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https://github.com/sys4-fr/server-nalc.git
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800 lines
26 KiB
Lua
Executable File
800 lines
26 KiB
Lua
Executable File
--------------------------------------------------------------------------------------------------------
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--Ambience Configuration for version .34
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--Added Faraway & Ethereal by Amethystium
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--Working on:
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--removing magic leap when not enough air under feet.
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--reduce redundant code (stopplay and add ambience to list)
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 80 --crow, bluejay, cardinal
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local day_volume = 0.6
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local day_frequent_frequency = 250 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local desert_frequency = 20 --coyote
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local desert_volume = 1.0
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local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local ambiences
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local counter=0--*****************
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local SOUNDVOLUME = 1
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local MUSICVOLUME = 1
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local sound_vol = 1
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local last_x_pos = 0
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local last_y_pos = 0
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local last_z_pos = 0
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best Cardinal Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local swimming_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
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{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume},
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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}
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local desert = {
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handler = {},
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frequency = desert_frequency,
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{name="coyote2", length=2.5, gain=desert_volume},
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{name="RattleSnake", length=8, gain=desert_volume}
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}
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local desert_frequent = {
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handler = {},
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frequency = desert_frequent_frequency,
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "nothing_yet",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6, gain=1},
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{name="dolphins_screaming", length=16.5, gain=1}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local water_surface = {
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handler = {},
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
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{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
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{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
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}
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local splashing_water = {
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handler = {},
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frequency = 1000,
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{name="Splash", length=1.22, gain=splashing_water_volume}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=flowing_water_volume}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20, gain=lava_volume}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15, gain=lava_volume}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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is_music=true,
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{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
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{name="Loneliness", length=3*60+51, gain=music_volume*.9},
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{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
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--{name="mtest", length=4*60+33, gain=music_volume},
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--{name="echos", length=2*60+26, gain=music_volume},
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--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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{name="Ambivalent", length=2*60+31, gain=music_volume*.9},
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{name="eastern_feeling", length=3*60+51, gain=music_volume},
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--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
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{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
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{name="Mute", length=3*60+43, gain=music_volume*.9},
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{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
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{name="dark_ambiance", length=44, gain=music_volume}
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}
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local is_daytime = function()
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return (minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8)
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end
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local nodes_in_range = function(pos, search_distance, node_name)
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minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
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maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local nodes_in_coords = function(minp, maxp, node_name)
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
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counter = counter +1
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-- minetest.chat_send_all("counter: (" .. counter .. ")")
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minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = #nodes
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minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
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if totalnodes >= threshold*2 then
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return true
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end
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return false
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end
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local get_immediate_nodes = function(pos)
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pos.y = pos.y-1
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node_under_feet = minetest.get_node(pos).name
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pos.y = pos.y-3
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node_3_under_feet = minetest.get_node(pos).name
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pos.y = pos.y+3
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pos.y = pos.y+2.2
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node_at_upper_body = minetest.get_node(pos).name
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pos.y = pos.y-1.19
