mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
776 lines
21 KiB
Lua
Executable File
776 lines
21 KiB
Lua
Executable File
-------------------------------------------------------------------------------
|
|
-- factions Mod by Sapier
|
|
--
|
|
-- License WTFPL
|
|
--
|
|
--! @file factions.lua
|
|
--! @brief factions core file containing datastorage
|
|
--! @copyright Sapier
|
|
--! @author Sapier
|
|
--! @date 2013-05-08
|
|
--
|
|
-- Contact sapier a t gmx net
|
|
-------------------------------------------------------------------------------
|
|
|
|
--read some basic information
|
|
local factions_worldid = minetest.get_worldpath()
|
|
|
|
--! @class factions
|
|
--! @brief main class for factions
|
|
factions = {}
|
|
|
|
--! @brief runtime data
|
|
factions.data = {}
|
|
factions.data.factions = {}
|
|
factions.data.objects = {}
|
|
factions.dynamic_data = {}
|
|
factions.dynamic_data.membertable = {}
|
|
|
|
factions.print = function(text)
|
|
print("Factions: " .. dump(text))
|
|
end
|
|
|
|
factions.dbg_lvl1 = function() end --factions.print -- errors
|
|
factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
|
|
factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: add_faction(name)
|
|
--
|
|
--! @brief add a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.add_faction(name)
|
|
|
|
if factions.data.factions[name] == nil then
|
|
factions.data.factions[name] = {}
|
|
factions.data.factions[name].reputation = {}
|
|
factions.data.factions[name].base_reputation = {}
|
|
factions.data.factions[name].adminlist = {}
|
|
factions.data.factions[name].invitations = {}
|
|
|
|
factions.dynamic_data.membertable[name] = {}
|
|
|
|
factions.save()
|
|
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: set_base_reputation(faction1,faction2,value)
|
|
--
|
|
--! @brief set base reputation between two factions
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param faction1 first faction
|
|
--! @param faction2 second faction
|
|
--! @param value value to use
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.set_base_reputation(faction1,faction2,value)
|
|
|
|
if factions.data.factions[faction1] ~= nil and
|
|
factions.data.factions[faction2] ~= nil then
|
|
|
|
factions.data.factions[faction1].base_reputation[faction2] = value
|
|
factions.data.factions[faction2].base_reputation[faction1] = value
|
|
factions.save()
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_base_reputation(faction1,faction2)
|
|
--
|
|
--! @brief get base reputation between two factions
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param faction1 first faction
|
|
--! @param faction2 second faction
|
|
--!
|
|
--! @return reputation/0 if none set
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_base_reputation(faction1,faction2)
|
|
factions.dbg_lvl3("get_base_reputation: " .. faction1 .. "<-->" .. faction2)
|
|
if factions.data.factions[faction1] ~= nil and
|
|
factions.data.factions[faction2] ~= nil then
|
|
if factions.data.factions[faction1].base_reputation[faction2] ~= nil then
|
|
return factions.data.factions[faction1].base_reputation[faction2]
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: set_description(name,description)
|
|
--
|
|
--! @brief set description for a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction
|
|
--! @param description text describing a faction
|
|
--!
|
|
--! @return true/false (succesfully set description)
|
|
-------------------------------------------------------------------------------
|
|
function factions.set_description(name,description)
|
|
|
|
if factions.data.factions[name] ~= nil then
|
|
factions.data.factions[name].description = description
|
|
factions.save()
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_description(name)
|
|
--
|
|
--! @brief get description for a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction
|
|
--!
|
|
--! @return description or ""
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_description(name)
|
|
|
|
if factions.data.factions[name] ~= nil and
|
|
factions.data.factions[name].description ~= nil then
|
|
return factions.data.factions[name].description
|
|
end
|
|
return ""
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: exists(name)
|
|
--
|
|
--! @brief check if a faction exists
|
|
--! @memberof factions
|
|
--! @public
|
|
--! @param name name to check
|
|
--!
