Merge branch 'NALC2' into NALC
3
.gitmodules
vendored
@ -84,6 +84,3 @@
|
||||
path = mods/moreflowers
|
||||
url = https://github.com/sys4-fr/moreflowers.git
|
||||
branch = master
|
||||
[submodule "mods/unifieddyes"]
|
||||
path = mods/unifieddyes
|
||||
url = https://github.com/minetest-mods/unifieddyes.git
|
||||
|
674
minetestforfun_game/mods/player_physics/LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
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|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
35
minetestforfun_game/mods/player_physics/README.md
Normal file
@ -0,0 +1,35 @@
|
||||
# player_physics
|
||||
A minetest mod to centralize the management of player's stats(sprint, jump, gravity)
|
||||
Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel
|
||||
|
||||
|
||||
***API***
|
||||
|
||||
- player_physics.set_stats(player, "uniq_name", table)
|
||||
|
||||
- player_physics.remove_stats(player, "uniq_name")
|
||||
|
||||
**Exemple**
|
||||
|
||||
- player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
|
||||
|
||||
- player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
|
||||
|
||||
- player_physics.remove_stats(player, "potion_speedlvl1")
|
||||
|
||||
**Temporary effect**
|
||||
|
||||
- player_physics.add_effect(player, "uniq_name", time, stats)
|
||||
- player_physics.remove_effect(player, "uniq_name")
|
||||
|
||||
**Exemple**
|
||||
You make a potion that adds speed for 10 seconds.
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
|
@ -2,124 +2,119 @@ local players = {}
|
||||
player_physics = {}
|
||||
|
||||
|
||||
function player_physics.check(playername)
|
||||
if players[playername] == nil then
|
||||
players[playername] = {speed = {}, jump = {}, gravity={}, temp={}}
|
||||
function player_physics.check(playerName)
|
||||
if players[playerName] == nil then
|
||||
players[playerName] = {speed = {}, jump = {}, gravity={}, temp={}}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
player_physics.check(playername)
|
||||
local playerName = player:get_player_name()
|
||||
player_physics.check(playerName)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
players[playername] = nil
|
||||
local playerName = player:get_player_name()
|
||||
players[playerName] = nil
|
||||
end)
|
||||
|
||||
|
||||
function player_physics.add(player, physicsname , name, value)
|
||||
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
|
||||
function player_physics.set_stats(player, uuid, stats)
|
||||
if type(stats) ~= "table" then
|
||||
minetest.log("error", "player_physics: set_stats(player, uuid, stat) stats must be table(eg:{speed=1})")
|
||||
return
|
||||
end
|
||||
local playername = player:get_player_name()
|
||||
player_physics.check(playername)
|
||||
players[playername][physicsname][name] = value
|
||||
local playerName = player:get_player_name()
|
||||
player_physics.check(playerName)
|
||||
for stat, v in pairs(stats) do
|
||||
if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
|
||||
players[playerName][stat][uuid] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function player_physics.remove(player, physicsname, name)
|
||||
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
|
||||
return
|
||||
function player_physics.remove_stats(player, uuid)
|
||||
local playerName = player:get_player_name()
|
||||
player_physics.check(playerName)
|
||||
for _, stat in pairs({"speed", "jump", "gravity"}) do
|
||||
players[playerName][stat][uuid] = nil
|
||||
end
|
||||
local playername = player:get_player_name()
|
||||
player_physics.check(playername)
|
||||
players[playername][physicsname][name] = nil
|
||||
end
|
||||
|
||||
|
||||
function player_physics.add_effect(player, physicsname, name, value, time)
|
||||
if physicsname ~= "speed" and physicsname ~= "jump" and physicsname ~= "gravity" then
|
||||
function player_physics.add_effect(player, uuid, time, stats)
|
||||
if type(stats) ~= "table" then
|
||||
minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) stats must be table(eg:{speed=1})")
|
||||
return
|
||||
end
|
||||
if type(value) ~= "number" or type(time) ~= "number" then
|
||||
if type(time) ~= "number" then
|
||||
minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) time must be number")
|
||||
return
|
||||
end
|
||||
local playername = player:get_player_name()
|
||||
player_physics.check(playername)
|
||||
players[playername]["temp"][name] = {n=physicsname, v=value, t=time}
|
||||
local playerName = player:get_player_name()
|
||||
player_physics.check(playerName)
|
||||
for stat, v in pairs(stats) do
|
||||
if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then
|
||||
players[playerName]["temp"][uuid][stat] = {value=v, time=time}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function player_physics.remove_effect(player, name)
|
||||
local playername = player:get_player_name()
|
||||
player_physics.check(playername)
|
||||
players[playername]["temp"][name] = nil
|
||||
function player_physics.remove_effect(player, uuid)
|
||||
local playerName = player:get_player_name()
|
||||
player_physics.check(playerName)
|
||||
players[playerName]["temp"][uuid] = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local playername = player:get_player_name()
|
||||
if playername ~= "" then
|
||||
player_physics.check(playername)
|
||||
local speed = 1
|
||||
local jump = 1
|
||||
local gravity = 1
|
||||
local playerName = player:get_player_name()
