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	local c_apple = minetest.get_content_id("default:apple")
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	local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
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	for j = -2, 4 do
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		if j == 3 or j == 4 then
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			for i = -2, 2 do
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			for k = -2, 2 do
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				local vil = area:index(x + i, y + j, z + k)
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				if math.random(64) == 2 then
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					data[vil] = c_apple
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				elseif math.random(5) ~= 2 then
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					data[vil] = c_wsappleaf
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				end
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			end
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			end
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		elseif j == 2 then
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			for i = -1, 1 do
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			for k = -1, 1 do
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				if math.abs(i) + math.abs(k) == 2 then
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					local vit = area:index(x + i, y + j, z + k)
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					data[vit] = c_tree
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				end
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			end
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			end
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		else
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			local vit = area:index(x, y + j, z)
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			data[vit] = c_tree
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		end
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	end
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end
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function watershed_pinetree(x, y, z, area, data)
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	local c_wspitree = minetest.get_content_id("watershed:pinetree")
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	local c_wsneedles = minetest.get_content_id("watershed:needles")
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	local c_snowblock = minetest.get_content_id("default:snowblock")
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	for j = -4, 14 do
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		if j == 3 or j == 6 or j == 9 or j == 12 then
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			for i = -2, 2 do
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			for k = -2, 2 do
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				if math.abs(i) == 2 or math.abs(k) == 2 then
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					if math.random(7) ~= 2 then
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						local vil = area:index(x + i, y + j, z + k)
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						data[vil] = c_wsneedles
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						local vila = area:index(x + i, y + j + 1, z + k)
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						data[vila] = c_snowblock
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					end
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				end
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			end
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			end
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		elseif j == 4 or j == 7 or j == 10 then
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			for i = -1, 1 do
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			for k = -1, 1 do
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				if not (i == 0 and j == 0) then
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					if math.random(11) ~= 2 then
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						local vil = area:index(x + i, y + j, z + k)
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						data[vil] = c_wsneedles
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						local vila = area:index(x + i, y + j + 1, z + k)
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						data[vila] = c_snowblock
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					end
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				end
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			end
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			end
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		elseif j == 13 then
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			for i = -1, 1 do
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			for k = -1, 1 do
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				if not (i == 0 and j == 0) then
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					local vil = area:index(x + i, y + j, z + k)
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					data[vil] = c_wsneedles
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					local vila = area:index(x + i, y + j + 1, z + k)
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					data[vila] = c_wsneedles
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					local vilaa = area:index(x + i, y + j + 2, z + k)
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					data[vilaa] = c_snowblock
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				end
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			end
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			end
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		end
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		local vit = area:index(x, y + j, z)
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		data[vit] = c_wspitree
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	end
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	local vil = area:index(x, y + 15, z)
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	local vila = area:index(x, y + 16, z)
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	local vilaa = area:index(x, y + 17, z)
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	data[vil] = c_wsneedles
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	data[vila] = c_wsneedles
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	data[vilaa] = c_snowblock
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end
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function watershed_jungletree(x, y, z, area, data)
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	local c_juntree = minetest.get_content_id("default:jungletree")
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	local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
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	local top = math.random(17,23)
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	local branch = math.floor(top * 0.6)
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	for j = -5, top do
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		if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
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			for i = -2, 2 do -- leaves
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			for k = -2, 2 do
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				local vi = area:index(x + i, y + j, z + k)
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				if math.random(5) ~= 2 then
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					data[vi] = c_wsjunleaf
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		||||
				end
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		||||
			end
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			end
 | 
			
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		elseif j == top - 2 or j == branch then -- branches
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			for i = -1, 1 do
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			for k = -1, 1 do
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				if math.abs(i) + math.abs(k) == 2 then
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					local vi = area:index(x + i, y + j, z + k)
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					data[vi] = c_juntree
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		||||
				end
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		||||
			end
 | 
			
		||||
			end
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		||||
		end
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		||||
		if j <= top - 3 then -- trunk
 | 
			
		||||
			local vi = area:index(x, y + j, z)
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		||||
			data[vi] = c_juntree
 | 
			
		||||
		end
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		||||
	end
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		||||
end
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 | 
			
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function watershed_acaciatree(x, y, z, area, data)
 | 
			
		||||
	local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen")
 | 
			
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	local vi = area:index(x, y, z)
 | 
			
		||||
	data[vi] = c_sapling
 | 
			
		||||
end
 | 
			
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 | 
			
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function watershed_flower(data, vi, noise)
 | 
			
		||||
	local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
 | 
			
		||||
	local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
 | 
			
		||||
	local c_rose = minetest.get_content_id("flowers:rose")
 | 
			
		||||
	local c_tulip = minetest.get_content_id("flowers:tulip")
 | 
			
		||||
	local c_geranium = minetest.get_content_id("flowers:geranium")
 | 
			
		||||
	local c_viola = minetest.get_content_id("flowers:viola")
 | 
			
		||||
	if noise > 0.8 then
 | 
			
		||||
		data[vi] = c_danwhi
 | 
			
		||||
	elseif noise > 0.4 then
 | 
			
		||||
		data[vi] = c_rose
 | 
			
		||||
	elseif noise > 0 then
 | 
			
		||||
		data[vi] = c_tulip
 | 
			
		||||
	elseif noise > -0.4 then
 | 
			
		||||
		data[vi] = c_danyel
 | 
			
		||||
	elseif noise > -0.8 then
 | 
			
		||||
		data[vi] = c_geranium
 | 
			
		||||
	else
 | 
			
		||||
		data[vi] = c_viola
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function watershed_cactus(x, y, z, area, data)
 | 
			
		||||
	local c_wscactus = minetest.get_content_id("watershed:cactus")
 | 
			
		||||
	for j = -2, 4 do
 | 
			
		||||
	for i = -2, 2 do
 | 
			
		||||
		if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
 | 
			
		||||
			local vic = area:index(x + i, y + j, z)
 | 
			
		||||
			data[vic] = c_wscactus
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function watershed_papyrus(x, y, z, area, data)
 | 
			
		||||
	local c_papyrus = minetest.get_content_id("default:papyrus")
 | 
			
		||||
	local ph = math.random(1, 4)
 | 
			
		||||
	for j = 0, ph do
 | 
			
		||||
		local vip = area:index(x, y + j, z)
 | 
			
		||||
		data[vip] = c_papyrus
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Singlenode option
 | 
			
		||||
 | 
			
		||||
local SINGLENODE = true
 | 
			
		||||
 | 
			
		||||
if SINGLENODE then
 | 
			
		||||
	-- Set mapgen parameters
 | 
			
		||||
 | 
			
		||||
	minetest.register_on_mapgen_init(function(mgparams)
 | 
			
		||||
		minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
	-- Spawn player function is useless in minetestforfun
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- ABM
 | 
			