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.exists(name)
|
|
|
|
for key,value in pairs(factions.data.factions) do
|
|
if key == name then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_faction_list()
|
|
--
|
|
--! @brief get list of factions
|
|
--! @memberof factions
|
|
--! @public
|
|
--!
|
|
--! @return list of factions
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_faction_list()
|
|
|
|
local retval = {}
|
|
|
|
for key,value in pairs(factions.data.factions) do
|
|
table.insert(retval,key)
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: delete_faction(name)
|
|
--
|
|
--! @brief delete a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to delete
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.delete_faction(name)
|
|
|
|
factions.data.factions[name] = nil
|
|
|
|
factions.save()
|
|
|
|
if factions.data.factions[name] == nil then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: member_add(name,object)
|
|
--
|
|
--! @brief add an entity or player to a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--! @param object to add to faction
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.member_add(name, object)
|
|
local new_entry = {}
|
|
new_entry.factions = {}
|
|
|
|
if object.object ~= nil then
|
|
object = object.object
|
|
end
|
|
|
|
if not factions.exists(name) then
|
|
print("Unable to add to NON existant faction >" .. name .. "<")
|
|
return false
|
|
end
|
|
|
|
new_entry.name,new_entry.temporary = factions.get_name(object)
|
|
|
|
factions.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
|
|
|
|
if new_entry.name ~= nil then
|
|
if factions.data.objects[new_entry.name] == nil then
|
|
factions.data.objects[new_entry.name] = new_entry
|
|
end
|
|
|
|
if factions.data.objects[new_entry.name].factions[name] == nil then
|
|
factions.data.objects[new_entry.name].factions[name] = true
|
|
factions.dynamic_data.membertable[name][new_entry.name] = true
|
|
factions.data.factions[name].invitations[new_entry.name] = nil
|
|
factions.save()
|
|
return true
|
|
end
|
|
end
|
|
|
|
--return false if no valid object or already member
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: member_invite(name,playername)
|
|
--
|
|
--! @brief invite a player for joining a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--! @param name of player to invite
|
|
--!
|
|
--! @return true/false (succesfully added invitation or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.member_invite(name, playername)
|
|
|
|
if factions.data.factions[name] ~= nil and
|
|
factions.data.factions[name].invitations[playername] == nil then
|
|
factions.data.factions[name].invitations[playername] = true
|
|
factions.save()
|
|
return true
|
|
end
|
|
|
|
--return false if not a valid faction or player already invited
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: member_remove(name,object)
|
|
--
|
|
--! @brief remove an entity or player to a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--! @param object to add to faction
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.member_remove(name,object)
|
|
|
|
local id,type = factions.get_name(object)
|
|
|
|
factions.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
|
|
|
|
if id ~= nil and
|
|
factions.data.objects[id] ~= nil and
|
|
factions.data.objects[id].factions[name] ~= nil then
|
|
factions.data.objects[id].factions[name] = nil
|
|
factions.dynamic_data.membertable[name][id] = nil
|
|
factions.save()
|
|
return true
|
|
end
|
|
|
|
if id ~= nil and
|
|
factions.data.factions[name].invitations[id] ~= nil then
|
|
factions.data.factions[name].invitations[id] = nil
|
|
factions.save()
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: set_admin(name,playername,value)
|
|
--
|
|
--! @brief set admin priviles for a playername
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--! @param playername to change rights
|
|
--! @param value true/false has or has not admin privileges
|
|
--!
|
|
--! @return true/false (succesfully changed privileges)
|
|
-------------------------------------------------------------------------------
|
|
function factions.set_admin(name,playername,value)
|
|
--mobf_assert_backtrace(type(playername) == "string")
|
|
if factions.data.factions[name] ~= nil then
|
|
if value then
|
|
factions.data.factions[name].adminlist[playername] = true
|
|
factions.save()
|
|
return true
|
|
else
|
|
factions.data.factions[name].adminlist[playername] = nil
|
|
factions.save()
|
|
return true
|
|
end
|
|
else
|
|
print("FACTIONS: no faction >" .. name .. "< found")
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: set_free(name,value)
|
|
--
|
|
--! @brief set faction to be joinable by everyone
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--! @param value true/false has or has not admin privileges
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.set_free(name,value)
|
|
|
|
if factions.data.factions[name] ~= nil then
|
|
if value then
|
|
if factions.data.factions[name].open == nil then
|
|
factions.data.factions[name].open = true
|
|
factions.save()
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
else
|
|
if factions.data.factions[name].open == nil then
|
|
return false
|
|
else
|
|
factions.data.factions[name].open = nil
|
|
factions.save()
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: is_free(name)
|
|
--
|
|
--! @brief check if a fraction is free to join
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add object to
|
|
--
|
|
--! @return true/false (free or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.is_free(name)
|
|
if factions.data.factions[name] ~= nil and
|
|
factions.data.factions[name].open then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: is_admin(name,playername)
|
|
--
|
|
--! @brief read admin privilege of player
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to check rights
|
|
--! @param playername to change rights
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.is_admin(name,playername)
|
|
|
|
if factions.data.factions[name] ~= nil and
|
|
factions.data.factions[name].adminlist[playername] == true then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: is_invited(name,playername)
|
|
--
|
|
--! @brief read invitation status of player
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to check for invitation
|
|
--! @param playername to change rights
|
|
--!
