1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-27 11:10:37 +01:00

Merge branch 'NALC2' into NALC

This commit is contained in:
sys4-fr 2017-04-09 13:29:01 +02:00
commit ffe11d70c5
40 changed files with 2828 additions and 113 deletions

3
.gitmodules vendored
View File

@ -84,6 +84,3 @@
path = mods/moreflowers
url = https://github.com/sys4-fr/moreflowers.git
branch = master
[submodule "mods/unifieddyes"]
path = mods/unifieddyes
url = https://github.com/minetest-mods/unifieddyes.git

View File

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@ -0,0 +1,35 @@
# player_physics
A minetest mod to centralize the management of player's stats(sprint, jump, gravity)
Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel
***API***
- player_physics.set_stats(player, "uniq_name", table)
- player_physics.remove_stats(player, "uniq_name")
**Exemple**
- player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
- player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
- player_physics.remove_stats(player, "potion_speedlvl1")
**Temporary effect**
- player_physics.add_effect(player, "uniq_name", time, stats)
- player_physics.remove_effect(player, "uniq_name")
**Exemple**
You make a potion that adds speed for 10 seconds.
on_use = function(itemstack, user, pointed_thing)
player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
itemstack:take_item()
return itemstack
end

View File

@ -2,124 +2,119 @@ local players = {}
player_physics = {}
function player_physics.check(playername)
if players[playername] == nil then
players[playername] = {speed = {}, jump = {}, gravity={}, temp={}}
function player_physics.check(playerName)
if players[playerName] == nil then
players[playerName] = {speed = {}, jump = {}, gravity={}, temp={}}
end
end
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
player_physics.check(playername)
local playerName = player:get_player_name()
player_physics.check(playerName)
end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
players[playername] = nil
local playerName = player:get_player_name()
players[playerName] = nil
end)
function player_physics.add(player, physicsname , name, value)
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
function player_physics.set_stats(player, uuid, stats)
if type(stats) ~= "table" then
minetest.log("error", "player_physics: set_stats(player, uuid, stat) stats must be table(eg:{speed=1})")
return
end
local playername = player:get_player_name()
player_physics.check(playername)
players[playername][physicsname][name] = value
local playerName = player:get_player_name()
player_physics.check(playerName)
for stat, v in pairs(stats) do
if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
players[playerName][stat][uuid] = v
end
end
end
function player_physics.remove(player, physicsname, name)
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
return
function player_physics.remove_stats(player, uuid)
local playerName = player:get_player_name()
player_physics.check(playerName)
for _, stat in pairs({"speed", "jump", "gravity"}) do
players[playerName][stat][uuid] = nil
end
local playername = player:get_player_name()
player_physics.check(playername)
players[playername][physicsname][name] = nil
end
function player_physics.add_effect(player, physicsname, name, value, time)
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
function player_physics.add_effect(player, uuid, time, stats)
if type(stats) ~= "table" then
minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) stats must be table(eg:{speed=1})")
return
end
if type(value) ~= "number" or type(time) ~= "number" then
if type(time) ~= "number" then
minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) time must be number")
return
end
local playername = player:get_player_name()
player_physics.check(playername)
players[playername]["temp"][name] = {n=physicsname, v=value, t=time}
local playerName = player:get_player_name()
player_physics.check(playerName)
for stat, v in pairs(stats) do
if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
players[playerName]["temp"][uuid][stat] = {value=v, time=time}
end
end
end
function player_physics.remove_effect(player, name)
local playername = player:get_player_name()
player_physics.check(playername)
players[playername]["temp"][name] = nil
function player_physics.remove_effect(player, uuid)
local playerName = player:get_player_name()
player_physics.check(playerName)
players[playerName]["temp"][uuid] = nil
end
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
if playername ~= "" then
player_physics.check(playername)
local speed = 1
local jump = 1
local gravity = 1
local playerName = player:get_player_name()
if playerName ~= "" then
player_physics.check(playerName)
local stats ={speed=1, jump=1, gravity=1}
for _, v in pairs(players[playername]["speed"]) do
speed = speed + v
end
for _, v in pairs(players[playername]["jump"]) do
jump = jump + v
end
for _, v in pairs(players[playername]["gravity"]) do
gravity = gravity + v
for _, stat in pairs({"speed", "jump", "gravity"}) do
for uuid, v in pairs(players[playerName][stat]) do
stats[stat] = stats[stat] + v
end
end
--temporary effect
for n, k in pairs(players[playername]["temp"]) do
if k.n == "speed" then
speed = speed + k.v
elseif k.n == "jump" then
jump = jump + k.v
elseif k.n == "gravity" then
gravity = gravity + k.v
for uuid, _ in pairs(players[playerName]["temp"]) do
for stat, v in pairs(players[playerName]["temp"][uuid]) do
stats[stat] = stats[stat] + v.value
local t = v.time-dtime
if t > 0 then
players[playerName]["temp"][uuid][stat].time = t
else
players[playerName]["temp"][uuid][stat] = nil
end
end
end --/temporary effect
t = k.t-dtime
if t > 0 then
players[playername]["temp"][n]["t"] = t
else
players[playername]["temp"][n] = nil
end
if stats.speed > 4 then
stats.speed = 4
elseif stats.speed < 0 then
stats.speed = 0
end
if speed > 4 then
speed = 4
elseif speed < 0 then
speed = 0
if stats.jump > 3 then
stats.jump = 3
elseif stats.jump < 0 then
stats.jump = 0
end
if jump > 3 then
jump = 3
elseif jump < 0 then
jump = 0
if stats.gravity > 2 then
stats.gravity = 2
elseif stats.gravity < -2 then
stats.gravity = -2
end
if gravity > 2 then
gravity = 2
elseif gravity < -2 then
gravity = -2
end
player:set_physics_override({speed=speed,jump=jump, gravity=gravity})
player:set_physics_override(stats)
end
end
end)