		||||
 | 
			
		||||
-- Lava-water cooling
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:lava"},
 | 
			
		||||
	neighbors = {"group:water"},
 | 
			
		||||
	interval = 11,
 | 
			
		||||
	chance = 64,
 | 
			
		||||
	action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
		minetest.add_node(pos, {name="default:obsidian"})
 | 
			
		||||
		minetest.sound_play("default_cool_lava", {pos = pos,  gain = 0.25})
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Appletree sapling
 | 
			
		||||
 | 
			
		||||
	function default.grow_tree(pos)
 | 
			
		||||
		local x = pos.x
 | 
			
		||||
		local y = pos.y
 | 
			
		||||
		local z = pos.z
 | 
			
		||||
		local vm = minetest.get_voxel_manip()
 | 
			
		||||
		local pos1 = {x=x-2, y=y-2, z=z-2}
 | 
			
		||||
		local pos2 = {x=x+2, y=y+4, z=z+2}
 | 
			
		||||
		local emin, emax = vm:read_from_map(pos1, pos2)
 | 
			
		||||
		local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
 | 
			
		||||
		local data = vm:get_data()
 | 
			
		||||
		watershed_appletree(x, y, z, area, data)
 | 
			
		||||
		vm:set_data(data)
 | 
			
		||||
		vm:write_to_map()
 | 
			
		||||
		vm:update_map()
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
-- Pine sapling
 | 
			
		||||
 | 
			
		||||
	function default.grow_pine_tree(pos)
 | 
			
		||||
		local x = pos.x
 | 
			
		||||
		local y = pos.y
 | 
			
		||||
		local z = pos.z
 | 
			
		||||
		local vm = minetest.get_voxel_manip()
 | 
			
		||||
		local pos1 = {x=x-2, y=y-4, z=z-2}
 | 
			
		||||
		local pos2 = {x=x+2, y=y+17, z=z+2}
 | 
			
		||||
		local emin, emax = vm:read_from_map(pos1, pos2)
 | 
			
		||||
		local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
 | 
			
		||||
		local data = vm:get_data()
 | 
			
		||||
		watershed_pinetree(x, y, z, area, data)
 | 
			
		||||
		vm:set_data(data)
 | 
			
		||||
		vm:write_to_map()
 | 
			
		||||
		vm:update_map()
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
-- Acacia sapling is already defined in Moretrees
 | 
			
		||||
 | 
			
		||||
-- Jungletree sapling
 | 
			
		||||
 | 
			
		||||
	function default.grow_jungle_tree(pos)
 | 
			
		||||
		local x = pos.x
 | 
			
		||||
		local y = pos.y
 | 
			
		||||
		local z = pos.z
 | 
			
		||||
		local vm = minetest.get_voxel_manip()
 | 
			
		||||
		local pos1 = {x=x-2, y=y-5, z=z-2}
 | 
			
		||||
		local pos2 = {x=x+2, y=y+23, z=z+2}
 | 
			
		||||
		local emin, emax = vm:read_from_map(pos1, pos2)
 | 
			
		||||
		local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
 | 
			
		||||
		local data = vm:get_data()
 | 
			
		||||
		watershed_jungletree(x, y, z, area, data)
 | 
			
		||||
		vm:set_data(data)
 | 
			
		||||
		vm:write_to_map()
 | 
			
		||||
		vm:update_map()
 | 
			
		||||
	end
 | 
			
		||||
							
								
								
									
										801
									
								
								mods/watershed/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,801 @@
 | 
			
		||||
-- watershed 0.6.6 by paramat
 | 
			
		||||
-- For latest stable Minetest and back to 0.4.8
 | 
			
		||||
-- Depends default stairs bucket
 | 
			
		||||
-- License: code WTFPL, textures CC BY-SA
 | 
			
		||||
 | 
			
		||||
-- re-add z=1 for z component of 2D noisemap size to fix crashes
 | 
			
		||||
 | 
			
		||||
-- Parameters
 | 
			
		||||
 | 
			
		||||
local YMIN = -33000 -- Approximate base of realm stone
 | 
			
		||||
local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
 | 
			
		||||
local TERCEN = -128 -- Terrain zero level, average seabed
 | 
			
		||||
local YWAT = 1 -- Sea surface y
 | 
			
		||||
local YSAV = 5 -- Average sandline y, dune grasses above this
 | 
			
		||||
local SAMP = 3 -- Sandline amplitude
 | 
			
		||||
local YCLOMIN = 207 -- Minimum height of mod clouds
 | 
			
		||||
local CLOUDS = true -- Mod clouds?
 | 
			
		||||
 | 
			
		||||
local TERSCA = 512 -- Vertical terrain scale
 | 
			
		||||
local XLSAMP = 0.1 -- Extra large scale height variation amplitude
 | 
			
		||||
local BASAMP = 0.3 -- Base terrain amplitude
 | 
			
		||||
local MIDAMP = 0.1 -- Mid terrain amplitude
 | 
			
		||||
local CANAMP = 0.4 -- Canyon terrain maximum amplitude
 | 
			
		||||
local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
 | 
			
		||||
local BLENEXP = 2 -- Terrain blend exponent
 | 
			
		||||
 | 
			
		||||
local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
 | 
			
		||||
local TRIVER = -0.028 -- Densitybase threshold for river surface
 | 
			
		||||
local TRSAND = -0.035 -- Densitybase threshold for river sand
 | 
			
		||||
local TSTREAM = -0.004 -- Densitymid threshold for stream surface
 | 
			
		||||
local TSSAND = -0.005 -- Densitymid threshold for stream sand
 | 
			
		||||
local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
 | 
			
		||||
local TFIS = 0.01 -- Fissure threshold, controls width
 | 
			
		||||
local TSEAM = 0.2 -- Seam threshold, width of seams
 | 
			
		||||
local ORESCA = 512 -- Seam system vertical scale
 | 
			
		||||
local ORETHI = 0.002 -- Ore seam thickness tuner
 | 
			
		||||
local BERGDEP = 32 -- Maximum iceberg depth
 | 
			
		||||
local TFOG = -0.04 -- Fog top densitymid threshold
 | 
			
		||||
 | 
			
		||||
local HITET = 0.35 -- High temperature threshold
 | 
			
		||||
local LOTET = -0.35 -- Low ..
 | 
			
		||||
local ICETET = -0.7 -- Ice ..
 | 
			
		||||
local HIHUT = 0.35 -- High humidity threshold
 | 
			
		||||
local LOHUT = -0.35 -- Low ..
 | 
			
		||||
local FOGHUT = 1.0 -- Fog ..
 | 
			
		||||
local BLEND = 0.02 -- Biome blend randomness
 | 
			
		||||
 | 
			
		||||
local flora = {
 | 
			
		||||
	PINCHA = 36, -- Pine tree 1/x chance per node
 | 
			
		||||
	APTCHA = 36, -- Appletree
 | 
			
		||||
	FLOCHA = 289, -- Flower
 | 
			
		||||
	GRACHA = 36, -- Grassland grasses
 | 
			
		||||
	JUTCHA = 16, -- Jungletree
 | 
			
		||||
	JUGCHA = 16, -- Junglegrass
 | 
			
		||||
	CACCHA = 2209, -- Cactus
 | 
			
		||||
	DRYCHA = 121, -- Dry shrub
 | 
			
		||||
	ACACHA = 1369, -- Acacia tree
 | 
			
		||||
	GOGCHA = 9, -- Golden grass
 | 
			
		||||
	PAPCHA = 4, -- Papyrus
 | 
			
		||||
	DUGCHA = 16, -- Dune grass
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local np = {
 | 
			
