Still working on Mese Dragon integration

+ Some typo fixs
This commit is contained in:
Quentin BUISSON-DEBON 2016-05-09 16:30:00 +02:00
parent c5c6ecf177
commit 0b6d3e5cfa
3 changed files with 26 additions and 23 deletions

View File

@ -4,7 +4,7 @@
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 13 damages
-- aggressive, shoots fireballs at player, deal 9 damages
passive = false,
pathfinding = false,
damage = 9,
@ -79,16 +79,16 @@ mobs:register_arrow("mobs:fireball", {
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12},
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12},
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,

View File

@ -33,7 +33,7 @@ dofile(path.."/minotaur.lua") -- Kalabasa
-- The bosses
dofile(path.."/pumpkins.lua")
--dofile(path.."/mese_dragon.lua") NOT DONE YET
--dofile(path.."/mese_dragon.lua") NOT YET DONE
-- begin slimes mobs compatibility changes
-- cannot find mesecons?, craft glue instead

View File

@ -1,12 +1,12 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 12 damage to player when hit
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 12,
damage = 13,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:mese_arrow", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
shoot_interval = 2,
arrow = "mobs:fireball_mese_dragon",
shoot_offset = 2,
-- health & armor
hp_min = 175,
@ -77,27 +77,30 @@ mobs:register_mob("mobs:mese_dragon", {
},
})
-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
mobs:register_arrow("mobs:mese_arrow", {
-- fireball_mese_dragon (weapon)
mobs:register_arrow("mobs:fireball_mese_dragon", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 8, --default 6
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 8,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})