View File

@ -244,7 +244,8 @@ armor.set_player_armor = function(self, player)
armor_groups.radiation = 100 - armor_radiation
end
player:set_armor_groups(armor_groups)
player:set_physics_override(physics_o)
--player:set_physics_override(physics_o)
player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
self.textures[name].armor = armor_texture
self.textures[name].preview = preview
self.def[name].state = state

View File

@ -1,4 +1,5 @@
default
player_physics
inventory_plus?
unified_inventory?
fire?

View File

@ -144,6 +144,14 @@ local function punch_filter(data, filtpos, filtnode, msg)
local dir = minetest.facedir_to_right_dir(filtnode.param2)
local frompos = vector.subtract(filtpos, dir)
local fromnode = minetest.get_node(frompos)
-- Fix crash with connected_chests (sys4 fix for MFF)
if fromnode and fromnode.name == "connected_chests:chest_right" then
local v_mul = vector.multiply(dir, 2)
frompos = vector.subtract(filtpos, v_mul)
fromnode = minetest.get_node(frompos)
end
if not fromnode then return end
local fromdef = minetest.registered_nodes[fromnode.name]
if not fromdef then return end
@ -209,7 +217,7 @@ local function punch_filter(data, filtpos, filtnode, msg)
if type(msg.name) == "string" then
table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1})
else
for _, filter in ipairs(msg) do
for _, filter in ipairs(msg.name) do
local t_filter = type(filter)
if t_filter == "table" then
if type(filter.name) == "string" then