		||||
-- pack it in a single table to avoid "function has more than 60 upvalues"
 | 
			
		||||
 | 
			
		||||
-- 3D noises
 | 
			
		||||
 | 
			
		||||
-- 3D noise for terrain
 | 
			
		||||
 | 
			
		||||
terrain = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=384, y=192, z=384},
 | 
			
		||||
	seed = 593,
 | 
			
		||||
	octaves = 5,
 | 
			
		||||
	persist = 0.67
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 3D noise for fissures
 | 
			
		||||
 | 
			
		||||
fissure = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=256, y=512, z=256},
 | 
			
		||||
	seed = 20099,
 | 
			
		||||
	octaves = 5,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 3D noise for ore seam networks
 | 
			
		||||
 | 
			
		||||
seam = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=512, y=512, z=512},
 | 
			
		||||
	seed = -992221,
 | 
			
		||||
	octaves = 2,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 3D noise for rock strata inclination
 | 
			
		||||
 | 
			
		||||
strata = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=512, y=512, z=512},
 | 
			
		||||
	seed = 92219,
 | 
			
		||||
	octaves = 3,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 3D noises for caves, from Valleys Mapgen mod by Gael-de-Sailly
 | 
			
		||||
 | 
			
		||||
cave1 = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x = 32, y = 32, z = 32},
 | 
			
		||||
	seed = -4640,
 | 
			
		||||
	octaves = 4,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
cave2 = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	seed = 8804,
 | 
			
		||||
	spread = {x = 32, y = 32, z = 32},
 | 
			
		||||
	octaves = 4,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
cave3 = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	seed = -4780,
 | 
			
		||||
	spread = {x = 32, y = 32, z = 32},
 | 
			
		||||
	octaves = 4,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
cave4 = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	seed = -9969,
 | 
			
		||||
	spread = {x = 32, y = 32, z = 32},
 | 
			
		||||
	octaves = 4,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noises
 | 
			
		||||
 | 
			
		||||
-- 2D noise for mid terrain / streambed height
 | 
			
		||||
 | 
			
		||||
mid = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=768, y=768, z=768},
 | 
			
		||||
	seed = 85546,
 | 
			
		||||
	octaves = 5,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noise for base terrain / riverbed height
 | 
			
		||||
 | 
			
		||||
base = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=4096, y=4096, z=4096},
 | 
			
		||||
	seed = 8890,
 | 
			
		||||
	octaves = 3,
 | 
			
		||||
	persist = 0.33
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noise for extra large scale height variation
 | 
			
		||||
 | 
			
		||||
xlscale = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=8192, y=8192, z=8192},
 | 
			
		||||
	seed = -72,
 | 
			
		||||
	octaves = 3,
 | 
			
		||||
	persist = 0.33
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noise for magma surface
 | 
			
		||||
 | 
			
		||||
magma = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=128, y=128, z=128},
 | 
			
		||||
	seed = -13,
 | 
			
		||||
	octaves = 2,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noise for temperature, the same than in Plantlife and Snowdrift
 | 
			
		||||
 | 
			
		||||
temp = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=256, y=256, z=256},
 | 
			
		||||
	seed = 112,
 | 
			
		||||
	octaves = 3,
 | 
			
		||||
	persist = 0.5
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
-- 2D noise for humidity
 | 
			
		||||
 | 
			
		||||
humid = {
 | 
			
		||||
	offset = 0,
 | 
			
		||||
	scale = 1,
 | 
			
		||||
	spread = {x=256, y=256, z=256},
 | 
			
		||||
	seed = 72384,
 | 
			
		||||
	octaves = 4,
 | 
			
		||||
	persist = 0.66
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Stuff
 | 
			
		||||
 | 
			
		||||
-- initialize 3D and 2D noise objects to nil
 | 
			
		||||
 | 
			
		||||
local nobj_terrain = nil
 | 
			
		||||
local nobj_fissure = nil
 | 
			
		||||
local nobj_seam    = nil
 | 
			
		||||
local nobj_strata  = nil
 | 
			
		||||
local nobj_cave1   = nil
 | 
			
		||||
local nobj_cave2   = nil
 | 
			
		||||
local nobj_cave3   = nil
 | 
			
		||||
local nobj_cave4   = nil
 | 
			
		||||
	
 | 
			
		||||
local nobj_mid     = nil
 | 
			
		||||
local nobj_base    = nil
 | 
			
		||||
local nobj_xlscale = nil
 | 
			
		||||
local nobj_magma   = nil
 | 
			
		||||
local nobj_temp    = nil
 | 
			
		||||
local nobj_humid   = nil
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("watershed").."/nodes.lua")
 | 
			
		||||
dofile(minetest.get_modpath("watershed").."/functions.lua")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Mapchunk generation function
 | 
			