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node_at_lower_body = minetest.get_node(pos).name
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pos.y = pos.y+0.99
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--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
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end
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local get_ambience = function(player)
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local player_is_climbing = false
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local player_is_descending = false
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local player_is_moving_horiz = false
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local standing_in_water = false
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local pos = player:getpos()
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get_immediate_nodes(pos)
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if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
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player_is_moving_horiz = true
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end
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if pos.y > last_y_pos+.5 then
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player_is_climbing = true
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end
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if pos.y < last_y_pos-.5 then
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player_is_descending = true
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end
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last_x_pos =pos.x
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last_z_pos =pos.z
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last_y_pos =pos.y
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if string.find(node_at_upper_body, "default:water") then
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if music then
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return {water=water, water_frequent=water_frequent, music=music}
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else
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return {water=water, water_frequent=water_frequent}
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end
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elseif node_at_upper_body == "air" then
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if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
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--minetest.chat_send_all("bottom counted as water")
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--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
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--Key: under feet, moving or not
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--swimming w, m swimming
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--walking in water nw, m splashing
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--treading water w, nm sloshing
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--standing in water nw, nm beach trumps, then sloshing
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if player_is_moving_horiz then
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if string.find(node_under_feet, "default:water") then
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if music then
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return {swimming_frequent=swimming_frequent, music=music}
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else
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return {swimming_frequent}
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end
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else --didn't find water under feet: walking in water
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if music then
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return {splashing_water=splashing_water, music=music}
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else
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return {splashing_water}
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end
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end
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else--player is not moving: treading water
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if string.find(node_under_feet, "default:water") then
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if music then
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return {water_surface=water_surface, music=music}
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else
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return {water_surface}
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end
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else --didn't find water under feet
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standing_in_water = true
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end
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end
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end
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end
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-- minetest.chat_send_all("----------")
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-- if not player_is_moving_horiz then
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-- minetest.chat_send_all("not moving horiz")
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-- else
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-- minetest.chat_send_all("moving horiz")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("----------")
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-- if player_is_moving_horiz then
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-- minetest.chat_send_all("playermoving")
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-- end
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-- if player_is_climbing then
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-- minetest.chat_send_all("player Climbing")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
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--
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local air_or_ignore = {air=true,ignore=true}
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minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
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maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
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local air_under_player = nodes_in_coords(minp, maxp, "air")
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local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
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air_plus_ignore_under = air_under_player + ignore_under_player
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-- minetest.chat_send_all("airUnder:" ..air_under_player)
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-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
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-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
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-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
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--minetest.chat_send_all(air_or_ignore[node_under_feet])
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-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
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-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
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--minetest.chat_send_all("flying!!!!")
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-- if music then
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-- return {flying=flying, music=music}
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-- else