View File

@ -182,39 +182,12 @@ end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
local bonus_speed = 0
local bonus_jump = 0
if minetest.get_modpath("3d_armor") then
local player_inv = player:get_inventory()
if player_inv then
for i=1, player_inv:get_size("armor") do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local def = stack:get_definition()
if def and def.groups then
if def.groups["physics_speed"] then
bonus_speed = bonus_speed + def.groups["physics_speed"]
end
if def.groups["physics_jump"] then
bonus_jump = bonus_jump + def.groups["physics_jump"]
end
end
end
end
end
end
if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting
if sprinting == true then
-- player:set_physics_override({speed=SPRINT_SPEED + bonus_speed,jump=SPRINT_JUMP + bonus_jump})
player_physics.add(player, "speed", "sprint_speed", 0.35+ bonus_speed)
player_physics.add(player, "jump", "sprint_jump", 0.1+ bonus_jump)
player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
elseif sprinting == false then
-- player:set_physics_override({speed=1.0 + bonus_speed,jump=1.0 + bonus_jump})
player_physics.add(player, "speed", "sprint_speed", bonus_speed)
player_physics.add(player, "jump", "sprint_jump", bonus_jump)
player_physics.set_stats(player, "sprint", {speed=0, jump=0})
end
return true
end

View File

@ -9,8 +9,8 @@ distributed without any warranty.
--Configuration variables, these are all explained in README.md
SPRINT_METHOD = 1
SPRINT_SPEED = 1.35
SPRINT_JUMP = 1.1
SPRINT_SPEED = 0.35
SPRINT_JUMP = 0.1
SPRINT_STAMINA = 10
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0

View File

@ -140,11 +140,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
if players[playerName] then
players[playerName]["state"] = state
if state == 0 then--Stopped
player:set_physics_override({speed=1.0,jump=1.0})
player_physics.set_stats(player, "sprint", {speed=0, jump=0})
elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
end
return true
end

