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99 lines
3.2 KiB
Markdown
Executable File
99 lines
3.2 KiB
Markdown
Executable File
Player Classes
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==============
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Yet another class mod for Minetest.
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# TODO
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- Flush and read system for `pclasses.datas.players`
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# Namespaces
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## pclasses
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- All our stuff
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### pclasses.api
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- All functions used to declare, get, set classes
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### pclasses.api.util
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- Some utility functions
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### pclasses.conf
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- Some configuration values
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### pclasses.classes
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- All classes and their specs
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### pclasses.data
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- Miscellaneous data
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#### pclasses.data.players
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- List of all players' class. Index is player's name and value is the class's name
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#### pclasses.data.hud_ids
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- Surely useful in the future with a hypothetical hud to show current class
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# Functions
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### pclasses.api.register_class
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- Arguments : cname, def
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- Registers a class and its specifications
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- Def is a definition table that can contain many functions/values :
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- `on_assigned` which is a function, receiving as argument the player name
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- `on_unassigned` which is a function, receiving as argument the player name
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- `on_update` which is a function, receiving as argument the player name
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- `switch_params`, which is a table, containing parameters for the switch pedestal :
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- `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal
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- `color` is optional. Default is white. It's a RGB table.
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- `tile` is optional. Default is none. It's a string of the texture to be applied over the pedestal
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### pclasses.register_class_switch
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- Arguments : cname, params
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- Used internally to create switch pedestals
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- `params` is the `def` table given to `pclasses.api.register_class`, documented above
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### pclasses.api.get_class_by_name
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- Argument : cname
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- Return the class' specs (table) corresponding a class name or nil if not found
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### pclasses.api.get_player_class
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- Argument : pname (player's name)
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- Return the player's current class' name
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### pclasses.api.get_class_players
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- Argument : cname
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- Return a list (table) of all players with class cname
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### pclasses.api.set_player_class
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- Arguments : pname, cname
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- Assign a player the cname class
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- Returns true if achieved, false if not
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### pclasses.api.util.does_wear_full_armor
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- Arguments : pname, material, noshield
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- Returns true if player `pname` is wearing the full armor made out of `material`
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- `noshield` must be true when the full armor has no shield
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### pclasses.api.util.can_have_item
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- Arguments : pname, itemname
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- Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class
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### pclasses.api.util.on_update
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- Arguments : pname
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- Update player's stats
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### pclasses.api.reserve_item
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- Arguments : cname, itemstring
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- Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory
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- Note : You can reserve the same item for two classes, any player of either of both can then have the item
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### pclasses.api.create_graveyard_inventory
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- Argument : player
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- Creates a detached inventory dedicated to 'dead' items (confiscated reserved items)
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- Used internally, should not be used outside of pclasses
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### pclasses.api.vacuum_graveyard
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- Argument : player
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- Check all of `player`'s graveyard inventory to get them back items they obtained to right to have
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