|
||||
if playerName ~= "" then
|
||||
player_physics.check(playerName)
|
||||
local stats ={speed=1, jump=1, gravity=1}
|
||||
|
||||
for _, v in pairs(players[playername]["speed"]) do
|
||||
speed = speed + v
|
||||
end
|
||||
for _, v in pairs(players[playername]["jump"]) do
|
||||
jump = jump + v
|
||||
end
|
||||
for _, v in pairs(players[playername]["gravity"]) do
|
||||
gravity = gravity + v
|
||||
for _, stat in pairs({"speed", "jump", "gravity"}) do
|
||||
for uuid, v in pairs(players[playerName][stat]) do
|
||||
stats[stat] = stats[stat] + v
|
||||
end
|
||||
end
|
||||
|
||||
--temporary effect
|
||||
for n, k in pairs(players[playername]["temp"]) do
|
||||
if k.n == "speed" then
|
||||
speed = speed + k.v
|
||||
elseif k.n == "jump" then
|
||||
jump = jump + k.v
|
||||
elseif k.n == "gravity" then
|
||||
gravity = gravity + k.v
|
||||
for uuid, _ in pairs(players[playerName]["temp"]) do
|
||||
for stat, v in pairs(players[playerName]["temp"][uuid]) do
|
||||
stats[stat] = stats[stat] + v.value
|
||||
local t = v.time-dtime
|
||||
if t > 0 then
|
||||
players[playerName]["temp"][uuid][stat].time = t
|
||||
else
|
||||
players[playerName]["temp"][uuid][stat] = nil
|
||||
end
|
||||
end
|
||||
end --/temporary effect
|
||||
|
||||
t = k.t-dtime
|
||||
if t > 0 then
|
||||
players[playername]["temp"][n]["t"] = t
|
||||
else
|
||||
players[playername]["temp"][n] = nil
|
||||
end
|
||||
if stats.speed > 4 then
|
||||
stats.speed = 4
|
||||
elseif stats.speed < 0 then
|
||||
stats.speed = 0
|
||||
end
|
||||
|
||||
if speed > 4 then
|
||||
speed = 4
|
||||
elseif speed < 0 then
|
||||
speed = 0
|
||||
if stats.jump > 3 then
|
||||
stats.jump = 3
|
||||
elseif stats.jump < 0 then
|
||||
stats.jump = 0
|
||||
end
|
||||
|
||||
if jump > 3 then
|
||||
jump = 3
|
||||
elseif jump < 0 then
|
||||
jump = 0
|
||||
if stats.gravity > 2 then
|
||||
stats.gravity = 2
|
||||
elseif stats.gravity < -2 then
|
||||
stats.gravity = -2
|
||||
end
|
||||
|
||||
if gravity > 2 then
|
||||
gravity = 2
|
||||
elseif gravity < -2 then
|
||||
gravity = -2
|
||||
end
|
||||
|
||||
player:set_physics_override({speed=speed,jump=jump, gravity=gravity})
|
||||
player:set_physics_override(stats)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -244,7 +244,8 @@ armor.set_player_armor = function(self, player)
|
||||
armor_groups.radiation = 100 - armor_radiation
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
--player:set_physics_override(physics_o)
|
||||
player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
|
||||
self.textures[name].armor = armor_texture
|
||||
self.textures[name].preview = preview
|
||||
self.def[name].state = state
|
||||
|
@ -1,4 +1,5 @@
|
||||
default
|
||||
player_physics
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
fire?
|
||||
|
@ -144,6 +144,14 @@ local function punch_filter(data, filtpos, filtnode, msg)
|
||||
local dir = minetest.facedir_to_right_dir(filtnode.param2)
|
||||
local frompos = vector.subtract(filtpos, dir)
|
||||
local fromnode = minetest.get_node(frompos)
|
||||
|
||||
-- Fix crash with connected_chests (sys4 fix for MFF)
|
||||
if fromnode and fromnode.name == "connected_chests:chest_right" then
|
||||
local v_mul = vector.multiply(dir, 2)
|
||||
frompos = vector.subtract(filtpos, v_mul)
|
||||
fromnode = minetest.get_node(frompos)
|
||||
end
|
||||
|
||||
if not fromnode then return end
|
||||
local fromdef = minetest.registered_nodes[fromnode.name]
|
||||
if not fromdef then return end
|
||||
@ -209,7 +217,7 @@ local function punch_filter(data, filtpos, filtnode, msg)
|
||||
if type(msg.name) == "string" then
|
||||
table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1})
|
||||
else
|
||||
for _, filter in ipairs(msg) do
|
||||
for _, filter in ipairs(msg.name) do
|
||||
local t_filter = type(filter)
|
||||
if t_filter == "table" then
|
||||
if type(filter.name) == "string" then
|
||||
|
@ -182,39 +182,12 @@ end)
|
||||
|
||||
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local bonus_speed = 0
|
||||
local bonus_jump = 0
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv then
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local def = stack:get_definition()
|
||||
if def and def.groups then
|
||||
if def.groups["physics_speed"] then
|
||||
bonus_speed = bonus_speed + def.groups["physics_speed"]
|
||||
end
|
||||
|
||||
if def.groups["physics_jump"] then
|
||||
bonus_jump = bonus_jump + def.groups["physics_jump"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if sprint.players[playerName] then
|
||||
sprint.players[playerName]["sprinting"] = sprinting
|
||||
if sprinting == true then
|
||||
-- player:set_physics_override({speed=SPRINT_SPEED + bonus_speed,jump=SPRINT_JUMP + bonus_jump})
|
||||
player_physics.add(player, "speed", "sprint_speed", 0.35+ bonus_speed)
|
||||
player_physics.add(player, "jump", "sprint_jump", 0.1+ bonus_jump)
|
||||
player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
|
||||
elseif sprinting == false then
|
||||
-- player:set_physics_override({speed=1.0 + bonus_speed,jump=1.0 + bonus_jump})
|
||||
player_physics.add(player, "speed", "sprint_speed", bonus_speed)
|
||||
player_physics.add(player, "jump", "sprint_jump", bonus_jump)
|
||||
player_physics.set_stats(player, "sprint", {speed=0, jump=0})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -9,8 +9,8 @@ distributed without any warranty.
