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https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 06:11:47 +02:00
Removed whitespaces
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@ -24,7 +24,7 @@ function ForceloadManager(filetoopen, hide_file_errors)
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end
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end
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for i = 1, #blocks do
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if not minetest.forceload_block(blocks[i]) then
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if not minetest.forceload_block(blocks[i]) then
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minetest.log("error", "Failed to load block " .. minetest.pos_to_string(blocks[i]))
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end
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end
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@ -40,7 +40,7 @@ function ForceloadManager(filetoopen, hide_file_errors)
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end,
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unload = function(self, pos)
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for i = 1, #self._blocks do
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if vector.equals(pos, self._blocks[i]) then
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if vector.equals(pos, self._blocks[i]) then
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minetest.forceload_free_block(pos)
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table.remove(self._blocks, i)
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return true
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@ -56,16 +56,16 @@ function ForceloadManager(filetoopen, hide_file_errors)
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end
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end,
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verify = function(self)
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return self:verify_each(function(pos, block)
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return self:verify_each(function(pos, block)
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local name = "ignore"
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if block ~= nil then
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name = block.name
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end
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if name == "ignore" then
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if name == "ignore" then
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if not pos.last or elapsed_time > pos.last + 15 then
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pos.last = elapsed_time
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if not minetest.forceload_block(pos) then
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if not minetest.forceload_block(pos) then
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minetest.log("error", "Failed to force load " .. minetest.pos_to_string(pos))
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pos.remove = true
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end
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@ -74,15 +74,15 @@ function ForceloadManager(filetoopen, hide_file_errors)
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elseif name == "forceload:anchor" then
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pos.last = elapsed_time
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return true
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else
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else
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minetest.log("error", minetest.pos_to_string(pos) .. " shouldn't be loaded")
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pos.remove = true
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return false
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return false
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end
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end)
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end,
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verify_each = function(self, func)
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local not_loaded = {}
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local not_loaded = {}
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for i = 1, #self._blocks do
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local res = minetest.get_node(self._blocks[i])
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if not func(self._blocks[i], res) then
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@ -125,10 +125,10 @@ minetest.register_node("forceload:anchor",{
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if not minetest.check_player_privs(placer:get_player_name(),
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{forceload = true}) then
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minetest.chat_send_player(placer:get_player_name(), "The forceload privilege is required to do that.")
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elseif flm:load(pos) then
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elseif flm:load(pos) then
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flm:save(minetest.get_worldpath().."/flm.json")
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return
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end
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end
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minetest.set_node(pos, {name="air"})
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return true
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end
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