@ -1 +0,0 @@
Subproject commit df177c26a75ec1880704b24dafe402cfe91cfe33

282
mods/unifieddyes/LICENSE Normal file
View File

@ -0,0 +1,282 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS

248
mods/unifieddyes/README Normal file
View File

@ -0,0 +1,248 @@
VanessaE's Unified Dyes
=======================
The purpose of this mod originally was to supply a complete set of colors for
Minetest mod authors to use in their recipes. Since the default dyes mod that
is supplied with Minetest "common" is now usable (via flowers, also included in
"common"), this mod has become more of an extension pack.
Unified Dyes expands the standard dye set from 15 to 90 colors.
IMPORTANT: This mod is not intended to suggest that you should use the entire
palette. Rather, I was hoping people would just choose maybe the dozen or so
most useful colors to use in their mods.
Dependencies: default and dye from Minetest "common". This mod will NOT work
without these. This mod will NOT work without these. The default dye mod is
normally activated only in the standard "build" and "minetest_game" games, or perhaps if
someone has a modpack or game that includes them.
Recommends: flowers from common.
License: GPL 2.0 or above
Install: Unzip the distribution file, rename the resultant
VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into
Minetest's mods folder.
The Palette:
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ]
[ The official palette, showing 84 colors and 5 greys. ]
In the image above, the "50%" markings on the left next to each shade mean 50%
saturation for all hues in that shade line. Note that the "light" shades don't
have (or need) that variant. For the greys, the percentages shown are of
brightness relative to pure white. There are three special cases: Light red
has been aliased to default pink dye, and dark green has been aliased to
default dark greey dye. Brown dye also exists in the default set, it's just
not shown in the palette above.
Usage instructions, technical information
=========================================
Getting Started
---------------
First thing's first: you're going to need to harvest some materials to make the
dyes from. For this, you need one or more of the following: roses (red),
tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue),
violas (purple), coal (black), or white dandelions (white). Simply wander
around your world and collect whichever of the above you need to get your
colors.
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
[ The 8 base colors directly obtainable from a material in the world. ]
Simply place one of the above materials into the crafting grid to obtain four
portions of dye in that color From those initial 8 colors, you can directly
fashion another 11, for a total of 19 standard colors (including the various
greys):
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
[ The complete 19-color standard set. ]
The standardized colors and their crafting methods are as follows:
* Red (0°): one rose
* Orange (30°): one tulip, or put one red dye and one yellow dye into the
crafting grid to mix them (yields 2)
* Yellow (60°): one yellow dandelion
* Lime (90°): mix yellow + green (yields 2)
* Green (120°): one cactus, or mix yellow + blue (yields 2)
* Aqua (150°): mix green + cyan (yields 2)
* Cyan (180°): mix green + blue (yields 2)
* Sky blue (210°): mix cyan + blue (yields 2)
* Blue (240°): one geranium
* Violet (270°): one viola, or mix blue + magenta (yields 2).
* Magenta (300°): mix blue + red (yields 2)
* Red-violet (330°): mix magenta + red (yields 2)
* Black (7.5%): one piece of coal
* Dark grey (25%): mix one white + two black (yields 3)
* Medium grey (50%): mix one white and one black (yields 2)
* Light grey (75%): Mix two white and one black (yields 3)
* White (95%): one white dandelion.
The degree figures are the colors' hues on a standard HSV color wheel, and are
what I used in the textures supplied with this mod. For the greys, the figures
in parenthesis indicate the intended brightness of the shade, relative to
white. Note that black and white don't go all the way to the bottom/top of the
scale, as doing so may crush some details in textures made in those shades (see
below, regarding semi-automatic texture generation).
Darker/Lighter colors
---------------------
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color from the list above, which yields three portions of
the final color.
To obtain a medium-brightness (66%) version of a given color, mix one portion
the base color with one portion of black dye (for example, medium lime = lime +
black). All such mixtures yield two portions of the final color.
To obtain a light (150% over full) version of a given color, mix one portion of
the base color with one portion of white dye. Yields 2 portions of the final
color.
Low-saturation colors
---------------------
To get the low saturation (50%) version of one of the base colors, mix one or
more of white, black, or a shade of grey with the desired base color:
Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white
+ color (yields 4). For example, dark, low-saturation red = red + dark grey,
or red + two black + one white.
Medium brightness, low saturation: medium grey dye + color (yields 2), or black
+ white + color (yields 3). For example, medium, low-saturation green = green
+ medium grey, or green + black + white.
Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites
+ color (yields 4). For example, bright, low-saturation blue = blue + light
grey, or blue + black + 2 white.
There is no low-saturation version of the "light" colors.
Red + white always returns default pink dye, and black + green always returns
default dark green dye.
RGB values
----------
All RGB values and filenames for all colors and shades of grey are represented
in the file "colors.txt" (which was generated with the bash script
"listcolors.sh"), included in the distribution directory. Note that
listcolors.sh is an example only and was written for a different set of
textures than what Unified Dyes includes now.
Misc. Notes
-----------
If you need to use /give commands, the item names for the standard set of 12
regular "full" colors (plus pink, brown, and dark green) is simply "dye:color",
e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming
convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
For everything beyond those initial 19 colors, the item names are of the
following format:
unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while
light normal-saturation red-violet would be "unifieddyes:light_redviolet".
See the texture filenames in the textures/ folder for further hints - all of
the item names follow the same format as the corresponding filenames, save for
having a colon (:) instead of the first underscore (_).
Semi-automatic generation of textures
=====================================
The texture generator script
----------------------------
Obviously, in order for this mod or the above template to be useful, you'll
need textures. If you plan to support the entire range of colors offered by
Unified Dyes, there is a BASH script included with this mod as well with the
above template named gentextures.sh, which will, with an appropriately- colored
and appropriately-named source texture, and possibly an overlay texture,
generate a complete set of colored and greyscale textures.
The script requires bc (the calculator program) to handle some basic math
regarding the hue adjustments, and Imagemagick's "convert" program handles all
of the actual conversions.
First thing's first though - you need source textures. Using your favorite
image editor, create a single version of your desired texture. Draw it in the
brightest, deepest shade of RED you can muster without losing any detail, and
save it out. Ideally, you will want the average color of the texture, when
taking into account all bright and dark areas, to be as close as possible to
the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
appreciable #detail.
Save this source texture out as a PNG image, with a filename of
"whatever_base.png", where "whatever" is the one-word name of your mod - for
example, mymod_base.png.
If you want to add an image on top of the colored blocks, such as a frame,
which you want to be the same color throughout all of the textures, create it
now. It should consist only of those parts of the textures that you want to
leave unchanged, with some level of alpha transparency everywhere else,
depending on how much of the image needs to remain unchanged. Save it out as a
PNG image, using any filename you want, for example myoverlay.png.
Now, use chmod to make the script executable, if necessary, and run it.
If you don't need the overlay, you just need to supply one command line
argument: the base name of your mod. The script will use that parameter as the
basis of its texture filenames. For example:
./gentextures.sh mymod
The script will then look for mymod_base.png and copy and convert it into
things like mymod_red.png, mymod_dark_blue.png, and so on.
If you want to use an overlay also, skip the above step and run the script with
the base name as the first parameter, and the complete filename of your overlay
as the second instead. For example:
./gentextures.sh mymod myoverlay.png
Otherwise, the program will iterate through all of the hues and shades that are
supported by unifieddyes (though this is done manually, not by reading anything
from the mod), compositing your overlay image in after the recolor step, if
you're using that option.
All of the output files will be placed in a new folder, generated-textures/ in
the current directory. Note that the script looks for the above files in the
current directory also.
The script has a third mode as well:
./gentextures.sh -t mymod myoverlay.png
In this mode, the script will leave the base texture mymod_base.png unchanged,
and instead will rotate the colors of the overlay image and then composite that
onto the base texture. The same color changes will happen with the overlay in
this mode, so it's a good idea to make the overlay some fairly saturated shade
of red. Along with that, the base image should be some neutral color; any
color is fine as long as the result is what you wanted.
The program attempts to verify that the files you've asked it to use will
actually work, and will exit immediately if the any are invalid, missing, etc.
Use your favorite image browser or file manager to review the results in
generated-textures/, and if they're right, copy them over to the textures/
folder in your mod.
Note that this script does not generate brown and pink variations of your base
texture - you'll have to do those two manually.