		||||
 | 
			
		||||
function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
 | 
			
		||||
	local c_air = minetest.get_content_id("air")
 | 
			
		||||
	local c_ignore = minetest.get_content_id("ignore")
 | 
			
		||||
	local c_water = minetest.get_content_id("default:water_source")
 | 
			
		||||
	local c_sand = minetest.get_content_id("default:sand")
 | 
			
		||||
	local c_desand = minetest.get_content_id("default:desert_sand")
 | 
			
		||||
	local c_snowblock = minetest.get_content_id("default:snowblock")
 | 
			
		||||
	local c_ice = minetest.get_content_id("default:ice")
 | 
			
		||||
	local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
 | 
			
		||||
	local c_jungrass = minetest.get_content_id("default:junglegrass")
 | 
			
		||||
	local c_dryshrub = minetest.get_content_id("default:dry_shrub")
 | 
			
		||||
	local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
 | 
			
		||||
	local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
 | 
			
		||||
	local c_rose = minetest.get_content_id("flowers:rose")
 | 
			
		||||
	local c_tulip = minetest.get_content_id("flowers:tulip")
 | 
			
		||||
	local c_geranium = minetest.get_content_id("flowers:geranium")
 | 
			
		||||
	local c_viola = minetest.get_content_id("flowers:viola")
 | 
			
		||||
	local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
 | 
			
		||||
	local c_mese = minetest.get_content_id("default:mese")
 | 
			
		||||
	local c_stogold = minetest.get_content_id("default:stone_with_gold")
 | 
			
		||||
	local c_stocopp = minetest.get_content_id("default:stone_with_copper")
 | 
			
		||||
	local c_stoiron = minetest.get_content_id("default:stone_with_iron")
 | 
			
		||||
	local c_stocoal = minetest.get_content_id("default:stone_with_coal")
 | 
			
		||||
	local c_sandstone = minetest.get_content_id("default:sandstone")
 | 
			
		||||
	local c_gravel = minetest.get_content_id("default:gravel")
 | 
			
		||||
	local c_clay = minetest.get_content_id("default:clay")
 | 
			
		||||
	local c_grass5 = minetest.get_content_id("default:grass_5")
 | 
			
		||||
	local c_obsidian = minetest.get_content_id("default:obsidian")
 | 
			
		||||
	
 | 
			
		||||
	local c_wsfreshwater = minetest.get_content_id("watershed:freshwater")
 | 
			
		||||
	local c_wsmixwater = minetest.get_content_id("watershed:mixwater")
 | 
			
		||||
	local c_wsstone = minetest.get_content_id("watershed:stone")
 | 
			
		||||
	local c_wsredstone = minetest.get_content_id("watershed:redstone")
 | 
			
		||||
	local c_wsgrass = minetest.get_content_id("watershed:grass")
 | 
			
		||||
	local c_wsdrygrass = minetest.get_content_id("watershed:drygrass")
 | 
			
		||||
	local c_wsgoldengrass = minetest.get_content_id("watershed:goldengrass")
 | 
			
		||||
	local c_wsdirt = minetest.get_content_id("watershed:dirt")
 | 
			
		||||
	local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
 | 
			
		||||
	local c_wslava = minetest.get_content_id("watershed:lava")
 | 
			
		||||
	local c_wsfreshice = minetest.get_content_id("watershed:freshice")
 | 
			
		||||
	local c_wscloud = minetest.get_content_id("watershed:cloud")
 | 
			
		||||
	local c_wsluxore = minetest.get_content_id("watershed:luxore")
 | 
			
		||||
	local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
 | 
			
		||||
	-- perlinmap stuff
 | 
			
		||||
	local sidelen = x1 - x0 + 1 -- chunk sidelength
 | 
			
		||||
	local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
 | 
			
		||||
	local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
 | 
			
		||||
	local minposxyz = {x=x0, y=y0-1, z=z0}
 | 
			
		||||
	local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
 | 
			
		||||
	-- 3D and 2D noise objects created once on first mapchunk generation only
 | 
			
		||||
	nobj_terrain = nobj_terrain or minetest.get_perlin_map(np.terrain, chulensxyz)
 | 
			
		||||
	nobj_fissure = nobj_fissure or minetest.get_perlin_map(np.fissure, chulensxyz)
 | 
			
		||||
	nobj_seam    = nobj_seam    or minetest.get_perlin_map(np.seam, chulensxyz)
 | 
			
		||||
	nobj_strata  = nobj_strata  or minetest.get_perlin_map(np.strata, chulensxyz)
 | 
			
		||||
	nobj_cave1   = nobj_cave1  or minetest.get_perlin_map(np.cave1, chulensxyz)
 | 
			
		||||
	nobj_cave2   = nobj_cave2  or minetest.get_perlin_map(np.cave2, chulensxyz)
 | 
			
		||||
	nobj_cave3   = nobj_cave3  or minetest.get_perlin_map(np.cave3, chulensxyz)
 | 
			
		||||
	nobj_cave4   = nobj_cave4  or minetest.get_perlin_map(np.cave4, chulensxyz)
 | 
			
		||||
	
 | 
			
		||||
	nobj_mid     = nobj_mid     or minetest.get_perlin_map(np.mid, chulensxz)
 | 
			
		||||
	nobj_base    = nobj_base    or minetest.get_perlin_map(np.base, chulensxz)
 | 
			
		||||
	nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np.xlscale, chulensxz)
 | 
			
		||||
	nobj_magma   = nobj_magma   or minetest.get_perlin_map(np.magma, chulensxz)
 | 
			
		||||
	nobj_temp    = nobj_temp    or minetest.get_perlin_map(np.temp, chulensxyz)
 | 
			
		||||
	nobj_humid   = nobj_humid   or minetest.get_perlin_map(np.humid, chulensxyz)
 | 
			
		||||
	-- 3D and 2D perlinmaps created per mapchunk
 | 
			
		||||
	local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_seam    = nobj_seam:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_strata  = nobj_strata:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_cave1   = nobj_cave1:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_cave2   = nobj_cave2:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_cave3   = nobj_cave3:get3dMap_flat(minposxyz)
 | 
			
		||||
	local nvals_cave4   = nobj_cave4:get3dMap_flat(minposxyz)
 | 
			
		||||
	
 | 
			
		||||
	local nvals_mid     = nobj_mid:get2dMap_flat(minposxz)
 | 
			
		||||
	local nvals_base    = nobj_base:get2dMap_flat(minposxz)
 | 
			
		||||
	local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
 | 
			
		||||
	local nvals_magma   = nobj_magma:get2dMap_flat(minposxz)
 | 
			
		||||
	local nvals_temp    = nobj_temp:get2dMap_flat(minposxz)
 | 
			
		||||
	local nvals_humid   = nobj_humid:get2dMap_flat(minposxz)
 | 
			
		||||
	-- ungenerated chunk below?
 | 
			
		||||
	local viu = area:index(x0, y0-1, z0)
 | 
			
		||||
	local ungen = data[viu] == c_ignore
 | 
			
		||||
 | 
			
		||||
	-- mapgen loop
 | 
			
		||||
	local nixyz = 1 -- 3D and 2D perlinmap indexes
 | 
			
		||||
	local nixz = 1
 | 
			
		||||
	local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
 | 
			
		||||
	local under = {} -- biome table. biome number of previous fine material placed in column
 | 
			