|
|
--! @return true/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.is_invited(name,playername)
|
|
|
|
if factions.data.factions[name] ~= nil and
|
|
( factions.data.factions[name].invitations[playername] == true or
|
|
factions.data.factions[name].open == true) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_factions(object)
|
|
--
|
|
--! @brief get list of factions for an object
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param object to get list for
|
|
--!
|
|
--! @return list of factions
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_factions(object)
|
|
|
|
local id,type = factions.get_name(object)
|
|
|
|
local retval = {}
|
|
if id ~= nil and
|
|
factions.data.objects[id] ~= nil then
|
|
for key,value in pairs(factions.data.objects[id].factions) do
|
|
table.insert(retval,key)
|
|
end
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: is_member(name,object)
|
|
--
|
|
--! @brief check if object is member of name
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to check
|
|
--! @param object to check
|
|
--!
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.is_member(name,object)
|
|
|
|
local retval = false
|
|
|
|
local id,type = factions.get_name(object)
|
|
|
|
if id ~= nil and
|
|
factions.data.objects[id] ~= nil then
|
|
for key,value in pairs(factions.data.objects[id].factions) do
|
|
if key == name then
|
|
retval = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_reputation(name,object)
|
|
--
|
|
--! @brief get reputation of an object
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name name of faction to check for reputation
|
|
--! @param object object to get reputation for
|
|
--!
|
|
--! @return number value -100 to 100 0 being neutral, -100 beeing enemy 100 friend
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_reputation(name,object)
|
|
|
|
local id,type = factions.get_name(object)
|
|
|
|
factions.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
|
|
|
|
if id ~= nil and
|
|
factions.data.factions[name] ~= nil then
|
|
|
|
factions.dbg_lvl3("get_reputation: object reputation: " .. dump(factions.data.factions[name].reputation[id]))
|
|
|
|
if factions.data.factions[name].reputation[id] == nil then
|
|
factions.data.factions[name].reputation[id]
|
|
= factions.calc_base_reputation(name,object)
|
|
end
|
|
|
|
return factions.data.factions[name].reputation[id]
|
|
else
|
|
factions.dbg_lvl3("get_reputation: didn't find any factions for: " .. name)
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: modify_reputation(name,object,delta)
|
|
--
|
|
--! @brief modify reputation of an object for a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name name of faction to modify reputation
|
|
--! @param object object to change reputation
|
|
--! @param delta value to change reputation
|
|
--!
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.modify_reputation(name,object,delta)
|
|
|
|
local id,type = factions.get_name(object)
|
|
|
|
if factions.data.factions[name] ~= nil then
|
|
if factions.data.factions[name].reputation[id] == nil then
|
|
factions.data.factions[name].reputation[id]
|
|
= factions.calc_base_reputation(name,object)
|
|
end
|
|
|
|
factions.data.factions[name].reputation[id]
|
|
= factions.data.factions[name].reputation[id] + delta
|
|
factions.save()
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_name(object)
|
|
--
|
|
--! @brief get textual name of object
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @param object fetch name for this
|
|
--!