|
||||
|
||||
--Configuration variables, these are all explained in README.md
|
||||
SPRINT_METHOD = 1
|
||||
SPRINT_SPEED = 1.35
|
||||
SPRINT_JUMP = 1.1
|
||||
SPRINT_SPEED = 0.35
|
||||
SPRINT_JUMP = 0.1
|
||||
SPRINT_STAMINA = 10
|
||||
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
||||
|
||||
|
@ -140,11 +140,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
|
||||
if players[playerName] then
|
||||
players[playerName]["state"] = state
|
||||
if state == 0 then--Stopped
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
player_physics.set_stats(player, "sprint", {speed=0, jump=0})
|
||||
elseif state == 2 then --Primed
|
||||
players[playerName]["timeOut"] = gameTime
|
||||
elseif state == 3 then --Sprinting
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -1 +0,0 @@
|
||||
Subproject commit df177c26a75ec1880704b24dafe402cfe91cfe33
|
282
mods/unifieddyes/LICENSE
Normal file
@ -0,0 +1,282 @@
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
248
mods/unifieddyes/README
Normal file
@ -0,0 +1,248 @@
|
||||
VanessaE's Unified Dyes
|
||||
=======================
|
||||
|
||||
The purpose of this mod originally was to supply a complete set of colors for
|
||||
Minetest mod authors to use in their recipes. Since the default dyes mod that
|
||||
is supplied with Minetest "common" is now usable (via flowers, also included in
|
||||
"common"), this mod has become more of an extension pack.
|
||||
|
||||
Unified Dyes expands the standard dye set from 15 to 90 colors.
|
||||
|
||||
IMPORTANT: This mod is not intended to suggest that you should use the entire
|
||||
palette. Rather, I was hoping people would just choose maybe the dozen or so
|
||||
most useful colors to use in their mods.
|
||||
|
||||
Dependencies: default and dye from Minetest "common". This mod will NOT work
|
||||
without these. This mod will NOT work without these. The default dye mod is
|
||||
normally activated only in the standard "build" and "minetest_game" games, or perhaps if
|
||||
someone has a modpack or game that includes them.
|
||||
|
||||
Recommends: flowers from common.
|
||||
|
||||
License: GPL 2.0 or above
|
||||
|
||||
Install: Unzip the distribution file, rename the resultant
|
||||
VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into
|
||||
Minetest's mods folder.
|
||||
|
||||
The Palette:
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ]
|
||||
[ The official palette, showing 84 colors and 5 greys. ]
|
||||
|
||||
In the image above, the "50%" markings on the left next to each shade mean 50%
|
||||
saturation for all hues in that shade line. Note that the "light" shades don't
|
||||
have (or need) that variant. For the greys, the percentages shown are of
|
||||
brightness relative to pure white. There are three special cases: Light red
|
||||
has been aliased to default pink dye, and dark green has been aliased to
|
||||
default dark greey dye. Brown dye also exists in the default set, it's just
|
||||
not shown in the palette above.
|
||||
|
||||
|
||||
Usage instructions, technical information
|
||||
=========================================
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
|
||||
First thing's first: you're going to need to harvest some materials to make the
|
||||
dyes from. For this, you need one or more of the following: roses (red),
|
||||
tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue),
|
||||
violas (purple), coal (black), or white dandelions (white). Simply wander
|
||||
around your world and collect whichever of the above you need to get your
|
||||
colors.
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
|
||||
[ The 8 base colors directly obtainable from a material in the world. ]
|
||||
|
||||
Simply place one of the above materials into the crafting grid to obtain four
|
||||
portions of dye in that color From those initial 8 colors, you can directly
|
||||
fashion another 11, for a total of 19 standard colors (including the various
|
||||
greys):
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
|
||||
[ The complete 19-color standard set. ]
|
||||
|
||||
The standardized colors and their crafting methods are as follows:
|
||||
|
||||
* Red (0°): one rose
|
||||
* Orange (30°): one tulip, or put one red dye and one yellow dye into the
|
||||
crafting grid to mix them (yields 2)
|
||||
* Yellow (60°): one yellow dandelion
|
||||
* Lime (90°): mix yellow + green (yields 2)
|
||||
* Green (120°): one cactus, or mix yellow + blue (yields 2)
|
||||
* Aqua (150°): mix green + cyan (yields 2)
|
||||
* Cyan (180°): mix green + blue (yields 2)
|
||||
* Sky blue (210°): mix cyan + blue (yields 2)
|
||||
* Blue (240°): one geranium
|
||||
* Violet (270°): one viola, or mix blue + magenta (yields 2).
|
||||
* Magenta (300°): mix blue + red (yields 2)
|
||||
* Red-violet (330°): mix magenta + red (yields 2)
|
||||
|
||||
* Black (7.5%): one piece of coal
|
||||
* Dark grey (25%): mix one white + two black (yields 3)
|
||||
* Medium grey (50%): mix one white and one black (yields 2)
|
||||
* Light grey (75%): Mix two white and one black (yields 3)
|
||||
* White (95%): one white dandelion.