		||||
	for z = z0, z1 do -- for each xy plane progressing northwards
 | 
			
		||||
		for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
 | 
			
		||||
			local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
 | 
			
		||||
			local viu = area:index(x0, y-1, z) -- index for under node
 | 
			
		||||
			for x = x0, x1 do -- for each node do
 | 
			
		||||
				local si = x - x0 + 1 -- stable, under tables index
 | 
			
		||||
				-- noise values for node
 | 
			
		||||
				local n_absterrain = math.abs(nvals_terrain[nixyz])
 | 
			
		||||
				local n_fissure = nvals_fissure[nixyz]
 | 
			
		||||
				local n_seam = nvals_seam[nixyz]
 | 
			
		||||
				local n_strata = nvals_strata[nixyz]
 | 
			
		||||
				local n_cave1 = nvals_cave1[nixyz]
 | 
			
		||||
				local n_cave2 = nvals_cave2[nixyz]
 | 
			
		||||
				local n_cave3 = nvals_cave3[nixyz]
 | 
			
		||||
				local n_cave4 = nvals_cave4[nixyz]
 | 
			
		||||
				
 | 
			
		||||
				local n_absmid = math.abs(nvals_mid[nixz])
 | 
			
		||||
				local n_absbase = math.abs(nvals_base[nixz])
 | 
			
		||||
				local n_xlscale = nvals_xlscale[nixz]
 | 
			
		||||
				local n_magma = nvals_magma[nixz]
 | 
			
		||||
				local n_temp = nvals_temp[nixz]
 | 
			
		||||
				local n_humid = nvals_humid[nixz]
 | 
			
		||||
				-- get densities
 | 
			
		||||
				local n_invbase = (1 - n_absbase)
 | 
			
		||||
				local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
 | 
			
		||||
				local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
 | 
			
		||||
				local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad
 | 
			
		||||
				local densitymid = n_absmid * MIDAMP + densitybase
 | 
			
		||||
				local canexp = 0.5 + terblen * 0.5
 | 
			
		||||
				local canamp = terblen * CANAMP
 | 
			
		||||
				local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
 | 
			
		||||
				-- other values
 | 
			
		||||
				local triver = TRIVER * n_absbase -- river threshold
 | 
			
		||||
				local trsand = TRSAND * n_absbase -- river sand
 | 
			
		||||
				local tstream = TSTREAM * (1 - n_absmid) -- stream threshold
 | 
			
		||||
				local tssand = TSSAND * (1 - n_absmid) -- stream sand
 | 
			
		||||
				local tstone = TSTONE * (1 + grad) -- stone threshold
 | 
			
		||||
				local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.6) -- lava threshold
 | 
			
		||||
				local ysand = YSAV + n_fissure * SAMP + math.random() * 2 -- sandline
 | 
			
		||||
				local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth
 | 
			
		||||
				
 | 
			
		||||
				local nofis = false -- set fissure bool
 | 
			
		||||
				if math.abs(n_fissure) >= TFIS 
 | 
			
		||||
				and n_cave1 ^ 2 + n_cave2 ^ 2 + n_cave3 ^ 2 + n_cave4 ^ 2 >= 0.07 then -- from Valleys Mapgen
 | 
			
		||||
					nofis = true
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				local biome = false -- select biome for node
 | 
			
		||||
				if n_temp < LOTET + (math.random() - 0.5) * BLEND then
 | 
			
		||||
					if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
 | 
			
		||||
						biome = 1 -- tundra
 | 
			
		||||
					elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
 | 
			
		||||
						biome = 3 -- taiga
 | 
			
		||||
					else
 | 
			
		||||
						biome = 2 -- snowy plains
 | 
			
		||||
					end
 | 
			
		||||
				elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
 | 
			
		||||
					if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
 | 
			
		||||
						biome = 7 -- desert
 | 
			
		||||
					elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
 | 
			
		||||
						biome = 9 -- rainforest
 | 
			
		||||
					else
 | 
			
		||||
						biome = 8 -- savanna
 | 
			
		||||
					end
 | 
			
		||||
				else
 | 
			
		||||
					if n_humid < LOHUT then
 | 
			
		||||
						biome = 4 -- dry grassland
 | 
			
		||||
					elseif n_humid > HIHUT then
 | 
			
		||||
						biome = 6 -- deciduous forest
 | 
			
		||||
					else
 | 
			
		||||
						biome = 5 -- grassland
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				-- overgeneration and in-chunk generation
 | 
			
		||||
				if y == y0 - 1 then -- node layer below chunk, initialise tables
 | 
			
		||||
					under[si] = 0
 | 
			
		||||
					if ungen then
 | 
			
		||||
						if nofis and density >= 0 then -- if node solid
 | 
			
		||||
							stable[si] = 2
 | 
			
		||||
						else
 | 
			
		||||
							stable[si] = 0
 | 
			
		||||
						end
 | 
			
		||||
					else -- scan top layer of chunk below
 | 
			
		||||
						local nodid = data[vi]
 | 
			
		||||
						if nodid == c_wsstone
 | 
			
		||||
						or nodid == c_wsredstone
 | 
			
		||||
						or nodid == c_wsdirt
 | 
			
		||||
						or nodid == c_wspermafrost
 | 
			
		||||
						or nodid == c_wsluxore
 | 
			
		||||
						or nodid == c_sand
 | 
			
		||||
						or nodid == c_desand
 | 
			
		||||
						or nodid == c_mese
 | 
			
		||||
						or nodid == c_stodiam
 | 
			
		||||
						or nodid == c_stogold
 | 
			
		||||
						or nodid == c_stocopp
 | 
			
		||||
						or nodid == c_stoiron
 | 
			
		||||
						or nodid == c_stocoal
 | 
			
		||||
						or nodid == c_sandstone
 | 
			
		||||
						or nodid == c_gravel
 | 
			
		||||
						or nodid == c_clay
 | 
			
		||||
						or nodid == c_obsidian then
 | 
			
		||||
							stable[si] = 2
 | 
			
		||||
						else
 | 
			
		||||
							stable[si] = 0
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				elseif y >= y0 and y <= y1 then -- chunk
 | 
			
		||||
					-- add nodes and flora
 | 
			
		||||
					if densitybase >= tlava then -- lava
 | 
			
		||||
						if densitybase >= 0 then
 | 
			
		||||
							data[vi] = c_wslava
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6)
 | 
			
		||||
					and density < tstone then -- obsidian
 | 
			
		||||
						data[vi] = c_obsidian
 | 
			
		||||
						stable[si] = 1
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif density >= tstone and nofis  -- stone cut by fissures
 | 
			
