1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 15:30:30 +01:00
Commit Graph

42 Commits

Author SHA1 Message Date
LeMagnesium
9ea6923dc1 Improve class switch pedestals
- Related to #183 and #216
 - Holographic items are now removed when you place a new pedestal, or when you destroy it
 - Pedestals are only diggable by admins (but punchable with a tool handling cracky 3 level)
2015-08-18 14:25:54 +02:00
LeMagnesium
2cd80bccf1 Add tile image in class switches' parameters and tweak colors
- Refers to #216
2015-08-17 10:53:13 +02:00
LeMagnesium
fce6396f62 Add class switches to inventory 2015-08-17 02:00:35 +02:00
LeMagnesium
e281845f45 Edit colors of class switches
- Solves #216
2015-08-16 15:28:15 +02:00
LeMagnesium
3b45ad5a31 Restor immortal group for pclasses:item entity (for pedestals)
- Helps for #216
2015-08-15 22:54:01 +02:00
LeMagnesium
6d63e415b1 Added holographic entity and pedestals as switch 'orbs'
- Modified class orb to be pedestals with floating entity above
2015-08-14 17:38:09 +02:00
LeMagnesium
aa2f62afb3 Added automated arbalest to throwing mod
- Chmod-ed all files
 - Removed whitespaces
 - Added automated arbalest in spreadsheet, throwing, and hunters' reserved items
 - Solves #206
2015-08-11 12:02:43 +02:00
LeMagnesium
51e7c037c3 Added grave button texture and reduced lag when vacuuming graves
- Fixed item disappearance when retrieved while reducing amount of tests and drops when vacuuming
 - Added grave button texture
2015-08-02 21:25:31 +02:00
LeMagnesium
1d85364834 Fixed bug when creating and passing detached inventory object 2015-08-02 15:18:12 +02:00
LeMagnesium
f905d48724 Prevent crashes
- Avoid crashing when some variables are oddly nil
2015-08-01 23:55:44 +02:00
LeMagnesium
23f1f6515a Added 'vacuum' feature to manage the items' graveyard
- Added a refresh function to retrieve confiscated items from the items' graveyard
2015-08-01 20:28:12 +02:00
LeMagnesium
55bd0ea800 Static graveyard inventory
- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
2015-08-01 19:26:50 +02:00
Wouters Dorian
9e359f7fcd [pclasses] Remove active detection, introduce class switch orbs 2015-07-31 21:48:37 +02:00
Wouters Dorian
949157e087 [pclasses] Don't use globalstep (temporary, until we implement better class-assign logic) 2015-07-31 12:06:47 +02:00
LeMagnesium
6b7b073cd9 Fixed pclasses' reservation system
- Moved callbacks call when setting class
 - Fixed reservation system
2015-07-30 23:37:25 +02:00
LeMagnesium
5ef58d517c Added mithril arrows in hunters' reserved items 2015-07-29 19:52:04 +02:00
LeMagnesium
060b810c52 Removed classes' save system to unlock class determination at reboot 2015-07-28 22:27:02 +02:00
LeMagnesium
a4798a0308 Reduce drop distance of reserved_items 2015-07-28 20:26:04 +02:00
LeMagnesium
3fd2d1bbf4 Get back blackmithril shield
- See #169
2015-07-28 19:01:38 +02:00
LeMagnesium
0f00140d6c Added globalstep to assign classes
- 3d_armor doesn't depend anymore on pclasses (#159)
2015-07-28 18:05:01 +02:00
LeMagnesium
d491015a78 Updated pclasses with admin class
- Moved reserved_items into their class file
 - Added admin class for #139
2015-07-28 16:17:26 +02:00
fbb4c621b1 fix error pclasses 2015-07-27 23:43:31 +02:00
LeMagnesium
f593baf868 Use file:close() instead of file.close() in pclasses 2015-07-27 22:50:48 +02:00
LeMagnesium
f16915f863 Chmod and removal of whitespaces 2015-07-27 21:45:41 +02:00
LeMagnesium
70954a669e Fixed current class determination for reserved items
- Fixed output variables for pairs in pclasses' api.lua
2015-07-27 20:01:54 +02:00
LeMagnesium
0754d7a5aa Reorganized pclasses and tweaked sprint bar
- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
 - Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
2015-07-27 19:13:30 +02:00
0abe0a857f fixed missing inventory name 2015-07-27 03:40:36 +02:00
Quentin BUISSON-DEBON
e0bc44a4f7 Add a first completed version of the armor set 'Black Mithril' 2015-07-27 00:11:54 +02:00
LeMagnesium
5316fe983b Added stamina increase for hunters and fixed warriors' one 2015-07-26 17:02:44 +02:00
LeMagnesium
4146c070d0 Added sprint increase and dicrease with warrior class
- WIP
 - Solves part of #113 and #114
2015-07-26 01:05:10 +02:00
LeMagnesium
c80f4e5276 Rewritten the PClasses
- Reorganized index system
2015-07-25 21:57:45 +02:00
LeMagnesium
7fe84434cf Added pclasses' sound and hunter's reserved items
- Solves parts of #113 and #114
2015-07-25 21:02:27 +02:00
LeMagnesium
1913804abd Make all armors respect naming convention 2015-07-25 15:54:26 +02:00
LeMagnesium
fdd5c72289 Fixed 3d_armor's naming convention
- Fixed names. Convention : 3d_armor:<piece>_<material>
2015-07-25 00:13:23 +02:00
873e874563 fixed missing "(" in pclasses 2015-07-21 23:25:00 +02:00
Ombridride
7b09b52b87 Add the black mithril plated armor
to the warrior class
2015-07-21 22:53:30 +02:00
LeMagnesium
ab9a4ca64d Changed postfix for Warrior's armor 2015-07-20 18:28:06 +02:00
LeMagnesium
2461835ea3 Added reserved items system
- Fixed class assignment functions
 - Added reserved items
 - Needed for #114 and #113
2015-07-19 23:20:49 +02:00
LeMagnesium
7305bae805 Added hunter class and its shift system
- Needed for #114
2015-07-19 13:20:44 +02:00
LeMagnesium
0f562cd59e Added class shifting system
- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
LeMagnesium
659f012623 Added save system and default class handler to pclasses
- Next thing to do : warrior class
2015-07-17 13:44:11 +02:00
LeMagnesium
117b25bc36 Added skeleton of pclasses
- This. Is. A. Skeleton. Not finished YET.
2015-07-15 17:08:22 +02:00