|
||||
|
||||
The degree figures are the colors' hues on a standard HSV color wheel, and are
|
||||
what I used in the textures supplied with this mod. For the greys, the figures
|
||||
in parenthesis indicate the intended brightness of the shade, relative to
|
||||
white. Note that black and white don't go all the way to the bottom/top of the
|
||||
scale, as doing so may crush some details in textures made in those shades (see
|
||||
below, regarding semi-automatic texture generation).
|
||||
|
||||
|
||||
Darker/Lighter colors
|
||||
---------------------
|
||||
|
||||
To obtain a dark (33%) version of a given color, use two portions of black dye
|
||||
along with the base color from the list above, which yields three portions of
|
||||
the final color.
|
||||
|
||||
To obtain a medium-brightness (66%) version of a given color, mix one portion
|
||||
the base color with one portion of black dye (for example, medium lime = lime +
|
||||
black). All such mixtures yield two portions of the final color.
|
||||
|
||||
To obtain a light (150% over full) version of a given color, mix one portion of
|
||||
the base color with one portion of white dye. Yields 2 portions of the final
|
||||
color.
|
||||
|
||||
|
||||
Low-saturation colors
|
||||
---------------------
|
||||
|
||||
To get the low saturation (50%) version of one of the base colors, mix one or
|
||||
more of white, black, or a shade of grey with the desired base color:
|
||||
|
||||
Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white
|
||||
+ color (yields 4). For example, dark, low-saturation red = red + dark grey,
|
||||
or red + two black + one white.
|
||||
|
||||
Medium brightness, low saturation: medium grey dye + color (yields 2), or black
|
||||
+ white + color (yields 3). For example, medium, low-saturation green = green
|
||||
+ medium grey, or green + black + white.
|
||||
|
||||
Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites
|
||||
+ color (yields 4). For example, bright, low-saturation blue = blue + light
|
||||
grey, or blue + black + 2 white.
|
||||
|
||||
There is no low-saturation version of the "light" colors.
|
||||
|
||||
Red + white always returns default pink dye, and black + green always returns
|
||||
default dark green dye.
|
||||
|
||||
|
||||
RGB values
|
||||
----------
|
||||
|
||||
All RGB values and filenames for all colors and shades of grey are represented
|
||||
in the file "colors.txt" (which was generated with the bash script
|
||||
"listcolors.sh"), included in the distribution directory. Note that
|
||||
listcolors.sh is an example only and was written for a different set of
|
||||
textures than what Unified Dyes includes now.
|
||||
|
||||
|
||||
Misc. Notes
|
||||
-----------
|
||||
|
||||
If you need to use /give commands, the item names for the standard set of 12
|
||||
regular "full" colors (plus pink, brown, and dark green) is simply "dye:color",
|
||||
e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming
|
||||
convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
|
||||
|
||||
For everything beyond those initial 19 colors, the item names are of the
|
||||
following format:
|
||||
|
||||
unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
|
||||
|
||||
For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while
|
||||
light normal-saturation red-violet would be "unifieddyes:light_redviolet".
|
||||
|
||||
See the texture filenames in the textures/ folder for further hints - all of
|
||||
the item names follow the same format as the corresponding filenames, save for
|
||||
having a colon (:) instead of the first underscore (_).
|
||||
|
||||
|
||||
Semi-automatic generation of textures
|
||||
=====================================
|
||||
|
||||
The texture generator script
|
||||
----------------------------
|
||||
|
||||
Obviously, in order for this mod or the above template to be useful, you'll
|
||||
need textures. If you plan to support the entire range of colors offered by
|
||||
Unified Dyes, there is a BASH script included with this mod as well with the
|
||||
above template named gentextures.sh, which will, with an appropriately- colored
|
||||
and appropriately-named source texture, and possibly an overlay texture,
|
||||
generate a complete set of colored and greyscale textures.
|
||||
|
||||
The script requires bc (the calculator program) to handle some basic math
|
||||
regarding the hue adjustments, and Imagemagick's "convert" program handles all
|
||||
of the actual conversions.
|
||||
|
||||
First thing's first though - you need source textures. Using your favorite
|
||||
image editor, create a single version of your desired texture. Draw it in the
|
||||
brightest, deepest shade of RED you can muster without losing any detail, and
|
||||
save it out. Ideally, you will want the average color of the texture, when
|
||||
taking into account all bright and dark areas, to be as close as possible to
|
||||
the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
|
||||
appreciable #detail.
|
||||
|
||||
Save this source texture out as a PNG image, with a filename of
|
||||
"whatever_base.png", where "whatever" is the one-word name of your mod - for
|
||||
example, mymod_base.png.
|
||||
|
||||
If you want to add an image on top of the colored blocks, such as a frame,
|
||||
which you want to be the same color throughout all of the textures, create it
|
||||
now. It should consist only of those parts of the textures that you want to
|
||||
leave unchanged, with some level of alpha transparency everywhere else,
|
||||
depending on how much of the image needs to remain unchanged. Save it out as a
|
||||
PNG image, using any filename you want, for example myoverlay.png.
|
||||
|
||||
Now, use chmod to make the script executable, if necessary, and run it.
|
||||
|
||||
If you don't need the overlay, you just need to supply one command line
|
||||
argument: the base name of your mod. The script will use that parameter as the
|
||||
basis of its texture filenames. For example:
|
||||
|
||||
./gentextures.sh mymod
|
||||
|
||||
The script will then look for mymod_base.png and copy and convert it into
|
||||
things like mymod_red.png, mymod_dark_blue.png, and so on.