Binary file not shown.

After

Width:  |  Height:  |  Size: 292 B

View File

@ -0,0 +1,101 @@
Changelog
---------
2013-04-30: Multiple changes
* Refactored the code to use default "common" dyes
rather than directly from flowers.
* This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
* Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
* All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
* The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
* Also, got rid of the whole paint scheme, in favor of dry powders.
* All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2012-07-26: Added a "version" check for the flowers dependency: If the
flowers mod defines "flowers:flower_geranium" (as is the case with my
update of 2012-08-01), then those will be used to get blue pigment
powder, and violas will produce violet powder, both of which can be
directly used to create their respective liquid dye colors. If it is
not defined (e.g. the user has an older version of the flowers mod),
then violas produce blue dye powder. Violet dye can still be formed by
mixing blue and magenta or blue and red dyes, as before.
2012-07-26: Better bottle textures. Note that these are blended against
the 50% grey field they normally appear on in the inventory display, so
they will show artifacts if you try to wield them. Don't do that. :-)
2012-07-26: Split off glass bottles into a separate mod, "Vessels".
This mod now depends on it.
2012-07-25 (almost immediately after): Fixed a copy&paste error for
black dye.
2012-07-25: Replaced missing craftitem entries and got rid of some
redundant code left over from last update. Added group settings for all
dyes according to recently-published standard. Fixed a few typos in
item descriptions, and straightened up capitalization.
2012-07-24: Added some extra steps to the dye-making process, added
recommendation that empty bottles be given back to the player on use.
Dyes are still easy to make, they just require a more realistic (and
this, harder) process now.
2012-07-16 (a bit later): fixed a minor error in generation of medium
grey.
2012-07-16: Added a new set of colors, "light" (brightness of 150%
versus the 'full' shade), for a total of 89. No 50% saturation version
of this set. Added a palette image showing the full set of colors.
2012-07-13: Fixed some missing commas.
2012-07-13: Added a script to aid in the generation of new textures for
mods that depend on unifieddyes. Moved this changelog from the forum
into the distribution directory. Rewrote the README to contain
everything from the forum post, and expanded it to document the new
generation script.
2012-07-12 (a bit later): added groups = {dye=1}, to each
register_craftitem call, to make it easier for other mods to identify
the dyes and categorize them.
2012-07-12: moved project to github.
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
from the output, since it isn't intended to be directly used as a
dye/paint (but rather, to make paint that can then be used).
Regenerated colors.txt.
2012-07-11 (immediately after): The script was reading the wrong pixel
from the image, resulting in lighter-than-correct colors. Fixed it and
regenerated the colors.txt file.
2012-07-11: Added a script to list all of the colors and their RGB
values and texture filenames, and a text file containing the output
thereof.
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
2012-07-08: Major boost in the number of available colors - was 8, now
77. Should cover pretty much the entire spectrum of colors one might
use in this game.
2012-07-02: Deleted a few redundant files (leftovers from when I wanted
to merge in flowers and then changed my mind).
2012-06-26: Initial upload.

