LeMagnesium
743507564f
Updated pclasses
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- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
- Added wizard class' skeleton for later
- Fixed a few bugs in nodes, inventory and api
- Splitted tick function to bury items in two
- Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
- Fixed itemname of admin shield to reserve it properly
- Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00
LeMagnesium
55bd0ea800
Static graveyard inventory
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- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
2015-08-01 19:26:50 +02:00
Wouters Dorian
9e359f7fcd
[pclasses] Remove active detection, introduce class switch orbs
2015-07-31 21:48:37 +02:00
LeMagnesium
6b7b073cd9
Fixed pclasses' reservation system
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- Moved callbacks call when setting class
- Fixed reservation system
2015-07-30 23:37:25 +02:00
LeMagnesium
060b810c52
Removed classes' save system to unlock class determination at reboot
2015-07-28 22:27:02 +02:00
LeMagnesium
d491015a78
Updated pclasses with admin class
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- Moved reserved_items into their class file
- Added admin class for #139
2015-07-28 16:17:26 +02:00
fbb4c621b1
fix error pclasses
2015-07-27 23:43:31 +02:00
LeMagnesium
f593baf868
Use file:close() instead of file.close() in pclasses
2015-07-27 22:50:48 +02:00
LeMagnesium
0754d7a5aa
Reorganized pclasses and tweaked sprint bar
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- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
- Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
2015-07-27 19:13:30 +02:00
0abe0a857f
fixed missing inventory name
2015-07-27 03:40:36 +02:00
LeMagnesium
5316fe983b
Added stamina increase for hunters and fixed warriors' one
2015-07-26 17:02:44 +02:00
LeMagnesium
4146c070d0
Added sprint increase and dicrease with warrior class
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- WIP
- Solves part of #113 and #114
2015-07-26 01:05:10 +02:00
LeMagnesium
c80f4e5276
Rewritten the PClasses
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- Reorganized index system
2015-07-25 21:57:45 +02:00
LeMagnesium
7fe84434cf
Added pclasses' sound and hunter's reserved items
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- Solves parts of #113 and #114
2015-07-25 21:02:27 +02:00
LeMagnesium
fdd5c72289
Fixed 3d_armor's naming convention
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- Fixed names. Convention : 3d_armor:<piece>_<material>
2015-07-25 00:13:23 +02:00
873e874563
fixed missing "(" in pclasses
2015-07-21 23:25:00 +02:00
Ombridride
7b09b52b87
Add the black mithril plated armor
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to the warrior class
2015-07-21 22:53:30 +02:00
LeMagnesium
ab9a4ca64d
Changed postfix for Warrior's armor
2015-07-20 18:28:06 +02:00
LeMagnesium
2461835ea3
Added reserved items system
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- Fixed class assignment functions
- Added reserved items
- Needed for #114 and #113
2015-07-19 23:20:49 +02:00
LeMagnesium
7305bae805
Added hunter class and its shift system
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- Needed for #114
2015-07-19 13:20:44 +02:00
LeMagnesium
0f562cd59e
Added class shifting system
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- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
LeMagnesium
659f012623
Added save system and default class handler to pclasses
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- Next thing to do : warrior class
2015-07-17 13:44:11 +02:00
LeMagnesium
117b25bc36
Added skeleton of pclasses
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- This. Is. A. Skeleton. Not finished YET.
2015-07-15 17:08:22 +02:00