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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00
Commit Graph

8 Commits

Author SHA1 Message Date
LeMagnesium
facc0f4b5a Flush both graveyards when using chatcommand 2015-08-26 16:12:29 +02:00
LeMagnesium
58b76ff1e5 Add a chatcommand to clear graveyard inventory 2015-08-26 15:29:40 +02:00
LeMagnesium
743507564f Updated pclasses
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
 - Added wizard class' skeleton for later
 - Fixed a few bugs in nodes, inventory and api
 - Splitted tick function to bury items in two
 - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
   The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
 - Fixed itemname of admin shield to reserve it properly
 - Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00
LeMagnesium
51e7c037c3 Added grave button texture and reduced lag when vacuuming graves
- Fixed item disappearance when retrieved while reducing amount of tests and drops when vacuuming
 - Added grave button texture
2015-08-02 21:25:31 +02:00
LeMagnesium
1d85364834 Fixed bug when creating and passing detached inventory object 2015-08-02 15:18:12 +02:00
LeMagnesium
f905d48724 Prevent crashes
- Avoid crashing when some variables are oddly nil
2015-08-01 23:55:44 +02:00
LeMagnesium
23f1f6515a Added 'vacuum' feature to manage the items' graveyard
- Added a refresh function to retrieve confiscated items from the items' graveyard
2015-08-01 20:28:12 +02:00
LeMagnesium
55bd0ea800 Static graveyard inventory
- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
2015-08-01 19:26:50 +02:00