mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-05 10:00:26 +01:00
177 lines
5.4 KiB
Lua
Executable File
177 lines
5.4 KiB
Lua
Executable File
--~
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--~ Shot and reload system
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--~
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local players = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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reloading=false,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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function throwing_is_player(name, obj)
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return (obj:is_player() and obj:get_player_name() ~= name)
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end
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function throwing_is_entity(obj)
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return (obj:get_luaentity() ~= nil
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and not string.find(obj:get_luaentity().name, "throwing:arrow_")
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and obj:get_luaentity().name ~= "__builtin:item"
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and obj:get_luaentity().name ~= "gauges:hp_bar")
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end
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function throwing_get_trajectoire(self, newpos)
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if self.lastpos.x == nil then
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return {newpos}
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end
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local coord = {}
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local nx = (self.lastpos["x"] - newpos["x"])/3
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local ny = (self.lastpos["y"] - newpos["y"])/3
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local nz = (self.lastpos["z"] - newpos["z"])/3
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if nx and ny and nz then
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table.insert(coord, {x=self.lastpos["x"]-nx, y=self.lastpos["y"]-ny ,z=self.lastpos["z"]-nz })
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table.insert(coord, {x=newpos["x"]+nx, y=newpos["y"]+ny ,z=newpos["z"]+nz })
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end
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table.insert(coord, newpos)
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return coord
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end
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function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
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if not player then return end
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local arrow = itemstack:get_metadata()
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itemstack:set_metadata("")
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player:set_wielded_item(itemstack)
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
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if not obj then return end
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
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obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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if is_cross then
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minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
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else
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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end
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if obj:get_luaentity() then
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obj:get_luaentity().player = player:get_player_name()
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obj:get_luaentity().inventory = player:get_inventory()
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obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()-1)
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obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
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end
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return true
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end
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function throwing_unload (itemstack, player, unloaded, wear)
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if itemstack:get_metadata() then
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for _,arrow in ipairs(throwing_arrows) do
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if itemstack:get_metadata() == arrow[2] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():add_item("main", arrow[1])
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end
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break
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end
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end
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end
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if wear >= 65535 then
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player:set_wielded_item({})
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else
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player:set_wielded_item({name=unloaded, wear=wear})
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end
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end
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function throwing_reload (itemstack, player, pos, is_cross, loaded)
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local playerName = player:get_player_name()
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players[playerName]['reloading'] = false
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if itemstack:get_name() == player:get_wielded_item():get_name() then
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if (pos.x == player:getpos().x and pos.y == player:getpos().y and pos.z == player:getpos().z) or not is_cross then
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local wear = itemstack:get_wear()
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for _,arrow in ipairs(throwing_arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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end
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local meta = arrow[2]
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player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
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end
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end
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end
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end
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end
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-- Bows and crossbows
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function throwing_register_bow (name, desc, scale, stiffness, reload_time, toughness, is_cross, craft)
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minetest.register_tool("throwing:" .. name, {
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description = desc,
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inventory_image = "throwing_" .. name .. ".png",
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wield_scale = scale,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local playerName = user:get_player_name()
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if not players[playerName]['reloading'] then
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players[playerName]['reloading'] = true
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minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, "throwing:" .. name .. "_loaded")
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end
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return itemstack
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end,
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})
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minetest.register_tool("throwing:" .. name .. "_loaded", {
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description = desc,
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inventory_image = "throwing_" .. name .. "_loaded.png",
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wield_scale = scale,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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if not minetest.setting_getbool("creative_mode") then
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wear = wear + (65535/toughness)
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end
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local unloaded = "throwing:" .. name
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throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
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minetest.after(0, throwing_unload, itemstack, user, unloaded, wear)
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return itemstack
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end,
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on_drop = function(itemstack, dropper, pointed_thing)
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local wear = itemstack:get_wear()
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local unloaded = "throwing:" .. name
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minetest.after(0, throwing_unload, itemstack, dropper, unloaded, wear)
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end,
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_craft({
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output = 'throwing:' .. name,
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recipe = craft
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})
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local craft_width = 1
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-- Since # isn't stable especially when there are nils in the table, count by hand
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for _,v in ipairs(craft) do
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for i,__ in ipairs(v) do
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if i > craft_width then
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craft_width = i
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end
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end
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end
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local rev_craft = {}
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for i,y in ipairs(craft) do
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rev_craft[i] = {}
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for j,x in ipairs(y) do
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rev_craft[i][craft_width-j+1] = x
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end
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end
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minetest.register_craft({
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output = 'throwing:' .. name,
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recipe = rev_craft
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})
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end
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