|
||||
|
||||
If you want to use an overlay also, skip the above step and run the script with
|
||||
the base name as the first parameter, and the complete filename of your overlay
|
||||
as the second instead. For example:
|
||||
|
||||
./gentextures.sh mymod myoverlay.png
|
||||
|
||||
Otherwise, the program will iterate through all of the hues and shades that are
|
||||
supported by unifieddyes (though this is done manually, not by reading anything
|
||||
from the mod), compositing your overlay image in after the recolor step, if
|
||||
you're using that option.
|
||||
|
||||
All of the output files will be placed in a new folder, generated-textures/ in
|
||||
the current directory. Note that the script looks for the above files in the
|
||||
current directory also.
|
||||
|
||||
The script has a third mode as well:
|
||||
|
||||
./gentextures.sh -t mymod myoverlay.png
|
||||
|
||||
In this mode, the script will leave the base texture mymod_base.png unchanged,
|
||||
and instead will rotate the colors of the overlay image and then composite that
|
||||
onto the base texture. The same color changes will happen with the overlay in
|
||||
this mode, so it's a good idea to make the overlay some fairly saturated shade
|
||||
of red. Along with that, the base image should be some neutral color; any
|
||||
color is fine as long as the result is what you wanted.
|
||||
|
||||
The program attempts to verify that the files you've asked it to use will
|
||||
actually work, and will exit immediately if the any are invalid, missing, etc.
|
||||
|
||||
Use your favorite image browser or file manager to review the results in
|
||||
generated-textures/, and if they're right, copy them over to the textures/
|
||||
folder in your mod.
|
||||
|
||||
Note that this script does not generate brown and pink variations of your base
|
||||
texture - you'll have to do those two manually.
|
BIN
mods/unifieddyes/bottle_overlay.png
Normal file
After Width: | Height: | Size: 292 B |
101
mods/unifieddyes/changelog.txt
Normal file
@ -0,0 +1,101 @@
|
||||
Changelog
|
||||
---------
|
||||
|
||||
2013-04-30: Multiple changes
|
||||
|
||||
* Refactored the code to use default "common" dyes
|
||||
rather than directly from flowers.
|
||||
|
||||
* This mod now depends on "default" and "dye" from the Minetest common
|
||||
sub-game. Since the default dye mod uses default flowers, this mod no
|
||||
longer checks for what version of flowers you're using, or even depends
|
||||
on it.
|
||||
|
||||
* Bottle-based textures have been replaced with piles of dye powder, based
|
||||
on the default red dye texture.
|
||||
|
||||
* All dyes are obtained by crafting, not cooking, for consistency with the
|
||||
default dye mod.
|
||||
|
||||
* The somewhat-complicated method using separate "pigment" powders, glass
|
||||
bottles and "liquid dye base" has been done away with. Now it's just
|
||||
dry dye powders, as with the default dye mod.
|
||||
|
||||
* Also, got rid of the whole paint scheme, in favor of dry powders.
|
||||
|
||||
* All old dyes, paints, and Unified Dyes pigment powders have been aliased
|
||||
back to the standard dye powders.
|
||||
|
||||
2012-07-26: Added a "version" check for the flowers dependency: If the
|
||||
flowers mod defines "flowers:flower_geranium" (as is the case with my
|
||||
update of 2012-08-01), then those will be used to get blue pigment
|
||||
powder, and violas will produce violet powder, both of which can be
|
||||
directly used to create their respective liquid dye colors. If it is
|
||||
not defined (e.g. the user has an older version of the flowers mod),
|
||||
then violas produce blue dye powder. Violet dye can still be formed by
|
||||
mixing blue and magenta or blue and red dyes, as before.
|
||||
|
||||
2012-07-26: Better bottle textures. Note that these are blended against
|
||||
the 50% grey field they normally appear on in the inventory display, so
|
||||
they will show artifacts if you try to wield them. Don't do that. :-)
|
||||
|
||||
2012-07-26: Split off glass bottles into a separate mod, "Vessels".
|
||||
This mod now depends on it.
|
||||
|
||||
2012-07-25 (almost immediately after): Fixed a copy&paste error for
|
||||
black dye.
|
||||
|
||||
2012-07-25: Replaced missing craftitem entries and got rid of some
|
||||
redundant code left over from last update. Added group settings for all
|
||||
dyes according to recently-published standard. Fixed a few typos in
|
||||
item descriptions, and straightened up capitalization.
|
||||
|
||||
2012-07-24: Added some extra steps to the dye-making process, added
|
||||
recommendation that empty bottles be given back to the player on use.
|
||||
Dyes are still easy to make, they just require a more realistic (and
|
||||
this, harder) process now.
|
||||
|
||||
2012-07-16 (a bit later): fixed a minor error in generation of medium
|
||||
grey.
|
||||
|
||||
2012-07-16: Added a new set of colors, "light" (brightness of 150%
|
||||
versus the 'full' shade), for a total of 89. No 50% saturation version
|
||||
of this set. Added a palette image showing the full set of colors.
|
||||
|
||||
2012-07-13: Fixed some missing commas.
|
||||
|
||||
2012-07-13: Added a script to aid in the generation of new textures for
|
||||
mods that depend on unifieddyes. Moved this changelog from the forum
|
||||
into the distribution directory. Rewrote the README to contain
|
||||
everything from the forum post, and expanded it to document the new
|
||||
generation script.
|
||||
|
||||
2012-07-12 (a bit later): added groups = {dye=1}, to each
|
||||
register_craftitem call, to make it easier for other mods to identify
|
||||
the dyes and categorize them.