View File

@ -0,0 +1,90 @@
Full-saturation colors:
-----------------------
dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
dark blue 0, 0, 84 unifieddyes_dark_blue.png
dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
dark green 0, 84, 0 unifieddyes_dark_green.png
dark lime 43, 84, 0 unifieddyes_dark_lime.png
dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
dark orange 84, 42, 0 unifieddyes_dark_orange.png
dark red 84, 0, 0 unifieddyes_dark_red.png
dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
dark violet 43, 0, 84 unifieddyes_dark_violet.png
dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
medium aqua 0,169, 84 unifieddyes_medium_aqua.png
medium blue 0, 0,169 unifieddyes_medium_blue.png
medium cyan 0,169,167 unifieddyes_medium_cyan.png
medium green 0,169, 0 unifieddyes_medium_green.png
medium lime 87,169, 0 unifieddyes_medium_lime.png
medium magenta 169, 0,167 unifieddyes_medium_magenta.png
medium orange 169, 84, 0 unifieddyes_medium_orange.png
medium red 168, 0, 0 unifieddyes_medium_red.png
medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
medium violet 87, 0,169 unifieddyes_medium_violet.png
medium yellow 169,167, 0 unifieddyes_medium_yellow.png
aqua 1,255,127 unifieddyes_aqua.png
blue 1, 1,255 unifieddyes_blue.png
cyan 1,255,252 unifieddyes_cyan.png
green 1,255, 1 unifieddyes_green.png
lime 132,255, 1 unifieddyes_lime.png
magenta 255, 1,252 unifieddyes_magenta.png
orange 255,127, 1 unifieddyes_orange.png
red 255, 0, 0 unifieddyes_red.png
redviolet 255, 1,127 unifieddyes_redviolet.png
skyblue 1,127,255 unifieddyes_skyblue.png
violet 132, 1,255 unifieddyes_violet.png
yellow 255,252, 1 unifieddyes_yellow.png
Low-saturation colors:
----------------------
dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
green 50% saturation 65,191, 65 unifieddyes_green_s50.png
lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
Greyscale:
----------
black 0, 0, 0 unifieddyes_black.png
dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
medium grey 128,128,128 unifieddyes_grey_paint.png
light grey 192,192,192 unifieddyes_lightgrey_paint.png
white 255,255,255 unifieddyes_white_paint.png

View File

@ -0,0 +1,4 @@
default
dye
intllib?

