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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-23 21:20:16 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
LeMagnesium
b0ba6a7956
[pclasses & mff_pclasses] Use implicit on_update
- After executing on_unassigned and on_assigned, implicitly call
   on_update (or add a dummy on_update for assigning if there is none)
2017-04-19 22:05:48 +02:00
126ce0d7e4 fix wrong stamina value of wizard class 2017-04-19 21:51:19 +02:00
ee58c4930f improve pclasses to fix class stats don't change on equip/unequip/destroy armor 2017-04-19 21:51:16 +02:00
LeMagnesium
59c4c8e919
[mff_pclasses & pclasses] Enhance showcasing menus
- Remove the labels introduced last time and use the old line-wrapping
   textareas
 - Add showcase screenshots for the four classes presented
 - Add a little map of the spawn and both available class buildings
 - For #473
2016-09-24 15:14:35 +02:00
LeMagnesium
99655796ff
[pclasses & mff_pclasses] Change info menu
- Change info menu from a textarea to label components
 - Make `textify` public, becoming `pclasses.api.textify`
 - Use textify to create label lines
2016-09-22 21:14:43 +02:00
LeMagnesium
012dfa9428 [pclasses & mff_pclasses] Add some explanations
- For #473
2016-07-14 23:32:42 +02:00
LeMagnesium
93139c8db7 [mff & runes] More work on wizard class : spontafire and info wand
- Add wands and scrolls to reserved items list for wizards
 - Add spontaneous inflaming (spontafire) glyph and scroll
 - Add information wand
2016-06-28 19:27:31 +02:00
e0ce022cac fix only play pclasses sound to player and only if player switch classes 2016-01-03 23:01:40 +01:00
482329bf1d fix pclasse assign now others class on join server, no only the default
fix pclasse assign now if class is same, bug on join server
add on_unassigned for all class
2015-12-24 20:36:17 +01:00
BUISSON-DEBON Quentin
ce8ea83036 rights 755 and add minetest.conf to the repository 2015-09-02 22:41:36 +02:00
LeMagnesium
743507564f Updated pclasses
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
 - Added wizard class' skeleton for later
 - Fixed a few bugs in nodes, inventory and api
 - Splitted tick function to bury items in two
 - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
   The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
 - Fixed itemname of admin shield to reserve it properly
 - Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00