- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
- Bunnies eat savage carrots
- Now, you need mobs:shears(ciseaux) if you want take the sheep’s wool,
- Kittens now follow rat and be tamed if they eat 4 fish_raw (obtained
when fishing)
- Kittens now can be picked with right click, and stored in inventory
(like chickens)
—> SYNC WITHOUT API.LUA <—
stats mobs,
oerkki peut détruire/enlever torchs,
vache/sheep mangent l'herbe,
bébé phacochère/mouton qui suivent leur "maman",
npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,
pumba => follow maintenant "default:apple"
kittens => follow maintenant "fishing:fish_raw"
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
mobs/kitten :
- add the tamed funtionnality
(doesn’t work for the moment, the kittens don’t spawn)
- smalls other tweaks
Random_messages :
Try to send one message per half hour instead of one message per 2
minutes