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Added support for trapdoor_cherry in mesecons

- Added support in mesecons_doors for doors:trapdoor_cherry
This commit is contained in:
LeMagnesium 2015-04-20 18:13:54 +02:00
parent 8ce6bc7d01
commit f89c6de1af

View File

@ -56,12 +56,22 @@ meseconify_door("doors:door_obsidian_glass")
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
if node.name:split(":")[2] == "trapdoor" or node.name:split(":")[2] == "trapdoor_open" then
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_cherry", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_cherry_open", param2 = node.param2})
end
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
@ -82,3 +92,19 @@ if minetest.registered_nodes["doors:trapdoor"] then
}},
})
end
if minetest.registered_nodes["doors:trapdoor_cherry"] then
minetest.override_item("doors:trapdoor_cherry", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_cherry_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end