		||||
					or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
 | 
			
		||||
					or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
 | 
			
		||||
					or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
 | 
			
		||||
						local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
 | 
			
		||||
						local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
 | 
			
		||||
						if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
 | 
			
		||||
						or (densityper >= 0.25 and densityper <= 0.28)
 | 
			
		||||
						or (densityper >= 0.45 and densityper <= 0.47)
 | 
			
		||||
						or (densityper >= 0.74 and densityper <= 0.76)
 | 
			
		||||
						or (densityper >= 0.77 and densityper <= 0.79)
 | 
			
		||||
						or (densityper >= 0.84 and densityper <= 0.87)
 | 
			
		||||
						or (densityper >= 0.95 and densityper <= 0.98) then
 | 
			
		||||
							data[vi] = c_sandstone
 | 
			
		||||
						elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
 | 
			
		||||
							data[vi] = c_wsredstone
 | 
			
		||||
						elseif math.abs(n_seam) < TSEAM then
 | 
			
		||||
							if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
 | 
			
		||||
								data[vi] = c_stocoal
 | 
			
		||||
							elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
 | 
			
		||||
								data[vi] = c_stocoal
 | 
			
		||||
							elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
 | 
			
		||||
								data[vi] = c_stocoal
 | 
			
		||||
							elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
 | 
			
		||||
								data[vi] = c_stocoal
 | 
			
		||||
							elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
 | 
			
		||||
								data[vi] = c_gravel
 | 
			
		||||
							elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
 | 
			
		||||
								data[vi] = c_wsluxore
 | 
			
		||||
							elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
 | 
			
		||||
							and math.random(2) == 2 then
 | 
			
		||||
								data[vi] = c_stoiron
 | 
			
		||||
							elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
 | 
			
		||||
							and math.random(2) == 2 then
 | 
			
		||||
								data[vi] = c_stoiron
 | 
			
		||||
							elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
 | 
			
		||||
							and math.random(3) == 2 then
 | 
			
		||||
								data[vi] = c_stocopp
 | 
			
		||||
							elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
 | 
			
		||||
							and math.random(5) == 2 then
 | 
			
		||||
								data[vi] = c_stogold
 | 
			
		||||
							elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
 | 
			
		||||
							and math.random(7) == 2 then
 | 
			
		||||
								data[vi] = c_mese
 | 
			
		||||
							elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
 | 
			
		||||
							and math.random(11) == 2 then
 | 
			
		||||
								data[vi] = c_stodiam
 | 
			
		||||
							else
 | 
			
		||||
								data[vi] = c_wsstone
 | 
			
		||||
							end
 | 
			
		||||
						else
 | 
			
		||||
							data[vi] = c_wsstone
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = stable[si] + 1
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
 | 
			
		||||
						if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
 | 
			
		||||
							data[vi] = c_clay
 | 
			
		||||
						elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures
 | 
			
		||||
							data[vi] = c_sand
 | 
			
		||||
							under[si] = 10 -- beach/dunes
 | 
			
		||||
						elseif densitybase >= trsand + math.random() * 0.001 then -- river sand
 | 
			
		||||
							data[vi] = c_sand
 | 
			
		||||
							under[si] = 11 -- riverbank papyrus
 | 
			
		||||
						elseif densitymid >= tssand + math.random() * 0.001 then -- stream sand
 | 
			
		||||
							data[vi] = c_sand
 | 
			
		||||
							under[si] = 0
 | 
			
		||||
						elseif nofis then -- fine materials cut by fissures
 | 
			
		||||
							if biome == 1 then
 | 
			
		||||
								data[vi] = c_wspermafrost
 | 
			
		||||
								under[si] = 1 -- tundra
 | 
			
		||||
							elseif biome == 2 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 2 -- snowy plains
 | 
			
		||||
							elseif biome == 3 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 3 -- taiga
 | 
			
		||||
							elseif biome == 4 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 4 -- dry grassland
 | 
			
		||||
							elseif biome == 5 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 5 -- grassland
 | 
			
		||||
							elseif biome == 6 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 6 -- forest
 | 
			
		||||
							elseif biome == 7 then
 | 
			
		||||
								data[vi] = c_desand
 | 
			
		||||
								under[si] = 7 -- desert
 | 
			
		||||
							elseif biome == 8 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 8 -- savanna
 | 
			
		||||
							elseif biome == 9 then
 | 
			
		||||
								data[vi] = c_wsdirt
 | 
			
		||||
								under[si] = 9 -- rainforest
 | 
			
		||||
							end
 | 
			
		||||
						else -- fissure
 | 
			
		||||
							stable[si] = 0
 | 
			
		||||
							under[si] = 0
 | 
			
		||||
						end
 | 
			
		||||
					elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
 | 
			
		||||
					and n_temp < ICETET and density < tstone
 | 
			
		||||
					and nofis then
 | 
			
		||||
						data[vi] = c_ice
 | 
			
		||||
						under[si] = 12
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
					elseif y <= YWAT and density < tstone then -- sea water
 | 
			
		||||
						data[vi] = c_water
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
					elseif densitybase >= triver and density < tstone then -- river water not in fissures
 | 
			
		||||
						if n_temp < ICETET then
 | 
			
		||||
							data[vi] = c_wsfreshice
 | 
			
		||||
						else
 | 
			
		||||
							if y == YWAT + 1 then
 | 
			
		||||
								data[vi] = c_wsmixwater
 | 
			
		||||
							else
 | 
			
		||||
								data[vi] = c_wsfreshwater
 | 
			
		||||
							end
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
 | 
			
		||||
						if n_temp < ICETET then
 | 
			
		||||
							data[vi] = c_wsfreshice
 | 
			
		||||
						else
 | 
			
		||||
							if y == YWAT + 1 then
 | 
			
		||||
								data[vi] = c_wsmixwater
 | 
			
		||||
							else
 | 
			
		||||
								data[vi] = c_wsfreshwater
 | 
			
		||||
							end
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
 | 
			
		||||
						local fnoise = n_fissure -- noise for flower colours
 | 
			
		||||
						if under[si] == 1 then
 | 
			
		||||
							data[viu] = c_wsicydirt
 | 
			
		||||
							if math.random(flora.DRYCHA) == 2 then
 | 
			
		||||
								data[vi] = c_dryshrub
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 2 then
 | 
			
		||||
							data[viu] = c_dirtsnow
 | 
			
		||||
							data[vi] = c_snowblock
 | 
			
		||||
						elseif under[si] == 3 then
 | 
			
		||||
							if math.random(flora.PINCHA) == 2 then
 | 
			
		||||
								watershed_pinetree(x, y, z, area, data)
 | 
			
		||||
							else
 | 
			
		||||
								data[viu] = c_dirtsnow
 | 
			
		||||
								data[vi] = c_snowblock
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 4 then
 | 
			
		||||
							data[viu] = c_wsdrygrass
 | 
			
		||||
							if math.random(flora.DRYCHA) == 2 then
 | 
			
		||||
								data[vi] = c_dryshrub
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 5 then
 | 
			
		||||
							data[viu] = c_wsgrass
 | 
			
		||||
							if math.random(flora.FLOCHA) == 2 then
 | 
			
		||||
								watershed_flower(data, vi, fnoise)
 | 
			
		||||
							elseif math.random(flora.GRACHA) == 2 then
 | 
			
		||||
								data[vi] = c_grass5
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 6 then
 | 
			