|
||||
|
||||
2012-07-12: moved project to github.
|
||||
|
||||
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
|
||||
from the output, since it isn't intended to be directly used as a
|
||||
dye/paint (but rather, to make paint that can then be used).
|
||||
Regenerated colors.txt.
|
||||
|
||||
2012-07-11 (immediately after): The script was reading the wrong pixel
|
||||
from the image, resulting in lighter-than-correct colors. Fixed it and
|
||||
regenerated the colors.txt file.
|
||||
|
||||
2012-07-11: Added a script to list all of the colors and their RGB
|
||||
values and texture filenames, and a text file containing the output
|
||||
thereof.
|
||||
|
||||
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
|
||||
|
||||
2012-07-08: Major boost in the number of available colors - was 8, now
|
||||
77. Should cover pretty much the entire spectrum of colors one might
|
||||
use in this game.
|
||||
|
||||
2012-07-02: Deleted a few redundant files (leftovers from when I wanted
|
||||
to merge in flowers and then changed my mind).
|
||||
|
||||
2012-06-26: Initial upload.
|
90
mods/unifieddyes/colors.txt
Normal file
@ -0,0 +1,90 @@
|
||||
|
||||
|
||||
Full-saturation colors:
|
||||
-----------------------
|
||||
|
||||
dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
|
||||
dark blue 0, 0, 84 unifieddyes_dark_blue.png
|
||||
dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
|
||||
dark green 0, 84, 0 unifieddyes_dark_green.png
|
||||
dark lime 43, 84, 0 unifieddyes_dark_lime.png
|
||||
dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
|
||||
dark orange 84, 42, 0 unifieddyes_dark_orange.png
|
||||
dark red 84, 0, 0 unifieddyes_dark_red.png
|
||||
dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
|
||||
dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
|
||||
dark violet 43, 0, 84 unifieddyes_dark_violet.png
|
||||
dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
|
||||
medium aqua 0,169, 84 unifieddyes_medium_aqua.png
|
||||
medium blue 0, 0,169 unifieddyes_medium_blue.png
|
||||
medium cyan 0,169,167 unifieddyes_medium_cyan.png
|
||||
medium green 0,169, 0 unifieddyes_medium_green.png
|
||||
medium lime 87,169, 0 unifieddyes_medium_lime.png
|
||||
medium magenta 169, 0,167 unifieddyes_medium_magenta.png
|
||||
medium orange 169, 84, 0 unifieddyes_medium_orange.png
|
||||
medium red 168, 0, 0 unifieddyes_medium_red.png
|
||||
medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
|
||||
medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
|
||||
medium violet 87, 0,169 unifieddyes_medium_violet.png
|
||||
medium yellow 169,167, 0 unifieddyes_medium_yellow.png
|
||||
aqua 1,255,127 unifieddyes_aqua.png
|
||||
blue 1, 1,255 unifieddyes_blue.png
|
||||
cyan 1,255,252 unifieddyes_cyan.png
|
||||
green 1,255, 1 unifieddyes_green.png
|
||||
lime 132,255, 1 unifieddyes_lime.png
|
||||
magenta 255, 1,252 unifieddyes_magenta.png
|
||||
orange 255,127, 1 unifieddyes_orange.png
|
||||
red 255, 0, 0 unifieddyes_red.png
|
||||
redviolet 255, 1,127 unifieddyes_redviolet.png
|
||||
skyblue 1,127,255 unifieddyes_skyblue.png
|
||||
violet 132, 1,255 unifieddyes_violet.png
|
||||
yellow 255,252, 1 unifieddyes_yellow.png
|
||||
|
||||
Low-saturation colors:
|
||||
----------------------
|
||||
|
||||
dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
|
||||
dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
|
||||
dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
|
||||
dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
|
||||
dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
|
||||
dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
|
||||
dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
|
||||
dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
|
||||
dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
|
||||
dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
|
||||
dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
|
||||
dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
|
||||
medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
|
||||
medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
|
||||
medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
|
||||
medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
|
||||
medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
|
||||
medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
|
||||
medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
|
||||
medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
|
||||
medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
|
||||
medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
|
||||
medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
|
||||
medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
|
||||
aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
|
||||
blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
|
||||
cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
|
||||
green 50% saturation 65,191, 65 unifieddyes_green_s50.png
|
||||
lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
|
||||
magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
|
||||
orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
|
||||
red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
|
||||
redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
|
||||
skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
|
||||
violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
|
||||
yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
|
||||
|
||||
Greyscale:
|
||||
----------
|
||||
|
||||
black 0, 0, 0 unifieddyes_black.png
|
||||
dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
|
||||
medium grey 128,128,128 unifieddyes_grey_paint.png
|
||||
light grey 192,192,192 unifieddyes_lightgrey_paint.png
|
||||
white 255,255,255 unifieddyes_white_paint.png
|
4
mods/unifieddyes/depends.txt
Normal file
@ -0,0 +1,4 @@
|
||||
default
|
||||
dye
|
||||
intllib?
|
||||
|
1
mods/unifieddyes/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Unified Dyes expands the standard dye set from 15 to 90 colors.