View File

@ -0,0 +1 @@
Unified Dyes expands the standard dye set from 15 to 90 colors.

1056
mods/unifieddyes/init.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,74 @@
# Translation by Xanthin
Lime Dye = Gelbgruener Farbstoff (Gelbgruen)
Aqua Dye = Aqua Farbstoff
Sky-blue Dye = Himmelblauer Farbstoff
Red-violet Dye = Rotvioletter Farbstoff
Light Grey Dye = Hellgrauer Farbstoff
Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung)
Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung)
Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung)
Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung)
Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung)
Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung)
Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung)
Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung)
Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung)
Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung)
Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung)
Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung)
Dark Red Dye = Dunkelroter Farbstoff
Dark Orange Dye = Dunkeloranger Farbstoff
Dark Yellow Dye = Dunkelgelber Farbstoff
Dark Lime Dye = Dunkelgelbgruener Farbstoff
Dark Green Dye = Dunkelgruener Farbstoff
Dark Aqua Dye = Dunkelaqua Farbstoff
Dark Cyan Dye = Dunkeltuerkiser Farbstoff
Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff
Dark Blue Dye = Dunkelblauer Farbstoff
Dark Violet Dye = Dunkelvioletter Farbstoff
Dark Magenta Dye = Dunkelmagenta Farbstoff
Dark Red-violet Dye = Dunkelrotvioletter Farbstoff
Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung)
Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung)
Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung)
Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung)
Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung)
Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung)
Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung)
Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung)
Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung)
Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung)
Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung)
Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung)
Medium Red Dye = Mittelroter Farbstoff
Medium Orange Dye = Mitteloranger Farbstoff
Medium Yellow Dye = Mittelgelber Farbstoff
Medium Lime Dye = Mittelgelbgruener Farbstoff
Medium Green Dye = Mittelgruener Farbstoff
Medium Aqua Dye = Mittelaqua Farbstoff
Medium Cyan Dye = Mitteltuerkiser Farbstoff
Medium Sky-blue = Mittelhimmelblauer Farbstoff
Medium Blue Dye = Mittelblauer Farbstoff
Medium Violet Dye = Mittelvioletter Farbstoff
Medium Magenta Dye = Mittelmagenta Farbstoff
Medium Red-violet Dye = Mittelrotvioletter Farbstoff
Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung)
Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung)
Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung)
Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung)
Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung)
Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung)
Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung)
Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung)
Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung)
Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung)
Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila
Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung)
[UnifiedDyes] Loaded! = [UnifiedDyes] geladen!

View File

@ -0,0 +1,87 @@
# Template
Lime Dye =
Aqua Dye =
Sky-blue Dye =
Red-violet Dye =
Light Grey Dye =
Dark Red Dye (low saturation) =
Dark Orange Dye (low saturation) =
Dark Yellow Dye (low saturation) =
Dark Lime Dye (low saturation) =
Dark Green Dye (low saturation) =
Dark Aqua Dye (low saturation) =
Dark Cyan Dye (low saturation) =
Dark Sky-blue Dye (low saturation) =
Dark Blue Dye (low saturation) =
Dark Violet Dye (low saturation) =
Dark Magenta Dye (low saturation) =
Dark Red-violet Dye (low saturation) =
Dark Red Dye =
Dark Orange Dye =
Dark Yellow Dye =
Dark Lime Dye =
Dark Green Dye =
Dark Aqua Dye =
Dark Cyan Dye =
Dark Sky-blue Dye =
Dark Blue Dye =
Dark Violet Dye =
Dark Magenta Dye =
Dark Red-violet Dye =
Medium Red Dye (low saturation) =
Medium Orange Dye (low saturation) =
Medium Yellow Dye (low saturation) =
Medium Lime Dye (low saturation) =
Medium Green Dye (low saturation) =
Medium Aqua Dye (low saturation) =
Medium Cyan Dye (low saturation) =
Medium Sky-blue Dye (low saturation) =
Medium Blue Dye (low saturation) =
Medium Violet Dye (low saturation) =
Medium Magenta Dye (low saturation) =
Medium Red-violet Dye (low saturation) =
Medium Red Dye =
Medium Orange Dye =
Medium Yellow Dye =
Medium Lime Dye =
Medium Green Dye =
Medium Aqua Dye =
Medium Cyan Dye =
Medium Sky-blue =
Medium Blue Dye =
Medium Violet Dye =
Medium Magenta Dye =
Medium Red-violet Dye =
Red Dye (low saturation) =
Orange Dye (low saturation) =
Yellow Dye (low saturation) =
Lime Dye (low saturation) =
Green Dye (low saturation) =
Aqua Dye (low saturation) =
Cyan Dye (low saturation) =
Sky-blue Dye (low saturation) =
Blue Dye (low saturation) =
Violet Dye (low saturation) =
Magenta Dye (low saturation) =
Red-violet Dye (low saturation) =
Red Dye =
Orange Dye =
Yellow Dye =
Lime Dye =
Green Dye =
Aqua Dye =
Cyan Dye =
Sky-blue Dye =
Blue Dye =
Violet Dye =
Magenta Dye =
Red-violet Dye =
[UnifiedDyes] Loaded! =

