- Added doors:trapdoor_cherry and its craft recipe
- Removed useless door textures (not following naming convention, so not used in code since the last mff_game update)
- Added missing homedecor_models
- Re-added vines:shears needed for vines' roots
- Added overrides of missing technic nodes if mod is disabled
- Turned a lot of nodes into meshnodes and removed useless side textures
- Used a new way to register nodes like windows, shower heads, etc...
- Registered sit_exec (ghost) function as homedecor.sit_exec. All its calls
have been changed in mods/homedecor_modpack/homedecor/furnitures.lua to
homedecor.sit_exec(params)
- Fixing missing comma in building_blocks:sticks' new craft recipe
- Updated pipeworks and mesecons : if changed breaks, revert this commit (works well on local server)
- Added inventorycheck mod
- Fixed ereased table in last commit (homedecor's update)
- Fixed all the wrong uses of register_node in mods/maptools/default_nodes.lua to avoid 0.4.12-name-check-system from crashing server. The diff have been sent to Calinou.
- New textures for chains
- Irfurn's nodes are now 99 stackable
- Commented the whole function `sit_exec` in mods/homedecor_modpack/homedecor/furnitures.lua to avoid players using chairs' bug
- Homedecor now using an inventory texture for lamps
- Reoganized pipeworks' code
- Added secure fix in pipeworks
- Added meshnodes, sounds and fixes in mesecons
- Removed "mesecons_compatibility"
- This commit adds the following modification : when an area using
particles from homedecor_modpack is destroyed or unloaded, particles are
removed to prevent a huge and useless use of memory
- This update have been checked with git diff : the mod have never been
changed by us
MAJ de "itemframe" (Suppression de la version Carbone, ajout de la
version de VanessaE provenant de "homedecor_modpack" étant plus à jour
et corrigeant entre autre un bugfix qui faisait crasher le serveur, et
une auto-regénération des objets framed si un clearobjects est effectué)