|
1056
mods/unifieddyes/init.lua
Normal file
74
mods/unifieddyes/locale/de.txt
Normal file
@ -0,0 +1,74 @@
|
||||
# Translation by Xanthin
|
||||
|
||||
Lime Dye = Gelbgruener Farbstoff (Gelbgruen)
|
||||
Aqua Dye = Aqua Farbstoff
|
||||
Sky-blue Dye = Himmelblauer Farbstoff
|
||||
Red-violet Dye = Rotvioletter Farbstoff
|
||||
Light Grey Dye = Hellgrauer Farbstoff
|
||||
|
||||
Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung)
|
||||
Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung)
|
||||
Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung)
|
||||
Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung)
|
||||
Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung)
|
||||
Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung)
|
||||
Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung)
|
||||
Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung)
|
||||
Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung)
|
||||
Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung)
|
||||
Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung)
|
||||
Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
Dark Red Dye = Dunkelroter Farbstoff
|
||||
Dark Orange Dye = Dunkeloranger Farbstoff
|
||||
Dark Yellow Dye = Dunkelgelber Farbstoff
|
||||
Dark Lime Dye = Dunkelgelbgruener Farbstoff
|
||||
Dark Green Dye = Dunkelgruener Farbstoff
|
||||
Dark Aqua Dye = Dunkelaqua Farbstoff
|
||||
Dark Cyan Dye = Dunkeltuerkiser Farbstoff
|
||||
Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff
|
||||
Dark Blue Dye = Dunkelblauer Farbstoff
|
||||
Dark Violet Dye = Dunkelvioletter Farbstoff
|
||||
Dark Magenta Dye = Dunkelmagenta Farbstoff
|
||||
Dark Red-violet Dye = Dunkelrotvioletter Farbstoff
|
||||
|
||||
Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung)
|
||||
Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung)
|
||||
Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung)
|
||||
Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung)
|
||||
Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung)
|
||||
Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung)
|
||||
Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung)
|
||||
Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung)
|
||||
Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung)
|
||||
Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung)
|
||||
Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung)
|
||||
Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
Medium Red Dye = Mittelroter Farbstoff
|
||||
Medium Orange Dye = Mitteloranger Farbstoff
|
||||
Medium Yellow Dye = Mittelgelber Farbstoff
|
||||
Medium Lime Dye = Mittelgelbgruener Farbstoff
|
||||
Medium Green Dye = Mittelgruener Farbstoff
|
||||
Medium Aqua Dye = Mittelaqua Farbstoff
|
||||
Medium Cyan Dye = Mitteltuerkiser Farbstoff
|
||||
Medium Sky-blue = Mittelhimmelblauer Farbstoff
|
||||
Medium Blue Dye = Mittelblauer Farbstoff
|
||||
Medium Violet Dye = Mittelvioletter Farbstoff
|
||||
Medium Magenta Dye = Mittelmagenta Farbstoff
|
||||
Medium Red-violet Dye = Mittelrotvioletter Farbstoff
|
||||
|
||||
Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung)
|
||||
Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung)
|
||||
Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung)
|
||||
Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung)
|
||||
Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung)
|
||||
Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung)
|
||||
Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung)
|
||||
Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung)
|
||||
Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung)
|
||||
Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung)
|
||||
Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila
|
||||
Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] geladen!
|
87
mods/unifieddyes/locale/template.txt
Normal file
@ -0,0 +1,87 @@
|
||||
# Template
|
||||
|
||||
Lime Dye =
|
||||
Aqua Dye =
|
||||
Sky-blue Dye =
|
||||
Red-violet Dye =
|
||||
Light Grey Dye =
|
||||
|
||||
Dark Red Dye (low saturation) =
|
||||
Dark Orange Dye (low saturation) =
|
||||
Dark Yellow Dye (low saturation) =
|
||||
Dark Lime Dye (low saturation) =
|
||||
Dark Green Dye (low saturation) =
|
||||
Dark Aqua Dye (low saturation) =
|
||||
Dark Cyan Dye (low saturation) =
|
||||
Dark Sky-blue Dye (low saturation) =
|
||||
Dark Blue Dye (low saturation) =
|
||||
Dark Violet Dye (low saturation) =
|
||||
Dark Magenta Dye (low saturation) =
|
||||
Dark Red-violet Dye (low saturation) =
|
||||
|
||||
Dark Red Dye =
|
||||
Dark Orange Dye =
|
||||
Dark Yellow Dye =
|
||||
Dark Lime Dye =
|
||||
Dark Green Dye =
|
||||
Dark Aqua Dye =
|
||||
Dark Cyan Dye =
|
||||
Dark Sky-blue Dye =
|
||||
Dark Blue Dye =
|
||||
Dark Violet Dye =
|
||||
Dark Magenta Dye =
|
||||
Dark Red-violet Dye =
|
||||
|
||||
Medium Red Dye (low saturation) =
|
||||
Medium Orange Dye (low saturation) =
|
||||
Medium Yellow Dye (low saturation) =
|
||||
Medium Lime Dye (low saturation) =
|
||||
Medium Green Dye (low saturation) =
|
||||
Medium Aqua Dye (low saturation) =
|
||||
Medium Cyan Dye (low saturation) =
|
||||
Medium Sky-blue Dye (low saturation) =
|
||||
Medium Blue Dye (low saturation) =
|
||||
Medium Violet Dye (low saturation) =
|
||||
Medium Magenta Dye (low saturation) =
|
||||
Medium Red-violet Dye (low saturation) =
|
||||
|
||||
Medium Red Dye =
|
||||
Medium Orange Dye =
|
||||
Medium Yellow Dye =
|
||||
Medium Lime Dye =
|
||||
Medium Green Dye =
|
||||
Medium Aqua Dye =
|
||||
Medium Cyan Dye =
|
||||
Medium Sky-blue =
|
||||
Medium Blue Dye =
|
||||
Medium Violet Dye =
|
||||
