LeMagnesium
58b76ff1e5
Add a chatcommand to clear graveyard inventory
2015-08-26 15:29:40 +02:00
Wouters Dorian
a3ce7b3157
Fix bad quests HUD function names
2015-08-26 12:26:34 +02:00
Wouters Dorian
fd097bf955
Try to fix [mobs] API-related crashes
2015-08-26 11:50:47 +02:00
8a82fb2bb5
added farming refill placed plant
2015-08-26 03:16:22 +02:00
Ombridride
fa7aba16e2
Update w-upgrade-mff-hg.sh
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Now work perfectly
2015-08-25 22:52:59 +02:00
Ombridride
6b8d863c85
Update w-upgrade-mff-hg.sh
2015-08-25 22:45:30 +02:00
1a473d18f2
fix typo in path mod name
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remove renamed mod in world.mt
2015-08-25 21:21:27 +02:00
LeMagnesium
fceccea691
Add curl in upgrade script
2015-08-25 21:00:21 +02:00
Wouters Dorian
2899003a2e
Tweak [quests] HUD position so it doesn't overlap the minimap
2015-08-25 20:50:14 +02:00
0283bec348
fix mobs crash
2015-08-25 20:31:39 +02:00
Gael-de-Sailly
e76c901b03
Corrected alias for watershed:pinetree
2015-08-25 16:16:17 +02:00
Gael-de-Sailly
9a76635e33
Override default.grow_new_apple_tree,
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default.grow_new_jungle_tree and default.grow_new_pine_tree
2015-08-25 16:15:11 +02:00
LeMagnesium
2df673dc17
Drop items when leaves decay
2015-08-25 16:11:01 +02:00
52e5c6f4f0
improve doors mod
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double doors (3 panels only) are now synchronous
open the left door also opens the right door and vice versa
2015-08-25 15:59:55 +02:00
Gael-de-Sailly
69e721c08b
Reduced acid frequence by 54%
2015-08-25 15:49:26 +02:00
LeMagnesium
ebecdf0a8e
Force use of old growth method for default trees
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- Temporary solution to #150 until `minetest.place_schematic` is fixed
2015-08-25 15:31:21 +02:00
3c094e6d57
added enable luajit
2015-08-25 01:33:13 +02:00
Ombridride
ea852fd33b
Fix the cmake for the autobuild script
2015-08-25 00:38:49 +02:00
Ombridride
e69f9af195
Fix some small things on the upgrade script
2015-08-24 23:13:06 +02:00
LeMagnesium
6c61e536b5
Updated news.txt
2015-08-24 22:54:35 +02:00
LeMagnesium
96c5216e26
Updated farming
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- Solves #238
2015-08-24 16:44:20 +02:00
645d3afa48
fixed sethome pos.y+1
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https://github.com/MinetestForFun/minetest-minetestforfun-server/issues/237
2015-08-24 01:42:31 +02:00
Ombridride
09a91b455e
Update news.txt
2015-08-24 00:09:52 +02:00
Ombridride
5a8cd1b7bc
Avoid usebug with boats for Minotaurs
2015-08-23 20:52:50 +02:00
LeMagnesium
7856f095a7
Updated biome_lib
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- May solve #222
2015-08-23 19:46:57 +02:00
a5e3c67304
readded group soil in watershed:drygrass
2015-08-23 14:45:55 +02:00
Ombridride
de06cc49e3
Update news.txt
2015-08-23 00:25:22 +02:00
LeMagnesium
7d2b1d4037
Removed 3Dchests' mod
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- Closes #221
2015-08-22 21:15:36 +02:00
LeMagnesium
a69e09fc68
Add a craft recipe for 3d chests
2015-08-22 14:29:08 +02:00
LeMagnesium
e50a9be477
Updated moretrees
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- Fix sapling growth
- Solves #222
2015-08-22 11:26:14 +02:00
LeMagnesium
48c4c2431a
Fix all brick-based moreblocks' drops
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- Solves #233
2015-08-22 11:19:37 +02:00
Ombridride
09533d2c0b
Update news.txt
2015-08-21 21:45:03 +02:00
Ombridride
1de039b040
Update news.txt
2015-08-21 21:44:50 +02:00
b4c9df2659
added new garden gate white
2015-08-21 18:57:16 +02:00
2d08bde2a1
added new prison doors 2 and 3 panels
2015-08-21 01:18:24 +02:00
2c41969e6a
fixed correct texture pole rotate
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convert fishing textures 16px to 32px
added new texture trophy plank
2015-08-20 21:45:13 +02:00
LeMagnesium
57a5f92961
Show admin armor in creative inventory
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- Solves #228
2015-08-20 21:26:33 +02:00
13c7e14a3e
remove useless|old|unused code in mobs api.lua
2015-08-20 20:35:24 +02:00
2da8ce1c1a
improve throwing mod, arrows don't touch sign:text entity
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arrows more accurate shooting
2015-08-20 20:26:01 +02:00
Ombridride
5e8a22fc9d
Update news.txt
2015-08-20 19:40:18 +02:00
LeMagnesium
fb68357859
Updated news.txt
2015-08-20 19:10:47 +02:00
LeMagnesium
1c81585987
There is no "textures" mod (removed from world.mt)
2015-08-20 17:55:05 +02:00
LeMagnesium
743507564f
Updated pclasses
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- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
- Added wizard class' skeleton for later
- Fixed a few bugs in nodes, inventory and api
- Splitted tick function to bury items in two
- Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
- Fixed itemname of admin shield to reserve it properly
- Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00
837e25bc13
remove soil group in watershed:drygrass,hoes replace group soil with farming:soil
2015-08-20 17:10:30 +02:00
eee9d0a5f9
fixed pole remove node when place this
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remove random place bobber
remove worms eat on use
remove whitespace
remove material.lua useless
2015-08-20 17:03:03 +02:00
5e8399b17b
added 3dmushrooms to world.mt end removed forceload,futur_ban
2015-08-20 00:58:09 +02:00
0b6747966f
fix bug mobs collisionbox
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indent code
0.4.12-stable version serialize is buggy
2015-08-19 22:15:48 +02:00
d8477debc4
fix code missing after moving in separated file and inc 0.5 to 1
2015-08-19 15:31:40 +02:00
ef18954a64
fixed mobs d'ont follow item if have not owner
2015-08-19 15:28:13 +02:00
LeMagnesium
57aad89094
Updated moretrees and plantlife
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- Solves #220
- Related to #222 ?
2015-08-19 12:01:15 +02:00