		||||
							if math.random(flora.APTCHA) == 2 then
 | 
			
		||||
								watershed_appletree(x, y, z, area, data)
 | 
			
		||||
							else
 | 
			
		||||
								data[viu] = c_wsgrass
 | 
			
		||||
								if math.random(flora.FLOCHA) == 2 then
 | 
			
		||||
									watershed_flower(data, vi, fnoise)
 | 
			
		||||
								elseif math.random(flora.GRACHA) == 2 then
 | 
			
		||||
									data[vi] = c_grass5
 | 
			
		||||
								end
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 7 and n_temp < HITET + 0.1 then
 | 
			
		||||
							if math.random(flora.CACCHA) == 2 then
 | 
			
		||||
								watershed_cactus(x, y, z, area, data)
 | 
			
		||||
							elseif math.random(flora.DRYCHA) == 2 then
 | 
			
		||||
								data[vi] = c_dryshrub
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 8 then
 | 
			
		||||
							if math.random(flora.ACACHA) == 2 then
 | 
			
		||||
								watershed_acaciatree(x, y, z, area, data)
 | 
			
		||||
							else
 | 
			
		||||
								data[viu] = c_wsdrygrass
 | 
			
		||||
								if math.random(flora.GOGCHA) == 2 then
 | 
			
		||||
									data[vi] = c_wsgoldengrass
 | 
			
		||||
								end
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 9 then
 | 
			
		||||
							if math.random(flora.JUTCHA) == 2 then
 | 
			
		||||
								watershed_jungletree(x, y, z, area, data)
 | 
			
		||||
							else
 | 
			
		||||
								data[viu] = c_wsgrass
 | 
			
		||||
								if math.random(flora.JUGCHA) == 2 then
 | 
			
		||||
									data[vi] = c_jungrass
 | 
			
		||||
								end
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 10 then -- dunes
 | 
			
		||||
							if math.random(flora.DUGCHA) == 2 and y > YSAV 
 | 
			
		||||
							and biome >= 4 then
 | 
			
		||||
								data[vi] = c_wsgoldengrass
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
 | 
			
		||||
							if math.random(flora.PAPCHA) == 2 then
 | 
			
		||||
								watershed_papyrus(x, y, z, area, data)
 | 
			
		||||
							end
 | 
			
		||||
						elseif under[si] == 12
 | 
			
		||||
						and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
 | 
			
		||||
							data[vi] = c_snowblock
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
 | 
			
		||||
						data[vi] = c_wscloud
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					elseif density < 0 and CLOUDS and y == y1 and y >= YCLOMIN then -- clouds
 | 
			
		||||
						local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
 | 
			
		||||
						local zrq = 16 * math.floor((z - z0) / 16)
 | 
			
		||||
						local yrq = 79
 | 
			
		||||
						local qixyz = zrq * 6400 + yrq * 80 + xrq + 1 -- quantised 3D index
 | 
			
		||||
						local qixz = zrq * 80 + xrq + 1
 | 
			
		||||
						if math.abs(nvals_fissure[qixyz]) < nvals_humid[qixz] * 0.1 then
 | 
			
		||||
							data[vi] = c_wscloud
 | 
			
		||||
						end
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					else -- air
 | 
			
		||||
						stable[si] = 0
 | 
			
		||||
						under[si] = 0
 | 
			
		||||
					end
 | 
			
		||||
				elseif y == y1 + 1 then -- plane of nodes above chunk
 | 
			
		||||
					if density < 0 and y >= YWAT and under[si] ~= 0 then -- if air above fine materials
 | 
			
		||||
						if under[si] == 1 then -- add surface nodes to chunk top layer
 | 
			
		||||
							data[viu] = c_wsicydirt
 | 
			
		||||
						elseif under[si] == 2 then
 | 
			
		||||
							data[viu] = c_dirtsnow
 | 
			
		||||
							data[vi] = c_snowblock -- snowblocks in chunk above
 | 
			
		||||
						elseif under[si] == 3 then
 | 
			
		||||
							data[viu] = c_dirtsnow
 | 
			
		||||
							data[vi] = c_snowblock
 | 
			
		||||
						elseif under[si] == 4 then
 | 
			
		||||
							data[viu] = c_wsdrygrass
 | 
			
		||||
						elseif under[si] == 5 then
 | 
			
		||||
							data[viu] = c_wsgrass
 | 
			
		||||
						elseif under[si] == 6 then
 | 
			
		||||
							data[viu] = c_wsgrass
 | 
			
		||||
						elseif under[si] == 8 then
 | 
			
		||||
							data[viu] = c_wsdrygrass
 | 
			
		||||
						elseif under[si] == 9 then
 | 
			
		||||
							data[viu] = c_wsgrass
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
 | 
			
		||||
				nixz = nixz + 1
 | 
			
		||||
				vi = vi + 1
 | 
			
		||||
				viu = viu + 1
 | 
			
		||||
			end
 | 
			
		||||
			nixz = nixz - sidelen
 | 
			
		||||
		end
 | 
			
		||||
		nixz = nixz + sidelen
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Regenerate chunk by chat command. Dependant on chunksize = 5.
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("regen",{
 | 
			
		||||
	description = "Regenerate player's current mapchunk",
 | 
			
		||||
	privs = {server = true, rollback = true},
 | 
			
		||||
	func = function(name, params)
 | 
			
		||||
		local t1 = os.clock()
 | 
			
		||||
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		local pos = player:getpos()
 | 
			
		||||
		local plax = math.floor(pos.x + 0.5)
 | 
			
		||||
		local play = math.floor(pos.y + 0.5)
 | 
			
		||||
		local plaz = math.floor(pos.z + 0.5)
 | 
			
		||||
		local x0 = (80 * math.floor((plax + 32) / 80)) - 32
 | 
			
		||||
		local y0 = (80 * math.floor((play + 32) / 80)) - 32
 | 
			
		||||
		local z0 = (80 * math.floor((plaz + 32) / 80)) - 32
 | 
			
		||||
		local x1 = x0 + 79
 | 
			
		||||
		local y1 = y0 + 79
 | 
			
		||||
		local z1 = z0 + 79
 | 
			
		||||
 | 
			
		||||
		if y0 < YMIN or y1 > YMAX then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		print ("[watershed] regenerate mapchunk")
 | 
			
