LeMagnesium
9ea6923dc1
Improve class switch pedestals
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- Related to #183 and #216
- Holographic items are now removed when you place a new pedestal, or when you destroy it
- Pedestals are only diggable by admins (but punchable with a tool handling cracky 3 level)
2015-08-18 14:25:54 +02:00
LeMagnesium
2cd80bccf1
Add tile image in class switches' parameters and tweak colors
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- Refers to #216
2015-08-17 10:53:13 +02:00
LeMagnesium
fce6396f62
Add class switches to inventory
2015-08-17 02:00:35 +02:00
LeMagnesium
e281845f45
Edit colors of class switches
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- Solves #216
2015-08-16 15:28:15 +02:00
LeMagnesium
3b45ad5a31
Restor immortal group for pclasses:item entity (for pedestals)
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- Helps for #216
2015-08-15 22:54:01 +02:00
LeMagnesium
6d63e415b1
Added holographic entity and pedestals as switch 'orbs'
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- Modified class orb to be pedestals with floating entity above
2015-08-14 17:38:09 +02:00
LeMagnesium
aa2f62afb3
Added automated arbalest to throwing mod
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- Chmod-ed all files
- Removed whitespaces
- Added automated arbalest in spreadsheet, throwing, and hunters' reserved items
- Solves #206
2015-08-11 12:02:43 +02:00
LeMagnesium
51e7c037c3
Added grave button texture and reduced lag when vacuuming graves
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- Fixed item disappearance when retrieved while reducing amount of tests and drops when vacuuming
- Added grave button texture
2015-08-02 21:25:31 +02:00
LeMagnesium
1d85364834
Fixed bug when creating and passing detached inventory object
2015-08-02 15:18:12 +02:00
LeMagnesium
f905d48724
Prevent crashes
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- Avoid crashing when some variables are oddly nil
2015-08-01 23:55:44 +02:00
LeMagnesium
23f1f6515a
Added 'vacuum' feature to manage the items' graveyard
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- Added a refresh function to retrieve confiscated items from the items' graveyard
2015-08-01 20:28:12 +02:00
LeMagnesium
55bd0ea800
Static graveyard inventory
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- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
2015-08-01 19:26:50 +02:00
Wouters Dorian
9e359f7fcd
[pclasses] Remove active detection, introduce class switch orbs
2015-07-31 21:48:37 +02:00
Wouters Dorian
949157e087
[pclasses] Don't use globalstep (temporary, until we implement better class-assign logic)
2015-07-31 12:06:47 +02:00
LeMagnesium
6b7b073cd9
Fixed pclasses' reservation system
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- Moved callbacks call when setting class
- Fixed reservation system
2015-07-30 23:37:25 +02:00
LeMagnesium
5ef58d517c
Added mithril arrows in hunters' reserved items
2015-07-29 19:52:04 +02:00
LeMagnesium
060b810c52
Removed classes' save system to unlock class determination at reboot
2015-07-28 22:27:02 +02:00
LeMagnesium
a4798a0308
Reduce drop distance of reserved_items
2015-07-28 20:26:04 +02:00
LeMagnesium
3fd2d1bbf4
Get back blackmithril shield
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- See #169
2015-07-28 19:01:38 +02:00
LeMagnesium
0f00140d6c
Added globalstep to assign classes
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- 3d_armor doesn't depend anymore on pclasses (#159 )
2015-07-28 18:05:01 +02:00
LeMagnesium
d491015a78
Updated pclasses with admin class
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- Moved reserved_items into their class file
- Added admin class for #139
2015-07-28 16:17:26 +02:00
fbb4c621b1
fix error pclasses
2015-07-27 23:43:31 +02:00
LeMagnesium
f593baf868
Use file:close() instead of file.close() in pclasses
2015-07-27 22:50:48 +02:00
LeMagnesium
f16915f863
Chmod and removal of whitespaces
2015-07-27 21:45:41 +02:00
LeMagnesium
70954a669e
Fixed current class determination for reserved items
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- Fixed output variables for pairs in pclasses' api.lua
2015-07-27 20:01:54 +02:00
LeMagnesium
0754d7a5aa
Reorganized pclasses and tweaked sprint bar
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- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
- Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
2015-07-27 19:13:30 +02:00
0abe0a857f
fixed missing inventory name
2015-07-27 03:40:36 +02:00
Quentin BUISSON-DEBON
e0bc44a4f7
Add a first completed version of the armor set 'Black Mithril'
2015-07-27 00:11:54 +02:00
LeMagnesium
5316fe983b
Added stamina increase for hunters and fixed warriors' one
2015-07-26 17:02:44 +02:00
LeMagnesium
4146c070d0
Added sprint increase and dicrease with warrior class
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- WIP
- Solves part of #113 and #114
2015-07-26 01:05:10 +02:00
LeMagnesium
c80f4e5276
Rewritten the PClasses
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- Reorganized index system
2015-07-25 21:57:45 +02:00
LeMagnesium
7fe84434cf
Added pclasses' sound and hunter's reserved items
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- Solves parts of #113 and #114
2015-07-25 21:02:27 +02:00
LeMagnesium
1913804abd
Make all armors respect naming convention
2015-07-25 15:54:26 +02:00
LeMagnesium
fdd5c72289
Fixed 3d_armor's naming convention
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- Fixed names. Convention : 3d_armor:<piece>_<material>
2015-07-25 00:13:23 +02:00
873e874563
fixed missing "(" in pclasses
2015-07-21 23:25:00 +02:00
Ombridride
7b09b52b87
Add the black mithril plated armor
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to the warrior class
2015-07-21 22:53:30 +02:00
LeMagnesium
ab9a4ca64d
Changed postfix for Warrior's armor
2015-07-20 18:28:06 +02:00
LeMagnesium
2461835ea3
Added reserved items system
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- Fixed class assignment functions
- Added reserved items
- Needed for #114 and #113
2015-07-19 23:20:49 +02:00
LeMagnesium
7305bae805
Added hunter class and its shift system
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- Needed for #114
2015-07-19 13:20:44 +02:00
LeMagnesium
0f562cd59e
Added class shifting system
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- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
LeMagnesium
659f012623
Added save system and default class handler to pclasses
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- Next thing to do : warrior class
2015-07-17 13:44:11 +02:00
LeMagnesium
117b25bc36
Added skeleton of pclasses
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- This. Is. A. Skeleton. Not finished YET.
2015-07-15 17:08:22 +02:00