View File

@ -0,0 +1,88 @@
# TUrkish translation
# Mahmutelmas06@hotmail.com
Lime Dye = Limon Yeşili Boya
Aqua Dye = Deniz mavisi Boya
Sky-blue Dye = Gök-Mavi Boya
Red-violet Dye = Kırmızılı Boya
Light Grey Dye = Açık Grey Boya
Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk)
Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk)
Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk)
Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk)
Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk)
Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk)
Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk)
Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk)
Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk)
Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk)
Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk)
Dark Red Dye = Koyu Kırmızı Boya
Dark Orange Dye = Koyu Turuncu Boya
Dark Yellow Dye = Koyu Sarı Boya
Dark Lime Dye = Koyu Limon Yeşili Boya
Dark Green Dye = Koyu Yeşil Boya
Dark Aqua Dye = Koyu Deniz mavisi Boya
Dark Cyan Dye = Koyu Cam göbeği Boya
Dark Sky-blue Dye = Koyu Gök-Mavi Boya
Dark Blue Dye = Koyu Mavi Boya
Dark Violet Dye = Koyu mor Boya
Dark Magenta Dye = Koyu Kızılımsı Mor Boya
Dark Red-violet Dye = Koyu Kırmızılı Boya
Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
Medium Red Dye = Kırmızı Boya
Medium Orange Dye = Turuncu Boya
Medium Yellow Dye = Sarı Boya
Medium Lime Dye = Limon Yeşili Boya
Medium Green Dye = Yeşil Boya
Medium Aqua Dye = Deniz mavisi Boya
Medium Cyan Dye = Cam göbeği Boya
Medium Sky-blue = Gök-Mavi
Medium Blue Dye = Mavi Boya
Medium Violet Dye = Koyu mor Boya
Medium Magenta Dye = Kızılımsı Mor Boya
Medium Red-violet Dye = Kırmızılı Boya
Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
Red Dye = Kırmızı Boya
Orange Dye = Turuncu Boya
Yellow Dye = Sarı Boya
Lime Dye = Limon Yeşili Boya
Green Dye = Yeşil Boya
Aqua Dye = Deniz mavisi Boya
Cyan Dye = Cam göbeği Boya
Sky-blue Dye = Gök-Mavi Boya
Blue Dye = Mavi Boya
Violet Dye = Koyu mor Boya
Magenta Dye = Kızılımsı Mor Boya
Red-violet Dye = Kırmızılı Boya
[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi!

View File

@ -0,0 +1 @@
name = unifieddyes

Binary file not shown.

After

Width:  |  Height:  |  Size: 150 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 207 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 136 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 290 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B