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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

Removed whitespaces

This commit is contained in:
LeMagnesium
2015-06-10 17:14:58 +02:00
parent 4bc80ddba1
commit f81b8ca677
126 changed files with 954 additions and 954 deletions

View File

@ -2,9 +2,9 @@
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
distributed without any warranty.
]]
local players = {}
@ -15,9 +15,9 @@ minetest.register_on_joinplayer(function(player)
players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
epressed = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
epressed = false,
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
@ -61,12 +61,12 @@ minetest.register_globalstep(function(dtime)
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
if gameTime > 0.4 then
gameTime = 0
local pos = player:getpos()
-- From playerplus :
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
@ -75,8 +75,8 @@ minetest.register_globalstep(function(dtime)
player:set_hp(player:get_hp()-1)
end
end
--If the player is sprinting, create particles behind him/her
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
@ -97,14 +97,14 @@ minetest.register_globalstep(function(dtime)
end
end
end
--Adjust player states
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
elseif players[playerName]["epressed"] == false then
setSprinting(playerName, false)
end
if playerInfo["timeOut"] > 0 then
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
if playerInfo["timeOut"] < 0 then
@ -112,7 +112,7 @@ minetest.register_globalstep(function(dtime)
end
else
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
@ -122,7 +122,7 @@ minetest.register_globalstep(function(dtime)
end
end
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
@ -131,7 +131,7 @@ minetest.register_globalstep(function(dtime)
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then

View File

@ -2,9 +2,9 @@
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
distributed without any warranty.
]]
--Configuration variables, these are all explained in README.md

View File

@ -2,9 +2,9 @@
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
distributed without any warranty.
]]
local players = {}
@ -13,10 +13,10 @@ local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
state = 0,
timeOut = 0,
stamina = SPRINT_STAMINA,
moving = false,
state = 0,
timeOut = 0,
stamina = SPRINT_STAMINA,
moving = false,
}
if SPRINT_HUDBARS_USED then
@ -53,7 +53,7 @@ minetest.register_globalstep(function(dtime)
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
@ -61,10 +61,10 @@ minetest.register_globalstep(function(dtime)
end
end
end
--Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"]
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
if playerInfo["state"] == 2 then
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
@ -72,7 +72,7 @@ minetest.register_globalstep(function(dtime)
setState(playerName, 0)
end
--If the player is sprinting, create particles behind him/her
--If the player is sprinting, create particles behind him/her
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
@ -103,16 +103,16 @@ minetest.register_globalstep(function(dtime)
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
setState(playerName, 3)
end
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["state"] == 3 then
if playerInfo["state"] == 3 then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setState(playerName, 0)
minetest.sound_play("default_breathless",{object=player})
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
@ -121,7 +121,7 @@ minetest.register_globalstep(function(dtime)
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then