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minetestforfun_game
mods
3d_armor
WorldEdit
_misc
_misc_kaeza
ambience_modpack
areas
arrow_signs
awards
bedrock
beds
beginners_chest
bobblocks
sounds
textures
blocks.lua
depends.txt
health.lua
health.lua~
init.lua
init.lua~
readme.txt
trap.lua
bone
builtin_falling
builtin_item
carts
chatplus
chesttools
coloredwood
colormachine
colouredstonebricks
columnia
darkage
death_messages
dropondie
factions
farming
fences
fishing
food
framedglass
gauges
glow
homedecor_modpack
hud
intweak
irc
irc_commands
item_drop
jumping
lantern
lavalamp
lavatemple
locked_sign
mapfix
maptools
markers
mesecons
mobs
money
more_chests
moreblocks
moreores
moretrees
multitest
name_restrictions
names_per_ip
nether
news
paintings
pipeworks
plantlife_modpack
player_inactive
playerplus
quartz
riesenpilz
screwdriver
sea
snow
snowdrift
spawn
sponge
sprint
stained_glass
throwing
u_skins
unified_inventory
unifieddyes
whoison
wiki
xban2
LICENSE
README.md
-- BobBlocks v0.0.8 -- (Minetest 0.4.5 compatible 20130315) -- http://forum.minetest.net/viewtopic.php?id=1274 -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Requirements: Mesecons -- -- http://forum.minetest.net/viewtopic.php?id=628 -- -- -- -- Does not support jeija or older version of Mesecons -- -- before 1/20/2013 -- -- http://forum.minetest.net/viewtopic.php?pid=64976#p64976 -- -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Colored Lit Blocks ---- Default state = Solid lit block ---- Secondary state (punch) = transparent unlit block ---- Mesecons activation [CONDUCTOR] -- Colored Lit Poles ---- Default state = Solid lit block ---- Secondary state (punch) = unlit block ---- Mesecons activation [CONDUCTOR] -- Health Kit ---- Default state = health kit inactive ---- Secondary state (punch) = health kit active +10HP when walked through ---- Mesecons activation [CONDUCTOR] -- Trap ---- Default Grass (walkable off) ---- Spike Minor (1HP per hit) ------ Spikes can be 'set' and activated when walked over ---- Spike Major (100HP per hit) ------ Spikes can be 'set' and activated when walked over # [ATTRIBUTION] # Unless otherwise noted, all graphics & sounds # created by Rabbi Bob # Licensed under the GPLv2/later # [GRAPHICS] # minor & major spikes by Death Dealer # License: WTFPL # http://minetest.net/forum/viewtopic.php?id=1582 # [SOUNDS] # bobblocks_glass # Author: Ch0cchi # http://www.freesound.org/people/Ch0cchi/sounds/15285/ # Edited by rabbibob # bobblocks_trap_fall & bobblocks_trap_fall_major # Author: Rock Savage # http://www.freesound.org/people/Rock%20Savage/sounds/65924/# # Edited by rabbibob # bobblocks_health # http://hamsterrepublic.com/ohrrpgce/Free_Sound_Effects.html