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296 lines
6.5 KiB
Lua
Executable File
296 lines
6.5 KiB
Lua
Executable File
--[[
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Stained Glass 1.2
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This mod provides luminescent stained glass blocks for Minetest 0.4.x.
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Depends:
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[moreblocks] by Calinou
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[unifieddyes] by VanessaE
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==============================================================================
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Sat 04 May 2013 01:52:35 PM EDT
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Copyright (C) 2013, Eli Innis
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Email: doyousketch2 @ yahoo.com
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Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
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More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
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==============================================================================
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Recipe for standard colors:
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dye
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super glow glass
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super glow glass
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super glow glass
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Recipe for pastel colors:
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light dye
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white paint
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super glow glass
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super glow glass
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super glow glass
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Recipe for faint colors:
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light dye
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white paint
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white paint
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super glow glass
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super glow glass
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super glow glass
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All recipes produce three glowing stained glass blocks.
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Pastel blocks give back an empty bucket.
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Faint blocks give back two empty buckets.
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==============================================================================
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]]--
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-- HUES includes all colors for the various shades
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-- I'm trying to get it to sort by color in the game, tho it sorts alpha-numerically...
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-- so with 12 colors, it's sorting 10, 11, 12, 1, 2, 3, 4...
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HUES = {
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet",
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"red",
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"orange"
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}
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full"), 150% ("light"), 200% ("pastel").
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-- 1x and 2x are simply placeholders to fill in so numbers start at 3.
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BRIGHT = {
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"1x",
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"2x",
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"dark_",
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"medium_",
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"", --(full)
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}
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-- Saturation - "s50" in a file/item name means "saturation: 50%".
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-- 1x - 5x are simply placeholders so numbers start at 6.
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SAT = {
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"1x",
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"2x",
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"3x",
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"4x",
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"5x",
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"_s50",
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"" --(full)
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}
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--main loop for all 12 hues
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for h = 1, 12 do
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hues = HUES[h]
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--nested loop for brightness
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--starts at 3 to hopefully keep colors in order
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for b = 3, 5 do
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bright = BRIGHT[b]
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--sub loop for saturation
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--starts at 6 to keep colors in order
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for s = 6, 7 do
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sat = SAT[s]
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--register recipes
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minetest.register_craft({
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type = "shapeless",
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output = "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s) .." 3",
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recipe = {
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"unifieddyes:" .. bright .. hues .. sat,
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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},
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})
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--register item attributes
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minetest.register_node("stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s), {
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description = "Stained Glass - " .. bright .. hues .. sat,
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drawtype = "glasslike_framed_optional",
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tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png", "stained_glass_" .. bright .. hues .. sat .. "_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults()
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})
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end --sat
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end --bright
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end --hues
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--secondary loop for light blocks
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--(as they don't have 50% saturation blocks to go along with 'em)
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for h = 1, 12 do
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hues = HUES[h]
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--register recipes (set at 8 to keep colors in order)
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minetest.register_craft({
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type = "shapeless",
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output = "stained_glass:" .. (h) .. "_8 3",
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recipe = {
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"unifieddyes:light_" .. hues,
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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},
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})
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--register item attributes
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minetest.register_node("stained_glass:" .. (h) .. "_8_", {
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description = "Stained Glass - light_" .. hues,
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drawtype = "glasslike_framed_optional",
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tiles = {"stained_glass_light_" .. hues .. ".png", "stained_glass_light_" .. hues .. "_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults()
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})
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end --hues
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--third loop for pastel blocks
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--(as they don't have 50% saturation blocks to go along with 'em)
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--(plus they have a diff recipe to create.)
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for h = 1, 12 do
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hues = HUES[h]
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--register recipes (set at 9 to keep colors in order)
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minetest.register_craft({
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type = "shapeless",
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output = "stained_glass:" .. (h) .. "_9 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:light_" .. hues,
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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},
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replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
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})
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--register item attributes
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minetest.register_node("stained_glass:" .. (h) .. "_9", {
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description = "Stained Glass - pastel_" .. hues,
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drawtype = "glasslike_framed_optional",
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tiles = {"stained_glass_pastel_" .. hues .. ".png", "stained_glass_pastel_" .. hues .. "_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults()
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})
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end --hues
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--last loop for faint blocks
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--(as they don't have 50% saturation blocks to go along with 'em)
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--(plus they have a diff recipe to create.)
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for h = 1, 12 do
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hues = HUES[h]
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--register recipes (set at 91 to keep colors in order)
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minetest.register_craft({
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type = "shapeless",
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output = "stained_glass:" .. (h) .. "_91 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:white_paint",
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"unifieddyes:light_" .. hues,
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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"moreblocks:superglowglass",
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},
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replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty 2'}, },
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})
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--register item attributes
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minetest.register_node("stained_glass:" .. (h) .. "_91", {
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description = "Stained Glass - faint_" .. hues,
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drawtype = "glasslike_framed_optional",
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tiles = {"stained_glass_faint_" .. hues .. ".png", "stained_glass_faint_" .. hues .. "_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults()
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})
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end --hues
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minetest.log("action", "[stained_glass] Loaded!")
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