mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-10 04:20:17 +01:00
0b6d3e5cfa
+ Some typo fixs
107 lines
3.0 KiB
Lua
107 lines
3.0 KiB
Lua
mobs:register_mob("mobs:mese_dragon", {
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type = "monster",
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-- agressive, deals 13 damage to player when hit
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passive = false,
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damage = 13,
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attack_type = "dogshoot",
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reach = 3,
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shoot_interval = 2,
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arrow = "mobs:fireball_mese_dragon",
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shoot_offset = 2,
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-- health & armor
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hp_min = 175,
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hp_max = 225,
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armor = 70,
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-- textures and model
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collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
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visual = "mesh",
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mesh = "mese_dragon.b3d",
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textures = {
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{"mese_dragon.png"},
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},
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visual_size = {x=8, y=8}, --default (x=10,y=10)
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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-- speed and jump
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view_range = 20,
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knock_back = 0,
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walk_velocity = 1.5,
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run_velocity = 3.5,
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pathfinding = false,
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jump = true,
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jump_height = 4,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 1.5,
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-- drops returnmirror & mese & class items when dead
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drops = {
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-- Ressource & Decoration drops
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{name = "default:mese", chance = 2, min = 2, max = 4},
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{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
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-- Tools drops
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{name = "default:pick_mese", chance = 33, min = 1, max = 1},
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{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
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{name = "default:axe_mese", chance = 33, min = 1, max = 1},
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{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
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-- Hunter drops
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{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
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-- Warrior drops
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{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
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{name = "default:sword_mese", chance = 33, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 180,
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walk_end = 200,
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run_start = 180,
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run_end = 200,
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punch_start = 140,
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punch_end = 170,
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},
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})
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-- fireball_mese_dragon (weapon)
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mobs:register_arrow("mobs:fireball_mese_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_fireball.png"},
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velocity = 8,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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