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remove chatplus mod

This commit is contained in:
crabman77 2015-12-23 17:53:50 +01:00
parent 5f951a8315
commit f4ceb21bb0
8 changed files with 0 additions and 573 deletions

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
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# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
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# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
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# RIA/Silverlight projects
Generated_Code/
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# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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# Chatplus
Adds ignoring and email style inboxes. Also provides a powerful API,
and optionally allows distance limiting.
License: GPL 3.0 or later.
Created by rubenwardy.
## Chat commands
* /ignore [name] - ignore a player
* /unignore [name] - unignore a player
* /mail [name] [msg] - message a player (online or offline!)
* /inbox - open your inbox
* /inbox clear - clear your inbox
* /inbox text - see the text version of the inbox.
* /inbox txt - alias of /inbox text
* /inbox t - alias of /inbox text
## HUD
This mod adds a new message icon to the HUD. If HUDs are not supported, no icon is added.

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-- Chat Plus
-- by rubenwardy
---------------------
-- api.lua
-- Core functionality
---------------------
chatplus = {
version = 2.2,
_logpath = minetest.get_worldpath().."/chatplus-log.txt",
_defsettings = {
log = true,
use_gui = true,
distance = 0,
badwords = ""
}
}
function chatplus.init()
chatplus.load()
chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
end
chatplus.count = 0
chatplus.loggedin = {}
chatplus._handlers = {}
end
function chatplus.setting(name)
local get = minetest.setting_get("chatplus_" .. name)
if get then
return get
elseif chatplus._defsettings[name]~= nil then
return chatplus._defsettings[name]
else
minetest.log("[Chatplus] Setting chatplus_" .. name .. " not found!")
return nil
end
end
function chatplus.log(msg)
if chatplus._log then
chatplus._log:write(os.date("%Y-%m-%d %H:%M:%S") .. " " .. msg .. "\r\n")
chatplus._log:flush()
end
end
function chatplus.load()
-- Initialize the log
if chatplus.setting("log") then
chatplus._log = io.open(chatplus._logpath, "a+")
if not chatplus._log then
minetest.log("error", "Unable to open the chatplus log file: " .. chatplus._logpath)
else
minetest.log("action", "Logging chat plus to: " .. chatplus._logpath)
end
chatplus.log("*** SERVER STARTED ***")
end
-- Load player data
minetest.log("[Chatplus] Loading data")
local file = io.open(minetest.get_worldpath() .. "/chatplus.txt", "r")
if file then
local from_file = minetest.deserialize(file:read("*all"))
file:close()
if type(from_file) == "table" then
if from_file.players and from_file.version >= 2 then
chatplus.players = from_file.players
else
chatplus.old_inbox = {}
chatplus.players = {}
for name, data in pairs(from_file) do
local inbox = data.inbox
data.inbox = nil
chatplus.players[name] = data
chatplus.old_inbox[name] = {}
for _, msg in pairs(inbox) do
table.insert(chatplus.old_inbox[name], {
date = "?",
from = "?",
msg = msg
})
end
end
if chatplus.on_old_inbox then
chatplus.on_old_inbox(chatplus.old_inbox)
end
end
return
end
end
end
function chatplus.save()
minetest.log("[Chatplus] Saving data")
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
if file then
file:write(minetest.serialize({ version = 2, players = chatplus.players}))
file:close()
end
end
function chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
return
end
minetest.log("[Chatplus] Cleaning player lists")
for key,value in pairs(chatplus.players) do
if value.messages then
value.inbox = value.messages
value.messages = nil
end
if (
(not value.inbox or #value.inbox==0) and
(not value.ignore or #value.ignore==0)
) then
value[key] = nil
end
end
chatplus.save()
end
local function cp_tick()
chatplus.clean_players()
minetest.after(30*60, cp_tick)
end
minetest.after(30*60, cp_tick)
function chatplus.poke(name,player)
local function check(name,value)
if not chatplus.players[name][value] then
chatplus.players[name][value] = {}
end
end
if not chatplus.players[name] then
chatplus.players[name] = {}
end
check(name, "ignore")
check(name, "inbox")
chatplus.players[name].enabled = true
if player then
if player=="end" then
chatplus.players[name].enabled = false
chatplus.loggedin[name] = nil
else
if not chatplus.loggedin[name] then
chatplus.loggedin[name] = {}
end
chatplus.loggedin[name].player = player
end
end
chatplus.save()
return chatplus.players[name]
end
function chatplus.register_handler(func,place)
if not place then
table.insert(chatplus._handlers, func)
else
table.insert(chatplus._handlers, place, func)
end
end
-- Allows overriding
function chatplus.log_message(from, msg)
chatplus.log("<" .. from .. "> " .. msg)
end
function chatplus.send(from, msg)
if msg:sub(1, 1) == "/" then
return false
end
chatplus.log_message(from, msg)
if #chatplus._handlers == 0 then
return nil
end
-- Loop through possible receivers
for to, value in pairs(minetest.get_connected_players()) do
if to ~= from then
-- Run handlers
local res = nil
for i = 1, #chatplus._handlers do
if chatplus._handlers[i] then
res = chatplus._handlers[i](from, to, msg)
if res ~= nil then
break
end
end
end
--[[ DON'T Send message
if res == nil or res == true then
minetest.chat_send_player(to, "<" .. from .. "> " .. msg)
end]]
end
end
return true
end
-- Minetest callbacks (modified for MFF)
minetest.register_on_chat_message(chatplus.send)
minetest.register_on_joinplayer(function(player)
chatplus.log(player:get_player_name() .. " joined")
end)
minetest.register_on_leaveplayer(function(player)
chatplus.poke(player:get_player_name(), "end")
chatplus.log(player:get_player_name() .. " disconnected")
end)
chatplus.init()