|
|
--! @return name or nil,is temporary element
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_name(object)
|
|
if object == nil then
|
|
return nil,true
|
|
end
|
|
|
|
if object.object ~= nil then
|
|
object = object.object
|
|
end
|
|
|
|
if object:is_player() then
|
|
return object:get_player_name(),false
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
|
|
if luaentity ~= nil then
|
|
return tostring(luaentity),true
|
|
end
|
|
end
|
|
|
|
return nil,true
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: calc_base_reputation(name,object)
|
|
--
|
|
--! @brief calculate initial reputation of object within a faction
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @param name name of faction
|
|
--! @param object calc reputation for this
|
|
--!
|
|
--! @return reputation value
|
|
-------------------------------------------------------------------------------
|
|
function factions.calc_base_reputation(name,object)
|
|
|
|
--calculate initial reputation based uppon all groups
|
|
local object_factions = factions.get_factions(object)
|
|
local rep_value = 0
|
|
|
|
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
|
|
|
|
if object_factions ~= nil then
|
|
factions.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factions .. " factions")
|
|
for k,v in pairs(object_factions) do
|
|
if factions.data.factions[v] == nil then
|
|
print("FACTIONS: warning object is member of faction " .. v .. " which doesn't exist")
|
|
else
|
|
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. v .. " rep=" .. dump(factions.data.factions[v].base_reputation[name]))
|
|
if factions.data.factions[v].base_reputation[name] ~= nil then
|
|
rep_value =
|
|
rep_value + factions.data.factions[v].base_reputation[name]
|
|
end
|
|
end
|
|
end
|
|
|
|
rep_value = rep_value / #object_factions
|
|
end
|
|
|
|
return rep_value
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: save()
|
|
--
|
|
--! @brief save data to file
|
|
--! @memberof factions
|
|
--! @private
|
|
-------------------------------------------------------------------------------
|
|
function factions.save()
|
|
|
|
--saving is done much more often than reading data to avoid delay
|
|
--due to figuring out which data to save and which is temporary only
|
|
--all data is saved here
|
|
--this implies data needs to be cleant up on load
|
|
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
|
|
|
if file ~= nil then
|
|
file:write(minetest.serialize(factions.data))
|
|
file:close()
|
|
else
|
|
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: load()
|
|
--
|
|
--! @brief load data from file
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.load()
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
|
|
|
|
if file ~= nil then
|
|
local raw_data = file:read("*a")
|
|
file:close()
|
|
|
|
if raw_data ~= nil and
|
|
raw_data ~= "" then
|
|
|
|
local raw_table = minetest.deserialize(raw_data)
|
|
|
|
|
|
--read object data
|
|
local temp_objects = {}
|
|
|
|
if raw_table.objects ~= nil then
|
|
for key,value in pairs(raw_table.objects) do
|
|
|
|
if value.temporary == false then
|
|
factions.data.objects[key] = value
|
|
else
|
|
temp_objects[key] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if raw_table.factions ~= nil then
|
|
for key,value in pairs(raw_table.factions) do
|
|
factions.data.factions[key] = {}
|
|
factions.data.factions[key].base_reputation = value.base_reputation
|
|
factions.data.factions[key].adminlist = value.adminlist
|
|
factions.data.factions[key].open = value.open
|
|
factions.data.factions[key].invitations = value.invitations
|
|
|
|
factions.data.factions[key].reputation = {}
|
|
for repkey,repvalue in pairs(value.reputation) do
|
|
if temp_objects[repkey] == nil then
|
|
factions.data.factions[key].reputation[repkey] = repvalue
|
|
end
|
|
end
|
|
|
|
factions.dynamic_data.membertable[key] = {}
|
|
end
|
|
end
|
|
|
|
--populate dynamic faction member table
|
|
for id,object in pairs(factions.data.objects) do
|
|
for name,value in pairs(factions.data.objects[id].factions) do
|
|
if value then
|
|
factions.dynamic_data.membertable[name][id] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
|
|
|
if file ~= nil then
|
|
file:close()
|
|
else
|
|
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
|
end
|
|
end
|
|
|
|
--create special faction players
|
|
factions.add_faction("players")
|
|
|
|
--autojoin players to faction players
|
|
minetest.register_on_joinplayer(
|
|
function(player)
|
|
if player:is_player() then
|
|
factions.member_add("players",player)
|
|
end
|
|
end
|
|
)
|
|
end
|