Add peace_areas mod

- Solves #240
This commit is contained in:
LeMagnesium 2015-08-27 19:41:34 +02:00
parent facc0f4b5a
commit fa9e1e7a1e
3 changed files with 52 additions and 1 deletions

47
mods/peace_areas/init.lua Normal file
View File

@ -0,0 +1,47 @@
--
-- Peaceful areas
-- Where hitting is impossible
--
peace_areas = {areas = {}}
minetest.register_on_punchplayer(function(player, hitter)
local pos = player:getpos()
for name, positions in pairs(peace_areas.areas) do
local pos1 = positions["pos1"]
local pos2 = positions["pos2"]
local minp = {
x = math.min(pos1.x, pos2.x),
y = math.min(pos1.y, pos2.y),
z = math.min(pos1.z, pos2.z)
}
local maxp = {
x = math.max(pos1.x, pos2.x),
y = math.max(pos1.y, pos2.y),
z = math.max(pos1.z, pos2.z)
}
if minp.x < pos.x and pos.x < maxp.x and
minp.y < pos.y and pos.y < maxp.y and
minp.z < pos.z and pos.z < maxp.z then
if hitter:is_player() then
minetest.chat_send_player(hitter:get_player_name(), "You cannot punch player " ..
player:get_player_name() .. ". They are in area " .. name .. ".")
end
return true
--[[
Note:
This use of the callback register_on_punchplayer may prevent other
instance of it to work correctly. Please take note of it.
]]--
end
end
end)
function peace_areas.register_house(area_name, def)
peace_areas.areas[area_name] = def
end
peace_areas.register_area("spawn", {
["pos1"] = {x = 16, y = 0, z = 12},
["pos2"] = {x = 42, y = 100, z = -14},
})

View File

@ -8,12 +8,15 @@ Ca y est, les classes Warrior et Hunter sont là ! (Venez les tester et aider no
Venez visiter notre nouveau site "minetestforfun.com" !
---Patch Notes---
---??/??/????--- (Thanks to : LeMagnesium/Mg)
Addition of "peace_areas" (prevent players from punching each other in the spawn area)
---24/08/2015--- (Thanks to : crabman77/crabman, LeMagnesium/Mg)
Update of "mobs" (Minotaur monster isn't anymore damaged by water)
Update of "biome_lib " (Fix again the sapling growth)
---23/08/2015--- (Thanks to : LeMagnesium/Mg, crabman77/crabman)
Removed of "3dchest" (too many work to debug/adapt it, we can't work so hard for just an animated 1x1 or 2x1 chest)
Removal of "3dchest" (too many work to debug/adapt it, we can't work so hard for just an animated 1x1 or 2x1 chest)
Update of "moretrees" (Fix sapling growth)
Update of "moreblocks" (Fix the bricks nodes drops from the moreblocks circulsaw)

View File

@ -24,6 +24,7 @@ load_mod_automappercolors = true
load_mod_mapfix = true
load_mod_worldedge = true
load_mod_maze = true
load_mod_peace_areas = true
load_mod_watershed = true
load_mod_bushes_classic = true