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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-30 20:50:33 +01:00
Commit Graph

2523 Commits

Author SHA1 Message Date
Gael-de-Sailly
dd8e8e755c Reorganized ores code 2015-08-28 13:44:23 +02:00
f846a29c2c added fishing as submodule 2015-08-28 12:57:42 +02:00
LeMagnesium
2bc265bd29 Prevent fake players from increasing task counters
- Solves #246
2015-08-28 11:15:40 +02:00
LeMagnesium
d42fcba50e Fix register function's name in peace_areas 2015-08-28 11:02:08 +02:00
LeMagnesium
fa9e1e7a1e Add peace_areas mod
- Solves #240
2015-08-27 19:41:34 +02:00
LeMagnesium
facc0f4b5a Flush both graveyards when using chatcommand 2015-08-26 16:12:29 +02:00
LeMagnesium
5c0525d221 Remove copper coins dropped by default:stone
- Solves #244
2015-08-26 15:31:06 +02:00
LeMagnesium
58b76ff1e5 Add a chatcommand to clear graveyard inventory 2015-08-26 15:29:40 +02:00
Wouters Dorian
a3ce7b3157 Fix bad quests HUD function names 2015-08-26 12:26:34 +02:00
Wouters Dorian
fd097bf955 Try to fix [mobs] API-related crashes 2015-08-26 11:50:47 +02:00
8a82fb2bb5 added farming refill placed plant 2015-08-26 03:16:22 +02:00
Ombridride
fa7aba16e2 Update w-upgrade-mff-hg.sh
Now work perfectly
2015-08-25 22:52:59 +02:00
Ombridride
6b8d863c85 Update w-upgrade-mff-hg.sh 2015-08-25 22:45:30 +02:00
1a473d18f2 fix typo in path mod name
remove renamed mod in world.mt
2015-08-25 21:21:27 +02:00
LeMagnesium
fceccea691 Add curl in upgrade script 2015-08-25 21:00:21 +02:00
Wouters Dorian
2899003a2e Tweak [quests] HUD position so it doesn't overlap the minimap 2015-08-25 20:50:14 +02:00
0283bec348 fix mobs crash 2015-08-25 20:31:39 +02:00
Gael-de-Sailly
e76c901b03 Corrected alias for watershed:pinetree 2015-08-25 16:16:17 +02:00
Gael-de-Sailly
9a76635e33 Override default.grow_new_apple_tree,
default.grow_new_jungle_tree and default.grow_new_pine_tree
2015-08-25 16:15:11 +02:00
LeMagnesium
2df673dc17 Drop items when leaves decay 2015-08-25 16:11:01 +02:00
52e5c6f4f0 improve doors mod
double doors (3 panels only) are now synchronous
    open the left door also opens the right door and vice versa
2015-08-25 15:59:55 +02:00
Gael-de-Sailly
69e721c08b Reduced acid frequence by 54% 2015-08-25 15:49:26 +02:00
LeMagnesium
ebecdf0a8e Force use of old growth method for default trees
- Temporary solution to #150 until `minetest.place_schematic` is fixed
2015-08-25 15:31:21 +02:00
3c094e6d57 added enable luajit 2015-08-25 01:33:13 +02:00
Ombridride
ea852fd33b Fix the cmake for the autobuild script 2015-08-25 00:38:49 +02:00
Ombridride
e69f9af195 Fix some small things on the upgrade script 2015-08-24 23:13:06 +02:00
LeMagnesium
6c61e536b5 Updated news.txt 2015-08-24 22:54:35 +02:00
LeMagnesium
96c5216e26 Updated farming
- Solves #238
2015-08-24 16:44:20 +02:00
645d3afa48 fixed sethome pos.y+1
https://github.com/MinetestForFun/minetest-minetestforfun-server/issues/237
2015-08-24 01:42:31 +02:00
Ombridride
09a91b455e Update news.txt 2015-08-24 00:09:52 +02:00
Ombridride
5a8cd1b7bc Avoid usebug with boats for Minotaurs 2015-08-23 20:52:50 +02:00
LeMagnesium
7856f095a7 Updated biome_lib
- May solve #222
2015-08-23 19:46:57 +02:00
a5e3c67304 readded group soil in watershed:drygrass 2015-08-23 14:45:55 +02:00
Ombridride
de06cc49e3 Update news.txt 2015-08-23 00:25:22 +02:00
LeMagnesium
7d2b1d4037 Removed 3Dchests' mod
- Closes #221
2015-08-22 21:15:36 +02:00
LeMagnesium
a69e09fc68 Add a craft recipe for 3d chests 2015-08-22 14:29:08 +02:00
LeMagnesium
e50a9be477 Updated moretrees
- Fix sapling growth
 - Solves #222
2015-08-22 11:26:14 +02:00
LeMagnesium
48c4c2431a Fix all brick-based moreblocks' drops
- Solves #233
2015-08-22 11:19:37 +02:00
Ombridride
09533d2c0b Update news.txt 2015-08-21 21:45:03 +02:00
Ombridride
1de039b040 Update news.txt 2015-08-21 21:44:50 +02:00
b4c9df2659 added new garden gate white 2015-08-21 18:57:16 +02:00
2d08bde2a1 added new prison doors 2 and 3 panels 2015-08-21 01:18:24 +02:00
2c41969e6a fixed correct texture pole rotate
convert fishing textures 16px to 32px
added new texture trophy plank
2015-08-20 21:45:13 +02:00
LeMagnesium
57a5f92961 Show admin armor in creative inventory
- Solves #228
2015-08-20 21:26:33 +02:00
13c7e14a3e remove useless|old|unused code in mobs api.lua 2015-08-20 20:35:24 +02:00
2da8ce1c1a improve throwing mod, arrows don't touch sign:text entity
arrows more accurate shooting
2015-08-20 20:26:01 +02:00
Ombridride
5e8a22fc9d Update news.txt 2015-08-20 19:40:18 +02:00
LeMagnesium
fb68357859 Updated news.txt 2015-08-20 19:10:47 +02:00
LeMagnesium
1c81585987 There is no "textures" mod (removed from world.mt) 2015-08-20 17:55:05 +02:00
LeMagnesium
743507564f Updated pclasses
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
 - Added wizard class' skeleton for later
 - Fixed a few bugs in nodes, inventory and api
 - Splitted tick function to bury items in two
 - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
   The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
 - Fixed itemname of admin shield to reserve it properly
 - Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00