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--- return {flying}
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-- end
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-- end
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--minetest.chat_send_all("not flying!!!!")
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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return {lava=lava, lava2=lava2, music=music}
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else
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return {lava=lava}
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end
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end
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if nodes_in_range(pos, 6, "default:water_flowing")>45 then
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if music then
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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else
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return {flowing_water=flowing_water, flowing_water2=flowing_water2}
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end
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end
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--if we are near sea level and there is lots of water around the area
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if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
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if music then
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return {beach=beach, beach_frequent=beach_frequent, music=music}
|
|
else
|
|
return {beach=beach, beach_frequent=beach_frequent}
|
|
end
|
|
end
|
|
if standing_in_water then
|
|
if music then
|
|
return {water_surface=water_surface, music=music}
|
|
else
|
|
return {water_surface}
|
|
end
|
|
end
|
|
|
|
|
|
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
|
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
|
if desert_in_range >250 then
|
|
if music then
|
|
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
|
else
|
|
return {desert=desert, desert_frequent=desert_frequent}
|
|
end
|
|
end
|
|
|
|
-- pos.y = pos.y-2
|
|
-- nodename = minetest.get_node(pos).name
|
|
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
|
|
|
|
|
if player:getpos().y < 0 then
|
|
if music then
|
|
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
|
else
|
|
return {cave=cave, cave_frequent=cave_frequent}
|
|
end
|
|
end
|
|
if is_daytime() then
|
|
if music then
|
|
return {day=day, day_frequent=day_frequent, music=music}
|
|
else
|
|
return {day=day, day_frequent=day_frequent}
|
|
end
|
|
else
|
|
if music then
|
|
return {night=night, night_frequent=night_frequent, music=music}
|
|
else
|
|
return {night=night, night_frequent=night_frequent}
|
|
end
|
|
end
|
|
end
|
|
|
|
-- start playing the sound, set the handler and delete the handler after sound is played
|
|
local play_sound = function(player, list, number, is_music)
|
|
local player_name = player:get_player_name()
|
|
if list.handler[player_name] == nil then
|
|
local gain = 1.0
|
|
if list[number].gain ~= nil then
|
|
if is_music then
|
|
gain = list[number].gain*MUSICVOLUME
|
|
--minetest.chat_send_all("gain music: " .. gain )
|
|
else
|
|
gain = list[number].gain*SOUNDVOLUME
|
|
--minetest.chat_send_all("gain sound: " .. gain )
|
|
end
|
|
end
|
|
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
|
if handler ~= nil then
|
|
list.handler[player_name] = handler
|
|
minetest.after(list[number].length, function(args)
|
|
local list = args[1]
|
|
local player_name = args[2]
|
|
if list.handler[player_name] ~= nil then
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end, {list, player_name})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- stops all sounds that are not in still_playing
|
|
local stop_sound = function(still_playing, player)
|
|
local player_name = player:get_player_name()
|
|
if still_playing.cave == nil then
|
|
local list = cave
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.cave_frequent == nil then
|
|
local list = cave_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.swimming_frequent == nil then
|
|
local list = swimming_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach == nil then
|
|
local list = beach
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach_frequent == nil then
|
|
local list = beach_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.desert == nil then
|
|
local list = desert
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.desert_frequent == nil then
|
|
local list = desert_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.night == nil then
|
|
local list = night
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.night_frequent == nil then
|
|
local list = night_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day == nil then
|
|
local list = day
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day_frequent == nil then
|
|
local list = day_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.music == nil then
|
|
local list = music
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water == nil then
|
|
local list = flowing_water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water2 == nil then
|
|
local list = flowing_water2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava == nil then
|
|
local list = lava
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava2 == nil then
|
|
local list = lava2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water == nil then
|
|
local list = water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water_surface == nil then
|
|
local list = water_surface
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water_frequent == nil then
|
|
local list = water_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flying == nil then
|
|
--minetest.chat_send_all("begin stop flying " )
|
|
local list = flying
|
|
if list.handler[player_name] ~= nil then
|
|
-- minetest.chat_send_all("handler flying " )
|
|
if list.on_stop ~= nil then
|
|
-- minetest.chat_send_all("onstop flying" )
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.splashing_water == nil then
|
|
local list = splashing_water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer+dtime
|
|
if timer < 1 then
|
|
return
|
|
end
|
|
timer = 0
|
|
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
ambiences = get_ambience(player)
|
|
stop_sound(ambiences, player)
|
|
for _,ambience in pairs(ambiences) do
|
|
if math.random(1, 1000) <= ambience.frequency then
|
|
-- if(played_on_start) then
|
|
-- -- minetest.chat_send_all("playedOnStart " )
|
|
-- else
|
|
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
|
-- end
|
|
if ambience.on_start ~= nil and played_on_start == false then
|
|
played_on_start = true
|
|
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
|
end
|
|
-- minetest.chat_send_all("ambience: " ..ambience )
|
|
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
|
-- played_on_start_flying = true
|
|
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
|
-- end
|
|
local is_music =false
|
|
if ambience.is_music ~= nil then
|
|
is_music = true
|
|
end
|
|
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_chatcommand("svol", {
|
|
params = "<svol>",
|
|
description = "set volume of sounds, default 1 normal volume.",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
SOUNDVOLUME = param
|
|
-- local player = minetest.get_player_by_name(name)
|
|
-- ambiences = get_ambience(player)
|
|
-- stop_sound({}, player)
|
|
minetest.chat_send_player(name, "Sound volume set.")
|
|
end, })
|
|
minetest.register_chatcommand("mvol", {
|
|
params = "<mvol>",
|
|
description = "set volume of music, default 1 normal volume.",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
MUSICVOLUME = param
|
|
-- local player = minetest.get_player_by_name(name)
|
|
-- stop_sound({}, player)
|
|
-- ambiences = get_ambience(player)
|
|
minetest.chat_send_player(name, "Music volume set.")
|
|
end, })
|
|
|