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irc?

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Adds ignoring and email style inboxes. Also provides a powerful API,
and optionally allows distance limiting.

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-- Chat Plus
-- by rubenwardy
---------------------
-- init.lua
-- Three handlers: ignoring, distance, and mail.
---------------------
dofile(minetest.get_modpath("chatplus") .. "/api.lua")
--
-- Ignoring
--
chatplus.register_handler(function(from, to, msg)
if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from] then
return false
end
return nil
end)
minetest.register_chatcommand("ignore", {
params = "name",
description = "ignore: Ignore a player",
func = function(name, param)
chatplus.poke(name)
if not chatplus.players[name].ignore[param] then
chatplus.players[name].ignore[param] = true
minetest.chat_send_player(name, param .. " has been ignored")
chatplus.save()
else
minetest.chat_send_player(name, "Player " .. param .. " is already ignored.")
end
end
})
minetest.register_chatcommand("unignore", {
params = "name",
description = "unignore: Unignore a player",
func = function(name, param)
chatplus.poke(name)
if chatplus.players[name].ignore[param] then
chatplus.players[name].ignore[param] = false
minetest.chat_send_player(name, param .. " has been unignored")
chatplus.save()
else
minetest.chat_send_player(name, "Player " .. param .. " is already unignored.")
end
end
})
--
-- Distance
--
chatplus.register_handler(function(from, to, msg)
local d = chatplus.setting("distance")
if d <= 0 then
return nil
end
local from_o = minetest.get_player_by_name(from)
local to_o = minetest.get_player_by_name(to)
if not from_o or not to_o then
return nil
end
return not d or vector.distance(from_o:getpos(), to_o:getpos()) <= tonumber(d)
end)
--
-- Bad words
--
chatplus.register_handler(function(from,to,msg)
local words = chatplus.setting("badwords"):split(",")
for _,v in pairs(words) do
if (v:trim()~="") and ( msg:find(v:trim(), 1, true) ~= nil ) then
minetest.chat_send_player(from, "Swearing is banned")
return false
end
end
return nil
end)

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