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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 18:50:38 +01:00
Commit Graph

33 Commits

Author SHA1 Message Date
11d89ab4ad fix light_source warning, register_node function rewrite light_source to LIGHT_MAX(14) when is greater than LIGHT_MAX
fix use of old var LIGHT_MAX to default.LIGHT_MAX
2017-03-17 02:29:53 +01:00
LeMagnesium
a364f64ab9 Purge the repo's other mods from moreores 2016-06-03 21:53:25 +02:00
LeMagnesium
689e746366 [sea] Update for #445 2016-05-10 23:51:01 +02:00
Quentin BUISSON-DEBON
7a345768df Compress all iamges files with Trimage 2016-03-11 15:22:09 +01:00
ae805b4f49 change liquid_range 2015-10-28 22:51:18 +01:00
039f77a1d7 limit liquid flowing propagation 2015-10-28 18:44:19 +01:00
LeMagnesium
53ce905293 [default & seawrecks & whiteshell & clams] Updates
- Replace `height_max` and `height_min` fields
2015-10-26 13:57:54 +01:00
LeMagnesium
e9b2fd984a [signs_lib & building_blocks & markers & ...] Updates
- building_blocks: Replace `maxwear` deprecated field
- signs_lib: use `verbose` level instead of unexisting `debug`
- maze: Replace `dug_item` deprecated field
- vines: Replace `maxwear` deprecated field
- quartz: Replace `height_max` and `height_min` deprecated fields
- sea/seacoal & sea/seaplants: Replace `height_max` and `height_min` deprecated fields
- snow: Replace `height_max` and `height_min` deprecated fields
2015-10-26 13:45:27 +01:00
LeMagnesium
73b18e6433 [seaplants & seacoral] Make sea corals/plants emit light
- Solves MinetestForFun/server-minetestforfun-creative#45
2015-10-19 15:49:29 +02:00
d1cf576e35 fix error ,set_node at bad pos 2015-08-03 00:49:28 +02:00
5dfaf02685 added contruct uboat direction can be in x or z 2015-08-03 00:31:21 +02:00
LeMagnesium
21e53d2ac6 Copied uboots system to boats
- REALLY solves #190
 - I divided the amount of items per 4, that's the most accurate I can be without
   created a silly random system to avoid equiprobability
2015-08-02 22:58:48 +02:00
LeMagnesium
ddd99bb4b6 Decreased amount of items hypothetically given per stack (uboots)
- Solves #190 (?)
2015-08-02 22:43:04 +02:00
LeMagnesium
d7817ae133 'Divided' chances for a wrecked boat to appear
- (I hope I got the algorithm right)
 - Solves #188
2015-08-02 20:30:05 +02:00
Quentin BUISSON-DEBON
f8fe9a8104 compress textures, fix preview shields 2015-07-24 23:09:08 +02:00
e3ba9bb197 added inventory textures seawrecks:uboot and seawrecks:woodship
uboot spawn in default:sand
show in creative
2015-07-23 23:06:44 +02:00
Wouters Dorian
8dc63b9101 Optimize **all** PNG files 2015-07-06 18:59:12 +02:00
LeMagnesium
2913bcb93d Removed all whitespaces (using new script) 2015-06-10 19:12:48 +02:00
LeMagnesium
10428fbcfb Removed falling protection inhibiting the engine
- All nodes inhibited now produce logs and are compatible with other mods
2015-04-22 18:09:34 +02:00
0c48fd5839 fix wrong random number crash and reindent
wrong random number crash on place seawrecks:ubootchest
reindent code
2015-03-22 13:44:34 +01:00
LeMagnesium
e17ef3dbf6 Added minetest.register alias on mirror and fixed seawrecks' crash
- Created alias from returmirror:mirror_inactive to returnmirror:portal so the
  players will be able to find this item in unified_inventory's search menu by
  typing "portal"
- Fixed a very strange and unhandled crash in seawrecks, caused apparently by
  minetest.add_node. Used minetest.set_node instead and everything is fine
2015-03-16 19:52:46 +01:00
LeMagnesium
d9c182cf9d Changed all the LIGHT_MAX calls to default.LIGHT_MAX
- Avoided crash by using the real variable instead of its old name
2015-03-03 18:22:38 +01:00
LeMagnesium
e84f4d480a Loads of fixs 2015-01-20 21:32:21 +01:00
LeMagnesium
5314a1d30b Down the water, tweak the u-boots, exclude nodes
- Dungeon masters cannot destroy nodes in excluded table neither nodes of
  group unbreakable, neither nether's nodes.
- Tweak of a global variable in seawrecks (aka. choosen_ingot)
- Highlandpools create real lakes now, and not water flower over the
  floor.
2014-12-18 20:09:07 +01:00
Ombridride
5579c455f5 petit oubli 2014-12-15 01:07:32 +01:00
Ombridride
6beb2cdf1b Double les drops des épaves de bateau
mod searecks
2014-12-15 01:00:22 +01:00
Ombridride
887473124e Merge server to github 2014-12-11 18:53:00 +01:00
LeMagnesium
27836d2835 Removing all the olds minetest.env calls
- All the minetest.env calls removed

It took me about 2 hours, but I did it, and it works!
2014-11-08 18:36:57 +01:00
LeMagnesium
2a5fc1ea55 - Skin updates
- Sethome FINALLY fixed :yay:

Coming soon : Removing all the minetest.env calls. 👍
2014-11-08 16:36:02 +01:00
Ombridride
ca2f79403c Clean up the "/mods" folder and new "Ice" texture
- Delete the mod « painting »
- Delete the mod « player_notes »
- Delete useless temporary files (.lua)
- Change the « ice » texture
2014-11-03 22:17:10 +01:00
Ombridride
72ad0dc7b7 - Delete useless files/mods
- Add builtin_falling (by Davedevils) for an amazing bugfix
- Tweak node.lua from the subgame MFF and « sea » mod for
builtin_falling
- Remove news.lua from _misc
- Remove _misc_me (empty now)
- Add a new mod named « news » and tweak this mod, it works now, add
texture for the news (Thank you Davedevils)
2014-11-03 01:46:14 +01:00
LeMagnesium
fa97a1934e Changing uboots and nether apple
- New nodes used for uboots
- Nether apple now increase the hungry level by 9
2014-10-29 22:23:03 +01:00
Ombridride
232b274c55 initial commit
subgame + mods
2014-10-28 18:01:32 +01:00