Medium Magenta Dye =
|
||||
Medium Red-violet Dye =
|
||||
|
||||
Red Dye (low saturation) =
|
||||
Orange Dye (low saturation) =
|
||||
Yellow Dye (low saturation) =
|
||||
Lime Dye (low saturation) =
|
||||
Green Dye (low saturation) =
|
||||
Aqua Dye (low saturation) =
|
||||
Cyan Dye (low saturation) =
|
||||
Sky-blue Dye (low saturation) =
|
||||
Blue Dye (low saturation) =
|
||||
Violet Dye (low saturation) =
|
||||
Magenta Dye (low saturation) =
|
||||
Red-violet Dye (low saturation) =
|
||||
|
||||
Red Dye =
|
||||
Orange Dye =
|
||||
Yellow Dye =
|
||||
Lime Dye =
|
||||
Green Dye =
|
||||
Aqua Dye =
|
||||
Cyan Dye =
|
||||
Sky-blue Dye =
|
||||
Blue Dye =
|
||||
Violet Dye =
|
||||
Magenta Dye =
|
||||
Red-violet Dye =
|
||||
|
||||
[UnifiedDyes] Loaded! =
|
88
mods/unifieddyes/locale/tr.txt
Normal file
@ -0,0 +1,88 @@
|
||||
# TUrkish translation
|
||||
# Mahmutelmas06@hotmail.com
|
||||
|
||||
Lime Dye = Limon Yeşili Boya
|
||||
Aqua Dye = Deniz mavisi Boya
|
||||
Sky-blue Dye = Gök-Mavi Boya
|
||||
Red-violet Dye = Kırmızılı Boya
|
||||
Light Grey Dye = Açık Grey Boya
|
||||
|
||||
Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk)
|
||||
Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk)
|
||||
Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk)
|
||||
Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk)
|
||||
Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk)
|
||||
Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk)
|
||||
Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk)
|
||||
Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk)
|
||||
Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk)
|
||||
Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Dark Red Dye = Koyu Kırmızı Boya
|
||||
Dark Orange Dye = Koyu Turuncu Boya
|
||||
Dark Yellow Dye = Koyu Sarı Boya
|
||||
Dark Lime Dye = Koyu Limon Yeşili Boya
|
||||
Dark Green Dye = Koyu Yeşil Boya
|
||||
Dark Aqua Dye = Koyu Deniz mavisi Boya
|
||||
Dark Cyan Dye = Koyu Cam göbeği Boya
|
||||
Dark Sky-blue Dye = Koyu Gök-Mavi Boya
|
||||
Dark Blue Dye = Koyu Mavi Boya
|
||||
Dark Violet Dye = Koyu mor Boya
|
||||
Dark Magenta Dye = Koyu Kızılımsı Mor Boya
|
||||
Dark Red-violet Dye = Koyu Kırmızılı Boya
|
||||
|
||||
Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
|
||||
Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
|
||||
Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
|
||||
Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
|
||||
Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
|
||||
Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
|
||||
Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
|
||||
Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
|
||||
Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
|
||||
Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Medium Red Dye = Kırmızı Boya
|
||||
Medium Orange Dye = Turuncu Boya
|
||||
Medium Yellow Dye = Sarı Boya
|
||||
Medium Lime Dye = Limon Yeşili Boya
|
||||
Medium Green Dye = Yeşil Boya
|
||||
Medium Aqua Dye = Deniz mavisi Boya
|
||||
Medium Cyan Dye = Cam göbeği Boya
|
||||
Medium Sky-blue = Gök-Mavi
|
||||
Medium Blue Dye = Mavi Boya
|
||||
Medium Violet Dye = Koyu mor Boya
|
||||
Medium Magenta Dye = Kızılımsı Mor Boya
|
||||
Medium Red-violet Dye = Kırmızılı Boya
|
||||
|
||||
Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
|
||||
Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
|
||||
Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
|
||||
Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
|
||||
Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
|
||||
Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
|
||||
Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
|
||||
Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
|
||||
Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
|
||||
Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Red Dye = Kırmızı Boya
|
||||
Orange Dye = Turuncu Boya
|
||||
Yellow Dye = Sarı Boya
|
||||
Lime Dye = Limon Yeşili Boya
|
||||
Green Dye = Yeşil Boya
|
||||
Aqua Dye = Deniz mavisi Boya
|
||||
Cyan Dye = Cam göbeği Boya
|
||||
Sky-blue Dye = Gök-Mavi Boya
|
||||
Blue Dye = Mavi Boya
|
||||
Violet Dye = Koyu mor Boya
|
||||
Magenta Dye = Kızılımsı Mor Boya
|
||||
Red-violet Dye = Kırmızılı Boya
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi!
|
1
mods/unifieddyes/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = unifieddyes
|
BIN
mods/unifieddyes/textures/unifieddyes_dye.png
Normal file
After Width: | Height: | Size: 150 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_aquas.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_blues.png
Normal file
After Width: | Height: | Size: 99 B |
After Width: | Height: | Size: 136 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_cyans.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_extended.png
Normal file
After Width: | Height: | Size: 290 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_greens.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_greys.png
Normal file
After Width: | Height: | Size: 90 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_limes.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_magentas.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_oranges.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_reds.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_redviolets.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_skyblues.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_violets.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/unifieddyes/textures/unifieddyes_palette_yellows.png
Normal file
After Width: | Height: | Size: 101 B |