		||||
 | 
			
		||||
		local vm = minetest.get_voxel_manip()
 | 
			
		||||
		local pos1 = {x = x0, y = y0 - 1, z = z0}
 | 
			
		||||
		local pos2 = {x = x1, y = y1 + 1, z = z1}
 | 
			
		||||
		local emin, emax = vm:read_from_map(pos1, pos2)
 | 
			
		||||
		local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
 | 
			
		||||
		local data = vm:get_data()
 | 
			
		||||
 | 
			
		||||
		watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)	
 | 
			
		||||
 | 
			
		||||
		vm:set_data(data)
 | 
			
		||||
		vm:write_to_map()
 | 
			
		||||
		vm:update_map()
 | 
			
		||||
 | 
			
		||||
		local chugent = math.ceil((os.clock() - t1) * 1000)
 | 
			
		||||
		print ("[watershed] "..chugent.." ms")
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- On generated function
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, seed)
 | 
			
		||||
	if minp.y < YMIN or maxp.y > YMAX then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local t1 = os.clock()
 | 
			
		||||
 | 
			
		||||
	local x1 = maxp.x
 | 
			
		||||
	local y1 = maxp.y
 | 
			
		||||
	local z1 = maxp.z
 | 
			
		||||
	local x0 = minp.x
 | 
			
		||||
	local y0 = minp.y
 | 
			
		||||
	local z0 = minp.z
 | 
			
		||||
	
 | 
			
		||||
	print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
 | 
			
		||||
 | 
			
		||||
	local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
 | 
			
		||||
	local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
 | 
			
		||||
	local data = vm:get_data()
 | 
			
		||||
 | 
			
		||||
	watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
 | 
			
		||||
 | 
			
		||||
	vm:set_data(data)
 | 
			
		||||
	vm:set_lighting({day = 0, night = 0})
 | 
			
		||||
	vm:calc_lighting()
 | 
			
		||||
	vm:write_to_map(data)
 | 
			
		||||
	vm:update_liquids()
 | 
			
		||||
	
 | 
			
		||||
	local chugent = math.ceil((os.clock() - t1) * 1000)
 | 
			
		||||
	print ("[watershed] "..chugent.." ms")
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										14
									
								
								mods/watershed/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
			
		||||
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
 | 
			
		||||
                    Version 2, December 2004
 | 
			
		||||
 | 
			
		||||
 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 | 
			
		||||
 | 
			
		||||
 Everyone is permitted to copy and distribute verbatim or modified
 | 
			
		||||
 copies of this license document, and changing it is allowed as long
 | 
			
		||||
 as the name is changed.
 | 
			
		||||
 | 
			
		||||
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
 | 
			
		||||
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 | 
			
		||||
 | 
			
		||||
  0. You just DO WHAT THE FUCK YOU WANT TO.
 | 
			
		||||
                       
 | 
			
		||||
							
								
								
									
										141
									
								
								mods/watershed/nodes.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,141 @@
 | 
			
		||||
minetest.register_alias("watershed:appleleaf", "default:leaves")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:appling", "default:sapling")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:acaciatree", "moretrees:acacia_trunk")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:acacialeaf", "moretrees:acacia_leaves")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:acacialing", "moretrees:acacia_sapling")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:pinetree", "default:pinetree")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:needles", "default:pine_needles")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:pineling", "default:pine_sapling")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:jungleleaf", "default:jungleleaves")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:jungling", "default:junglesapling")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:dirt", "default:dirt")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:icydirt", "default:dirt_with_grass")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:grass", "default:dirt_with_grass")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:redstone", "default:desert_stone")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:redcobble", "default:desert_cobble")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:stone", "default:stone")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:cactus", "default:cactus")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:goldengrass", "default:dry_shrub")
 | 
			
		||||
 | 
			
		||||
minetest.register_node("watershed:drygrass", {
 | 
			
		||||
	description = "Dry Dirt",
 | 
			
		||||
	tiles = {"watershed_drygrass.png"},
 | 
			
		||||
	is_ground_content = false,
 | 
			
		||||
	groups = {crumbly=1,soil=1},
 | 
			
		||||
	drop = "default:dirt",
 | 
			
		||||
	sounds = default.node_sound_dirt_defaults({
 | 
			
		||||
		footstep = {name="default_grass_footstep", gain=0.4},
 | 
			
		||||
	}),
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:permafrost", "default:dirt")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:freshice", "default:ice")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:cloud", "default:cloud")
 | 
			
		||||
 | 
			
		||||
minetest.override_item("default:cloud", {
 | 
			
		||||
	description = "Cloud",
 | 
			
		||||
	drawtype = "glasslike",
 | 
			
		||||
	tiles = {"watershed_cloud.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	is_ground_content = false,
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	pointable = false,
 | 
			
		||||
	diggable = false,
 | 
			
		||||
	buildable_to = true,
 | 
			
		||||
	post_effect_color = {a=23, r=241, g=248, b=255},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("watershed:luxore", {
 | 
			
		||||
	description = "Lux ore",
 | 
			
		||||
	tiles = {"watershed_luxore.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	light_source = 14,
 | 
			
		||||
	groups = {cracky=3},
 | 
			
		||||
	drop = "watershed:luxcrystal 8",
 | 
			
		||||
	sounds = default.node_sound_glass_defaults(),
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("watershed:light", {
 | 
			
		||||
	description = "Light",
 | 
			
		||||
	tiles = {"watershed_light.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	light_source = 14,
 | 
			
		||||
	groups = {cracky=3},
 | 
			
		||||
	sounds = default.node_sound_glass_defaults(),
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:acaciawood", "moretrees:acacia_wood")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:pinewood", "default:pinewood")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:freshwater", "default:river_water_source")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:freshwaterflow", "default:river_water_flowing")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:lava", "default:lava_source")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:lavaflow", "default:lava_flowing")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:mixwater", "default:river_water_source")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:mixwaterflow", "default:river_water_flowing")
 | 
			
		||||
 | 
			
		||||
-- Items
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("watershed:luxcrystal", {
 | 
			
		||||
	description = "Lux crystal",
 | 
			
		||||
	inventory_image = "watershed_luxcrystal.png",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Crafting
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "cooking",
 | 
			
		||||
	output = "default:desert_stone",
 | 
			
		||||
	recipe = "watershed:redcobble",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
    output = "watershed:light 8",
 | 
			
		||||
    recipe = {
 | 
			
		||||
        {"default:glass", "default:glass", "default:glass"},
 | 
			
		||||
        {"default:glass", "watershed:luxcrystal", "default:glass"},
 | 
			
		||||
        {"default:glass", "default:glass", "default:glass"},
 | 
			
		||||
    },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Buckets
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:bucket_freshwater", "bucket:bucket_frashwater")
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("watershed:bucket_lava", "bucket:bucket_lava")
 | 
			
		||||
 | 
			
		||||
-- Fuel
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "fuel",
 | 
			
		||||
	recipe = "watershed:bucket_lava",
 | 
			
		||||
	burntime = 60,
 | 
			
		||||
	replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
 | 
			
		||||
})
 | 
			
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